8AAFFF
8AAFFF
  • Видео 11
  • Просмотров 259 047
i made an ULTRAKILL AI
I just got sponsored by Boston Dynamics!!! they said that they are developing a secret technology which can transform Hemoglobin (a protein commonly found in red blood cells) into electricity!!!
this has so much potential for robotics😁
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github:
github.com/marmust/ULTRANET
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music:
1: The Cyber Grind - Meganeko
2: Synth City - Synthwave Nation
3: Ascention - Sub Morphine
4: Supernova Run - Absolute Valentine
5: Heist - El Tigr3
6: some ai generated slop (download: drive.google.com/drive/folders/1E6MUyjNTPCzTvnZQhbMM...
Просмотров: 22 850

Видео

coding a really fast De-Noising algorithm
Просмотров 45 тыс.7 месяцев назад
in this video, I coded a denoiser for raytracers. It is really fast because all it does is blur an image (with a few extra steps). GitHub repo (improvements are welcome :D) github.com/marmust/raytracing_denoiser music: 1 - Hotline Miami OST - Inner Animal - Scattle 2 - Hotline Miami OST - Blizzard - Light Club 3 - Throttle Up - Dynatron mentions: coding adventures guy: ruclips.net/video/Qz0KTGY...
Mapping The InterNet | colors and optimizations
Просмотров 9 тыс.9 месяцев назад
i made a thing that uses graph theory / force directed graphs to map out the connections between different webpages :) as i said, project is open source: github.com/marmust/internet-scanner music links: HOME - resonance: ruclips.net/video/8GW6sLrK40k/видео.html Unfound - arrival: ruclips.net/video/RZtZcBRt5Pw/видео.html pls ansr in comments :) 1: suggest name for this thing 2: discord Y/N 3: ke...
Mapping The Internet
Просмотров 173 тыс.10 месяцев назад
in this video i coded up a little project, which can scan a webpage for its links, and display them as a mathematical node graph. useful links: - github repo: github.com/marmust/internet-scanner - songs: 1: arcadia - white bat audio: ruclips.net/video/oijfccjO-rY/видео.html&pp=ygUXYXJjYWRpYSB3aGl0ZSBiYXQgYXVkaW8= 2: glitch in reality - white bat audio: ruclips.net/video/9M340LDomjU/видео.html&p...
Creating Any Dimensional Physics simulation (PYTORCH)
Просмотров 2,9 тыс.11 месяцев назад
I coded a particle physics simulation that can work in any dimension. so 4, 5, 6... dimensional simulations are now possible! It is implemented in PyTorch so it can run on the GPU. helpful links: open source code: github.com/marmust/n-dim-particle-sim music used: 1: BEAT SABER main menu music 2: Moonlit - VØj , Narvent 3: HOME - Head First 4: Fractals - Vincent Rubinetti (3Blue1Brown OST) thank...
How I Made A ChatBot (no GPT) Using a Primitive Neural Network
Просмотров 1,2 тыс.Год назад
in this video, i made a simple "ChatBot" with a text completion system that i made. links: music: 1: fractals - vincent rubinetti (3blue1brown music) 2: home - head first 3: Karl Casey - Night Crawler code: github.com/marmust/UNMASKER-text-gen previous video: ruclips.net/video/9gA5Agejlr0/видео.html thanks for clicking on the video :)
BERT is generating text
Просмотров 593Год назад
this is a demo of a new way to generate text I created. it uses BERT-like unmaskers to generate pretty convincing text! The main advantage of this method is that the network can go over the text multiple times, fixing its previous mistakes. all project files are located in this repo: github.com/marmust/UNMASKER-text-gen the music used: Tagavaka - Extrapolate ruclips.net/video/RKaa9xxFLHw/видео....
What Neural Networks think, and how is this Useful?
Просмотров 970Год назад
in this video, I used a pretty unconventional visualization technique to see what neural network architectures suit best different tasks. it should be noted that I'm not the one who invented this, as far as I know, the first appearance of this was in a paper called "pic breeder". Music: Fractals (from 3blue1brown) by Vincent Rubinetti. Github: 1: this exact project: github.com/marmust/creating-...
Training an AutoEncoder On Random Data
Просмотров 879Год назад
in this video, i created a small autoencoder and tested if i can train it using only randomly generated data. project files: github.com/marmust/zero-data-autoencoder
Exploring the inside of Neural Networks
Просмотров 1,5 тыс.Год назад
in this video, I created a tiny classifier, and by visualizing its layers, studied it and arrived at these conclusions. project files can be found here: github.com/marmust/micro-nets-visualization music (from 3Blue1Brown) by Vincent Rubinetti: Download the music on Bandcamp: vincerubinetti.bandcamp.com/album/the-music-of-3blue1brown Stream the music on Spotify: open.spotify.com/playlist/3zNK20q...

Комментарии

  • @ThankYouESM
    @ThankYouESM 16 дней назад

    I'm creating a Python raytracer that simply uses PIL to generate photo realistic image at AAA pocessing speed. However... looks like I will soon need Ai to create the precalculations since I have to also work on a whole lot of other Python projects by contracts. Basically how it generates the images is by double layering images... the first buffer RGB images are 128x128 tiles PIL blurred at 50 of 9 main colors... and the 2nd buffer is RGBA which is exacly like the first buffer except resized to 32x32 to sharpen the 1st buffer image... each combination pre-rendered to be sorted in a Python dict() to be laid out by the Wave Function Collapse.

  • @ЛордКекер
    @ЛордКекер 2 месяца назад

    what about navigating like a maze? I mean always walk on the left side of the wall?

  • @Y1001
    @Y1001 2 месяца назад

    Are you applying teh blur on top of everything? You should only have it fill in the dark pixels in an additive manner.

  • @lelordiii8702
    @lelordiii8702 2 месяца назад

    Lore accurate v1:

  • @OphanAzirafel
    @OphanAzirafel 2 месяца назад

    my the grace of god you NEED to continue this onward, evolve the code more and more, this is hella fun to watch ad we will support you

  • @skittelz1943
    @skittelz1943 2 месяца назад

    Ok who the hell is ultra, and how did they kill AI

  • @Void_Glitcher
    @Void_Glitcher 2 месяца назад

    Would love to see an updated video where you use a secondary GPU to have both the depth and object detection networks on separate GPU's to fix the reaction time issues or find a light depth network or maybe even make your own as a video then use it in an updated video instead either way really enjoyed this video.

  • @TheMechaEgg
    @TheMechaEgg 2 месяца назад

    just some ideas for you or anyone that wants to work on this, ultrakill allows you to turn on enemy outlines that can trigger based on distance or you can have them always on, you can even make outlines go through walls but thats probably just gonna confuse the AI. another thing you can do with outlines is making an outline cover an entire enemy so you make the color something really easy for the AI to detect like a bright pink or purple. the problem with that is that the AI cant tell which enemy is which, it can only tell that its an enemy But if you want the AI to be able to recognize each enemy, you can make a custom color palette and enable it in the settings somewhere, custom color palettes let you make every color on every enemy different so you can make every enemy a different single color for the AI to recognize far more easily, the problem with this is that the AI will still get mad at corpses (outlines only show up on alive enemies) I made this comment at 3AM so it probably doesnt read that well but I hope this comment can still help someone that wants to improve the AI

  • @manic8995
    @manic8995 2 месяца назад

    all i can think of is AI speed run races

  • @happdoggo1336
    @happdoggo1336 2 месяца назад

    lore accurate v1

  • @Ferryman-gabriel-simp
    @Ferryman-gabriel-simp 2 месяца назад

    Thats how V2 feels

  • @Cool_seal697
    @Cool_seal697 2 месяца назад

    This MİGHT be john ultrakill

  • @johnathantest469
    @johnathantest469 2 месяца назад

    This is the only way it could have ended.

  • @V1_The_Machine
    @V1_The_Machine 2 месяца назад

    WHO HIJACKED MY BODY?

  • @Freakyminosprime
    @Freakyminosprime 2 месяца назад

    aren't we technically the AI as we follow the beginnings rules but don't question the countless humans we kill on the upper layers?

  • @falxie_
    @falxie_ 2 месяца назад

    i have a feeling you might have been able to tap into the render pipeline to get the depth map

  • @nicklesnn
    @nicklesnn 2 месяца назад

    canon

  • @jeffrey4359
    @jeffrey4359 2 месяца назад

    Canon lore accurate V1

  • @that_guy1211
    @that_guy1211 2 месяца назад

    is there no modding API for ultrakill or steam? I mean, surely there's a way to get input from V1's perspective without being JUUUST screenshots, right?

  • @NICK....
    @NICK.... 3 месяца назад

    doing all of this with just screenshots when you could have extracted all the sensor data from unity is insane, props!

  • @NonPettable
    @NonPettable 3 месяца назад

    Thank you for doing a great job ...and making end of humanity one step closer

  • @baklazan_pl
    @baklazan_pl 3 месяца назад

    Now it's literally a machine...

  • @zaynabbassi3112
    @zaynabbassi3112 3 месяца назад

    We must put this AI into the new Boston Dynamics Atlas

  • @iameepy
    @iameepy 3 месяца назад

    im glad to know im atleast better then a ai

  • @45potato95
    @45potato95 3 месяца назад

    Lore accurate V1

  • @RapidProbably
    @RapidProbably 3 месяца назад

    This is almost just V2. Make it learn how the other weapons work, further develop the phases, and this could probably compare to an actual boss in the game.

  • @meep3899
    @meep3899 3 месяца назад

    my friend made an ai that literally could play any game its name was bob bob has been retired and is just gonna be used as a reference to make a new ai sadly bob had a fucking personality

  • @THEbural32
    @THEbural32 3 месяца назад

    0:01 dude doesn't even know how to use a gun.

  • @denatle
    @denatle 3 месяца назад

    it's parry, not perry

  • @subboytris8946
    @subboytris8946 3 месяца назад

    Do NOT put this code on the Boston Dynamics Atlas robot

  • @demonnauki
    @demonnauki 3 месяца назад

    Not only a really cool concept and end product, but also an extremely cool video editing style!

  • @Anklejbiter
    @Anklejbiter 3 месяца назад

    feedback: 1: I added a neon glow to all of the texts, even though yt compression kinda ruined it, does it look good? I like the sharp contrast berween bright text and a black background, but I also really love this subtle bloom. It helps the content stand out, without making the text hard to read. I'm also a big fan of the ASCII progress bar lol. Very cool. 2: I tried to write the script in more of a [to solve this problem, we can do...] format instead of the usual [I solved this problem by doing...]. was this a good decision? Yes, that's it! It's a pretty efficient way of making sure you don't go on for too long on tangents that should become their own video, and helps explain the process of what you're doing to the viewer.

  • @tx7300
    @tx7300 3 месяца назад

    cant you hook into the game's memory and get real game data? then you can train a model based on runtime game data and player inputs. would be interesting to use the scoring system as an actual reward/punishment system, or maybe your own artificial system so it uses weapons in a specific way, to make it not just good at playing but also good at playing cool.

  • @selene2357
    @selene2357 3 месяца назад

    add a void detector or a pit detector for the cg

  • @sirpootsman1048
    @sirpootsman1048 3 месяца назад

    Bro is too good for this world have a subscription 😎

  • @stiggrindland
    @stiggrindland 3 месяца назад

    I was almost waiting for a "Directed by 8AAFFF" at the end 😎Production quality is off the charts on your videos (as always), man. And wow; what a project, and open-sourced. 😍 Even sponsored by Boston Dynamics, dude, that's so cool, can't wait for your future projects 👏

  • @Karmicinnovations
    @Karmicinnovations 3 месяца назад

    Wow

  • @skylerric3
    @skylerric3 3 месяца назад

    Bro really roasted the bullet. Still subbing

  • @HolyCarp0
    @HolyCarp0 3 месяца назад

    better than underthemayo lol

  • @Ballistics5X
    @Ballistics5X 3 месяца назад

    3 years later there will be speedrun AI%

  • @arelfox
    @arelfox 3 месяца назад

    "perry" lol

  • @Jeykit0
    @Jeykit0 3 месяца назад

    Kinda looks like if V1 was moving like V2

  • @Bluenikon._
    @Bluenikon._ 3 месяца назад

    I'll be impressed when it starts chargebacking/j

  • @payaz0381
    @payaz0381 3 месяца назад

    pov you are V2

  • @toasterinfact
    @toasterinfact 3 месяца назад

    Hakita, your thoughts?

  • @Hlebuw3k
    @Hlebuw3k 3 месяца назад

    I think one of the important steps is to make it see more than 1 frame at a time. Most AI I've seen playing games are basically like having lobotomy and forgetting everything 60 times per second (or whatever the framerate is) There is no object-permanence, no mental objective list, it's basically like someone new walking up to the computer, seeing 1 picture, and deciding what to do before the next person walks in without any communication. An easy way I've seen before is to give it a few inputs and outputs that loop on themselves, maybe the AI can be smart enough to figure out how to store useful data in them?

  • @LG_not_the_company
    @LG_not_the_company 3 месяца назад

    For better maze navigation you could use the SLAM algorithm (Simultaneous Localization And Navigation). There are python libraries for that, although I never used them. SLAM is made to create a map of your environment while positionning yourself in it. To use SLAM you will probably have to use a depth field (which you do) and an estimation of your speed/traveled distance between time steps.

  • @terstbrows3374
    @terstbrows3374 3 месяца назад

    Get a better mic

  • @apel66sinka
    @apel66sinka 3 месяца назад

    literally lore accurate V1

  • @chamushnq2ç
    @chamushnq2ç 3 месяца назад

    VEEEEEEEEEEE UNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO DURNMUMRUD MFUDM PAPPAPAPA FDURDRMDUMDURMRURMUDMJRMDURU AOAPAPAPPA XURMDURMDUMRUDMRJRJRURU PAPAPA KILL IT DURMDURMDURJDMRMDJRMDJRMUDMRDRM PAPAPAPAPA KILL IRT KKI KI KI LL IT