Gleb Micnovic
Gleb Micnovic
  • Видео 4
  • Просмотров 5 345
Mer Kerat — game trailer
Mer Kerat is a game about a multi-layered city. You play as an engineer and try to fix the energy system. Meanwhile, people are talking about a new star appearing in the sky, they say it's an omen of impending doom...
The game is available on itch.io: micnovic.itch.io/mer-kerat
Game design & modeling: Gleb Micnovic
Story: Gleb Micnovic & Nikita Sologub
Music and sound effects: Gleb Micnovic & Nikita Sologub
© 2024 Gleb Mikhnovets
Просмотров: 153

Видео

FAR - game trailerFAR - game trailer
FAR - game trailer
Просмотров 294Год назад
FAR is a meditative story set on an isolated planet which was separated from other worlds. You play as a robot and repair various mechanisms. Game is in alpha stage and available on itch.io: micnovic.itch.io/far I made this project to demonstrate possibilities of my PlayKit framework. PlayKit framework allows to easily create simple games and interactive 3d projects on Apple devices. Game desig...
How to make 4d objects in Blender. Part 2How to make 4d objects in Blender. Part 2
How to make 4d objects in Blender. Part 2
Просмотров 5462 года назад
Tutorial on how to make a 4d objects in Blender using Geometry nodes. Part 2 of 2 parts video. First part: ruclips.net/video/q3Qy2Va3Ni0/видео.html 0:00 Intro 2:32 Explanation of method 7:35 Result Recommended videos: 🎥 Coding Challenge #113: 4D Hypercube (aka "Tesseract"): www.youtube.com/watch?v=XE3YD... 🎥 Understanding 4D The Tesseract ruclips.net/video/iGO12Z5Lw8s/видео.html
How to model 4d objects in BlenderHow to model 4d objects in Blender
How to model 4d objects in Blender
Просмотров 4,4 тыс.2 года назад
Tutorial on how to make a custom modifier using geometry nodes that can rotate any object modeled in Blender in 4d space 0:00 Intro 0:31 Demonstration 1:38 Extrusion 4:07 Create 4d coordinates 6:06 Projection from 4d to 3d 9:40 Rotation in 4d 15:52 Animation 17:11 Final adjustments Part 2: ruclips.net/video/TGX9pJ_lQ2A/видео.html Blend file: drive.google.com/file/d/1QiHkqoamm7nNYsvBApN5BNMSSJjt...

Комментарии

  • @rafailpanagiotidis6567
    @rafailpanagiotidis6567 25 дней назад

    This looks like a fever dream

  • @firnthirith2012
    @firnthirith2012 Месяц назад

    👏👏👏

  • @yahya2920
    @yahya2920 2 месяца назад

    i love this thank you very much

  • @CotD001
    @CotD001 5 месяцев назад

    currently trying to replicate it, it doesn't seem to work on modern blender

  • @CotD001
    @CotD001 5 месяцев назад

    I get sort of whats going on, and I understand 4d sort of, and how it's X,Y,Z, but add a W, and for each W, is a XYZ, which I can understand and visualize, but I don't get any of the weird animation bits and peices with the shapes. I might be veiwing it wrong, or something. I want to learn though, and It would be cool to make a 4d objects, but I don't understand the underlining properties of 4d objects. I feel like i'm only at the tip of this 4d iceberg. is it rotating through 3d slices of 4d causing the weird animation? what all should be visible and invisible? would a tesseract make better since if not all of it was visible? I've seen the math and understand it.... sort of..... but I'ts still very confusing. When I see a 3d sphere passing through a 2d plane, I understand it, and I understand say I hypersphere passing through a slice of 3d in a 4d world, where it increases and decreases in size but seeing objects do weird flippy floppy inside out things is confusing.

    • @CotD001
      @CotD001 5 месяцев назад

      Alrighty, I watched the video in the description, and now i'm confused on if I knew 4d at all, like why does a a cube, scale up when going along the W / 4d I thought it was multiple 3d objects / slices, going along the 4 dimenson / w, all inside each other but not actually touching each other, sort of like no clipping in a video game, or looking at a mirror with a mirror behind you (infinty mirror ruclips.net/video/c-QhBVIAXBU/видео.html )...... I'm not sure anymore.

    • @CotD001
      @CotD001 5 месяцев назад

      I think..... I'm understanding it now sort of, yes I was correct on one part but wrong as well, a cube has isn't just x,y,z it's x,y,z^3 I think thats how it works?, eh it just has (4) X, Y, and Z., which means, a 4d hyper cube, is (8) X, Y, Z plus w, and becuase it has to intersect at the points of the cube, it goes diagnol and a bit to the left or right. which makes it look like a scaled up cube with a smaller cube in the center. which is still confusing, but works better in my mind now, since it can be more than just 1 W point.

    • @glebmicnovic3813
      @glebmicnovic3813 5 месяцев назад

      ​@@CotD001 There is one analogy that helps to understand: Take any 3d object from your desk (a book, a phone, glasses...), then place it in front of a table lamp so that its shadow falls on the wall. Then rotate the object and look at the shadow. Notice, how strange it is. The shadow sort of resembles the object in its outlines, but not quite. It shrinks and distorts when the object is rotated. The same thing happens with a 4d object. These are 3d projections (shadows) of 4d objects. We are casting shadows from 4d space into the 3d world, so it looks strange when you rotate the object.

  • @nasrshbool
    @nasrshbool 8 месяцев назад

    Dude this is absolutely amazing

  • @LangSphere
    @LangSphere 8 месяцев назад

    That was actually really fun to make! Why does it glitch like that someties when rotating?

    • @glebmicnovic3813
      @glebmicnovic3813 8 месяцев назад

      I'm glad! It glitches because of the wireframe modifier. The modifier gives a thickness to the edges and it looks strange sometimes

    • @LangSphere
      @LangSphere 8 месяцев назад

      @@glebmicnovic3813 Ok. Thanks!

  • @Guakkey
    @Guakkey 9 месяцев назад

    absolutely amazing brosky

  • @thewatcher7579
    @thewatcher7579 10 месяцев назад

    Dude this is insane thank you so much

  • @DontfeelNienfeeler
    @DontfeelNienfeeler 10 месяцев назад

    Does the monkey look like it's going inside out to you? [With the tesseract that's reasonable but for the monkey it sure as hell doesn't look like it's going "inside out" to me, it just looks like it's rotating, so I assume those comments some 4d videos get are just spam. Tk, great video!]

  • @DontfeelNienfeeler
    @DontfeelNienfeeler 10 месяцев назад

    0:19, Y'know what they say, be there or be eldritch demon prism! [But seriously a legitimate 4d extension of the monkey instead of just an extrusion would be a f'king nightmare to make. By the way, are there actually any classical constructions of 4d curves?, that would be interesting to see.] I know this is already a pretty long comment, but I feel like this would benefit from some kind of special ray tracing (although that might be hard to make). While the monkey.. thing? looks reasonably like it's being rotated, the other ones look a little bit flat. Other than that it's a great video! Thank you!

    • @glebmicnovic3813
      @glebmicnovic3813 10 месяцев назад

      Hi, thanks for the comment! There is a second video where I explain how to make a legitimate 4d, not just an extrusion. It’s possible to make an approximation of a curve with this method: ruclips.net/video/TGX9pJ_lQ2A/видео.htmlsi=qPuR_0_8senfrxH0

    • @DontfeelNienfeeler
      @DontfeelNienfeeler 10 месяцев назад

      @@glebmicnovic3813Oh nice! [If you got confused, I was just commenting on how nightmarish a realistic 4d monkey would be to make.]

  • @randomwtfaaaa
    @randomwtfaaaa Год назад

    This is literally sorcery

  • @icycoyote-1913
    @icycoyote-1913 Год назад

    This looks so cool!

  • @lkunina
    @lkunina Год назад

    Amazing!

  • @LangStrife
    @LangStrife Год назад

    nice!!

  • @FriskDreemurr66669
    @FriskDreemurr66669 Год назад

    literally the most underrated thing in the world

  • @NguyenMinhPhu664
    @NguyenMinhPhu664 Год назад

    this is so much underated

  • @NguyenMinhPhu664
    @NguyenMinhPhu664 Год назад

    when you think you are pretty good at blender and math then this man come in

  • @SiLiDNB
    @SiLiDNB Год назад

    This is exactly what I was looking for! So far the only good tutorial I found on 4D objects in geonodes.

    • @glebmicnovic3813
      @glebmicnovic3813 Год назад

      I’m glad it was helpful! There is also a part 2 on my channel

  • @AspartameBoy
    @AspartameBoy 2 года назад

    Surrounded by a higher dimensional cube in a VR360.. this movie only has one frame.. you move to see different angles.. made with blender too 0001 0030 L injected ruclips.net/user/shortsMW8r2rrSG-0?feature=share

  • @TomtheMagician21
    @TomtheMagician21 2 года назад

    Epico, I might make a compilation of mine but I'd have to render them first

  • @markk_hypercubing
    @markk_hypercubing 2 года назад

    For those wanting to do non wireframe renders and noticing there is a missing cell,there is a simple fix for that.Copy the rotation and projection nodes,put the original non-extruded geometry as input and set W to 1.Then join geometry to the rest of the geometry before going into set position. This ONLY works for simple extrusions and extrusion +scale!

  • @markk_hypercubing
    @markk_hypercubing 2 года назад

    interesting method.I've played with the node setup from the previous tutorial and there is a easier way to make a 5-cell(and any other 4d pyramind for that matter).Put a scale elements node between extrude and set position and set scale to 0(any value inbetween gives a truncated pyramid).Another cool method to make 4d object is using the parametric equations.I've made some really cool duoprisms,klein bottles and toripshere renders. you can also duplicate the geometry at different positions along W and with different rotation to do stuff like 4D Rubik's cubes.For those wanting to see some of the stuff i've made there is a video on my channel.

    • @glebmicnovic3813
      @glebmicnovic3813 2 года назад

      Very cool! How did you make parametric objects? With volumes?

    • @markk_hypercubing
      @markk_hypercubing 2 года назад

      @@glebmicnovic3813 i used a grid node for a plane and then implemented the equations using a lot of math nodes that bend that plane into the shape,but because the plane is flat,the resulting object is just a 3d slice.I've tried using cubes and even cylinders instead of the grid and none seem to work properly,so im still trying so figure out a solution If i add a value to the Z coordinate and then manually ajust that value i can swipe across the 4d objects and see the different slices

  • @SokarenT4S
    @SokarenT4S 2 года назад

    you could if done right store 3d rig animations in a 4d model Cx

  • @TomtheMagician21
    @TomtheMagician21 2 года назад

    What did you do at 6:42? I can't track what happened when the screen changed

    • @glebmicnovic3813
      @glebmicnovic3813 2 года назад

      I created a group from a node. Press Ctrl+G or select Node > Make group. It automatically opens the new group.

    • @TomtheMagician21
      @TomtheMagician21 2 года назад

      @@glebmicnovic3813 Ohhhh thank you, I don't rly know the keybinds on blender but thanks for helping

  • @TomtheMagician21
    @TomtheMagician21 2 года назад

    Is there a way to get this as an addon?

    • @TomtheMagician21
      @TomtheMagician21 2 года назад

      It's really cool though

    • @glebmicnovic3813
      @glebmicnovic3813 2 года назад

      ​@@TomtheMagician21 Yes, I will upload it. I will upload the second video soon and link it in the description

    • @TomtheMagician21
      @TomtheMagician21 2 года назад

      @@glebmicnovic3813 ooh thank you, I can't wait to follow the tutorial when I'm at my laptop and also it would be cool if there were a way to extrude multiple times and change the scale so like making a pentachoron or a hypersphere with multiple extrusions

    • @glebmicnovic3813
      @glebmicnovic3813 2 года назад

      @@TomtheMagician21 The second video will be about how to make any arbitrary 4d objects (not extruded only as in this case)

    • @TomtheMagician21
      @TomtheMagician21 2 года назад

      @@glebmicnovic3813 Oh cool, I was gonna say if you could turn an animation into an object that would be cool too like with the boolean modifier being animated but idk how that would work. 👍

  • @konotori_vfx
    @konotori_vfx 2 года назад

    18:42 what happens if wireframe modifier isn't applied? Will this 4D animation work without wireframe modifier, like with just normal polygons?

    • @glebmicnovic3813
      @glebmicnovic3813 2 года назад

      17:17 The geometry will look like this, with solid faces. You can make a semi-transparent material to see everything

  • @WannesMalfait
    @WannesMalfait 2 года назад

    Great video! I'm pretty sure you can still use the build in blender rotation node by doing something like this: - Separate XYZ the "vector" input gives x y and z - Combine XYZ with x z and w as inputs - Rotate node with the vector from the combine xyz as input. Set mode to rotate X to get the same rotation as in the video - Separate XYZ the output of the rotate node. The "z" output is "w" - Combine XYZ with the "x" of the separate as the "x" coord, the original "y" as the "y" coord, and the "y" of the separate xyz as the "z" coord. This way you just get a rotation which fixes the x and y coordinates and just rotates the z and w coords. Hope that was clear. Just an idea I had and trying to be helpful. Doing the matrix multiplication manually teaches you more about what is happening of course

    • @glebmicnovic3813
      @glebmicnovic3813 2 года назад

      It's interesting! You're right. As I understand, we "extend" Blender's 3x3 rotation matrix with this trick, in some sense

  • @Котомультсупер
    @Котомультсупер 2 года назад

    Very informative!