- Видео 1 650
- Просмотров 149 624
the lamp
Канада
Добавлен 20 ноя 2006
I play DooM and make levels also !!
HDest: Dubai - Archviles are mean
idgames:
www.doomworld.com/idgames/levels/doom2/Ports/d-f/dubai
========================================================================
SOFTWARE used to make this video
GZ Doom 4.12.2
zdoom.org/downloads
Doom Explorer, to launch doom:
doomwiki.org/wiki/Doom_Explorer
OBS Studio, to record and to arrange overlay:
obsproject.com/
Nohboard, to pickup keyboard/mouse input for overlay:
obsproject.com/forum/resources/nohboard.44/
www.doomworld.com/idgames/levels/doom2/Ports/d-f/dubai
========================================================================
SOFTWARE used to make this video
GZ Doom 4.12.2
zdoom.org/downloads
Doom Explorer, to launch doom:
doomwiki.org/wiki/Doom_Explorer
OBS Studio, to record and to arrange overlay:
obsproject.com/
Nohboard, to pickup keyboard/mouse input for overlay:
obsproject.com/forum/resources/nohboard.44/
Просмотров: 26
Видео
HDest: Dubai - Failed berserk at the end I still didn't beat it
Просмотров 169 часов назад
idgames: www.doomworld.com/idgames/levels/doom2/Ports/d-f/dubai SOFTWARE used to make this video GZ Doom 4.12.2 zdoom.org/downloads Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/ Nohboard, to pickup keyboard/mouse input for overlay: obsproject.com/forum/resources/nohboard.44/
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 map05 Of Caves and Cliffs
Просмотров 2419 часов назад
Doomworld thread: www.doomworld.com/forum/topic/148366-rc2-portraits-of-doom-doom-1-with-doom-2-new-game-plus/?tab=comments#comment-2852626 SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Hideous Destructor: Dubai part III
Просмотров 32День назад
idgames: www.doomworld.com/idgames/levels/doom2/Ports/d-f/dubai SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Hideous Destructor: Dubai part II
Просмотров 7День назад
idgames: www.doomworld.com/idgames/levels/doom2/Ports/d-f/dubai SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Hideous Destructor: Dubai with Sandwedge!!
Просмотров 46День назад
idgames: www.doomworld.com/idgames/levels/doom2/Ports/d-f/dubai SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Escape from Hell by Nikolanchik | Boom, 2024 | E2M4 with Sandwedge!
Просмотров 36Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/141901-boom-episode-2-release-escape-from-hell-11072024-upd/ SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Lines progress by purple_ruberoid | Boom, 2024 | map17
Просмотров 60Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/147928-lines-progress-my-first-full-32-maps-megawad-doom-2-complevel-9/ SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Compilation of Modding: Beta graphics, monster variants, and more!
Просмотров 165Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/148454-thelamps-beastiary-mbf21-decohack/ SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Handy Mod for Mappers: Dead enemy decorations that can be resurrected! (MBF21)
Просмотров 285Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/148454-thelamps-beastiary-mbf21-decohack SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Doom II in City Only | MBF21, 2024 | map08 by LVENdead
Просмотров 75Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/143936-doom-2-in-city-only-now-on-idgames SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Destructible Hellish Decorations - doom beta graphics
Просмотров 176Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/148454-thelamps-beastiary-mbf21-decohack/ SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
No More F%$@ing Microsoft Shills by Synami | Limit Removing, 2024 | map03
Просмотров 37Месяц назад
Doomworld thread: www.doomworld.com/forum/topic/148407-cl2-no-more-fucking-microsoft-shills/ SOFTWARE used to make this video Woof! 14.5.0 github.com/fabiangreffrath/woof Doom Explorer, to launch doom: doomwiki.org/wiki/Doom_Explorer OBS Studio, to record and to arrange overlay: obsproject.com/
Escape from Hell by Nikolanchik | Boom, 2024 | E2M3
Просмотров 15Месяц назад
Escape from Hell by Nikolanchik | Boom, 2024 | E2M3
Lines progress by purple_ruberoid | Boom, 2024 | map16
Просмотров 36Месяц назад
Lines progress by purple_ruberoid | Boom, 2024 | map16
Lines progress by purple_ruberoid | Boom, 2024 | map32
Просмотров 55Месяц назад
Lines progress by purple_ruberoid | Boom, 2024 | map32
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map04 The Word for World is Forest
Просмотров 51Месяц назад
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map04 The Word for World is Forest
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map03 On an Overgrown Path
Просмотров 26Месяц назад
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map03 On an Overgrown Path
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map02 Dark Treasure of the Mind
Просмотров 34Месяц назад
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map02 Dark Treasure of the Mind
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map01 Hythe
Просмотров 75Месяц назад
Portraits of Doom by Peccatum Mihzamiz | Limit Removing, 2024 | map01 Hythe
No More F%$@ing Microsoft Shills by Synami | Limit Removing, 2024 | map02 ffff02
Просмотров 145Месяц назад
No More F%$@ing Microsoft Shills by Synami | Limit Removing, 2024 | map02 ffff02
Doom Beta Graphics Corpsepile - Destructible (and Revivable) Decoration! MBF21 Decohack link in desc
Просмотров 305Месяц назад
Doom Beta Graphics Corpsepile - Destructible (and Revivable) Decoration! MBF21 Decohack link in desc
No More F%$@ing Microsoft Shills by Synami | Limit Removing, 2024 | map01 ffff01
Просмотров 47Месяц назад
No More F%$@ing Microsoft Shills by Synami | Limit Removing, 2024 | map01 ffff01
Escape from Hell by Nikolanchik | Boom, 2024 | E2M1&M2 | with CLOPPY Sandwedge and Dark Pulse!
Просмотров 21Месяц назад
Escape from Hell by Nikolanchik | Boom, 2024 | E2M1&M2 | with CLOPPY Sandwedge and Dark Pulse!
Lines progress by purple_ruberoid | Boom, 2024 | map31
Просмотров 84Месяц назад
Lines progress by purple_ruberoid | Boom, 2024 | map31
Doom II in City Only | MBF21, 2024 | map07 by cannonball | with Dark Pulse & Sandwedge!
Просмотров 39Месяц назад
Doom II in City Only | MBF21, 2024 | map07 by cannonball | with Dark Pulse & Sandwedge!
Lines progress by purple_ruberoid | Boom, 2024 | map15
Просмотров 41Месяц назад
Lines progress by purple_ruberoid | Boom, 2024 | map15
Lines progress by purple_ruberoid | Boom, 2024 | map14
Просмотров 39Месяц назад
Lines progress by purple_ruberoid | Boom, 2024 | map14
Escape from Hell by Nikolanchik | Boom, 2024 | E1M5
Просмотров 82Месяц назад
Escape from Hell by Nikolanchik | Boom, 2024 | E1M5
Thank you very much for playing!!! Glad you had fun. Yeah all these maps are quite short, beatable in under 10 minutes easy, while at the same time being massive. In some of these maps I left quite a few Easter Eggs up to the player to find or not, at their leisure. Some of the hardest fights in the 2nd half of the map set are completely optional, so the player can just run past them or choose to engage if they so wish to :) . Wishing you lots of fun with the rest of the set. Let me know if you have any questions ;) . And don't forget that you are encouraged to IDCLIP to the 5 minute door if you can't get to it in time!
I created Reign of the Spider Gods in the 90s.. Haven't seen it since . Real kick in the the head to find it again !
@@jeffreymartin8448 haha that's awesome! I definitely had fun playing it!
This is my Dad! Thank you so much for uploading these!!! Please never delete this 🥺
@@charlyngardner wasnt planning on deleting anything :)
I had to Google this game. This is a wild plot: Zombie Nation is a bizarre and unique NES game released in 1991. The story revolves around a floating samurai head named Namakubi who must save the United States from an alien threat that has turned the population into zombies.
// Are you an Oni?
// Why are you a floating Zaedoz head???
nice gameplay
// you're insane...
Super cool level. Though, that platforming at the exit was deviously hard it looked like 😂
Whee
// no game audio///
you're back! awesome.
Oh, I remember having a massive creativity block on this map
@1:56 He doesn't have enough room to move about properly... that cube looks to be just about his hitbox size. I've run into that a few times and the solution always appears to be... simply giving them a little more space to move about. But this is a really nice looking level.
Oh, actually, thanks for finding ... this cube. I think there's an easier solution here - mark lines of this cube with "Block monsters" flag.
i came here to ask why the assets arent showing for me then i looked in the description. you use woof. i use gzdoom. strange. cus i thought most decorate stuff works with gz doom. if it was meant to work with gz doom. i'd like for you to suggest some fixes to me. cus ngl. i wanna mess about with this stuff in doom builder
@@greenwolfpupstudios3240 I know the self-res av and ressurectable corpses do not work in gz. no idea why, probably a bug that will be fixed in the future? are there other things that don't work? I can look into it and try to make it work
The plot thickens..... ruclips.net/video/LRff2dBY5Wc/видео.html
// Sniffs... what's that smell? someone take an asset dump over here?
Spent three +hours trying to transfer hexadecimal from the show reboot into a boss...I should really focus on just breakable vases and simple shyit lol....great work
Boss monsters are pretty cool but the drawback is that you really only use em once. Simple stuff is the gift that keeps on giving!
My computer sux I missed the whole dang thing, but I did also get to demo these myself and there is loads of fun stuff here - those rev kabobs are the GOLDEN TICKET
Kimpa Trimpa Shooting the eye is cool. Arch takes a big, fat, box-sized dump after it revives. And thank you for not making the marine run as fast as the player (like that one was from way back)
Mod.
WAD!!! stupid auto correct
@@JM_andtheArgonauts yeah im not really down with the turbo marine either haha
NOOOOOO
Insanely evil!
That was indeed a super cool door.
This is so rad
Oooh so this was what the chat was all about in Discord! This is freaking amazing!
Such a good boy being useless trying so hard to guard the key. 😂
I’m not sure I’m educated enough to understand what’s going on here. Is this any different from the maps that others have made where they have dead monsters in the map, to be resurrected later when the Arch appears? Kill count is already up over 0, vs. what you did here where they are decorations and not towards kill count?
Good Eye. I was actually working on this while you wrote the comment. I just uploaded a new version of this that will actually put these on the killcounter, but only after they've been resurrected
// this video is not for kids, it's for stoned 30's something geeks...
@@andrewkruchoski7757 yeah there's no checkbox for that one tho--- oh wait yeah there it is
Looks really great. 🎉
How do my maps look now, huh? And why does someone think I made this? This is far below my skills as a map maker. F minus!!!!!!!
Eeeeyup. That’s a map alright.
What terrible house guests. Imps. Knocking shit over like they own hell or something.
Oh, this asshole.
Nice job beating the final fight in one try! Yeah the layout is a bit confusing, probably the map's most glaring flaw. I tried to make it so that when you get "locked" in to one of the paths, even if you get lost, you can only progress forward even by accident. I probably wouldn't make something with this type of progression again, but a big part of the premise was "non-linear city" with lots of optional paths to explore, which naturally owes itself to getting a bit lost.
Cool map. Thanks showing it off 👍
33:33 - my favourite part about ssg and a stimpack 😁
lol no mouse look and no jump? what version was this? of i recall everything after 1.02 wasnt auto aiming?
Woof! doomwiki.org/wiki/Woof!
Did you try Constriction: 1024? We are about to release it to /idgames these days, it's already submitted
Thank you for playing the map!
Thanks for playing the map!
Many mein lebens this map.
Imho destructable/revivable corpsepile feels a bit off, but the punching pain elemental THAT FLYING MEATBALL SWINGING THOSE LITTLE ARMS that just got me I'm dying
@@levandrone just curious what you mean by a bit off? Like visually or mechanically? I love the slapping of little arms too like "get away!! someone help!!" Finally the poor guy can defend himself from berserk wallops
@@the_lamp My thoughts exactly, you finally gave him his right to self-defense against melee. As for the corpse pile - it looks weird that you can see pain elemental death animaton when the corpse pile is destroyed, I guess that's my ma8n issue, but maybe the idea of lost souls and pain elementals being created from the destruction of a pile of corpses is pretty cool now that I think about it
Damn, that's freaking awesome!
someone please try to upload this on the new doom port
lmao
Whoah this is good.
I think John Landis intended for you to DODGE the green fireballs and scratches at the beginning. He designed it to be completed no-saves speed run. That’s what I heard, anyways.
Ludicrous Gibs! Punching meatball. Haha. Awesome. It’s actually appropriate it punches instead of bites with those little itty bitty arms.
This is the story I heard: After John Landis’ smash hit “Eye of the Beholder”, he was recruited by Bill Gates himself to work on the UX of Windows. After 30 long years, John Landis found himself in the sadness of Middle Life Crisis, and decided to make Doom maps once again. But this time, f%@# Microsoft!
And he went under the pseudonym “Synami”
I liked the part when the monsters attacked and you had to shoot your gun to win Doom.
Gg, thanks for playing! Fun fact: this was the first map I made for the project, and the one that made me turn it into a megawad. Feel free to IDCLIP into the 5 minute doors: you might enjoy the experience through the maps.