- Видео 4
- Просмотров 5 345
Gleb Micnovic
Добавлен 19 авг 2013
Mer Kerat — game trailer
Mer Kerat is a game about a multi-layered city. You play as an engineer and try to fix the energy system. Meanwhile, people are talking about a new star appearing in the sky, they say it's an omen of impending doom...
The game is available on itch.io: micnovic.itch.io/mer-kerat
Game design & modeling: Gleb Micnovic
Story: Gleb Micnovic & Nikita Sologub
Music and sound effects: Gleb Micnovic & Nikita Sologub
© 2024 Gleb Mikhnovets
The game is available on itch.io: micnovic.itch.io/mer-kerat
Game design & modeling: Gleb Micnovic
Story: Gleb Micnovic & Nikita Sologub
Music and sound effects: Gleb Micnovic & Nikita Sologub
© 2024 Gleb Mikhnovets
Просмотров: 153
Видео
FAR - game trailer
Просмотров 294Год назад
FAR is a meditative story set on an isolated planet which was separated from other worlds. You play as a robot and repair various mechanisms. Game is in alpha stage and available on itch.io: micnovic.itch.io/far I made this project to demonstrate possibilities of my PlayKit framework. PlayKit framework allows to easily create simple games and interactive 3d projects on Apple devices. Game desig...
How to make 4d objects in Blender. Part 2
Просмотров 5462 года назад
Tutorial on how to make a 4d objects in Blender using Geometry nodes. Part 2 of 2 parts video. First part: ruclips.net/video/q3Qy2Va3Ni0/видео.html 0:00 Intro 2:32 Explanation of method 7:35 Result Recommended videos: 🎥 Coding Challenge #113: 4D Hypercube (aka "Tesseract"): www.youtube.com/watch?v=XE3YD... 🎥 Understanding 4D The Tesseract ruclips.net/video/iGO12Z5Lw8s/видео.html
How to model 4d objects in Blender
Просмотров 4,4 тыс.2 года назад
Tutorial on how to make a custom modifier using geometry nodes that can rotate any object modeled in Blender in 4d space 0:00 Intro 0:31 Demonstration 1:38 Extrusion 4:07 Create 4d coordinates 6:06 Projection from 4d to 3d 9:40 Rotation in 4d 15:52 Animation 17:11 Final adjustments Part 2: ruclips.net/video/TGX9pJ_lQ2A/видео.html Blend file: drive.google.com/file/d/1QiHkqoamm7nNYsvBApN5BNMSSJjt...
This looks like a fever dream
👏👏👏
i love this thank you very much
currently trying to replicate it, it doesn't seem to work on modern blender
I get sort of whats going on, and I understand 4d sort of, and how it's X,Y,Z, but add a W, and for each W, is a XYZ, which I can understand and visualize, but I don't get any of the weird animation bits and peices with the shapes. I might be veiwing it wrong, or something. I want to learn though, and It would be cool to make a 4d objects, but I don't understand the underlining properties of 4d objects. I feel like i'm only at the tip of this 4d iceberg. is it rotating through 3d slices of 4d causing the weird animation? what all should be visible and invisible? would a tesseract make better since if not all of it was visible? I've seen the math and understand it.... sort of..... but I'ts still very confusing. When I see a 3d sphere passing through a 2d plane, I understand it, and I understand say I hypersphere passing through a slice of 3d in a 4d world, where it increases and decreases in size but seeing objects do weird flippy floppy inside out things is confusing.
Alrighty, I watched the video in the description, and now i'm confused on if I knew 4d at all, like why does a a cube, scale up when going along the W / 4d I thought it was multiple 3d objects / slices, going along the 4 dimenson / w, all inside each other but not actually touching each other, sort of like no clipping in a video game, or looking at a mirror with a mirror behind you (infinty mirror ruclips.net/video/c-QhBVIAXBU/видео.html )...... I'm not sure anymore.
I think..... I'm understanding it now sort of, yes I was correct on one part but wrong as well, a cube has isn't just x,y,z it's x,y,z^3 I think thats how it works?, eh it just has (4) X, Y, and Z., which means, a 4d hyper cube, is (8) X, Y, Z plus w, and becuase it has to intersect at the points of the cube, it goes diagnol and a bit to the left or right. which makes it look like a scaled up cube with a smaller cube in the center. which is still confusing, but works better in my mind now, since it can be more than just 1 W point.
@@CotD001 There is one analogy that helps to understand: Take any 3d object from your desk (a book, a phone, glasses...), then place it in front of a table lamp so that its shadow falls on the wall. Then rotate the object and look at the shadow. Notice, how strange it is. The shadow sort of resembles the object in its outlines, but not quite. It shrinks and distorts when the object is rotated. The same thing happens with a 4d object. These are 3d projections (shadows) of 4d objects. We are casting shadows from 4d space into the 3d world, so it looks strange when you rotate the object.
Dude this is absolutely amazing
Thanks!
That was actually really fun to make! Why does it glitch like that someties when rotating?
I'm glad! It glitches because of the wireframe modifier. The modifier gives a thickness to the edges and it looks strange sometimes
@@glebmicnovic3813 Ok. Thanks!
absolutely amazing brosky
Dude this is insane thank you so much
I am glad!
Does the monkey look like it's going inside out to you? [With the tesseract that's reasonable but for the monkey it sure as hell doesn't look like it's going "inside out" to me, it just looks like it's rotating, so I assume those comments some 4d videos get are just spam. Tk, great video!]
0:19, Y'know what they say, be there or be eldritch demon prism! [But seriously a legitimate 4d extension of the monkey instead of just an extrusion would be a f'king nightmare to make. By the way, are there actually any classical constructions of 4d curves?, that would be interesting to see.] I know this is already a pretty long comment, but I feel like this would benefit from some kind of special ray tracing (although that might be hard to make). While the monkey.. thing? looks reasonably like it's being rotated, the other ones look a little bit flat. Other than that it's a great video! Thank you!
Hi, thanks for the comment! There is a second video where I explain how to make a legitimate 4d, not just an extrusion. It’s possible to make an approximation of a curve with this method: ruclips.net/video/TGX9pJ_lQ2A/видео.htmlsi=qPuR_0_8senfrxH0
@@glebmicnovic3813Oh nice! [If you got confused, I was just commenting on how nightmarish a realistic 4d monkey would be to make.]
This is literally sorcery
This looks so cool!
Amazing!
nice!!
literally the most underrated thing in the world
Thank you!
but is there a way to make it so that it can rotate in every z direction?@@glebmicnovic3813
this is so much underated
Thank you!
when you think you are pretty good at blender and math then this man come in
This is exactly what I was looking for! So far the only good tutorial I found on 4D objects in geonodes.
I’m glad it was helpful! There is also a part 2 on my channel
Surrounded by a higher dimensional cube in a VR360.. this movie only has one frame.. you move to see different angles.. made with blender too 0001 0030 L injected ruclips.net/user/shortsMW8r2rrSG-0?feature=share
Epico, I might make a compilation of mine but I'd have to render them first
For those wanting to do non wireframe renders and noticing there is a missing cell,there is a simple fix for that.Copy the rotation and projection nodes,put the original non-extruded geometry as input and set W to 1.Then join geometry to the rest of the geometry before going into set position. This ONLY works for simple extrusions and extrusion +scale!
interesting method.I've played with the node setup from the previous tutorial and there is a easier way to make a 5-cell(and any other 4d pyramind for that matter).Put a scale elements node between extrude and set position and set scale to 0(any value inbetween gives a truncated pyramid).Another cool method to make 4d object is using the parametric equations.I've made some really cool duoprisms,klein bottles and toripshere renders. you can also duplicate the geometry at different positions along W and with different rotation to do stuff like 4D Rubik's cubes.For those wanting to see some of the stuff i've made there is a video on my channel.
Very cool! How did you make parametric objects? With volumes?
@@glebmicnovic3813 i used a grid node for a plane and then implemented the equations using a lot of math nodes that bend that plane into the shape,but because the plane is flat,the resulting object is just a 3d slice.I've tried using cubes and even cylinders instead of the grid and none seem to work properly,so im still trying so figure out a solution If i add a value to the Z coordinate and then manually ajust that value i can swipe across the 4d objects and see the different slices
you could if done right store 3d rig animations in a 4d model Cx
What did you do at 6:42? I can't track what happened when the screen changed
I created a group from a node. Press Ctrl+G or select Node > Make group. It automatically opens the new group.
@@glebmicnovic3813 Ohhhh thank you, I don't rly know the keybinds on blender but thanks for helping
Is there a way to get this as an addon?
It's really cool though
@@TomtheMagician21 Yes, I will upload it. I will upload the second video soon and link it in the description
@@glebmicnovic3813 ooh thank you, I can't wait to follow the tutorial when I'm at my laptop and also it would be cool if there were a way to extrude multiple times and change the scale so like making a pentachoron or a hypersphere with multiple extrusions
@@TomtheMagician21 The second video will be about how to make any arbitrary 4d objects (not extruded only as in this case)
@@glebmicnovic3813 Oh cool, I was gonna say if you could turn an animation into an object that would be cool too like with the boolean modifier being animated but idk how that would work. 👍
18:42 what happens if wireframe modifier isn't applied? Will this 4D animation work without wireframe modifier, like with just normal polygons?
17:17 The geometry will look like this, with solid faces. You can make a semi-transparent material to see everything
Great video! I'm pretty sure you can still use the build in blender rotation node by doing something like this: - Separate XYZ the "vector" input gives x y and z - Combine XYZ with x z and w as inputs - Rotate node with the vector from the combine xyz as input. Set mode to rotate X to get the same rotation as in the video - Separate XYZ the output of the rotate node. The "z" output is "w" - Combine XYZ with the "x" of the separate as the "x" coord, the original "y" as the "y" coord, and the "y" of the separate xyz as the "z" coord. This way you just get a rotation which fixes the x and y coordinates and just rotates the z and w coords. Hope that was clear. Just an idea I had and trying to be helpful. Doing the matrix multiplication manually teaches you more about what is happening of course
It's interesting! You're right. As I understand, we "extend" Blender's 3x3 rotation matrix with this trick, in some sense
Very informative!