- Видео 164
- Просмотров 348 471
9RedSnake9
Добавлен 19 май 2007
Can I beat Separate Ways with an S+ Rank, No Bonus Weapons, and No planning?
This is the first time I try something like this. Not a challenge run in a game I love, but making a video out of it. It was fun to do!
I also really enjoyed going in "blind", without learning cool tactics from watching speedruns and stuff like that. The footage was recorded right as the DLC came out, a couple days after release, so I purposefully avoided watching any other person's run until I was done.
I hope it's as fun to watch as it was fun to make!
_____________________________________
Music Credits:
Song: Resident Evil 3 Save Room Theme (EPIC ROCK VERSION)
By: StockMusicPro
Song: Fire Darer
By: SawSquareNoise
Song: Neoakushon
By: RoleMusic
Song: Looming Dread (Intense Symphonic Metal Cover)
B...
I also really enjoyed going in "blind", without learning cool tactics from watching speedruns and stuff like that. The footage was recorded right as the DLC came out, a couple days after release, so I purposefully avoided watching any other person's run until I was done.
I hope it's as fun to watch as it was fun to make!
_____________________________________
Music Credits:
Song: Resident Evil 3 Save Room Theme (EPIC ROCK VERSION)
By: StockMusicPro
Song: Fire Darer
By: SawSquareNoise
Song: Neoakushon
By: RoleMusic
Song: Looming Dread (Intense Symphonic Metal Cover)
B...
Просмотров: 141
Видео
Random Gaming Moments - August 2024
Просмотров 3Месяц назад
I found some older clips that i ended up throwing in here. Did not think this would go over an hour. Sheesh. Oh well, at least they're in order if i ever wanna go back to a specific clip, 10 years from now. lol
Random Gaming Moments - July 2024
Просмотров 44 месяца назад
Whew. Some of these clips are very old, but i thought "well, i have 'em, might as well compile 'em". The final clip is probably my best moment in gaming, that will likely never be replicated. I also decided to change the way I put these together: since I use these as sort of a time capsule of gaming memories, mixing them up too much makes it so that it's hard to find one specific clip, when you...
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 5 (FINAL)
Просмотров 13Год назад
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 4
Просмотров 2Год назад
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 3
Просмотров 1Год назад
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 2
Просмотров 4Год назад
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Separate Ways | First Playthrough - Hardcore | Part 1
Просмотров 4Год назад
This is my first playthrough of Ada's part of the story of Resident Evil 4 Remake: Separate Ways. I've personally been waiting for this DLC for a while and I'm exicted it's finally here!
Resident Evil 4 Remake | Professional S+ | No glitches, No extra items, No infinite ammo
Просмотров 30Год назад
So... with past REs I've made the mistake of watching speedruns before going for this type of runs. That's fine, but it takes away the pleasure (or suffering, depending on who you ask) of smashing your head against the wall until you break it, aka figuring out the way to beat a certain part. This is the most fun I have in videogames: setting a challenge for myself, and trying to beat it with ba...
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 6 - FINALE
Просмотров 29Год назад
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is the 6th and final part of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 5
Просмотров 16Год назад
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 5 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 4
Просмотров 13Год назад
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 4 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 3
Просмотров 2Год назад
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 3 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 2
Просмотров 8Год назад
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 2 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Resident Evil 4 Remake | First Playthrough | Hardcore | Part 1
Просмотров 24Год назад
I didn't think I'd get to play this as soon as I ended up doing. Almost on release. I've been really excited for it ever since it was announced and it's time to find out if the hype was worth it. This is Part 1 of my first playthrough, on the hardcore difficulty. I also prevented myself from using the Bolt Thrower and the Rocket Launchers, to make it more spicy.
Shadows of Rose - Resident Evil Village DLC - Part 1
Просмотров 332 года назад
Shadows of Rose - Resident Evil Village DLC - Part 1
Shadows of Rose - Resident Evil Village DLC - Part 4 (FINALE)
Просмотров 292 года назад
Shadows of Rose - Resident Evil Village DLC - Part 4 (FINALE)
Shadows of Rose - Resident Evil Village DLC - Part 3
Просмотров 152 года назад
Shadows of Rose - Resident Evil Village DLC - Part 3
Shadows of Rose - Resident Evil Village DLC - Part 2
Просмотров 372 года назад
Shadows of Rose - Resident Evil Village DLC - Part 2
Phasmophobia - The Apocalypse 24x Challenge
Просмотров 352 года назад
Phasmophobia - The Apocalypse 24x Challenge
No one hits them like I do... | PES 2020 Post Compilation
Просмотров 252 года назад
No one hits them like I do... | PES 2020 Post Compilation
My Journey | Star Wars: Jedi Fallen Order | Part 3 - FINAL
Просмотров 393 года назад
My Journey | Star Wars: Jedi Fallen Order | Part 3 - FINAL
My Journey | Star Wars: Jedi Fallen Order | Part 1
Просмотров 233 года назад
My Journey | Star Wars: Jedi Fallen Order | Part 1
Random Gaming Moments - Episode 12 - The one that took a while
Просмотров 183 года назад
Random Gaming Moments - Episode 12 - The one that took a while
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #3
Просмотров 153 года назад
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #3
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #2
Просмотров 313 года назад
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #2
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #1
Просмотров 343 года назад
Resident Evil Village | Village of Shadows | New Game, No Bonus Items, First Run | Part #1
Resident Evil Village Demo - Part #2: Castle
Просмотров 133 года назад
Resident Evil Village Demo - Part #2: Castle
Resident Evil Village Demo - Part #1: Village
Просмотров 153 года назад
Resident Evil Village Demo - Part #1: Village
09 is pure luck
I'd say it's more trial and error than luck. Once you get the right spot to knock on the wall, then it just becomes a matter of execution. It's surprisingly consistent. Although, the way i actually beat it in this attempt was... not what I was going for. In other successful attempts, the guard was better positioned and it looked less coincidental that i wouldn't be seen when applying the C4 on their back. I was just trying to optimize the timing a little, so i gave it a few more good attempts when... this run happened. It was too funny to not use lol
After some trying i did other strategy (one that took a looooong time) but worked Thanks for the video it helped to understand the level And so cool even after 10 years you answer comments
@@FelipeFurlan-cd7ez I'm glad it helped, that's exactly why i decided to put these missions on RUclips. These are by no means the only or even the best strategies you can use to beat them, but they can help or inspire someone to get to their version of the right way for them. I try my best to answer comments when i can, even though this isn't my job and it's more of a personal/passion thing, i like to interact with people who decide my stuff is worth their time. Even if it's just to say thanks or give a small explanation. :D
"Huh? What wa that noise?"
9 took me forever because I kept being seen by the guard as I stuck the C4 to him, I only managed it on the attempt where I slid across the wall and knocked multiple times as I did, idk if it makes a difference but I'm glad it's over
In theory, this successful attempt of mine should've been a failure. I walked up too far to the guard so they turned around when I stuck the C4 to them, but for some reason the wall's corner saved me from being seen. It was so lucky and unique that I had to leave that in and accept it. The mechanic is the same after all, I just didn't get punished for messing it up lol
@@RedSnake_9 I saw them turn in your attempt 'cause I just kept rewatching it to see what I was doing wrong and I started thinking I needed to knock in just the right place so that the wall would block their vision when they turned lol
i really wish they wouldve gave you the ability to strafe in this mode. its honestly a really interesting mode and its so close to being playable, but no strafing really really kills it. its like kojima's team never played an FPS or something. it seriously controls like original Wolfenstein 3D lol.
I think when this came out, games on console were just starting to figure out how to FPS. I guess it makes sense that i feels like they had no idea, because they probably actually didn't, back then.
2:35
1:19 an absolute Metal Gear Solid 2 moment
Lol right? I think it takes about the same time to roll off and stand back up as it takes to do a full 3 piece combo and then walk off. Plus, i was frustrated i missed the triple, only hitting the two targets behind me for some reason. I was gonna re-do it, but then i got first place anyway. Some levels are just meh enough that if i get first place, I'm ok with it looking sloppy. Others I'll replay until i get them down to a science.
an 88 Combo on Level 5?! good lord that was impressive
Thanks! ❤ I don't love Weapon Mode, but some levels like level 5 here, I either liked the way they were set up, or I got so close to getting the right "path" on the first couple tries that I thought "might as well try to get it as close to perfect as I'm ok with". I gotta say, rewatching it now, it's pretty satisfying.
Nice go! This one is making me pull my hair out. Keep missing the far shot.
I try and I try and I try and I failed every time I press the attack button I failed please help me I am playing on PlayStation 3 (snake mgs1)
If you're playing on PS3, the way you aim your gun without actually firing is by not pressing the square button all the way in. That's if you still have a genuine PS3 controller with (or a compatible one that still has) pressure-sensitive face buttons. You press it halfway in to raise your gun, all the way in to shoot. I'm assuming you fail because you press it all the way in and the gun fires, alerting the enemies. If you can't gradually press the shooting button a little harder, little by little, until you raise the gun without firing, you probably have a compatible PS3 Controller without those pressure sensitive buttons, and I think you just can't do those missions.
@@RedSnake_9 thank so much it actually work I’m very close to the platinum ❤
@@redfox917 Happy to help! :D
Thanks!
This is the integral version? i'm playing on steam on original VR missions (non integral) some mechanics like take cover holding a C4 is not possible on that XD.
It's not the integral version, it's the regular. What do you mean not possible? If you're holding a C4 you'll face the wall when taking cover, however if you start moving alongside it, Snake will turn and put his back to it. That's just an "older game" thing.
@@RedSnake_9 wtf you are right, the master collection version has a shitty analog adaptation, i was only able to do this with the d-pad. and thanks for the video, i was smashing my head to complete mission 09
I did hear that the Master collection still has some "minor" problems with the analog sticks, so that's not entirely on you. Glad I could help! :D
I hate lvl4
There are two types of people: those who love the sniping mission, and those who hate it.
Stage 6 about killed me lol 😂
You have so much health, the fastest way is to tank and destroy lol
I got my platinum for MGS1 on the Master Collection.
@@anojahs29 Let's go! Nice job! :D
Thank you, you and another RUclipsr are the ones who got me through mg1 and mgs2 VR Missions, I got my MGS2 platinum because of you ❤
Comments like this make my day. It's weird for me to hear myself called a RUclipsr, I'm just a dude that happens to love gaming and sometimes put some of that gaming here. It surprises me every time to see that people actually watch these and even find them helpful. Congrats on the platinum, and thanks! :D
@@RedSnake_9 I’ve seen plenty of your videos you are like the best of the best.
@@anojahs29 Aw, thank you! :D
Is there a Oculus Rift VR Mission? I think that would be a more realistic version of how the soldier trained
Maybe they'll do it if MGS resurrects with the Remake and all that.
@@RedSnake_9 They should. It would sell
Thanks nice technique
パトカーに連行される、ジャック。
8 min for all run and i stay in each mission 3 to 4 hours just to master the annoying cheap controller of ps3 i have! I wonder if i have the genuine controller, would it be easier! Edit: i got the trophy finally!
Today I learned you can insta-kill Mech Genola with Chaff Grenades, M1 Tank style.
level 4 on psvita Ishard ashell😅%
To unlock the ninja missions (or alternatively all the VR missions) Integral requires a top codename rank in the main game on any difficulty (except Very Easy) Mei Ling is unlocked for Photographing mode by playing through Extreme, with no top codename rank required. She doesn't unlock by 100% VR completion or for getting 1st place in all 30 sneaking missions (the internet lied about this)
What is exactly the point of these missions? To test the gameplay limits of the game? l remember in old video games like Time splitters 2, you would have a lot new game modes after completing the story mode. You would meet unique situations that story mode didn't had. The same applies to MGS. What happened? Why games don't have this fun additions? It proves to me the gameplay depth and the creativity of the people behind the missions. Because they are a lot here and they also train you in specific skills of the game You can also beat the special modes well before playing story mode and really makes you feel like Raiden, completing all 300 missions. immersion!
I really like those missions because of the block that lets you get caught and still get the guy before alerts
Puzzle 9: how obnoxious. And it's the only way it can be completed.
I don’t get it. I attach it to the guard and he sees me immediately.
@@Tomweldonsays yeah it takes a really delicate touch. Don't give up, you'll figure it out.
I like this mission. It's like Zako survival.
Is a non-lethal clear of stages 6 and 9 (haha) too impractical while you're going for the best score? Can't imagine it's easy or worthwhile to punch all of them in the balls without getting caught with how the guards are all laid out (and how little Pliskin has in non-lethal weaponry for those stages)
Yeah, i've tried a few different strategies, but I always ended up taking longer than just going alert + lethal. Maybe you can find the perfect pattern to make it work with non-lethal given enough time, but after a few tries I just decided it was enough and that this worked better anyway.
This guy knows what he’s doing Dang you make it look so easy!!
Thank you, thank you. :D
What I despise most about these VR missins, besides the ridiculous required precision considering the wonky and twitchy controls, is that most of the time you'll be simply spotted by a guard without even knowing from where, which maske trial-and-error runs even more frustrating and you can't really tell the guards' timing.
It's funny, because that's the fun part to me. I see it as a puzzle game: you're given a stage and some tools and you have to find the fastest/most efficient way to solve it. In a weird way, it's never been "can i beat it?" for me, just "how well can I beat it?". I'm also apparently one of the few people who's never found MGS controls to be problematic, or clunky or whatever. Biggest problem I've ever had was playing these with a half busted controller. I think in some of the Weapon Mode missions, if you pay attention, you can see me fight against analog drift to aim at targets lol
@@RedSnake_9 I totally understand. But then on the other hand, I prefered the more puzzle-like approach of the original MGS VR missions more, where you had a specific task and had to figure out how to do it (I'm specifically talking about the "Puzzle" variant). To me MGS2 VR missions often feels like I'm running against a consecutive set of walls head first and trying to figure out where the individual weak spots are, but that's probably because I easily get frustrated with trial-and-error-like approaches. Eventually I get there, but I just doesn't feel as rewarding as when you solved a puzzle. Mabye I'm just growing too impatient with some games as I grow old, which makes me appreciate your video guides even more! If you even managed to get the highscore with a busted controller, then you have my utmost respect. By biggest issue with the controlst is mainly the aiming. It's better in MGS3, but especially in MGS2 it's too sensitive and it's very difficult to carefully aim at a far-away target. It's even worse so on the PSG1. I do have some fond memories of my older brother playing MGS2 and me watching him back in the days and I did beat the game on the master collection several times since it came out, including extreme, but especially the PSG1 section I something I always dread.
@@Dragonfyre137 You do have a point with MGS1's feeling more puzzley, but I don't think it's as stark of a difference. It's less consistent in MGS2 and there's also more missions, so you go from a great puzzle mission to less inspired designs and i think that's when you notice it most. Maybe you are right and it's a problem of patience, though. Modern gaming has kinda destroyed that, sometimes I also find myself rushing things in games I don't fully 100% love, but any minute spent in MGS or in a Resident Evil game figuring out a boss battle... that's where my fun is. As far as the aiming goes, that's the only thing I agree with the controls being "old". Not being able to change the sensitivity of your aiming in 2024 is kinda painful. You either get used to it or not, there's no alternatives. I'm lucky and I've spent so many hours in these games, that even not playing for years after playing a bit it just comes back to me, like riding a bike. It's muscle memory.
On Level 5 you got shot by a gun camera. My playthrough was a little cooler. I will walk you through it. I unequipped the FAMAS, ran over and grabbed the guard, pulled him under the gun camera, snapped his neck, re-eqquiped the FAMAS, let loose on the first guard, ran forward to the left of the next gun camera and blasted another guard heading my way, backed up two steps and blasted the guard around the corner on the right, ran up the stairs and blasted the guard on the right, then got popped once by the other upstairs guard, gunned him down and goaled out. No gun camera ever saw me.
Good work. You're as good as they said. Excellent, Snake! Hey, I count a grand total of 291 missions, with only 181 of them being unique (subtracting the practice missions) so why does the original game case advertise "over 300 missions"?
Let's see. We have 15 stages for sneaking, and that has them 4 times (no weapon, no weapon time attack, socom, socom time attack, and we're at 60. Then weapon mode has 8 weapons, 5 missions each, normal and time attack, so that's 80 more. We're at 140. Advanced mode is the same as Weapon Mode, that's 80 more, which brings us to 220. Then we have 9 1 min battles (8 weapons, plus no weapon) vs target and 9 more vs enemy, taking us to 238. 8 vs 12 battles, so 246. Mystery is 10, 256, Puzzle is 10 as well, 266, Variety is 13, 279, there's one VR Mission, 280, Ninja has 3 missions, 283, and NG Selection has 8 more for a total of 291. So your count is right. I guess they count the VR Missions on the main game's disc too. The normal 10 would be enough to go over 300, but those also have time attack mode, and gun shooting mode, for a total of 30 extra missions, plus the one Survival Mode (all gun shooting mode missions in one go) taking the total to 322.
@@RedSnake_9 MGS VR Missions was sold separately from MGS1, so they can't count those. It's 291 minus 110 practice missions, for a total of only 181 unique missions. They lied and gypped us. But they later made up for it with 511 Substance missions, even though many are repetitive.
On puzzle 6 how did you destroy the missile so fast after the first shot
Nevermind it helps to read
Anyone struggling with 7, I recommend luring enemies into your hold up.
top record on all the mgs1 snake hold up missions?? now ive seen everything! congrats, snake!
Thank you! :D
Thank you it was pain finding these.
No problem! It always feels cool to think that someone actually finds these useful! :D
Wish I could run and shoot. Doesn’t let me do it for some reason
That's weird, what platform are you playing on?
@@RedSnake_9 Xbox x. Doesn’t matter now anyway. I got to 85%, which is all I wanted for the ninja missions.
@@dakota3049That's still kinda weird, but hey, if it works for you... Just in case, you're holding A while you aim/shoot with X, right? I feel like this should be a bigger deal if it's a thing for everybody. I don't have the collection yet, so I don't know if it's a known issue or not.
@@RedSnake_9did not know about holding A lol. Didn’t think about that button since it makes you crouch.
@@dakota3049 Yeah, older games aren't exactly known for their straightforward controls lol
Man these are brutal. I was chewing through the VR missions and properly enjoying myself until this roadblock of a mode showed up. Worse still, pressing L3 doesn't seem to do anything. I've seen people mention in the comments that pressing L3 will ready your weapon witjout firing it, but no such luck for me. Thankfully the Square button is pressure sensitive on one of my third party controllers, but hoo boy I am struggling to find that sweet spot. Watching you roll through these with ease is so cathartic though, thanks for sharing! I know I'll crack it one day
Yeah, the aiming with an AR is so weird. I remember back in the PS2 days, i had the pressure sensitive spot saved in my muscle memory and could do it probably better than the L3 version now. I probably can't do it anymore, so I'd have to get used to it too, but man, I can't remember the last time i used a pressure sensitive controller, it may have actually been on the PS2, unless the PS3's sixaxis had them too, I honestly can't remember. Just keep trying, eventually you'll figure it out. Once you get accustomed to it, the only thing stopping you is timing and execution, and that should be even faster to get right, especially if you can replicate someone else's strats like mine in this video, for example. Good luck! :D
Doesnt feel FPS designed. You dont strafe, and the trigger doesnt shoot.
Yeah, it definitely isn't. It's more like something they tried and decided to give us. My guess is that, when they decided to port this for Windows, they experimented on letting you control the chracter in First Person, so that it would feel better with a mouse and keyboard. Then they either didn't have the time or the budget to make it polished, so they just relegated it to a few extra missions.
Thank you SO much for this video. It helped a lot.
You're welcome! Glad to hear that! :D
je ne peut pas courir et tirer en même temps
Someone asked in this comment section already, but in Spanish. I don't speak much spanish so I replied in english and, since I also don't speak French (I know enough to understand the question, but that's it lol), I'll copy and paste that same answer here: while you aim (Square on PlayStation, X on Xbox) you hold the crouch button (X on PlayStation, A on Xbox) and then you can move around while aiming/shooting. Hope this helps!
This is by far the hardest one in the in the mission mode
Thank you - this was really helpful.
You're welcome! Glad I could help! :D
1 level left of the 511 missions. I saved the zako survival for last. or was I just putting it off? I'm too scared to even begin. gonna watch your video over and over. timestamp 4:00
It's a fun one. To this day I still don't know why I didn't optimize the last wave of tengus+soldiers more than this, i feel like it can be done much better. Good luck though, you got this! :D
@@RedSnake_9 I DID IT! I MADE IT! I'M DONE WITH THESE GODFORSAKEN VR MISSIONS. …now I just need to collect all the dog tags...
@@veggiekid23 Congrats! Just in time for the New Year!
how are you so fast in level 7? i keep arriving just in time to be spotted mid roll.
You gotta take some very specific lines. It's absurdly tight timing: if you step on one guard (which slows you down) you basically need to restart, and it's the same thing if you take a turn too wide. I'm not sure if being perfect would let you roll into the goal, but I opted for the slightly safer roll to the side, as attempting to get a perfect run would take soooo long.
just unlocked mgs1 snake. doing these first because these seem the hardest. i taped over the button. didnt quite work the way I wanted but now the analog button seems to actually work. lightly press to hold up.
200 tries but i got level 7.
and i'm done. yay! now for the 78 OTHER msg1 snake missions...
its so stressful. i don't think i can do it.
Nah, you got this! :D
I did it. on to tuxedo snake
@@veggiekid23 See? Told ya! ;)
is the chaff in level 4 to move the guy or does it do something to the bomb?
Yeah, it's to make him go where I want. I think I didn't like how inconsistent it was to try and cool the bomb while the guard went the other way, i felt like if someone wasn't fast/precise enough, they couldn't replicate what I was doing and think it was impossible. So i came up with a way to make it more consistent. Just call his attention, he'll either see you or the body, move over there, and you walk around the opposite side and have more than enough time to freeze the bomb. You can probably do it without it, but if you're familiar with speedruns, this is what I'd call a "safe strat".
my favorite move in smash
well that sniper part doesn't look too bad. how bad is it really? (currently 36% on pliskin, so it'll be a bit till tuxedo)
It's probably the easiest one of the bunch. You can simply memorize where the "lines" of enemies pass and wait for them there. If you miss a few shots, you'll catch them on the next one.
Спасибо!
I don't speak Russian, but this is the one word I actually know! You're welcome! :D