JohnBrx
JohnBrx
  • Видео 10
  • Просмотров 216 174
Adding a combat system to my indie game [DEVLOG]
#gamedev #game #games #programming #coding #pixelart #unity #indiegame
In this video, I show how I implemented the fighting system for my isometric pixel art indie game. And how I fixed some of the complaints from people in the last video.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music:
Song 1: massobeats - warmth
freetouse.com/music/massobeats/warmth
Song 2: massobeats - jasmine tea
freetouse.com/music/massobeats/jasmine-tea
Просмотров: 32 231

Видео

Creating the world for my indie game [DEVLOG]
Просмотров 146 тыс.7 месяцев назад
#gamedev #programming #coding #pixelart #unity In this video, I show how I implemented the game world of my indie game with procedural generation using Perlin Noise. Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ Music: Song 1: massobeats - jasmine tea freetouse.com/music/massobeats/jasmine-tea Song 2: massobeats - lush freetouse.com/music/massobeats/lush
Creating 3D Lighting for my 2D Game
Просмотров 12 тыс.Год назад
#gamedev #unity #coding #english Please feel free to write your opinions and ideas for improvement in the comment section! Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ T3ssel8r:www.youtube.com/@t3ssel8r Music by massobeats: ruclips.net/video/23Yj0EgZ_VM/видео.html&ab_channel=massobeats
Making a game with two and a half dimensions
Просмотров 7 тыс.Год назад
#gamedev #coding#english Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/

Комментарии

  • @saveriov.p.7725
    @saveriov.p.7725 9 дней назад

    Do you have to make the normal map manually?

  • @Sethasaures
    @Sethasaures 12 дней назад

    Personally think the gridlines are charming

  • @5a5uke
    @5a5uke 23 дня назад

    Hi bro when ur next vid , Ur art is so good and relaxing. Another thing is that u should add friction when the is knock back

  • @Hyscull
    @Hyscull Месяц назад

    Applie the gridline as With and without by an options if its possible to be coded in

  • @VskutkuTrigen
    @VskutkuTrigen Месяц назад

    Stuff does not need to be original xd wel all like blue slimes.

  • @LorsiDev
    @LorsiDev Месяц назад

    As a fellow pixel artist, I'm really impressed by your art. Subscribed and wishlisted!

  • @1MinuteSoCTips
    @1MinuteSoCTips Месяц назад

    is your shadow in real time? i think it can be optimized by faking it using sprites for GPU instancing cuz heavy loads like that would make some potato phone choke to death...just in case you'd be targeting mobile platform in the future?

  • @bushieboiyay6531
    @bushieboiyay6531 Месяц назад

    The grid lines are pretty cool. You could probably make them a little more opaque so more people can like them.

  • @takiscrub
    @takiscrub Месяц назад

    I'm VERY much looking forward to this game. I've wanted a isometric-pixel-art-minecraft for years. Keep up the good work. I have some suggestions that are very biased: I'd love if the water moves like it does in minecraft shaders (BSL shaders for example). and I know that's a whole nother level of Effort, but a cave-system would be insane! and well, of course House/Base Building. But keep it up man, I want to play this so badly already!

  • @vladislavgrisuk4019
    @vladislavgrisuk4019 Месяц назад

    Hey! Looks Awesome, could you tell me how did you made shadows align the tile “geometry”. Like I saw it on Earth to lake tile transition. Did you you some kind of height map or edge map?

    • @John-Brx
      @John-Brx Месяц назад

      Thx! The shadows of the tiles are actually painted on to the sprites :)

  • @fizzplosion8772
    @fizzplosion8772 Месяц назад

    how did you get/make the sounds for your game? They sound really nice!

  • @anonykat31
    @anonykat31 2 месяца назад

    I love the cozy vibe of this, everything is relaxing to watch / hear

  • @giovannicesaramorim9adigan961
    @giovannicesaramorim9adigan961 2 месяца назад

    Would an object flying over have its shadow far from the object itself? And does a shadow change when projected on the side of a block?

  • @oPixeel
    @oPixeel 3 месяца назад

    game kinda reminds me of forager

  • @Khapp01
    @Khapp01 3 месяца назад

    dude this game looks sick!

  • @christophernoneya4635
    @christophernoneya4635 3 месяца назад

    Definitely late but one thing I did like about the overlapping shadows was how the two-tone shadows looked, a deeper shadow at the base of the tree really helped it pop (even if it was a caused by the shadow of the tree behind it).

  • @Ralgondo
    @Ralgondo 3 месяца назад

    Do you plan to add any vertical movement in the game? For example, hills, stairs, higher and lower regions? Game looks awesome btw

  • @saeed47
    @saeed47 3 месяца назад

    I like the style

  • @neilmarkcorre5524
    @neilmarkcorre5524 3 месяца назад

    Hi there. I'm curious, how would it look like if you have an object obstructing the light source? say a tree in front of the crystal. Would this solution still produce a good result?

  • @HeavenlyHelper-lf3xq
    @HeavenlyHelper-lf3xq 3 месяца назад

    Hi, im a music artist and i was wondering if you need music for this game. But the problem is i dont have messages so i was wondering if you have a discord. If you dont need music or you already have a music producer for the game, then just let me know in the replies or smt.

  • @PoopiePantZ1234
    @PoopiePantZ1234 3 месяца назад

    theres no way this game will be out after gta 6

  • @TrustInJus1in
    @TrustInJus1in 3 месяца назад

    For objects that are not symmetrical like that long log on its side, how did you manage to get your shadows to rotate? Do you use a different script than for the tree shadows? The trees are symmetrical meaning you can get away with rotating the tree shadow around its base without it looking weird versus if you did the same with the long log on its side simply rotating it around a point would look off.

    • @John-Brx
      @John-Brx 3 месяца назад

      I use the same script but if the object is not symmetrical I shift the shadow instead of rotating it. It’s not a realistic effect but it does the trick for now :)

  • @writingreality
    @writingreality 3 месяца назад

    Hey your game is absolutely gorgeous! May I ask how you approached sorting in the isometric view (especially for the longer sprites like the logs)? Also, are you using Unity's tilemap system or something else?

    • @John-Brx
      @John-Brx 3 месяца назад

      I’m using unity tile maps. I sort the sprites based on their grid position. But I have multiple layers per row so that objects that are longer don’t overlap with other objects.

  • @sasha-c8m
    @sasha-c8m 4 месяца назад

    I think you should make an option enable or disable for the gridline

  • @mathislalonde353
    @mathislalonde353 4 месяца назад

    Hiiii, I wanted to know, how do you have learn coding ? Because I watch tuto on RUclips but I don't feel like I learn a lot... I still don't know how to start my first game, I always need to watch tuto when I want to do somethings, so maybe I need practice? Ho and your game looks so nice, so I'm probably going to try to do somethings like your game 😄

    • @John-Brx
      @John-Brx 4 месяца назад

      I started to learn how to code by buying a book for c# and then spending 1-2 months writing simple console programs until I understood the basic logic of programming. It can be boring, but it's really worth it! I hope that helps :) one more tip: Start with small projects like pong when making your first game. And then make the projects bigger, step by step.

    • @mathislalonde353
      @mathislalonde353 4 месяца назад

      @@John-Brx ok thx a lot for your respond and tip !

  • @mathislalonde353
    @mathislalonde353 4 месяца назад

    The game looks great with Gridline and without, I feel like if you want to add building block you are better to use a gridline toggle

  • @NickyTuan
    @NickyTuan 4 месяца назад

    It's look cool designs world style, I like it❤❤❤

  • @h2_ail44
    @h2_ail44 4 месяца назад

    Man i just discovered this project and i already love it! I wish u the Best

  • @majidoujaa5592
    @majidoujaa5592 4 месяца назад

    interesting game so far, are you going to tackle elevation/underground, cause a flat surface may get old the more you play in terms of exploration

  • @doce3609
    @doce3609 4 месяца назад

    Personally I like the grid lines but maybe you could just make them an option in the settings

  • @doce3609
    @doce3609 4 месяца назад

    I gotta say normally I don't even follow games made in Unity 'cause I hate it that much. But the artstyle and look of your game is just soooo amazing that I just needed to follow. I hope you continue and will make a great game. I love it.

    • @John-Brx
      @John-Brx 4 месяца назад

      Thx that really means a lot to me :)

  • @Domse65
    @Domse65 4 месяца назад

    damn this looks great, only if it had normal movement, not this grid like movement mechanic

  • @SergeyBobrov240
    @SergeyBobrov240 4 месяца назад

    Without lines on the ground, it's better or make it duller in color

  • @ji.m.27
    @ji.m.27 4 месяца назад

    Love the artwork. What software are u using for designing the sprites?

    • @John-Brx
      @John-Brx 4 месяца назад

      GraphicsGale

  • @kirklenentine
    @kirklenentine 4 месяца назад

    I'd prefer the option to turn the grid lines on or off

  • @BeansGalaxy
    @BeansGalaxy 4 месяца назад

    Instead of grid lines maybe change the value of the grass depending on its tile’s pos? Like if odd tiles were a bit brighter it would look like a chess board and the lines would functionally be there without looking as sharp. This style you have right now is fantastic tho, great work :))

  • @TKG_DEVLOG
    @TKG_DEVLOG 4 месяца назад

    Dude this looks so cool!!!!!! i love the art style & the tile based system being used in this genre of game is so interesting; The way you're implementing it is just a chefs kiss

  • @calmmind3160
    @calmmind3160 4 месяца назад

    release more videos

  • @shizukana-gaijin
    @shizukana-gaijin 4 месяца назад

    Vivement que ce jeu sorte! Bon courage pour la suite!

  • @otoS97
    @otoS97 4 месяца назад

    This looking solid

  • @ChristopherRichardson-se1vb
    @ChristopherRichardson-se1vb 4 месяца назад

    I like the idea of the shaking camera when knocking back an enemy. Keep it in mind if you combat gets any sort of repetitive though it may get annoying. Everything looks amazing. Good work.

  • @not_cool404
    @not_cool404 4 месяца назад

    make the grid lines a setting so if you like or not you can be happy

  • @everettewebber5680
    @everettewebber5680 4 месяца назад

    Looks good, though the bloom glow looks a little to strong

  • @The_T-Bone
    @The_T-Bone 4 месяца назад

    Are you copying SigmoidDev?

    • @John-Brx
      @John-Brx 4 месяца назад

      Actually, I didn't know him until now. but I do see the similarities! But no, I am not copying him :)

    • @The_T-Bone
      @The_T-Bone 4 месяца назад

      @@John-Brx Ok just making sure, sorry for the accusation lol

  • @samwilsoncg
    @samwilsoncg 4 месяца назад

    Gridlines remind me of Tactics games, which I don't think that is the vibe of your game

  • @QcDiablo
    @QcDiablo 4 месяца назад

    Maybe a hybrid approach for the gridlines would work well. Make a circular mask that only shows the gridlines around the mouse cursor and/or the player character. Could be a third setting alongside the "always on" and "always off" toggles.

  • @bernardogualberto2807
    @bernardogualberto2807 4 месяца назад

    Mob Idea: made a snake into the bushes and when the player pass arround some bushes show the snake and hit the player

  • @OrangeJambo
    @OrangeJambo 4 месяца назад

    Grid lines should stay!!! You could make a basic grass pattern within the grid so it blends well.

  • @voidstarstudio8070
    @voidstarstudio8070 4 месяца назад

    I say make it toggelble and give a few choises so player have more customation

  • @buddy4235
    @buddy4235 4 месяца назад

    Make a setting to toggle the gridline. I like games that let you decide how you want the game to look and feel. One example was Loddlenauts had a pixelized post-processing affect on it and they let you decide if you want it on or off or even more in the settings. Sometimes when you get bored, just changing a few visual settings can make it feel like a whole new game and give you more motivation.