- Видео 27
- Просмотров 289 083
Birthday Truck
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Добавлен 15 сен 2020
Playing video games has been increasingly less fun. But complaining about video games has been a nice outlet.
Long(er) form reviews of games that have been out for several years. Fairly critical analysis that (hopefully) articulately delves into game design. Mostly, I repeat myself and yell about how games have become far too fast-paced and frantic.
Sweat beads down my ribcage when I play Overwatch and I don't even particularly like Overwatch.
Y-Wings are underappreciated.
Long(er) form reviews of games that have been out for several years. Fairly critical analysis that (hopefully) articulately delves into game design. Mostly, I repeat myself and yell about how games have become far too fast-paced and frantic.
Sweat beads down my ribcage when I play Overwatch and I don't even particularly like Overwatch.
Y-Wings are underappreciated.
Star Citizen's upcoming MFD Rework and New Displays
Whether it's bugs or unfinished design work, it's time to fix and fully feature Co-Pilot seats in Star Citizen. The only two features worth anything are missile operator mode and the power distribution triangle; and both of those are constantly broken in the Cutlass Black.
This video was originally to complement an issue council report. I'm praying these two features are fixed before the free flight - a free flight I'm hoping to re-introduce friends to SC with. Ain't nobody going to be impressed or entertained in these Co-Pilot seats as-is.
A list of bugs present in the Cutlass Black's co-pilot seat as of 3.23 and a list of missing features in all Co-Pilot seats.
[Issue Council Submission...
This video was originally to complement an issue council report. I'm praying these two features are fixed before the free flight - a free flight I'm hoping to re-introduce friends to SC with. Ain't nobody going to be impressed or entertained in these Co-Pilot seats as-is.
A list of bugs present in the Cutlass Black's co-pilot seat as of 3.23 and a list of missing features in all Co-Pilot seats.
[Issue Council Submission...
Просмотров: 940
Видео
Why I hate the Drake Corsair
Просмотров 9 тыс.10 месяцев назад
Don't offer your friend to crew that co-pilot seat or man those turrets in your Corsair, yet. Are Star Citizen's ship design form over function? For some - yes, and the Drake Corsair is a great example. Insufficient mechanicals, poor defensive armaments, unrealized ideas, and a lack of fun to offer to friends. 0:00 Good Ideas & Bad Designs 0:30 The Drake Corsair isn't built for exploration. 3:1...
Star Citizen's Two-Seater Fighter Problem
Просмотров 64 тыс.Год назад
Star Citizen's two-seater fighters are designed for the wrong kind of dogfighting: conventional designs operating in Newtonian environments. Two-seater fighters designed to dogfight like it's 1945 that actually engage in dogfights mirroring attack helicopter duels, and the player-2 experience suffers because of it. 0:00 Top Mounted Turrets, Rear RWO, and Remote Controls are unfit for Star Citiz...
What Star Citizen Can Learn From Sea of Thieves
Просмотров 3,6 тыс.2 года назад
Is Star Citizen ready, yet? Yes - in a way. Just don't expect it to be easy. Sea of Thieves is Star Citizen's most immediate parallel - they both offer parties of players similar adventures. Whereas Star Citizen's adventures are unrealized due to needless complications, Sea of Thieves produces reliably fun adventures thanks to pleasant simplicities. But why do I keep checking Star Citizen's sub...
MechWarrior MOBA | MechWarrior Online's (unrealized) Community Warfare
Просмотров 11 тыс.2 года назад
If you're curious how MechWarrior Online's Community Warfare developed over the last nine years: it really hasn't. It failed to fully realize the inspiration behind it's game mode and the imagination achieved by other studios. A lot of the ground work was there at release it's a shame it hasn't really developed into much. With MechWarrior 5's release and subsequent investments, however, the ass...
I Bought 5 Premium Vehicles At Once.
Просмотров 1,1 тыс.2 года назад
I Bought 5 Premium Vehicles At Once.
Why You Probably Struggled to Enjoy SQUAD
Просмотров 1,6 тыс.2 года назад
Why You Probably Struggled to Enjoy SQUAD
The Missing Magic in MechWarrior 5 | MW5: Mercenaries (lack of) Direction
Просмотров 35 тыс.2 года назад
The Missing Magic in MechWarrior 5 | MW5: Mercenaries (lack of) Direction
Eight Years of Stagnation | MechWarrior Online's (lack of) Development
Просмотров 99 тыс.3 года назад
Eight Years of Stagnation | MechWarrior Online's (lack of) Development
Like Throwing Lego Sets At the Wall, Repeatedly
Просмотров 2,1 тыс.4 года назад
Like Throwing Lego Sets At the Wall, Repeatedly
if bots were a thing after 2142, id have been more than happy to stick around, but i wont play something i cant go back to years later once player counts are down, thats just sad.
Agree with the Classic gamemode in BF4. It was really good, sadly almost noone ever hosted servers...
So glad I found this video, even if 3 years later
please, mr truck. more mechwarrior/btech vids!
Battlefield series post BF2 was the actual MGS Phantom Pain. Give the teamwork back, it was ours god dammit! 😢
Very well put together video! We have a lot in common. :) Back in the day I've also played BF2/2142/BC2/BF3 with my younger brother and created machinimas (FEAR Productions), also been writing for a german Battlefield Community website during the BF2/2142 days. 6:55 many think that the fog in BF2 was that thick just for performance reasons to reduce the drawcalls and increase the framerate, but that is only partially correct, it was in fact used as a tool to limit the viewing distance and so increase the tactical depth of the game as it allow players to sneak around the enemy and start to cap their flags behind them. How critical this limited viewingdistance was to the gameplay of BF2 became clear when Battlefield 2 maps were added to Battlefield 3 without that thick fog. Now you got sniped across the map. At the TV Station on Sharqi Peninsula you clould get into the gunner seat of the helicopter and shoot straight at the spawn of the enemy team without even lifting off. (which you showed at 30:00 :) ) I loved Bad Company for what it was - and I think EA made a big mistake for killing that franchise because with it they already went after the Call of Duty players successfully. I will never understand why EA's CEO John Riccitiello ordered DICE to "take on Call of Duty" with the core Battlefield franchise, with Battlefield 3, when they already had Bad Company for that. They could have continued both Battlefield and Bad Company - and so targeted 2 different audiences. Battlefield 3 was essentially Bad Company 2 with larger maps, more players and jets. It was not a BF2/2142 successor despite EA/DICE trying hard to advertise it as such. 15:50 & 33:50 Frostbite Battlefield wants players everywhere to always have bullets flying towards you, while Refractor Battlefield wants players together and work as a team. This was in response to players who found BF2/2142 too slow - in fact back then that crit came from Call of Duty players who complained about not being able to do X number of kills in a round and having to walk too much. The game was dumbed down and speed up to make the came attract that (larger) crowd of gamers. 17:00 Battlefield 3 was an unlock simulator like many games started to be at that time. The *problem* is once again the audience that EA/DICE made this game for. Its the Call of Duty player who will tell you that he has no reason to play the game once he unlocked everything. Unlocking stuff is "the game" for a vast amount of the playerbase. Beside the unlock madness BF3 made it hard to play with friends by reducing the Squad Size to just 4. And the Squad Leader has been plain useless in every game that came after 2142. 23:00 the BF4 commander mode was really underwhelming - and had a lot of flaws from a gamedesign point of view. what I disliked the most is that access to assets was linked to control points. what sounds like a good idea meant that the team that already dominated, got even stronger as that buffed their commander. The commander of the other team could not do much, he wasnt even a playable soldier on the Battlefield like he was in BF2/2142. It was boring to play which quickly lead to teams not having a commander at all. 37:00 and the CoD players complained about all of it which is why much got toned down. This is the problem we face, starting with Battlefield 3 EA/DICE actively got rid of the old playerbase with the design decisions they made, and attracted new players who simply hate what Battlefield was like when it was good and worked.
Awesome to see you here!
Tbh the fog or limited draw distance is more of a gameplay feature than technical limitation. Of course the draw distance had to be limited with the hardware at the time but in gameplay it enabled possibilities, like sneaking around to hit the base structures or retreating, which are not present anymore today. At last it is another feature which did make Bf2 the great game it is.
You can eliminate the draw distance fog with modding although then you get a lot of pop in. Helps with sniping though on bigger maps. Unfortunately the BF2 engine is just hard coded to limit the amount of objects and textures onscreen at one time. It's a 32 bit, 1 core only application so it's easy to run it out of memory if you're not careful.
@ True. The fog has it’s gameplay advantages tho, like I mentioned for sneaking and retreating, and a balancing factor has to be mentioned too i.e. sniping. Also many maps have different fog distances.
You should do video on the problems the cauldron is causing
aren't battlefield 2 fans dead by now?
bf2 srike at karkland infantry only oh the memories
I AM playing project reality. Better than bf2
I still remember how disappointing it was to see when BF2 & 2142 Revival servers were shut down, they were truly a unique experience where everything felt quite open and pointless without a plan or situational awareness of what was going on
Bro it feels like your complaints are actually about the way people use the game systems and not actually about the games themselves
lol this vid reminds me of abusing the BF3 tank HMG which has 100% accuracy on its first shot and 1 or 2hit killed, it was funny getting called cheater for sniping people 500m away when its just me clicking on triangles and getting lucky headshots. god i miss kharg island as usa being able to literally shoot into russias spawn
I'd say BF4 gunners were pretty good also, Thermals, incindiary grenades & a good aware driver was a farm for parts of the map
The deathball tactics is so true, but i feel like laiding siege on it by surrounding it from all sides can counter that, what do you guys think?
I was never quite able to put it into words, but I think you nailed a lot of the points as to why I never got along with Battlefield 3 or 4, and why 5 (and Hardline) were my most enjoyed games after having played Battlefield 2 for most of my childhood.
Something I've come to realise after moving fully to PC gaming in the PS4 generation is that BF3 & 4 while vastly technically superior on PC played much better on 360/PS3. The lower player count & accuracy afforded by analogue sticks really reduced the amount of random chaos present in the same games on PC making strategy matter more. Now were the 360/PS3 versions perfect? no but I can 100% say my enjoyment of a match was much more without the amount of enemies shooting at me increased by 3 times.
Glad that you mentioned the hardcore mode at the very end - hardcore was the way I played the majority of my long time in BF3 and BF4, and it indeed fixes almost all issues you state. Not having 3D spotting or even a minimap, no regenerating health, more limited ammo, less health, etc. made the game more challenging, made you cooperate a lot more to survive, and generally slowed the game a lot, because you had to be a lot more careful. It did had it's own issues tho: snipers being 1-hit kills made them very annoying and OP, which is why most servers had sniper limits, and vehicles also felt a lot more OP, as while the infantry had less health, they didn't.
Funny thing is many Battlefield fans say modern Battlefield plays like Call of Duty and they don't like that their favorite series has become Cod. And when you ask them what is your favorite game in the series then they state Bf 3 or 4 and their favorite map is Metro 24/7. Like common, mate, it was codlike already back then.
After watching this, now i want battlefield 4 with venice unleased bots (with the classic preset on the virtual server). Until then i'll play arma 2 (not played yet😅). Yea i'm among the crowd who play old games.
As much as battlefield 3 is flawed it is still ny favorite. I used to play it on xbox but sadly the multiplayer servers got shut down. Its still on PC and i have it there its just the console version had such a unique feeling. The player limit was 24 so gunfights were not as chaotic. I remember meeting a lot of unique people on there. It will always stay in my heart.
Frankly I agree 100% at least for our age a slower paced more tactical game would be magical. And yeah I know about Squad or Hell let Loose but the feel in those games felt kinda clumsy
This video made me realize that Squad is BF2 on steroids from a more realistic and tactical perspective.
It s just the sounds, the weird somehow lovable gun handling that makes it pretty unique and so nice.
I appreciate how you spelled (un)necessary differently 6 times
Man, I just found this video on Reddit and I could not agree more with your arguments on why BF2 is the goat. This right here is a recipe video on how to make a great Battlefield game. Well done, soldier!
10:55 did we play the same Battlefield 3?
As a Battlefield Zoomer I found it really interesting when you said that BFV played more like the older BF titles. I got into BF in 2016 when BF1 was announced. The first one I played was Battlefield 4 and I've played about 100 hours of it since then. But my entire friend group played the shit out of BF1. It was honestly a magical experience. I was 13 years old and had just gotten my first PC that could run AAA games (I had saved up my money and bought a GTX 950 and put it in and old prebuilt Dell workstation). I thought, and still do think, that Battlefield 1 is incredible, gameplay is solid (not perfect), has some fun vehicles, and looks extremely beautiful and immersive even to this day. I think I've put ~400 hrs into BF1. I had the same reaction as everyone else when BFV was announced and even though I bought it on release, I dropped it pretty quickly and didn't play it for a while. The pacific trailer got my attention and when that update dropped, I put an insane amount of time into BFV. I think I have over 500 hours in BFV now. BFV absolutely had some huge problems. It had an awful reveal, underbaked launch, and terrible "Live Service" (Early Access). But Battlefield V always felt very different from the other BFV games I had played, 4 and 1. I always knew Battlefield as a pretty arcadey shooter, and it is, but BFV felt like it took a small shuffle, or half step, towards more hardcore shooters like Hell Let Loose and Squad which I had been playing at the time. I was apparently one of the only people that really enjoyed some of the features like attrition, no 3D spotting, and the overall slightly more hardcore gameplay and pacing. The vehicles were especially fun. I can unfortunately say that BFV is probably my favorite Battlefield game lol. Anyways my point is that I find it really interesting that you find BFV similar gameplay wise to the older BF games like BFBC2 and BF2 which I never got to play (the oldest one being BF3 and I've only played a few hours of it). I always liked the gameplay systems in BFV more than the ones in BF1 and 3. If BF2 and BFBC2 are more similar to BFV than 3, 4, and 1 then I do kinda wish I was a little bit older so that I was around for that era of Battlefield. Unfortunately, I haven't, and probably never will get to play a great modern-era Battlefield game. I'm not the biggest fan of BF4, 2042 isn't good, much less great, and I don't really have any hope for BF2025. It's been sad watching one of my favorite franchises slowly circle the drain these last few years making all these dumbass decisions with each game when the answer to a great BF game is sitting right in front of them. If this next one doesn't do well then, I don't really see EA funding another BF game after 3 failed games in a row even thought is more than likely their fault anyways lol.
BF franchise took a shit after Bad Company. BF3/BF4 were ok but still missing awesome stuff from BF2 like commander mode!. BF2 could be remastered add some stuff from newer version and kids wouldn't know what's going on other than playing an awesome game. BF2 was the shit!
Look everyone still has their guilty pleasure, Frostbite engine BF game they really love. Mine is BF3, but I'm not going to sit here and conveniently say the BF franchise took a shit after BF3, just because I have a love and bias for BF3. I'm still aware that BF3 was apart of the problem. If we are being honest, Bad Company 1 was the moment the franchise took a shit, just like he mentioned in the video. But it's ok to still like Frostbite BF games. "They are good games, just not good BF games." After the mediocre success of Battlefield Modern Combat for consoles, they knew they needed to make a BF game built from the ground up, with a completely new design philosophy, in order to appeal to console players. That's what Bad Company was for. Once EA got a taste of all those console copies sold, they knew they found the formula. That was the point of no return. They pandered to a more casual FPS crowd that demand player agency and constant action. Thus was the turning point where all BF games from that point on had to adopt that design style.
This is why Squad is my BF alternative. The "Zenith" as he calls it of the BF series was BF2 and the series just veered off in another direction from there. The spirit and foundation of BF2 was helped kept alive by the BF2 mod, Project Reality. Squad is the more graphically up to date spiritual successor to the BF2 Project Reality mod, so indirectly, Squad in a sense has the foundation of BF2 in its core. I've gotten older. I've done my fair share in my teens and twenties playing fast paced, sweaty, arcadey shooters. Squad to me feels like BF2 but if it got older as well. It takes all the strengths of BF2, gives them more depth, and adds a touch of milsim to it.
Just found this! think i was 13 when i got it. Best BF, hands down. Loved everything about this, 1000s of hours. God knows how many on just Karkand and Wake Island alone! Love the team play complexities, but also loved just getting to the highest point in a map and sniping. Also the progression was great, few guns, but rankings meant something - if i remember correctly like only certain top players that month would get a certain rank etc. Since bf3 all been step down and you're right, post bf2/2142 its just sweaty. - also just realised Squad - nowadays, has returned some of the clunkiness found in Bf2 - i think because its creates the chaos, the 'reality'
I mean, not that everything is the same, but a lot of these features are present in BFV. The non verbal communication and class specific anti vehicle items etc.
Go green
I am playing this more lately than star citizen
Thank you for this vídeo man. What a masterclass this was! I never got to play bf2, and used to worship bf3. Thank you!
Watching this reminds me of the fun time with my old merc unit. Mainly contracted to the Davions before moving to the front to fight clanners. So much promise and so much wasted potential.
Sorry I'm late... I had to scrape some Steiner off my shoe.
Any thoughts on MechWarrior 5: Clans?
One issue is that players don't communicate as often and will communicate to be a critic to the guy leading after the match is lost. If you have your 2 cents about tactics, spit it out during the match, not after. PGI took away the tier system, so now the new guys are getting curb stomped out of the game instead of fighting people on the same skill level. Procedural generated maps is what I want. Select a biome you want to fight in before launching, and weather and map terrain will be randomized.
battlefield 2 was my favorite. followed by Bad company 2
It's a Mercs title, I really don't know what you were expecting. Mercs titles aren't meant to be story centric. They'll have a story, sure, but they're really about running a merc outfit. If you don't like the main story, just do career mode. If you want proper story, the faction specific storylines are a lot more well done and far more similar to the older Mechwarrior: Mercs titles. The combat's fine, the merc company management is on point, and the game is relatively easy to mod. Just like the old ones. Comparing this to Mechwarrior 3 is frankly apples to oranges. That's not a Merc title. Mechwarrior 2 Mercs would be the proper comparison.
It's a Mercs title with really lackluster merc features. They are all MechWarrior titles and, thus, are comparable.
@birthdaytruck I've played them all, it's more extensive than the other Merc games in those mechanics.
PGI keeping access to the MW IP is seriously holding back the games we get. They're NOT cut out for creating games for the BT universe. Everything they make is basically an polished alpha or minimum viable product. MWO was garbage, MW5 Mercs is only BARELY good with mods, MW5 Clans is a one off game that's pretty but otherwise mediocre compared to earlier games. And it's a tragedy that HBS is not going to make another Turn based game.
3 years later has it changed?
11 Years of Stagnation
Mechwarrior 5 is my first entry into the universe. I knew the game was plagued with problems and pitfalls. I lightly modded the game before my first play through. I am enjoying the game, but it does leave me wanting more. I was expecting more sim like aspects to the game. Reminiscent of flight sims like DCS. Instead it feels more arcady and "accesible". The story(so far) is very bland and unimaginative. The missions are very repetitive. I can't be more than 15 hours in and I'm already considering restarting in career and adding additional mods beyond what I have to spice it up more. I got a special edition or whatever for $20 on gog. Overall I think it was a good deal. Without mods, maybe not so much. But the standard edition was only $10. Definitely worth the money if on sale, but overall falling short of it's potential.
4:17 So you like it when you see some one kicking a puppy? tell us why do you hate babies so much? Have you always been a horrible person?
dude fucking YES this is how i've felt for the last decade
As someone who plays on Xbox, I really enjoyed the game (mostly for the gameplay), but the biggest reason I likely feel that way is because I don't have any other way to experience the Battletech universe on console. Even the game that introduced me to it, a copy of Mechassault 2 rented from Blockbuster when I was a kid, isn't available to download on the Microsoft store despite it being an Xbox exclusive and backwards compatible if you own a disc of it. If I had other options, I think the flaws PC players noticed would be more visible to me. Unfortunately the only other option on here now is MW5 Clans and it's a scuffed little mess.
Don't listen to this guy, I've played the older gams. He's deep in the rose-tinted glasses.
good video
BF2 may have been clunky, but it was absolute perfection. It wasn’t about the graphics (though they were incredible back then), it was the experience. I sunk hundreds upon hundreds of hours of my mid-teens into that game and LOVED it. Had so many incredible times playing with some great guys around the world. Was a member of The Sir Community during its most active years. Just excellent times that I’ll sincerely miss. Gaming has not been the same since, it really was the golden era that I doubt we will ever get back.