Mr4Goosey
Mr4Goosey
  • Видео 66
  • Просмотров 60 006
Getting Started with Voxel Plugin 2 Previews
In this video, we are, step-by-step, going to be walking through the creation of a basic terrain from scratch, so without using any example content.
By the end of this video, you should have a good overview of how most of the plugin systems function and interact.
The guide on installing the plugin can be found here: docs.voxelplugin.com/getting-started/installing-voxel-plugin/
Join the community at: discord.voxelplugin.com/
Explore our knowledgebase at: docs.voxelplugin.com/
Purchase Voxel Plugin Pro Legacy - which grants access to Voxel Plugin 2 previews, and comes with a permanent license plus a year of updates from VP2's release - here: pro.voxelplugin.com/
0:00 Introduction
0:44 Accessing a...
Просмотров: 19 076

Видео

The AI of The Podlands - A Custom AI/Pathfollowing Solution for Unreal Engine 4
Просмотров 7 тыс.4 года назад
In this video we're taking a look at a custom AI system built in Unreal Engine 4's Blueprints, designed for The Podlands. The framework is designed for animal-like movement, restricting entities from moving sideways or backwards, instead emulating the natural tendency to move forward in almost every case. Combined with a well-designed animation blueprint, this results in an incredibly convincin...
Universal Wind Shader - Realistic Foliage Demonstration in Unreal Engine 4
Просмотров 9134 года назад
A demonstration of the effects of the Universal Wind Shader on realistic foliage. Assets shown are from the Environment Set asset pack(www.unrealengine.com/marketplace/en-US/product/environment-set). These assets are not included with the Universal Wind Shader. Follow me on Twitter for more cool tech-art stuff: Mr4Goosey
Universal Wind Shader - A Feature-Overview in Unreal Engine 4
Просмотров 1,8 тыс.4 года назад
The Universal Wind Shader is a plug-and-play wind solution, carefully designed to provide stunning wind animations on anything from grass, to bushes to trees - without requiring any special set-up. In this video we're demonstrating its basic functionality and looking over the instance parameters. Follow me on Twitter for more cool tech-art stuff: Mr4Goosey
Universal Clustering System - Procedural Foliage Spawners - Unreal Engine 4
Просмотров 1,4 тыс.4 года назад
We're looking at a custom cluster-based foliage-spawning system. I ended up making this in order to save time on foliage-placement in an open world after I realized how much time it was taking up, both for me and my (new-to-set-dressing) business partner. This still gives me enough of the control I want as a level designer, while speeding up my workflow significantly. Follow me on Twitter for m...
Universal Foliage Shader || A No-Strings-Attached Foliage Shader for Unreal Engine 4
Просмотров 1 тыс.4 года назад
As a technical artist, it's always frustrated me how workflow-dependent wind is on foliage. Making this asset, I set out to make a universal wind system that would be use-able out-of-the-box with any kind of mesh, without any additional setup being needed. It relies purely on positional data available on the GPU to drive the movements. Follow me on Twitter for more cool tech-art stuff: twitter....
I Forgot to Sleep... - The IndieLog - #3
Просмотров 1085 лет назад
More nice weather, though also not-so-nice weather. I kept working on the canyon, Nathan did some stuff for first-person animations and we worked on some Lore/Story stuff within the canyon! Be sure to let me know how you feel about this! This is the place to be for updates on The Podlands, my life and indie-dev in general. Follow me on Twitter for more stuff: Mr4Goosey Or join us on...
The Canyon Continues - The IndieLog - #2
Просмотров 805 лет назад
Hey! In this episode, more canyon-related work, a bunch of talking and some background stories. Also, nice weather. Be sure to let me know how you feel about this! This is the place to be for updates on The Podlands, my life and indie-dev in general. Follow me on Twitter for more stuff: Mr4Goosey Or join us on Discord for chats: discord.gg/VrttCYr
Getting Started - The IndieLog - #1
Просмотров 6195 лет назад
Hey! Welcome to the first part of our Indie Dev-Vlog! Be sure to let me know how you feel about this! This is the place to be for updates on The Podlands, my life and indie-dev in general. Follow me on Twitter for more stuff: Mr4Goosey Or join us on Discord for chats: discord.gg/VrttCYr
Hold Your Horses - Prototype
Просмотров 2366 лет назад
Grab a lance, get on your horse and get other people off theirs! Hold Your Horses is a stylized, over-the-top jousting 'simulator', currently an in development prototype, to release Maybe-One-Day! - - - - - - - - - - - Follow the game on our (pretty darn empty) Facebook page to stay up-to-date: HoldYourHorsesTheGame/ Follow me on Twitter for random GameDev things: Mr4Go...
Foliage Generation System - Unreal Engine 4 - Victor D. Goossens
Просмотров 1896 лет назад
A custom foliage placement system I've been working on for my own purposes as hobby project. Intended to replace the internal proc-gen tools as they don't allow for enough artistic controls. Still really heavily work-in-progress. One day, I'll move this to C , too. - - - - - - - Check me out on Artstation: www.artstation.com/victorgoossens Follow me on Twitter: mr4goosey
Blueprint AI System - Unreal Engine 4 - Victor D. Goossens
Просмотров 1866 лет назад
A custom AI system I've created using Unreal Engine's Blueprint solution. The system came into existence after running into major performance and usability issues in the Character component - mainly its lack for exclusively forward-facing motion, as I generally do not want AI to strafe and walk backwards. - - - - - - - Check me out on Artstation: www.artstation.com/victorgoossens Follow me on T...
The Three Park-Builders - Episode 1 - Random Rants
Просмотров 1186 лет назад
The Three Park-Builders - Episode 1 - Random Rants
Large Starter Projects? - Episode 2 - GAMEDEVLOGS
Просмотров 826 лет назад
Large Starter Projects? - Episode 2 - GAMEDEVLOGS
How Do You Learn Game-Development? - Episode 1 - GAMEDEVLOGS
Просмотров 936 лет назад
How Do You Learn Game-Development? - Episode 1 - GAMEDEVLOGS
A New Dawn - Rebranding to Gamedev Education
Просмотров 726 лет назад
A New Dawn - Rebranding to Gamedev Education
V_R || RimWorld - Part 1 of Gameplay || Angry Gods
Просмотров 278 лет назад
V_R || RimWorld - Part 1 of Gameplay || Angry Gods
Cities: Skylines - Part 3 - Trash Problems
Просмотров 558 лет назад
Cities: Skylines - Part 3 - Trash Problems
The Sims 4 - Part 1 - Let's Play God!
Просмотров 438 лет назад
The Sims 4 - Part 1 - Let's Play God!
Cities: Skylines - Part 2 - Moar Industry
Просмотров 258 лет назад
Cities: Skylines - Part 2 - Moar Industry
Subnautica - Mysterious Eggs... - Part One
Просмотров 568 лет назад
Subnautica - Mysterious Eggs... - Part One
Minecraft Dinosaurs - Day Six
Просмотров 348 лет назад
Minecraft Dinosaurs - Day Six
Minecraft Dinosaurs - Day Five
Просмотров 178 лет назад
Minecraft Dinosaurs - Day Five
Cities: Skylines - Part 1 - A New Start
Просмотров 388 лет назад
Cities: Skylines - Part 1 - A New Start
Minecraft Dinosaurs - Day Four
Просмотров 248 лет назад
Minecraft Dinosaurs - Day Four
Minecraft Dinosaurs - Day Three
Просмотров 268 лет назад
Minecraft Dinosaurs - Day Three
Minecraft Dinosaurs - Day Two
Просмотров 568 лет назад
Minecraft Dinosaurs - Day Two
Minecraft Dinosaurs - Nearly 100 Subscribers - Day One
Просмотров 778 лет назад
Minecraft Dinosaurs - Nearly 100 Subscribers - Day One
STRANDED DEEP - Building Update! - Part 2/2 | Gameplay Walkthrough
Просмотров 418 лет назад
STRANDED DEEP - Building Update! - Part 2/2 | Gameplay Walkthrough
STRANDED DEEP - Building Update! - Part 1/2 | Gameplay Walkthrough
Просмотров 758 лет назад
STRANDED DEEP - Building Update! - Part 1/2 | Gameplay Walkthrough

Комментарии

  • @SolearGnG
    @SolearGnG Месяц назад

    I'm checking this on the current free version, literally nothing of these nodes exist in it, no marching cube, and I have a node when I start it called "start"..

    • @Mr4Goosey
      @Mr4Goosey Месяц назад

      @@SolearGnG The free version is Voxel Plugin 1.2/Legacy. This video refers to the Voxel Plugin 2 preview which is available to owners of the Pro version.

    • @SolearGnG
      @SolearGnG Месяц назад

      @@Mr4Goosey I know.. I spent yesterday trying to learn more about the voxel plugin.. Made me hate gamedev a little, gave up on my main game plan, and made me overall sad..

  • @TheAmazingElys
    @TheAmazingElys Месяц назад

    Amazing tutorial. Can't wait for more!

  • @liquidpza
    @liquidpza Месяц назад

    Nothing new?

  • @Intranduan
    @Intranduan Месяц назад

    Hi :) will there be more tutorials with voxel plugin? I'm thinking about creating a open world game and have voxel.

    • @Mr4Goosey
      @Mr4Goosey Месяц назад

      Yes, definitely! We'll be working on more learning content as we get closer to the release of Voxel Plugin 2.

  • @MightyMindsDev
    @MightyMindsDev 3 месяца назад

    why don't your team record a lesson on how to create a world from scratch?

  • @MightyMindsDev
    @MightyMindsDev 3 месяца назад

    Hello. I'm just getting acquainted with the Pro version of the 2.0p-340 plugin. Let's say I have a level that I destroy during the game. How can I save the voxel mesh during the game so that when I open the game again, I see all the changes on the map But at the same time, I want to restore the level grid from the initial save at any moment It seems to me that there should be some function that saves the position of all active vertices of the map to a file, and then loads the same vertices from it But I can't find it in the documentation

  • @impshyco
    @impshyco 3 месяца назад

    Hello.. With the newest version, I don't find ''Merge Surface'' at 18:05.

  • @kellowattentertainment
    @kellowattentertainment 3 месяца назад

    I wish you would have done a tutorial instead of a demonstration of the outcome

  • @jllarivee60
    @jllarivee60 3 месяца назад

    Thoughts on how to make mesh brushes move during game play? Either by pressing a button or by gravity acting on it?

  • @jllarivee60
    @jllarivee60 3 месяца назад

    Very cool! I hope you make more things I can check out and learn.

  • @xzesstence8862
    @xzesstence8862 4 месяца назад

    there is no merge surface anymore at date 13.05.2024 18:45 instead it becomes SmoothUnion, SmoothSubstraction, SmoothIntersection

    • @angelsifuentes5376
      @angelsifuentes5376 4 месяца назад

      I could be dumb, and not know. But I believe “set surface material” is missing or has been updated to a different process. (I am still trying to learn this plugin)

  • @kairuiliu50
    @kairuiliu50 5 месяцев назад

    Hi thank you so much for this detailed video!!! Just a quick question, Is it possible to create a voxel terrain using a height map(like .png file) using the voxel plugin?

  • @igorvlasiuk6432
    @igorvlasiuk6432 5 месяцев назад

    Thank you for starting point video. Really helpful

  • @lolaswift111
    @lolaswift111 5 месяцев назад

    what happened to the asset?

  • @sethchambers4382
    @sethchambers4382 6 месяцев назад

    This tutorial really helped me get start with Voxel Plugin Pro 2. Thank you so much.

  • @zhyang463
    @zhyang463 7 месяцев назад

    I want to only generate foliage by height. how can I filter it?

  • @haseleinbbbb
    @haseleinbbbb 8 месяцев назад

    i cant find the merge surface and for some reason the querry channel does nothing in the brush graph it works without it the inflate surface also isnt there and the static mesh is not in the voxelactor folder

    • @Mr4Goosey
      @Mr4Goosey 8 месяцев назад

      It's hard to really provide proper support here, but if you join the Discord (discord.voxelplugin.com) we can have a look what's going on!

  • @thedoctor5478
    @thedoctor5478 8 месяцев назад

    No multiplayer :(

    • @Mr4Goosey
      @Mr4Goosey 8 месяцев назад

      Multiplayer is a tricky subject, but the plugin definitely can be used in multiplayer contexts! If your world is procedural but static, there's nothing at all to worry about. If you're just editing foliage or letting players place some brushes, you can easily track and replicate those changes, similar to what you'd already need to do for saving and loading. The only caveat is that it can get complicated quite quickly once you're doing lots of large-scale edits, high player counts or dedicated servers.

  • @Vanti_veros
    @Vanti_veros 8 месяцев назад

    My Set Surface Material blueprint box does not come with a Material select/drop box menu. I tried make surface material and selected the VMD_Example and that did not change the color of the surface either. EDIT: You have to put your material instance in the Generate Marching Cube Surface Blueprint. I edited this to make sure others can understand in case of similar problem 👍

  • @lolaswift111
    @lolaswift111 8 месяцев назад

    Thank you so much. Looking forward to more.

  • @lolaswift111
    @lolaswift111 8 месяцев назад

    Thank you so much. This is extremely useful. Lots of stuff has changed though. Please share more voxel pro stuff.

    • @Mr4Goosey
      @Mr4Goosey 8 месяцев назад

      As the current dev branch stabilizes towards the next release, you can absolutely count on more guides coming out!

  • @IstyManame
    @IstyManame 8 месяцев назад

    Do you know why this plugin has only bad reviews on the marketplace?

    • @nathanielacton3768
      @nathanielacton3768 8 месяцев назад

      I'll try to answer as I bought this thing 2 years ago. That whole time it's being largely unusable, plus it was very expensive. I consider asking for a refund half a dozen times and I'm not even poor. This one video has progressed me further with VP than at any prior period of time but better it has already achieve something well beyond what world partition has for me. Truly massive terrains (my test for this video is 100km x 100km) and I still am getting 150fps even with UDS running. To get a landscape that big with WP you need HLOD's, reduced render range and then you find that anything unloaded by HLOD is now skilled by the save game system. With VP2, so far so good. Foliage, automaterials and textures all have an extra layer of learning though and if you are not prepared to spend the time (I mostly had not) it'll be a disappointment. HTH

    • @Delouser69
      @Delouser69 8 месяцев назад

      @@nathanielacton3768so what do u recommend?

  • @val_evs
    @val_evs 8 месяцев назад

    Good day! You can make a tutorial on creating a planet and setting up gravity, navigation for a third-person template, as well as water surfaces, or for example integration with Oceanology.

  • @deathwyrm3050
    @deathwyrm3050 9 месяцев назад

    How much is 2.0 going to be?

    • @Mr4Goosey
      @Mr4Goosey 8 месяцев назад

      VP2 will be the same price as Legacy, but the pricing model isn't the same as Legacy's. You can use the plugin forever if you buy it once, but you'll get a year of updates from the date of your purchase, as opposed to the 'infinite' updates for Legacy. We've got an article on the details of the licensing structure for VP2 here: docs.voxelplugin.com/resources/licensing

  • @dvmibm
    @dvmibm 9 месяцев назад

    Cool stuff. Thank you so much. Is the plugin Lumen compatible?

    • @Mr4Goosey
      @Mr4Goosey 8 месяцев назад

      Yes, it is! There's a "Generate Distance Fields" setting in the advanced dropdown of the Marching Cube node.

    • @dvmibm
      @dvmibm 8 месяцев назад

      That's great to hear. Will probably be picking it up soon. I hope geometry scripts will also be able to generate distance fields at runtime soon ​@Mr4Goosey

  • @ChuckstaGaming
    @ChuckstaGaming 9 месяцев назад

    Yay, an up to date guide on using VP2. Thanks! 😁

  • @gamerdesigns8250
    @gamerdesigns8250 10 месяцев назад

    I figured out the Subtraction or Union, but where would you get the Blend without the Merge in 5.3.2?

    • @Mr4Goosey
      @Mr4Goosey 10 месяцев назад

      The one you're missing is Smooth Intersection!

    • @gamerdesigns8250
      @gamerdesigns8250 10 месяцев назад

      thanks! Awesome tutorial, best one ive found yet!@@Mr4Goosey

  • @Cvusmo
    @Cvusmo 10 месяцев назад

    This is super helpful also very exciting to see the changes that are in development like the merge surface node! Simplifies three nodes into one it looks like! Thank you for this video. It is VERY helpful!

  • @wdmeister
    @wdmeister 10 месяцев назад

    Can you use PCG's "Surface Sampler" on the voxel mesh?

    • @Mr4Goosey
      @Mr4Goosey 10 месяцев назад

      We have some users on our Discord community that have been using PCG alongside VP2 fairly extensively. I'm not sure as to the details myself, but it definitely can be done.

    • @wdmeister
      @wdmeister 10 месяцев назад

      @@Mr4Goosey That's good! I need PCG to spawn complex bioms and if VP2 and PCG work together well that will make my life much easier.

  • @TheGeezaz
    @TheGeezaz 11 месяцев назад

    At minute 18:07 you add the node merge surface, I don't have that node. Why?/what should I use instead?

    • @Mr4Goosey
      @Mr4Goosey 10 месяцев назад

      You'll want to be using a Smooth Union or Smooth Subtraction instead - sorry if I hadn't mentioned that! The Merge Surface is new on the dev branch, but not in a release yet.

    • @TheGeezaz
      @TheGeezaz 10 месяцев назад

      Thank you @@Mr4Goosey

    • @gamerdesigns8250
      @gamerdesigns8250 10 месяцев назад

      I came here for this same question too :) Thanks!

  • @AnnaKeller-r5h
    @AnnaKeller-r5h 11 месяцев назад

    my user name is ArmyKidz2019

  • @makoado6010
    @makoado6010 11 месяцев назад

    why we need plugin downloader and not marketplace?

    • @Mr4Goosey
      @Mr4Goosey 11 месяцев назад

      Because Voxel Plugin 2 will not be sold through the Marketplace anymore once it releases - the Plugin Downloader is there to make installation easier, rather than making you manually download and install things from Github instead.

  • @PermacultureGame
    @PermacultureGame 11 месяцев назад

    Very useful, thanks!

  • @StefanLundmark
    @StefanLundmark 11 месяцев назад

    Really useful! Thanks!

  • @talleuxraphael4679
    @talleuxraphael4679 11 месяцев назад

    Super useful video 👏

  • @roja
    @roja 11 месяцев назад

    Thank you so much for this!

  • @maximilianerban4492
    @maximilianerban4492 11 месяцев назад

    Super cool! I wonder if it would be possible to create brushes where you define certain bounds in which the advanced noise 2D would be generated? That way you could just do a certain type of noise in one area in particular that can be moved by the brush transform, which would be very modular and flexible.

    • @Mr4Goosey
      @Mr4Goosey 11 месяцев назад

      Absolutely! To do this, you'd probably want to use a float channel to store your heights, rather than working with surfaces. At that point, you can just lerp between the original height and the noise output based on whatever kind of mask, i.e. a distance from the center of the brush.

    • @maximilianerban4492
      @maximilianerban4492 11 месяцев назад

      @@Mr4Goosey Sounds good, I will try that - thank you very much!

  • @FranciscoSciaraffia
    @FranciscoSciaraffia 11 месяцев назад

    Very nice :D

  • @StrikerTVFang
    @StrikerTVFang 11 месяцев назад

    Thank you for this tutorial!

  • @tammobahn1179
    @tammobahn1179 Год назад

    hi there. do you maybe have a tutorial on how you ve done this? or maybe selling the system. since i am using root motion movement for the ai animals i run into many problems with the path finding that it starts running in circles because he can t reaches the points with my anims. would be great :D

  • @ScuttlesPlays
    @ScuttlesPlays 2 года назад

    Hey man! Just found your channel after you helped me out on the PK discord and wanted to say Incredible work! I always find this sorta stuff super impressive!

  • @polyowl3D
    @polyowl3D 2 года назад

    What happened to the stylized version of this? I was hoping we could get a break down of the shiny wind effects. Or a stylized version of this asset to buy from the market place.

  • @UnchartedWorlds
    @UnchartedWorlds 3 года назад

    Can this work with nanite meshes if you are only manipulating vertices on GPU?

  • @madara6060
    @madara6060 3 года назад

    Hi this is amazing work!!!! <3 I was wondering how you got trees spawned without foliage resimulate clicked. If you were using blueprint how can I do the same resimulation with it? I was looking into Simulate blueprint but it didn't work. Any ideas for me?

    • @Mr4Goosey
      @Mr4Goosey 3 года назад

      Hey, I'm going off vague memories, but as far as I recall this system doesn't actually update without pressing the button. The one exception's going into play-mode, but that's just a matter of calling the regeneration function on BeginPlay :) For automatic regeneration in-editor I'd probably point you in the direction of the Construction Script, but it kinda depends on the usecase whether that's a good solution.

    • @madara6060
      @madara6060 3 года назад

      @@Mr4Goosey Thank you so much for your reply. :)

  • @Vicevsa
    @Vicevsa 3 года назад

    Also do you have a link on where i can find this on the marketplace?

  • @Vicevsa
    @Vicevsa 3 года назад

    Hey Goosey! just wondering how did you make the foot path texture? I know this si a very basic question. But I really can't find any really nice stylized dirt textures out there

  • @royalcharge9022
    @royalcharge9022 3 года назад

    can i get your discord or anything? please i want to contact u.

  • @bingbongbangbingboom
    @bingbongbangbingboom 3 года назад

    Did you model and animate the dinosaurs yourself? Also the shrubs and grass?

    • @Mr4Goosey
      @Mr4Goosey 3 года назад

      Everything shown here was done by me and Nathan Viller. Nathan did the creatures and their animations, I did the technical side for the AI in-engine and created the foliage.

    • @bingbongbangbingboom
      @bingbongbangbingboom 3 года назад

      @@Mr4Goosey Cool. You both did a really good job. I love the style of the foliage! What software did you make it in?

  • @icefire5555
    @icefire5555 3 года назад

    I'm pretty sure you can limit the rate at which AI can rotate in UE4.

  • @Bloodlinedev
    @Bloodlinedev 3 года назад

    Hello Hello Hello Hello The song of my (programmer) people