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Sophisticated Cerberus Games
США
Добавлен 10 янв 2021
Sophisticated Cerberus Games, LLC is a Minnesota-based board game company started by a trio of board game enthusiasts in January of 2020.
Sprocketforge | Prototype Unboxing
Jeremy unboxes the first factory prototype of Sophisticated Cerberus Games' upcoming Kickstarter game, Sprocketforge.
Kickstarter: www.kickstarter.com/projects/sophcerb/sprocketforge
Mailing List: sophcerb.com/sfg_mailinglist
BGG: boardgamegeek.com/boardgame/415025/sprocketforge
Facebook: sophcerb
Twitter: sophcerb
Instagram: sophcerb
Website: www.sophisticatedcerberus.com/
Kickstarter: www.kickstarter.com/projects/sophcerb/sprocketforge
Mailing List: sophcerb.com/sfg_mailinglist
BGG: boardgamegeek.com/boardgame/415025/sprocketforge
Facebook: sophcerb
Twitter: sophcerb
Instagram: sophcerb
Website: www.sophisticatedcerberus.com/
Просмотров: 161
Видео
Wounds Dying Spirits and Other Rules
Просмотров 7094 месяца назад
Wounds Dying Spirits and Other Rules
The Stifling Dark | Manufacturing Video
Просмотров 5588 месяцев назад
The Stifling Dark | Manufacturing Video
The Stifling Dark | In-Person Developer Playthrough
Просмотров 190Год назад
The Stifling Dark | In-Person Developer Playthrough
The Stifling Dark | Developer Playthrough in TTPG
Просмотров 215Год назад
The Stifling Dark | Developer Playthrough in TTPG
The Stifling Dark | Developer Playthrough in TTS
Просмотров 788Год назад
The Stifling Dark | Developer Playthrough in TTS
The Stifling Dark | Official Kickstarter Video
Просмотров 726Год назад
The Stifling Dark | Official Kickstarter Video
I can't wait! I was lucky enough to be part of a demo at my FLGS. It was a very well laid out, fast paced, and exciting game. I particularly enjoyed the player board and gear designs.
Thanks for attending the demo! We hope to set up more demos now that we have factory prototypes to play with 🙂
Haven't quite figured out a way to flip the map to choose between Sawmill and Amusement Park
We don't actually have the Amusement Park in TTS at the moment since switching between the maps involves some different components and setup that aren't in TTS right now. That may be something we add down the road (likely through scripting to make it easier) but for now the Sawmill is the only map that's in TTS. Sorry about that!
wow nice, can i use the video for advertising my boardgame store?? special stifling dark advertisement
& ofc we won't forget to mention Sophisticated Ceberus credit
@@r7ndy absolutely! Feel free to use it, although we have the finalized version posted here if you'd rather use that instead: ruclips.net/video/bV8U2E9uiRE/видео.html 🙂
@@sophcerb aww thankyouu so muchh, i appreciate that😊
Where exactly does the adversary start? Can I freely choose the position?
Yep! The adversary can start anywhere they want (on the mini-map, of course), as explained in each adversary's "Setup" section in the Adversary rulebook. This may change with future adversaries, but the current adversaries have no restrictions on their starting locations.
Great set of cideos
Smooth jams
How big is the main game board
The main board is 23.5x23.5 inches, the mini-map is just under 12x12 inches. Hope that helps!
It's always fascinating watching these types of videos. Can't wait to play the game very soon! 😊
We can't wait to have everyone playing it soon!
This game should be called Stifling Flashlight.
Really like the look of this one! And a really informative play-through. Thanks guys.
Thank you! We'll be posting updated playthroughs with the final version of the game once we begin manufacturing, so make sure you keep an eye out for those!
✨ p̲r̲o̲m̲o̲s̲m̲
My main concern with one vs many games like curse of dracula and Whitehall is balance. Even if what you say about Matt trying too many risky plays that didn't pay off, I still see the investigators playing 90% of the game while occasionally the adversary gets to try something. Look at all the item cards investigators get, all the actions they can take, the abilities they have, all the choices they get to make... And the adversary gets 3 abilities, and can move and damage doors?
Howdy Richard! There are kind of two points here, so I'll address each one separately. 1) Balance: The game itself is actually fairly fine-tuned in terms of balance. We have run numerous games and calculations to ensure that, at the end of the day, skill mostly decides a game. Luck can definitely play a roll, if the investigators choose some of the dice-rolling end game scenarios, but overall it is skill that decides the day. 2) Adversary actions: Yes you bring up some good points about the adversary needing more to do. We are planning on expanding on what the Butcher (and other adversaries) can do in a game. This will likely involve more interaction with the map itself and ways to have a more interesting turn like the investigators currently have. Thanks so much for the input!
@@sophcerb Thanks for listening! And you're definitely right about it being 2 separate issues. I was thinking about that later, and it's fair to say that despite Matt's rough first 3/4 of the game, he was only a turn or two away from winning with a good stab or two.
Also, Idk if its possible but a double-sided board with a new location on the back would be really cool and would give you lots of replay-ability.
This is also an upcoming stretch goal that we're fairly confident we'll reach, so keep an eye on the campaign!
@@sophcerb sweet! Can't wait till see what the location is if we can get there. Best of luck and I will be backing the deluxe as soon as I can.
@@nightbirdgames glad to hear it, thanks for the support! And I'll give you a hint - the artwork for The Insatiable Horror will give you a good idea of what to expect :)
How many adversaries/killers do you plan on having in the base game? I see 2 so far.
Hey there, thanks for checking out the game! Right now we have 2 unlocked and might unlock a third through additional stretch goals, but we'll see how much we end up raising. Note that each adversary has quite a few attacks and abilities to choose from and they all play differently, so there's quite a bit of variability even with a single adversary.
@@sophcerb nice to hear!
Hi guys,looks very interesting...will there be extras on Kickstarter at all ie minis,better dice etc etc Good luck,looking forward to this..
Absolutely, we have both minis and upgraded dice/cards planned as stretch goals (among many other things). We will say that minis have a high target since they're quite expensive, but fingers crossed we get there!
I have been following this on Facebook and anxiously waiting for video on it! It looks awesome and am excited to see more on it!
You're in luck, you'll be seeing lots more videos coming out over the next couple of weeks/months!