Helper Wesley
Helper Wesley
  • Видео 121
  • Просмотров 1 012 046
Adding 2 New Mini-Boss Fights To My Roguelike - Devlog 5
Adding new mini-bosses to our roguelike game, as well as a bunch of other mechanics and tweaks to the game. In this devlog, I'll talk about the beginnings of the new boss fight room, the new direction we'll be taking in the development of our game, and the gamedev reason behind some of the choices we made.
💖Spent Shells On Steam:
store.steampowered.com/app/2653670/Spent_Shells/
_________________________________________________________
Patreon: www.patreon.com/helperwesley
Links To Where I Hang Out:
linktr.ee/helperwesley
_________________________________________________________
Time Stamps:
00:00 New Ghost
02:25 New Boss Room
04:17 First Mini-boss
07:31 Favor
08:20 Second Mini-boss
____________________...
Просмотров: 17 702

Видео

Making Our Roguelike Game's Steam Page - Devlog 4
Просмотров 13 тыс.5 месяцев назад
Setting up our game's steam page, learning the ropes, and creating a TONNE of graphical assets at random sizes. We've been developing our game for over 2 years now, and in this devlog I'll talk about what it's like to be a solo indie gamedev launching a game on steam. Steam page: store.steampowered.com/app/2653670/Spent_Shells/ 💖Patreon: www.patreon.com/helperwesley Links To Where I Hang Out: l...
Adding A New Mechanic To My Roguelike Game - Devlog 3
Просмотров 35 тыс.6 месяцев назад
Adding a chaos bar mechanic, as well as a new set of UI and upgrade icons for the roguelike game we're developing. In this devlog, I'll talk about the chaos bar game mechanic, and how it's designed to incentivize a specific kind of gameplay, while the UI changes are just meant to look pretty. Steam page: store.steampowered.com/app/2653670/Spent_Shells/ 💖Patreon: www.patreon.com/helperwesley Lin...
The Hardest Game Jam I've Ever Done - Devlog
Просмотров 16 тыс.6 месяцев назад
This gamejam was like a series of unfortunate events, gamedev edition. Game development is always hard, but this game was rough. Between myself, the pixel artist, and the game musician we had major issues pop up all along the development of this game. This game was for VimJam4 an annual gamejam that happens once per year. 💖Patreon: www.patreon.com/helperwesley Links To Where I Hang Out: linktr....
Adding 8 Characters To Our Roguelike - Devlog 2
Просмотров 27 тыс.7 месяцев назад
Learn more about Kwalee and publishing your mobile game: eqrco.de/a/iBWXQ7 Adding new playable and NPC characters to the roguelike video game that I'm developing. In this devlog I show how I'm making this game, with these pixel art characters being made with Aseprite. I create the different variety of characters I think the game needs, before moving on to other topics for the next devlog. Steam...
Adding 6 New Weapons To Our Roguelike - Devlog 1
Просмотров 33 тыс.8 месяцев назад
Adding weapons to the roguelike video game that I'm developing. In this devlog I show how I'm making this game, with these pixel art weapons being made with Aseprite. I create the different variety of weapons I think the game needs, before moving on to other topics for the next devlog. Steam page: store.steampowered.com/app/2653670/Spent_Shells/ 💖Patreon: www.patreon.com/helperwesley Links To W...
Coming Back To My Roguelike - Devlog 0
Просмотров 30 тыс.9 месяцев назад
I return to my Roguelike game to give it some much-deserved TLC. This overhaul will include art, sound effects, game mechanics, and more. Deciding which project to work on is part of what's difficult about being a game developer, but sometimes outside influences make it much easier to decide. Steam page: store.steampowered.com/app/2653670/Spent_Shells/ 💖Patreon: www.patreon.com/helperwesley Lin...
Adding Game Juice To My Platformer Mobile Digging Game -Devlog 3
Просмотров 8 тыс.9 месяцев назад
Adding Game Juice To My Platformer Mobile Digging Game -Devlog 3
The Best Games - Fireside Game Jam 2023
Просмотров 7 тыс.10 месяцев назад
The Best Games - Fireside Game Jam 2023
I Published My Roguelike Game - Dealing With The Aftermath
Просмотров 48 тыс.11 месяцев назад
I Published My Roguelike Game - Dealing With The Aftermath
4 New Mechanics For My Platformer Mobile Digging Game -Devlog 2
Просмотров 12 тыс.Год назад
4 New Mechanics For My Platformer Mobile Digging Game -Devlog 2
Remaking The First Game I Ever Made -Devlog 1
Просмотров 49 тыс.Год назад
Remaking The First Game I Ever Made -Devlog 1
Releasing My Roguelike Game to the World - Devlog 9
Просмотров 24 тыс.Год назад
Releasing My Roguelike Game to the World - Devlog 9
Creating Variety For My Roguelike Game - Devlog 8
Просмотров 22 тыс.Год назад
Creating Variety For My Roguelike Game - Devlog 8
Letting Playtesters Break My Roguelike Game - Devlog 7
Просмотров 33 тыс.Год назад
Letting Playtesters Break My Roguelike Game - Devlog 7
Becoming A Game Developer In 2 Years Without Going To School - Devlog
Просмотров 16 тыс.Год назад
Becoming A Game Developer In 2 Years Without Going To School - Devlog
Adding Visual Effects And Polish To My Roguelike - Devlog 6
Просмотров 35 тыс.Год назад
Adding Visual Effects And Polish To My Roguelike - Devlog 6
A Flamethrower For A Game Jam! - Devlog
Просмотров 14 тыс.Год назад
A Flamethrower For A Game Jam! - Devlog
Creating NPCs For My Roguelike Game - Devlog 5
Просмотров 27 тыс.Год назад
Creating NPCs For My Roguelike Game - Devlog 5
Adding Bosses To My Roguelike - Devlog 4
Просмотров 38 тыс.Год назад
Adding Bosses To My Roguelike - Devlog 4
GMTK GameJam 2022 Devlog - Development Based On Feedback
Просмотров 7 тыс.Год назад
GMTK GameJam 2022 Devlog - Development Based On Feedback
Top 10 In Popularity - GMTK Game Jam 2022
Просмотров 14 тыс.Год назад
Top 10 In Popularity - GMTK Game Jam 2022
Adding Upgrades To My Roguelike - Devlog 3
Просмотров 25 тыс.Год назад
Adding Upgrades To My Roguelike - Devlog 3
Adding Enemies To My Roguelike - Devlog 2
Просмотров 38 тыс.Год назад
Adding Enemies To My Roguelike - Devlog 2
Devlog 1: Making A Binding Of Issac-Like -- Sort Of
Просмотров 31 тыс.Год назад
Devlog 1: Making A Binding Of Issac-Like Sort Of
What Makes a Thumbnail Good? - For GameDevs
Просмотров 1,9 тыс.Год назад
What Makes a Thumbnail Good? - For GameDevs
I Made Will You Snail In An Afternoon! - Rage Platformer - Devlog 2
Просмотров 8 тыс.Год назад
I Made Will You Snail In An Afternoon! - Rage Platformer - Devlog 2
Turning My Rage Platformer In To A SpeedRunner - Devlog 1
Просмотров 11 тыс.2 года назад
Turning My Rage Platformer In To A SpeedRunner - Devlog 1
Making A Game In Under 48 Hours - Ludum Dare 50 Devlog
Просмотров 27 тыс.2 года назад
Making A Game In Under 48 Hours - Ludum Dare 50 Devlog
The Best Games - Fireside Game Jam 2022
Просмотров 11 тыс.2 года назад
The Best Games - Fireside Game Jam 2022

Комментарии

  • @user-ji4jg4di2b
    @user-ji4jg4di2b 2 дня назад

    How to make super meat boy

  • @Monke_Has_Free_Will
    @Monke_Has_Free_Will 3 дня назад

    Was this inspired by dome keeper?

    • @HelperWesley
      @HelperWesley 3 дня назад

      I may or may not have played dome keeper before trying to remake my old game. 😅

  • @-8bitsOfAwesome-
    @-8bitsOfAwesome- 6 дней назад

    You should make it so you can smack the projectiles back at enemies. But, give it a chance to miss, because no one has enough accuracy to deflect a bullet 100% of the time.

  • @RodAbrahim
    @RodAbrahim 8 дней назад

    Congratulations on your creation! I believe your game can be part of a huge wave bringing GDevelop to a wider audience. As for my opinion on Early Access games, I believe these games should be in a very playable and 'finishable' state. I really don't like when game are released in EA while missing a lot of pieces. If it has a story, release it when the story can be enjoyed in its totallity, not just part of it.

  • @finalfantasyxivguild3046
    @finalfantasyxivguild3046 9 дней назад

    what engine do you use?

  • @luizAugustoll
    @luizAugustoll 17 дней назад

    When you watch a steam video, you want to see mechanics, to project yourself gaming and know it will be fun.

  • @IamNewbo
    @IamNewbo 17 дней назад

    bro that ADHD part is beyond relatable 💀

  • @Dragon22_GamingYT
    @Dragon22_GamingYT 17 дней назад

    What laptop do you have?

  • @Dragon22_GamingYT
    @Dragon22_GamingYT 18 дней назад

    I love that kind of gameplay too, its just like my brain in the morning!

  • @MrDitano
    @MrDitano 20 дней назад

    @HelperWesley I guess its a sensitive topic but why do you don't like this one auto run game from you?

    • @HelperWesley
      @HelperWesley 17 дней назад

      Nothing really sensitive about it, it was a thing I made because I didn't have anything planned for a video that week. And after all of this time, it's still my most popular video and game. Even though I put way less effort in to it than a lot of other things I've worked on. 😅

    • @MrDitano
      @MrDitano 17 дней назад

      @@HelperWesley Oooohhh ok. Like a one hit wonder. :D

    • @HelperWesley
      @HelperWesley 17 дней назад

      @@MrDitano Basically. 😅

    • @MrDitano
      @MrDitano 17 дней назад

      @@HelperWesley But thats a good thing! I mean a game made in 48 hours is the best game ever made. Every developer dreams about this.

  • @MrDitano
    @MrDitano 21 день назад

    Can I ask you why you released you your game on Newgrounds and not on itch? Just curious because I thought the community on itch is bigger than newgrounds. :o

    • @HelperWesley
      @HelperWesley 20 дней назад

      Itch is terrible for discoverability, your game quickly gets drowned by all of the jam games being released. I did release on itch later though.

    • @MrDitano
      @MrDitano 20 дней назад

      @@HelperWesley Oh ok understood. Thank you for your fast answer

  • @MrDitano
    @MrDitano 21 день назад

    A year ago I used Construct 3 and I was really happy with the Engine. Then I paused the subscribtion a few month and when I came back the price was raised so I decided to switch zu GDevelop. The big PLUS is its free but I have to say the Construct Pixel/painting Tool is better than the one from GDevelop. Not a huge letdown since I use Aseprite for my Sprites and import them to GDevelop. But besides this till now I think GDevelop is better over all because its free, you have tutorials IN the engine and you have many assets etc. to choose from when you dont want to make them by yourself.

  • @TL4546b
    @TL4546b 25 дней назад

    Can you do a tutorial on how to put aseprite into gdevelop?

  • @TL4546b
    @TL4546b 25 дней назад

    How do I import these into gdevelop?

  • @TL4546b
    @TL4546b 25 дней назад

    I’m begging you please do a tutorial on how to put aseprite sprites into gdevelop 5

  • @Elytri0
    @Elytri0 25 дней назад

    I make beepbox music and my best songs come from me just messing around

  • @ParasolMushroomStudios
    @ParasolMushroomStudios 26 дней назад

    I've watched this 2 or 3 times and I'm still confused xD did you make a timer for each obstacle or did you reference layouts.

  • @MarkieMark-vy7hg
    @MarkieMark-vy7hg 27 дней назад

    I’m definitely buying this lol. This guy single handily sparked my game dev journey. I really hope this become super successful. Please market this super hard helperwesley. I want this to succeed, it’s a very polished game so far.

  • @diminished4934
    @diminished4934 29 дней назад

    I don't know if this is too late to say or has been said, but the spider pathfinding isn't really an issue if you want it to be something that can be trapped by smartly positioning yourself. A simple closest path algorithm can be cheesed so that if the player notices, they can move in such a way to effectively trap the spider.

  • @shalevforfor5550
    @shalevforfor5550 Месяц назад

    10:02 I'm really care and it's something i didn't think of and now I should think of it to add it to future game nice great idea

  • @shalevforfor5550
    @shalevforfor5550 Месяц назад

    The drawing guy just make your game you know the hard part is the ideas

  • @shalevforfor5550
    @shalevforfor5550 Месяц назад

    Just swap to unity alot easy to add mechanics

  • @MarkieMark-vy7hg
    @MarkieMark-vy7hg Месяц назад

    I like the idea with the more enemies

  • @JoshColter
    @JoshColter Месяц назад

    Dome Keeper

  • @AshandFox
    @AshandFox Месяц назад

    Great video! I feel like there should be a Steam achievement called "Killing Clouds".

  • @vortex9389
    @vortex9389 Месяц назад

    "Tweak" "Playtest" really sums up game development

  • @AngelicDirt
    @AngelicDirt Месяц назад

    -... Aaaaand this video proves how and why no one knows what genres are anymore. Everything is just marketing and buzzwords and someone make this rollercoaster of stupid stop, plz. :v- ... I mean, nice Steam page. Very polished. 👍

  • @AngelicDirt
    @AngelicDirt Месяц назад

    New rule: you want new stuff, I teach you how to code. >:v ... I'm kidding... ... mostly. XP Um... the handgun could have an upgrade (or hit a stat threshold, probably it's power) that somehow makes it a handcannon, effectively? Like unique muzzle flash and a louder bang? ... ... ... I don't know guns; I just know what seems cool. Feel free to ignore. :v

  • @onenikki5937
    @onenikki5937 Месяц назад

    Everything looks amazing butt I feel like the portal still needs MORE PARTICLES because it looks like you clip through the portal instead of actually coming out of the portal. So basically: Frame 1: No character Frame 2: Full Character

  • @Molla_Mahir
    @Molla_Mahir Месяц назад

    change the mouse sprite

  • @vincewa2142
    @vincewa2142 Месяц назад

    Love that camera movement decision you made. I agree it helps focus on what you are near.

  • @shisuiuchiha1168
    @shisuiuchiha1168 Месяц назад

    Hi! Can you answer my question? Which version of gdevelop are you using?

    • @ModamerShorts
      @ModamerShorts Месяц назад

      The only one is gdev 5

    • @shisuiuchiha1168
      @shisuiuchiha1168 Месяц назад

      @@ModamerShorts i know that, but I'd like to know what exactly version he's using because i noticed in one of the last video version that he's using isn't the last one. By the way i am making game now too and i'm also not using the last version of gdevelop 5 because of I'm used to work in gdevelop 5.2.181 and i don't want interface and some functions would be changed

    • @ModamerShorts
      @ModamerShorts Месяц назад

      @@shisuiuchiha1168 not much is changed if I'm being honest

    • @shisuiuchiha1168
      @shisuiuchiha1168 Месяц назад

      @@ModamerShorts it is, but more important reason i don't wanna use the latest version because i think i don't need useless (for me) new functions and upgrades and i suppose it's like to use old version unity or game maker 7 at the moment (it's a real case of creators hotline miami)