![Ahmad Nazri Ariffin](/img/default-banner.jpg)
- Видео 176
- Просмотров 48 106
Ahmad Nazri Ariffin
Добавлен 31 май 2014
All the 3d modeling, rendering, animation & vfx done by Ahmad Nazri Ariffin.
Private Cabin ue542
A non profitable personal exrcise, i call it, The Private Cabin. real time rendered in UE5 with Lumen ( hardware ray trace & reflection enabled ). Video export done with UE5 sequencer & later composed in openshot for final MP4 video output. rendered at 2400 X 1350, final video output compressed at 1920 X 1080. Free music from mixkit. most reay made assets are from Quixel & ue market place, most textures are from Quixel & AmbientCG.
Просмотров: 32
Видео
Apartment ue542
Просмотров 1119 часов назад
A non profitable short interior walkthrough, real time rendered in UE5.4 with Lumen ( hardware ray trace enabled ). Most ready made assets from quixel & twinmotion. Most textures are from quixel & ambientCG. Entire clip captured with sequencer using cinematic camera actor. Free music called A Blue Day from mixkit.
Chalet Drone1 UE5
Просмотров 812 месяца назад
I found a ready made 3d model at internet & decided to create a short exterior archviz fly through. Real time rendered with Lumen in UE5, total 1620 frames captured at 30FPS. Lumen software GI was used with gtx1070ti ( hardware ray trace was disabled ). I self made some trees while most foliage are from Quixel megascan.
Living Room UE4 GPUlm
Просмотров 392 месяца назад
Just a simple short demo, archviz interior cinematic, rendered in UE4, baked with gpu lightmass. There are 4 levels in the project with each level baked in approx 10 minutes.
Pondok mustang Blend Ue5
Просмотров 1092 месяца назад
A short "camera shake "blueprint test in UE5. Modeled in Blender & real time rendered with Lumen in UE5, captured with sequencer. Most ready made assets are from Quixel megscan & UE market place. Final editing was done in Openshot.
Timberlodge Cabin Blender UE5
Просмотров 283 месяца назад
Timber Lodge Cabin by the lake, created in Blender & real time rendered with Lumen in UE5. Ready made assets were from various sources but mostly from Quixel megascan. Final composition was done in Openshot with free music from mixkit.
Pondok full Blender UE5
Просмотров 694 месяца назад
A simple demo, which i created with all FREE open source software, Blender - Unreal Engine - Gimp - Openshot ( Quixel Bridge assets are free for all UE & Twinmotion users ). Modeling was done in Blender while all lighting, texturing, adding assets & rendering done in UE5 with Lumen real time GI. Music, A Blue Day free from mixkit.
Ninja Motionmix With Mixamo, Blender & UE5.
Просмотров 464 месяца назад
Another simple & quick attempt, i was trying to mix mocap file & mesh from Mixamo. I mixed the mocap keys in Blender, & then exported into Unreal Engine 5. The scene was rendered in real time with UE5 with Lumen, later composed in Openshot.
Dancing Robot Mixamo Blender UE5
Просмотров 214 месяца назад
A simple character rig scene, a dancing little robot. Robot models & mocap files from Mixamo, edited in Blender & real time rendered in Unreal Engine 5 with Lumen GI & reflection. Music, free audio from mixkit.
Square Room UE5
Просмотров 204 месяца назад
Square bedroom with simple walking female robot character. Bedroom was modeled in Blender, FBX export into UE5, real time rendered with Lumen, running on GTX1070ti. Video was captured with UE5 sequencer, final compilation was done in Openshot, free video editor. Free audio from Mixkit.
Double Decker Bed_ Blender + UE5 Lumen
Просмотров 184 месяца назад
Kid's double decker bed, i modeled in Blender, then exported into Unreal Engine 5 ( FBX export / import ). Real time rendered with Lumen, hardware ray trace was disabled ( my old gpu does not support ), with GI source from HDRI backdrop ( maybe i should use a different hdri, haha ). Video was captured as AVI with GTX1070Ti.
Walking In The Woods
Просмотров 405 месяцев назад
Walking in the woods cinematic scene, modeling done in Blender, real time rendered in Unreal Engine 5 with Lumen GI & reflection. Most of ready made assets came from Quixel Megascan. Entire video was captured in approx 2 minutes with GTX1070Ti.
UE5 Lumen_WIP 9mar24
Просмотров 435 месяцев назад
A fast foward 2X of a real time screen recording. A work in progress in UE5 with Lumen real time GI & Reflection. I am running an i7-3770K with GTX 1070Ti GPU.
Cloth Armchair Lumen
Просмотров 326 месяцев назад
Static cloth mesh created with Blender cloth simulation, real time rendered in UE5 with Lumen GI & Reflection. The armchair 3d mesh is free from Unreal Market Place inside the Free Furniture Pack.
Abandoned House_ Walking_UE5_Lumen
Просмотров 266 месяцев назад
A simple walking view mode, real time rendered in UE5 with Lumen GI & reflection. Video captured using sequencer. Gpu = Asus GTX1070Ti gpu. Entire scene use ready made 3d assets from various sources.
UE5 Blender cabin in the woods remake
Просмотров 7059 месяцев назад
UE5 Blender cabin in the woods remake
Volumetric Sun Ray with Blender + Ue5 Lumen
Просмотров 97Год назад
Volumetric Sun Ray with Blender Ue5 Lumen
Did you made this? my greatest wish is to make science model animations😂
It's a mix of my creation with ready made mesh & mocap. I am not sure i understand what you are intend to do. This is a CGI demo, i don't do science related animation.
ого! невероятно! вы единственный на ютубе кто сделал такое чудо!
Look, everything looks cool and all but seriously, who uses hotmail ???
the perspectives of the objects are very immersive! good job
why is there no shadow under that Lada? There's no shadows under most things... Something's really off about your lighting.
Good effort, but bro looks pretty flat and out of place.. Don't wanna say but looks bad.
Looks horrible bro 🙏🏻
Harsh but true everyone has to start somewhere though
Awesome!
Thnaks @alexzander
Promo'SM 👊
why not using datasmith for sketchup?
I am not full time sketch up user. Just a quick small test. I doesn't need the plugin.
how you achieve the grass is looking realistic in my case the grass is too dark and noisy
They should work just fine with high LOD & enabling foliage mesh distance field.
@@ahmadnazriariffin8407 are you using ray tracing?
Ubaid, I didn't use ray trace.
Yes Looks amazing. How difficult is the Remake from 4 to 5. only some clicks or Hard work with Materials and so?
Hard to be sure. Since some older shader are not supported in UE5, I redo some of them.
Is it UE 5.1 (meg scans and nanite also in foliage)?? Why not 1080p?
It's UE5.0, no nanite...& I keep it small for storage space.
@@ahmadnazriariffin8407 could have use some WPO though if it's not Nanite, foliage looks static currently, but nice work and glad to see some scenery that isn't orang putih-ish!
looks great except the video being 720p
I keep all my video small for storage space.
Good work!
Elena, thanks a lot.
thanks
Reflection quality 24:D The reflection of Lumen is a problem, but this is not bad! Thanks for the share, I will try it! :)
Sorry for late reply. UE 5.1 & newer has a btter reflection quality with planar reflection add in. But yes, UE reflection is still nor as good as ray trace reflection. What you can do is enable hardware ray trace if your gpu support RTRT.
Eline Sağlık.Çok Başarılı.
I can never get glass reflections, how do you do it?
SS, there's no special trick there...just adding reflection capture...
Is this preview2?
Marv Wazowski, as written, EA2.
əla
Looks good, what are the tree assets?
EP1CN3SS2, hard to say since they came from various sources plus i made some.
@@ahmadnazriariffin8407 Well they look nice
Seems like a few trees are from the Kite Demo, free from epic games
@@seby5962 Fantastic, thanks
@@ep1cn3ss2 , not much from kite demo, mostly from plants&nature packs.
I thought you're gonna show how to export mesh and material from blender to unreal :)
Marv Wazowski, there's nothing difficult about exporting from Blender to Unreal. I doubt that anyone need any tutorial for it.
Hi great work!!... I cant get that windows reflections. Did you use, sun and sky? Can you share how you get thaat reflections?
Jechu, it's the skylight cubemap hdri reflection. You can add planar reflection there to get your nearby objects reflection.
My ue5 has very bad aliasing. Can you give me some advice?
Hleu Ngoc, i usually simply use default temporalAA...
This is beautiful ! ..I am running into an issue where what I see in my viewport is not the same lighting wise to what I render out from the movie sequencer , have you ran into this ? Any help would be greatly appreciated..ps happy new year !
krimsonfunk, yep, i ran into it a lot...i simply play my level a lot to see my final lighting before capturing final cinematic.
NOO waaaay!!! REALTIME?? this is awesome!
Thanks, Fadhil. Actually it was captured with gtx1070ti ( not gtx1080ti ).
Love your videos. Trying to get into archViz lately. Some tutorials would be awesome!!
1050 <3
can i achieve similar result with GTX 1050 (no Ti)
Polar Bear, i've never use it, so i can't comment on that.
Wow, great job... and Thanks for explaining how to get that results... I just start learning UE5 few days ago, changing my workflow from Revit/Sketchuk -> Lumion to now UE5 Lumen... and started getting some tutorials about it and came across your video... Definitely you gain a new subscriber... Cheers!!! and keep up your great content... Thanks again!!
Art Cotto, you are welcome.
As per your experience which one is better for me ue4 or ue5 I have i7th 9th gen 16gb ram and 1650 4gb graphics
I can't say, i've never use a machine with that spec.
Hi. Looks really good. Would you share where you source your trees from? Mostly those in the background? Other than that are your plants from megascans? Thanks...
Oliver Serek, background is just a tonemap 360 jpg image.
May I know your pc specifications ?
i run on 3rd gen i7 cpu , 32gb ram onborad + gtx1080ti gpu.
It's very nice lighting with GTX1050Ti.
butuh berapa lama rendernya?
As mentioned, 30 minutes.
supeer kak sdelal snimi video nu
1050Ti? Wow. How about the fps..
i didn't really pay attention...maybe 15 - 20...
Why the water is not refracted?
Tutorials please
any lumen tutorials? I can't get a good quality like my works.
Leandro, i haven't seen any. I only refer to some tips at William Faucher you tube channel.
It seems that you've accidentally duplicated a tree in the middle of the screen around 1:22 mark. What kind of results you can acquire from a scene like this with real time rendering?
Mikko, yeah, u r right, there's a duplicated tree there. Thanks for showing it.
Cant belive this .. the real-time engine have global Illumination like lumens .. awesome 👏👀
Royan Hilmy, thanks.
looking awesome!
Alexander, thanks.
Appart from some obvious things like the unnatural looking expressions and the movement (kinda), there's only 1 thing i noticed looks strange, the wood walls. Idk if its because of the tiled texture or what but it also looks off. Appart from that everything looks pretty well integrated on scene, and well, i couldn't do any better because i don't know how to use unreal engine so i shut up now
Is this using custom HDRI sky lighting? it looks different and better than the SunSky system in UE5
Big S, yes, custom hdri in game project template...it's smoother than the sunsky system...
@@ahmadnazriariffin8407 Does the game project template come with UE5?
@@bigs4135 , yes it does.
Всё отлично, хорошая работа !!! Но есть пару моментов что сильно "режут глаз". Слишком размытая картинка в целом. Не много "мультяшные", не настоящие материалы. И самое непонятное - такое ощущение что у окна стоит мощный прожектор и бьёт в противоположную стен. Слишком чёткие тени от книг и полок на противоположной стене. Слишком сильный блик на шкафу у окна. Это выдаёт направленный источник света без мягких теней.
This video somehow was unsettling for me
Just waiting for Agent 47 to walk in and start murdering, lol
Party hard
di convert ke nanite ga ini bang asset nya?
Tidak...