- Видео 20
- Просмотров 51 705
bo0m_cs
США
Добавлен 19 янв 2021
counter-strike enjoyer
karrigan's Major Heartbreaks
karrigan has been attending Counter-Strike Majors for over 10 years to this point, but has only one trophy to his name, despite his legendary, storied career. let's dive in and take a closer look at the highs and lows of karrigan's Major history in order to greater understand his journey.
follow me: x.com/bo0m_cs
music by me
0:00 Intro
1:41 Building a Danish Powerhouse
5:13 Moving On with FaZe
9:33 Building an International Superteam
10:59 Boston
12:55 Back to Copenhagen
15:32 Analysis
all credit where due to ESL, PGL, BLAST, ECS/FACEIT, Thorin, ELEAGUE, DreamHack, StarLadder, MLG, HLTV, Liquipedia, Valve, FaZe, Astralis and/or any other relevant copyright holders for any and all images/video used....
follow me: x.com/bo0m_cs
music by me
0:00 Intro
1:41 Building a Danish Powerhouse
5:13 Moving On with FaZe
9:33 Building an International Superteam
10:59 Boston
12:55 Back to Copenhagen
15:32 Analysis
all credit where due to ESL, PGL, BLAST, ECS/FACEIT, Thorin, ELEAGUE, DreamHack, StarLadder, MLG, HLTV, Liquipedia, Valve, FaZe, Astralis and/or any other relevant copyright holders for any and all images/video used....
Просмотров: 420
Видео
INSANI's Monstrous CT Side Shuts Down Spirit (Demo Review)
Просмотров 179Месяц назад
MIBR had an impressive run at ESL Pro League Season 20, finishing 2nd in their group and 3rd-4th overall. This was due in no small part to insani, who was crucial for them in wins over Spirit, Heroic, and M80. Let's watch a CT side against Spirit to get a closer look! follow me: x.com/bo0m_cs music by me 0:00 Intro 3:06 Demo Review 22:15 Outro
Is This the Best AWPer Outside of Europe? (Demo Review)
Просмотров 472Месяц назад
One of my favorite parts of ESL Pro League is getting to see uncommon teams or teams from underrepresented regions in Tier 1. Lynn Vision was one such team who, despite a last place finish in their group, had one of the most exciting players at the event in z4KR. Let's take a closer look and see if he is the real deal! follow me: x.com/bo0m_cs music by me zenith 0:00 Intro 4:25 Demo Review 24:3...
BLAST Fall Final 2024: Key Storylines
Просмотров 656Месяц назад
With the resolution of ESL Pro League Season 20, let's look forward now to the rapidly upcoming BLAST Fall Final 2024. There are many exciting narrative threads to follow, including the debut of the new Astralis roster and more. Let's take four teams and dig a little deeper on what's at stake for them in Copenhagen. follow me: x.com/bo0m_cs music by me oley 0:00 Intro 0:27 Astralis 4:38 Liquid ...
Has CS2 Become Too T-Sided?
Просмотров 31 тыс.Месяц назад
is CS2 becoming too T sided? was Valve's update in May enough to stimulate the CT side? let's take a closer look now as we near the second major of 2024 and the end of the first full year of CS2. follow me: x.com/bo0m_cs music by me, oley zenith 0:00 Intro 1:37 Round 2 2:50 CT RW% UADR 4:16 Map Pool 5:50 Map Changes 7:00 Analysis all credit where due to ESL, PGL, HLTV, Valve, and/or any others ...
The End of the Astralis Honeymoon
Просмотров 13 тыс.2 месяца назад
taking a closer look at Astralis since dev1ce took over as IGL. what is the current status of this project and what are the next steps? follow me: x.com/bo0m_cs music by me 0:00 Intro 1:37 Tournament Performance 6:00 Analysis all credit where due to ESL, PGL, BLAST, FISSURE, YaLLa, HLTV, and/or Astralis for any and all images/video used. any content within this video is utilized in accordance w...
Loss bonus should be adjusted for the CT side. It's too easy for the Ts to snowball and for the CTs to be ecoing / forcing too often.
why not have a larger comp map pool, wish they did that for r6, it had 7 for a long time and it only rewarded unprepared teams, has 9 for the last couple years and is much better but honestly should be brought to 11 or even 13. whats the reasoning for CS not having this? is it really too much to practice? i doubt it as an ex pro
i agree with you, i think there’s a strong argument for a 9 map pool given how quickly stale the pool can get with the small interaction from Valve. 9 maps would allow for puggy maps like dust and anubis while also having more ‘tactical’ maps like train and nuke
If they remove vertigo, bir i will make an entire podcast and multiple revolutions to make it come back
Not covering Cluj-Napoca and the collapse vs NIP is missing context. TSM had cleanly Won PGL Season 1 with 2-0 sweeps against Fnatic and VP Twice and looked convincing in the groups. They also somehow managed to draw a bracket that was DESTINED for the final, with Fnatic (two time reigning major champion s), VP (Dubai invitational champions) and Envyus (DH London and Gfinity Champs) all on the other side of the bracket. All they had to do was beat an NIP side they had battered on every occasion and was a dead lineup, and a Navi side they had handled on plenty of occasions and was in a bad run of form to make it to the final.
fair point -- i could have included more context from TSM/Astralis era karrigan. the vid was already at 3500 words and 20 min, though, and i felt more inclined to focus on Boston/Copenhagen and the future rather than detailed historical context
The headset dents are crazy
HOW CAN CS2 BE t SIDED WHEN U CANT EVEN SHOOT THE ENEMY?
Really great storyline coverage right before a legacy-defining event for karrigan, great video!
great video, Ive never seen that timeout against fnatic either haha
funny how on wingman ct usually has a big advantage and on maps like nuke or inferno its really hard to win if you start as ct and enemy wins one or two rounds in the first half
I think CT guns also need a bit of a shakeup too, for certain the Famas and maybe aug.
They should remove Mirage from the game completely and replace it with Train
They should bring back one M4, 30 round clips, toggle silencer, like in the old days. It was already balanced pretty well against the AK, so it was an unnecessary change other than “more guns more skins to monetize”. And the Famas is ass! Galil can compete against the M4, but the Famas cannot go toe-to-toe against the AK at all. Make it where the 3-round burst is competitive please.
I bet valve is wating for cache to be finished to make map pool changes
Look, I am just a silver player, but I love inferno. Why is it so disliked?
really excellent video! good presentation of data and some interesting hypothesized conclusions without suggesting "this is DEFINITELY happening because of X and Y"
Train and Cobblestone haven't been played for far too long to estimate anything on how they would fare in CS2 environment. I like the idea of shaking the map pool, but maybe introducing only one of them to see how it goes is preferable.
Inferno and Vertigo are disliked?????? I haven't played for like 4 years but inferno was like match other than Dust 2 and Mirage. It was peak. Cache was the best though, it must be popular.
I think a lot of this was written by ChatGPT.
Fuck you for saying inferno should be removed
The game should be slightly t sided, it prevents turtling and makes for more dynamic game.
If you look at win rate vs ranks throughout the years, the lower your rank, the higher the T-side win rate. Albeit the balance for top tear players and pros is different for the meta.
I think you're going about this the wrong way by focusing exclusively on the top tier professional players. I think a focus on the average player is more needed as they are the majority of the playerbase and whom Valve should be focusing on.
Nah bro, remove inferno? What are you talking about? Vertigo should be removed
I’ve never had a problem with inferno but I really want dust2 and vertigo to leave the map pool
"now's the time to experiment" by adding old maps? Yes they haven't been played in cs2 but I don't think there's going to be much of a significant change just off that alone. I'd rather see them develop out two of the community maps in in competitive till one is viable or add cache when fmpone is done the update
Bring hive back for wingman 😭
AKs with the subtick are not one-tap machines. Bring back the tick system, because there's still a difference between a client-side timing and server-side timing.
The song choice
I hate to See 8 min videos
I actually really like Vertigo.
Youre an odd one.
Same, I enjoy the new Vertigo udpate.
Is good map men
Seek psychiatric evaluation
bro never use that font for editing again lol
I so would love to see Thera in the map pool,, sad that it's not gonna happen
Personally, I like Vertigo and I'd argue it's a pretty CT sided map. From my experience I sucked ass at T side Vertigo but I do better CT. But as a whole I usually perform better CT than T.
Its become utter shit with chesters. But hey, at least we get a new massive update where we can get some new skins....
Too T sided? Try playing casual where its almost CT 8-0 90% of games
no. there u have it.
as someone whos shit at the game ive always felt the game was very ct sided, they dont have to push and can just camp and wait for ts to push
Yes, but T side have better, cheaper guns and if the CT just plays passive angles all the time, if you aggressive and confidently, you can overrun them over and over again. And remember, as soon as you get the bomb down, you are in a even more favorable defending position than the CTs were.
very t sided, cts can barely buy and has less players at a site that t's try and push
I always considered CTs to require more skill than Ts , the gamemodes themselves seem to require that , its why I always preferred T over CT they are easier to play and im not obliged to plant the bomb meanwhile CTs should defuse it to win , I can't speak for GO/2 as I only played 1.6 to source I always had a feeling that pistol round was more CT sided cuz USP just better than glock idk about which maps are more team sided as I usually play dust 1 and other non meta maps like militia
Reduce the Glocks magazine size to 16/17 bullets.
As a 3k elo player here is what Valve needs to do to fix the GAME DESIGN (not all the technical issues plaguing the game rn) Map pool: - For season 2, remove Mirage and put Overpass in the pool. - When Cache is ready around March. Do +Cache, -Dust 2. - When Mirage gets reworked (Just on B apps and a little changes to cat peeking into A site), replace it with Vertigo. This would be done around June/July post major. This map would be much better if B apps wasn’t a high committal entrance, CTs have so much cover on site; 4 pillars of site, arches, bench, van and market. It would make the map play less linear. For Economy: - Remove $1400 Loss Bonus. - Reduce the Max Money cap to $12,500. - Reduce kill reward to discourage force buys. - SMGs now give $500 - Shotguns now give $700 - LMGs now give $400 - Utility kills now give $150. Equipment: - CT Incendiary: Back to $600. Gets back its old damage and 25% of its old range - Defuse Kit: Price at $350 (Now on tighter budget rounds CTs choose between kit and helmet) Rifle balance: Galil: - Raise price back to $2050. - 70 Reserve ammo (2 reloads) Famas: - Raise price to $2200 - 75 reserve ammo - Increase the spray accuracy (follow’s recoil pattern better) Other options: - Raise rate of fire to 700~720 rpm - Decrease cycle time on burst. - Increase accuracy - Increase damage M4A4: - Price back to $3100 M4a1-S: - Price at $3100. - Increase magazine size to 25, 50 reserve ammo. - Decrease standing/crouching accuracy to 24m, 27m (middle of AK and A4) - Decrease running accuracy to 127. (Now it’s about preference, the suppressor has its benefits but the gun is better at close quarters. Still has an easy spray.) SG/AUG: - Revert all the 2019 nerfs. - Make the scopes half the rate of fire, so around 300 RPM. Basically so that only tapping works in the scope. - price the SG at $3200. - Price the AUG at $3400. (They should be GOOD but expensive weapons) AWP: - Reduce tagging inaccuracy slightly, maybe 25%. (Basically your scope getting blurry when shot in CS2) - Reduce reserve ammo to 20. (Reduce spam) SSG08: - Reduce reserve ammo to 30. Scar-20: - Raise scope speed to 125. - Reduce reserve ammo to 60. G3SG1: - Raise scope speed to 140. - Add more vertical recoil, (as a trade off to the scope speed. Make the guns feel different a bit) - 60 reserve ammo. SMGs: - Now they all do 80% tagging instead of 100%. Making learning spray patterns more important now. MP9: - Price at $1200. - Reduce magazine size to 20; 80 reserve. - Increase jumping inaccuracy by 33%. - Range modifier is now .83 (17% damage fall off) (Now its good at its one job for its price, how it should be for the cheapest smg. Can’t cheese with jump shots, can’t fight rifles mid range. Now takes some strategy to use with the ammo management, positioning wise. Still has the fastest reload in the game) UMP-45: - Price at $1300 - Change range modifier to .80 (20% fall off) - 75 reserve ammo. (In the middle of 2017 OP days and the current one for $100 more) MP7: - Move at 230 units per second. MP5-SD: - Increase base damage to 29. - Range modifier increased to .80 (20% fall off) - Decrease standing/crouching accuracy by 1 meter. - 60 reserve ammo. (Now same damage as MP7 up close, but falls off due to suppressor like the M4s) PP-Bizon: - Raise price to $1800. - Give it the same damage/armor pen as the MP7. - Give it all the same accuracy as the Mac-10. - .83 damage fall off - 230 movement speed - 64 reserve ammo. (Basically it’s the MP7 with a bigger mag, but high running accuracy, kinda a sidegrade, it is the P90 jr). P90: - Gets SMG kill reward $500 - Keeps the 100% tagging. - Standing/Crouching accuracy the same as the MP9 now. LMGs: - Now considered a “rifle” in the loadout (shoots 5.56). - There are also now 6 spots in the loadout slot and mid tiers renamed PDWs. M249: - Now costs $4200. - First shot accuracy now inbetween the Galil and AK. - Recoil pattern has half the horizontal recoil. (Ex: if you used to pull down 60 degrees down left it’s now 30 degrees.) it still had the massive vertical recoil, to make it unique/skillfull. - Now always 1 shot headshots helmet. - Movement speed is now 205 - Penetration is 250% (for T side util) Negev: - Costs $2500 now. - One shot headshot removed. - 100 ammo per box now, 100 reserve. - Movement speed is now 175 - First shot accuracy increased to SMG levels, now the same as Mac-10. Shotguns: XM1014: - Gets shotgun kill reward of $700. - Price increased to $2400. Mag-7: - Now costs $1400. Sawed Off: - Now has the same range stats as the Nova. - Fire rate increased. Fastest shooting pump shotgun. - running/Jumping accuracy now the same as the mag-7. - tube now only holds 5 shells. 20 reserve. - Costs $1250 now. Boom the game is balanced, all they have to do is fix Vertigo and technical stuff
A bit weird balance patch imo which shows you don't know all the topics that good. For example, Negev only does 99 dmg into helmet and with it's current pricing ain't that strong to begin with. A good holding tool but not oppressive to be considered OP
How do you even manage to be 3k elo unintentionally
ngl a lot of this is useless and horrible. The famas is already bad as is and you want to raise the price? And why would you want to reduce the kill reward? $300 is good as is. And the whole point of reducing the A4 price is so that CT's can full buy more and you seem to not want that?
CS2 being T sided is bad for the game as a whole, it feels like the ct economy was designed with the idea that cts should be winning more rounds. The t economy being so forgiving means they're always one round away from taking control of an entire game.
As as a faceit challenger, looking at pro play stats is not a good factor for balance imo. Since their meta changes a lot, see with the AWP recently. There are multiple factors for CS2 becoming T sided. - New shortened matches but with same economy. Ts rarely have to double eco but CTs do. - Map pool: Maps like Anubis, Dust 2, Mirage and Vertigo are more T sided than other older maps like Train, Nuke, Inferno. Ancient has swong to be more T sided too, so most of the pool. - The inherent delays in CS2 and shitty online netcode. - CT molotov changes. Valve needs to do a fat season 2 update. Changing the economy, 1 map changed in the pool and further map improvements.
-dust2 -inferno +cache +cobble
+cache +overpass instead. fuck cobble and fuck train
Need train and chache back
I think maybe CT in a lot of cases at the moment. I’ve seemed to miss more one taps than I should with an AK, but easier for me to hold a spray with the M4A1-S. I was really rooting for them to do something on the 27th. But not even a tweet. I actually hate to admit it but it’s dying unless they revamp the whole game with new content at this point.
I think the advent of MR12 has made games much more exciting and not just a ct stomp for many maps. For example Ancient, an originally horribly ct-sided map that regularly saw ct side winning more than 2/3 of rounds, has recently undergone a change where it's more equal and that has made the cts have to be more aggresive, making the matches more fun to play (in my experience) and watch. However, an unfortunate side affect of MR12 is way more 13-0, 13-1 shutouts, due to the economy being such a big factor in that. Sure, there is definitely more of that in CS2 than in CSGO, but I would say that equal games are a bit more common.
Nice video! I would like more like this!
why do you need a large variety of guns? Don't need it, this is a skill based game.
Why do you need any guns then? Just give everybody an Ak and M4 and let them die out of boredom with the same guns over and over. CS is desperate for a proper gun variety and interesting niche additions. It's not good for a game to have less than half of guns considered good. Proper variety will fresh out pub matches since not every player is 25k elo sweatlord, there are still people and payers lower the ranks and it will spice up esports matches with more unusual tactics, strats, player-specific preferences. Just ask yourself, why bring up the loadout system into the game if there is almost no variety in loadouts?