Andor Kollar
Andor Kollar
  • Видео 48
  • Просмотров 1 080 360
Maya - How to Use the Curve Warp Deformer
We could have problems using the Curve Warp tool in Maya, in this tutorial I show you how we can use it correctly
Просмотров: 664

Видео

CPU comparison: i7-4790K VS i9-13900KF (no overclocking) (Maya + Arnold render)
Просмотров 3 тыс.Год назад
This render test compares the speed of the Intel Core i7-4790K and Intel Core i9-13900KF (no overclocking). Render scene: Maya 2023 Arnold Final images: kollarandor.com/gallery/swing-old-man-2/
The Devil in Me - Erin | Unreal Engine
Просмотров 831Год назад
Hi all, it's great to introduce Erin that I created for The Devil in Me, for the fourth title in the Dark Pictures Anthology. The game was made in Unreal Engine. I made the base geometry in Maya, I also used Marvelous Designer and ZBrush sculpting combination. I textured the character in Substance Painter and in Unreal Engine. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor....
The Devil in Me - Charlie | Unreal Engine
Просмотров 828Год назад
I was working on Charlie's head, hair, beard, and I made many Charlie character variants for The Devil in Me. The game was made in Unreal Engine 4. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor.com​ | Andor Kollar - 2022
Little Hope - Amy Ghost | Unreal Engine
Просмотров 434Год назад
Hi all, this is the Ghost version of Amy, a 17th-century woman character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor.com​ | Andor Kollar - 2019
Little Hope - Amy | Unreal Engine
Просмотров 423Год назад
Hi all, this is Amy, a 17th-century woman character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor.com​ | Andor Kollar - 2019
Little Hope - Mary | Unreal Engine
Просмотров 1,2 тыс.2 года назад
Hi all, this is Mary, a 17th-century girl character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor.com​ | Andor Kollar - 2019
Little Hope - Anthony | Unreal Engine
Просмотров 1,3 тыс.3 года назад
Hi all, it's great to introduce the key character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor.com​ | Andor Kollar - 2019
The Swing - The Old Man | Maya - Arnold
Просмотров 5013 года назад
This is the Old Man from the Swing, an art project for a re-vision of the 1767 painting by Jean-Honore Fragonard. I created the character in 2016, and recently I had time to make the render images. I rendered the images in Maya with Arnold and ACES workflow. I sculpted the head in ZBrush, I used the face of Jonathan Pryce as reference. To make the wig I used Maya XGen. I simulated the base of t...
Little Hope - Andrew | Unreal Engine
Просмотров 2,1 тыс.3 года назад
Hi all, it's great to introduce the key character that I created for Little Hope. The game was made in Unreal Engine 4. www.thedarkpictures.com​ www.supermassivegames.com​ www.kollarandor.com​ | Andor Kollar - 2018/2019
How to Warp Together More Layers in Photoshop
Просмотров 1,9 тыс.4 года назад
In this video I show you how can you warp more layer together in Photoshop. You need record an action.
The Dark Pictures - The Curator in ZBrush and Maya
Просмотров 3,5 тыс.4 года назад
Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It wa...
The Dark Pictures - The Curator in his Trench Coat | Unreal Engine
Просмотров 1,8 тыс.4 года назад
Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It wa...
The Dark Pictures - The Curator | Unreal Engine
Просмотров 2,7 тыс.4 года назад
Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It wa...
Man of Medan - Conrad | Unreal Engine
Просмотров 3,4 тыс.4 года назад
Hi all, it's a pleasure to share a character that I worked on in collaboration with many talented artists for the Dark Pictures Anthology. I worked on the hair and on the shorts. I made the beaten version of Conrad, the skin bruises and mouth tape. The game was made in Unreal Engine 4. Check out the images: www.artstation.com/artwork/oOkJmk The head, the costume and the lighting created by Step...
ZBrush Displacement Rendering in Maya with Arnold
Просмотров 20 тыс.5 лет назад
ZBrush Displacement Rendering in Maya with Arnold
[MAGYAR] ZBrush displacement renderelése Mayában Arnolddal
Просмотров 8105 лет назад
[MAGYAR] ZBrush displacement renderelése Mayában Arnolddal
Maya - Transfer Vertex Order, Reorder Vertices, Restore Blend Shape
Просмотров 37 тыс.5 лет назад
Maya - Transfer Vertex Order, Reorder Vertices, Restore Blend Shape
How to Make Twill Plaid Pattern Texture in Photoshop
Просмотров 24 тыс.6 лет назад
How to Make Twill Plaid Pattern Texture in Photoshop
ZBrush - Basics of NanoMesh
Просмотров 22 тыс.6 лет назад
ZBrush - Basics of NanoMesh
Fast Way to Copy Rigging in 3ds Max with Skin Wrap
Просмотров 27 тыс.6 лет назад
Fast Way to Copy Rigging in 3ds Max with Skin Wrap
Fragonard, The Swing's Characters in 3d - ZBrush Sculpting and Maya
Просмотров 8 тыс.7 лет назад
Fragonard, The Swing's Characters in 3d - ZBrush Sculpting and Maya
Maya - XGen Hair Converting to Geometry with Curve to Tube mesh
Просмотров 55 тыс.7 лет назад
Maya - XGen Hair Converting to Geometry with Curve to Tube mesh
The Swing's Characters - Hair with Maya XGen
Просмотров 20 тыс.7 лет назад
The Swing's Characters - Hair with Maya XGen
Vincent Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Просмотров 2,7 тыс.7 лет назад
Vincent Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Просмотров 3,4 тыс.7 лет назад
Soldier - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Character Test in Unreal Engine
Просмотров 3 тыс.7 лет назад
Character Test in Unreal Engine
Maldives - Meeru Island Resort 4K | Oxygene - The Ocean
Просмотров 3,6 тыс.8 лет назад
Maldives - Meeru Island Resort 4K | Oxygene - The Ocean
Fast Way to Create Polygon Hair for Character in Maya
Просмотров 81 тыс.8 лет назад
Fast Way to Create Polygon Hair for Character in Maya
Soviet Officer - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist
Просмотров 5 тыс.8 лет назад
Soviet Officer - 3D Game Character in Marmoset Toolbag | Andor Kollar - Character Artist

Комментарии

  • @naomilam8748
    @naomilam8748 8 дней назад

    Hi! How did you drag to make a copy of Layer 2 at 3:28? When I do option+drag it just does it within the original Layer 2.

  • @aqilaelleqashrina
    @aqilaelleqashrina 16 дней назад

    Thank you for this! I really needed it. Your are the love of my life.

  • @laurynasdvareckas7654
    @laurynasdvareckas7654 Месяц назад

    This is gold thank you. I thought this feature did not exist. An experienced Blender animator told me he has to reskin if the meshes changes. This saves so much time - Thank You

  • @vophu6727
    @vophu6727 Месяц назад

    OMG, thanks you so much

  • @msgemini4305
    @msgemini4305 2 месяца назад

    You made a very helpful video I'm truly grateful , however it still didn't work for me😔

  • @shittyspeedpaints1012
    @shittyspeedpaints1012 2 месяца назад

    Thank you, this fixed my problem (the mesh moving away from the curve).

  • @IgorJemaytis
    @IgorJemaytis 3 месяца назад

    thanks

  • @bibu244
    @bibu244 3 месяца назад

    Thank you but with the transfer vertex order my mesh exploded so it didnt work

  • @wkdmfsl
    @wkdmfsl 3 месяца назад

    정말정말너무감사합니다!!!!!! 덕분에 문제를 해결했어요😁👍👍👍

  • @iamzizo
    @iamzizo 5 месяцев назад

    thank you so much

  • @digor72noname86
    @digor72noname86 6 месяцев назад

    So low level of sound((((((

  • @nando603
    @nando603 6 месяцев назад

    Great explanation!!! thank you so much :)

  • @sajans3998
    @sajans3998 6 месяцев назад

    what was the name of the export plugin ?

  • @firstgamerable
    @firstgamerable 7 месяцев назад

    I see Robert Patrick, amazing work!

  • @yogeshsingh9429
    @yogeshsingh9429 8 месяцев назад

    thanks for your efforts, but very bad comparison, everything should be equal except processor, here RAM, STORAGE, OS ETC EVERYTHING WAS DIFFERENT.

    • @andorkollar
      @andorkollar 7 месяцев назад

      I was curious how overall performance changed during 8 years. My old and my new PC.

  • @LouiseChib
    @LouiseChib 8 месяцев назад

    So I'm a bit of a novice when it comes to this. Does this only work for mesh that has the same topology or vert count

    • @irkendragon
      @irkendragon Месяц назад

      yes, the vertex order will never match otherwise

  • @abao_AC
    @abao_AC 8 месяцев назад

    thanks Andor

  • @JHAMS38
    @JHAMS38 8 месяцев назад

    dont know why my PC which has a i7 14700k and other similar specs like yours reach the 100% of cpu and its kind of laggy, also renderer the default cube, and reach to 100%, Does something similar happen to you?

    • @andorkollar
      @andorkollar 8 месяцев назад

      My new PC is much stronger than my previous 8 years old PC, however in many task everything is same slow in the new PC.... the softwares are really unoptimazed and use only 1-2% CPU in many tasks. Maya slow, Substance Painter is ultra slow, etc... in many tasks in my 13900K pc + 64gb DDR5 + 3070 RTX Ti, this is very sad...

  • @saikatpurkait9802
    @saikatpurkait9802 8 месяцев назад

    Please make video for about of cloth full prosess ❤

  • @irtup52allid
    @irtup52allid 10 месяцев назад

    AAAAAAAA THANKYOUUUUUUUUUU SIRRRRRRRRR

  • @slavadojdewick6368
    @slavadojdewick6368 11 месяцев назад

    My god bro! You save my life!

  • @한창수-x3v
    @한창수-x3v Год назад

    Thank you so much for this tutorial :) really helpful!

  • @trevital1422
    @trevital1422 Год назад

    Just saved my entire career.

  • @GodfatherNick17
    @GodfatherNick17 Год назад

    Crazy how far we’ve come since my first CPU

    • @kevinanderson9752
      @kevinanderson9752 Год назад

      I'm over here trying to find out if I'll notice the upgrade. Safe to say yes lol

  • @Sweemops
    @Sweemops Год назад

    thank you! It works like a charm, saved me a lot of time and nerves!

  • @akaony_tv
    @akaony_tv Год назад

    You hav this animation 4Download ?

  • @Hymenaei
    @Hymenaei Год назад

    Anyone know an alternative to noisemaker in blender?

  • @3DIYOriginal
    @3DIYOriginal Год назад

    Quite Good. Seen this video some year ago, but now I needed the WrapX again to do some retopology and I didn't remember the name of the software. Some RUclips search and came across your video again. :) Awesome Work. PS: Subscribed. Cheers!

  • @gabocavallaro
    @gabocavallaro Год назад

    Hi Andor!! your works are great reference for me as always!, All those hi res details are micro normals right? On the other hand I would like to ask you , the little popping details from the sweater are little hair cards or any other technique? thanks for the great inspiration

  • @Please_Be_Kind_To_Me
    @Please_Be_Kind_To_Me Год назад

    Absolutely gorgeous! The models for this game are even more detailed and realistic! I was wondering: The studio does 3D scans of the models the characters are based on, right? What's the process like between those scans and getting to this level of actual 3D model?

    • @andorkollar
      @andorkollar Год назад

      Only the head has a scan base, but we change it many times, including materials, hairs, textures, and also mesh changes for variants. Soon I will publish many images about this character. Please check my artstation then you will see the process with other characters which are already published there.

    • @Please_Be_Kind_To_Me
      @Please_Be_Kind_To_Me Год назад

      @@andorkollar Thank you for answering! Really looking forward to it. You are doing an amazing job with all of this, your talent is truly off the charts. I assume you also made all the variants of the Sukesh Khosla model this way, so it's always the same base but John, Dar, Du'Met and H.H. Holmes all look distinctly different, yet somewhat recognizable as the original. Super cool way of going about it ❤

  • @MrAsag
    @MrAsag Год назад

    🔥🔥

  • @jasonblundelldobebussing
    @jasonblundelldobebussing Год назад

    Ой, мама! Чарли без очков... Ну прям Гайдай какой-то да ещё и гигантский лоб, ну чисто Валя. Ни убавить, ни прибавить.

    • @vikahova3690
      @vikahova3690 Год назад

      "Чисто Валя" А что за Валя?)

  • @jasonblundelldobebussing
    @jasonblundelldobebussing Год назад

    Мальчик по имени Палец

  • @jasonblundelldobebussing
    @jasonblundelldobebussing Год назад

    Нормально вышло. Молодец, ставлю класс. Эх, сейчас бы Кейт да под хвост бы её.

  • @gillik7801
    @gillik7801 Год назад

    hello! I am coming from another video of yours and I wanted to ask something. I have a very high res model mesh in 3ds max and i literally lost all my hair trying to rig it with biped because the leg part literally is so hard.. Should I be skin wrapping that mesh first and then rig it? Am I torturing my self. Thanks

  • @Itsme-wt2gu
    @Itsme-wt2gu Год назад

    Poly count and draw calls , face morphs?

  • @TheSatzy6699
    @TheSatzy6699 Год назад

    Lovely 🌹

  • @nurbek.3d
    @nurbek.3d Год назад

    Amazing work as always

  • @gunsli
    @gunsli Год назад

    I am inspired by your works. They are beautiful!

  • @CaseysRepository
    @CaseysRepository Год назад

    Yessss

  • @Hurrican444_
    @Hurrican444_ Год назад

    Dude amazing!! I love these videos. I leave them on i. The background while i play

  • @veitongowarriorjml440
    @veitongowarriorjml440 Год назад

    Dude, you should post more work on RUclips more often, this looks amazing. Love how detailed the model is.

  • @nurbek.3d
    @nurbek.3d Год назад

    Really like it

  • @realzhaba
    @realzhaba Год назад

    Game name pls

  • @andrinSky
    @andrinSky Год назад

    You are very very very talented!!!! Congratulations!

  • @painted_in_thick
    @painted_in_thick Год назад

    sweet lady great model

  • @TheSatzy6699
    @TheSatzy6699 Год назад

    Lovely