- Видео 1 505
- Просмотров 189 615
No Name
Добавлен 24 сен 2006
Eye of the Beholder 1 - 09
Longplay of the SSI published and Westwood developed 1991 PC game "Eye of the Beholder". Base game played straight, blind with the caveat that I've beaten the game once before in the late aughts.
See the entire playthrough from beginning til end by going to my playlist at:
ruclips.net/p/PLm72JfpW2jQa1YddIYPBCs2EecGB6Nv2n
See the entire playthrough from beginning til end by going to my playlist at:
ruclips.net/p/PLm72JfpW2jQa1YddIYPBCs2EecGB6Nv2n
Просмотров: 5
Видео
Warcraft 1 - 02
2 часа назад
Longplay of the Blizzard Entertainment published and developed 1994 PC game "Warcraft: Orcs & Humans". Base game played straight, blind with the caveat that I owned and played the game in 1994. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQYXLjvJK30aZ72x8vAEuc51
Warcraft 1 - 01
Просмотров 1034 часа назад
Longplay of the Blizzard Entertainment published and developed 1994 PC game "Warcraft: Orcs & Humans". Base game played straight, blind with the caveat that I owned and played the game in 1994. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQYXLjvJK30aZ72x8vAEuc51
Might & Magic VIII: Day of the Destroyer - 34
Просмотров 297 часов назад
Longplay of the 3DO published and New World Computing developed 2000 PC game "Might & Magic VIII: Day of the Destroyer". Base game, original campaign and played straight, completely blind as I've neither played nor beaten the game before. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQZHgWcrnbJYKrwVEuyIR_dA
Theme Hospital - 14
Просмотров 199 часов назад
Longplay of the Electronic Arts published and Bullfrog Productions developed 1997 PC game "Theme Hospital". Base game played straight, blind with the caveat that I owned and played the game in 1997. Back then there was a bug in the CD version where I couldn't change the difficulty setting, which eventually led me to quit in frustration. Playing it again on that difficulty today! See the entire ...
Theme Hospital - 13
Просмотров 4612 часов назад
Longplay of the Electronic Arts published and Bullfrog Productions developed 1997 PC game "Theme Hospital". Base game played straight, blind with the caveat that I owned and played the game in 1997. Back then there was a bug in the CD version where I couldn't change the difficulty setting, which eventually led me to quit in frustration. Playing it again on that difficulty today! See the entire ...
Eye of the Beholder 1 - 08
Просмотров 2314 часов назад
Longplay of the SSI published and Westwood developed 1991 PC game "Eye of the Beholder". Base game played straight, blind with the caveat that I've beaten the game once before in the late aughts. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQa1YddIYPBCs2EecGB6Nv2n
Eye of the Beholder 1 - 07
Просмотров 1516 часов назад
Longplay of the SSI published and Westwood developed 1991 PC game "Eye of the Beholder". Base game played straight, blind with the caveat that I've beaten the game once before in the late aughts. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQa1YddIYPBCs2EecGB6Nv2n
Might & Magic VIII: Day of the Destroyer - 33
Просмотров 29319 часов назад
Longplay of the 3DO published and New World Computing developed 2000 PC game "Might & Magic VIII: Day of the Destroyer". Base game, original campaign and played straight, completely blind as I've neither played nor beaten the game before. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQZHgWcrnbJYKrwVEuyIR_dA
Might & Magic VIII: Day of the Destroyer - 32
Просмотров 12821 час назад
Longplay of the 3DO published and New World Computing developed 2000 PC game "Might & Magic VIII: Day of the Destroyer". Base game, original campaign and played straight, completely blind as I've neither played nor beaten the game before. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQZHgWcrnbJYKrwVEuyIR_dA
Might & Magic VIII: Day of the Destroyer - 31
Просмотров 114День назад
Longplay of the 3DO published and New World Computing developed 2000 PC game "Might & Magic VIII: Day of the Destroyer". Base game, original campaign and played straight, completely blind as I've neither played nor beaten the game before. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQZHgWcrnbJYKrwVEuyIR_dA
Theme Hospital - 12
Просмотров 62День назад
Longplay of the Electronic Arts published and Bullfrog Productions developed 1997 PC game "Theme Hospital". Base game played straight, blind with the caveat that I owned and played the game in 1997. Back then there was a bug in the CD version where I couldn't change the difficulty setting, which eventually led me to quit in frustration. Playing it again on that difficulty today! See the entire ...
Theme Hospital - 11
Просмотров 36День назад
Longplay of the Electronic Arts published and Bullfrog Productions developed 1997 PC game "Theme Hospital". Base game played straight, blind with the caveat that I owned and played the game in 1997. Back then there was a bug in the CD version where I couldn't change the difficulty setting, which eventually led me to quit in frustration. Playing it again on that difficulty today! See the entire ...
Eye of the Beholder 1 - 06
Просмотров 21День назад
Longplay of the SSI published and Westwood developed 1991 PC game "Eye of the Beholder". Base game played straight, blind with the caveat that I've beaten the game once before in the late aughts. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQa1YddIYPBCs2EecGB6Nv2n
Eye of the Beholder 1 - 05
Просмотров 1814 дней назад
Longplay of the SSI published and Westwood developed 1991 PC game "Eye of the Beholder". Base game played straight, blind with the caveat that I've beaten the game once before in the late aughts. See the entire playthrough from beginning til end by going to my playlist at: ruclips.net/p/PLm72JfpW2jQa1YddIYPBCs2EecGB6Nv2n
Might & Magic VIII: Day of the Destroyer - 30
Просмотров 5114 дней назад
Might & Magic VIII: Day of the Destroyer - 30
Might & Magic VIII: Day of the Destroyer - 29
Просмотров 3314 дней назад
Might & Magic VIII: Day of the Destroyer - 29
Might & Magic VIII: Day of the Destroyer - 28
Просмотров 7514 дней назад
Might & Magic VIII: Day of the Destroyer - 28
Might & Magic VIII: Day of the Destroyer - 27
Просмотров 2221 день назад
Might & Magic VIII: Day of the Destroyer - 27
Might & Magic VIII: Day of the Destroyer - 26
Просмотров 2021 день назад
Might & Magic VIII: Day of the Destroyer - 26
Might & Magic VIII: Day of the Destroyer - 25
Просмотров 8421 день назад
Might & Magic VIII: Day of the Destroyer - 25
Might & Magic VIII: Day of the Destroyer - 24
Просмотров 15828 дней назад
Might & Magic VIII: Day of the Destroyer - 24
Ah, sweet memories
Do fire extinguishers stack? I know one reduces damage to machines in a room by... is it 10... 15%? I see you have some in the pharmacy too, a GP's office and the General Diagnosis rooms with no machines... is there a point to those? I'm curious!
Honestly I have no idea what they do or what they're good for. Initially I was confused as to why you'd need a fire extinguisher at all in a game where there are no fires, but then I got to thinking that perhaps they're adding to job satisfaction, so I'm just filling the room with stuff in the hopes it does some good. Also, and this is another line of pure speculation, I'm considering whether or not to use them to fence off rooms, so that your employees can only walk a certain amount of squares. That'd sure cut down on patient treatment times!
This game has amazing artwork still holds up even today
Yup! My brother got "Eye of the Beholder 2" for his computer in 1994 and I got to watch him play it, so the beginning of that game will always be etched in memory. This game really has been a super positive experience as well, though! Starting out at level 1 can be an exercise in frustration, like in "Dungeon Hack", so this game stands out immediately.
I really look forward to the release of these episodes!
It's incredible how some of the memories from over 25 years ago just come flooding back whilst playing! There was a bug in the game back then, where epidemics would become impossible on maps with separate buildings, because the game would count the event as 'lost' if someone left your hospital without being cured, and if they walked outside from one building to the next, they'd count as having left the hospital.
@tolo84 wild to think that back in the day before the internet was a big thing that we used to go through life without patches and updates for thr most part!
Nostalgia overload
Want to play this soo badly!
I remember getting a demo of this game on a disc. First times I played I undestood nothing, not understanding English propably didn't help. But it stuck to my mind, due to how different it was and that combat system.
What really sold the experience for me was the multiple levels you could dig up and down through. "Master of Magic" had something similar with the two worlds you could travel through, and it's the absolute best turn-based strategy game in my book, so seeing Cavewars build on that was really cool.
I had this Dune on the Sega disc player “ megadrive” don’t drink the first time black water
very cool
Next is the last episode then??
Yeah it's a matter of storming the keep, but first I wanted to try the planting mechanic and see what that was about.
@@tolo84 seems cool either way
I wasn't expecting this game to be sp long! Wowza!
For sure! People are saying these games get shorter for each release, but there's still no hint as to how much is left to do. Might last the whole rest of 2024!
Haha as @sobrietyliiving said, you're also making me want to play this Thing is I just finished all of Galacticare, and I played that right after Two Point Hospital so I think for now my hospital tycoon-ish thirst is quenched
How'd you like Two Point Hospital? I hear it's a spiritual successor to this game, which makes it very interesting to perhaps play and compare!
@@tolo84 Oh I loved it. It, as well as Galacticare has the same sarcastic slapstick humor, with not-real diseases and weird funny machines and comedy, with this underlying critical satire of capitalistic society, just like Theme Hospital. Opposed to like, Project Hospital that has you run an manage an actual hospital with actual real world illnesses.
Lol I just noticed at the start ot says that it's checking the patients credit before it drops him into the hole. I skipped through the opening the first time I started watching your playthrough
There's a Syndicate agent sitting in the waiting room at the start too!
@tolo84 that's hilarious! I miss the little details like thst in games. I know Easter eggs are littered all over the place now... but I liked it when the point of an eater egg wasn't to be am Easter egg, it was just something silly the devil put in.
Yup, those were the best! For instance, when I played Dungeon Keeper, I didn't even know that the Avatar was a reference to the Ultima series. It's just cool stuff like that, not intentionally for some sort of gamer cred but just because the developers were gamers too.
Wow, I really didn't type that well XD
You're making me want to play this 😅
I'd watch that playthrough!
24328 That number is burned into my brain hahaha Every single one of these songs man, sometimes I listen to this sound track at work and just vibe
Hell yea
this game came with my very first PC we ever got. We were enthralled, to say the least.
such a great game
here for the play through...
Me too!
Ogres reminded me of Ganandorf from the Zelda cartoon!
Holy hell your channel is like a stroll down my childhood. After Terminal Velocity, this is the other game we played multiplayer back then... Eventually moving on to Duke Nukem 3D, Warcraft, even Theme Hospital. GARBAGE BOMBS! omg you have most of those on here, even Day of the Tentacle... I love it!
And lined up is Mechwarrior 2, Raptor: Call of the Shadows and eventually Pizza Tycoon! There are just too many great classics!
Such great memories playing this classic. This and Theme Park were 50% of my PS1 gaming in the 90's.
Never got to try them on the PS1 sadly, but from what I hear they were the premier versions of the game. The PC ports have all kinds of bugs and issues, like for instance in this game back when I originally bought it and the difficulty slider wasn't clickable so you were stuck on medium! Do you remember if the PS1 versions had any weird idiosyncrasies like that?
Why did i have Oregon trail in school instead of this banger
stop wiggling yer eyebrows at me guys seriously
In 8000 years, forehead muscle development will have changed human interaction fundamentally! The real big talkers will have brow-wiggled their way into a forehead six-pack!
Eeeee! I wanted this game si bad as a kid!, i read about it over and over and over again in EGM magazine❤
What a coincidence! I can't remember if it was EGM or one of the many gaming mags at the time, but in like January 1997 they sent out an issue along with a demo CD which contained this, Constructor AND Dungeon Keeper! What a lineup, and what an absolutely amazingly great year for gaming!
@tolo84 I miss the demo disc's! I remember getting Rollercoaster tycoon from a cereal box as well! I loved that gameA
Got so many titles to replay on the list now, but Rollercoaster Tycoon is one of those super classics that just flew by. It might take a while but eventually it *will* show up here, since the Tycoon series is my absolute favourite of these types of games.
@@tolo84 great channel to seeing old classics and reminisce.
What a great game
Hell yes
hell yeah
Wow some memories coming back
Vronica and howe you all are doing well
Glad to have you here! Hopefully you'll enjoy the game!
Ah what a gem!
It's not often that a game ends on this kind of note!
I love this damn game. It was one of 10 games my dad bought me when we first got a computer in 1996. It was called 'Mega Pack 5' Along with gems like Jagged Alliance, Primal Rage and Terminal Velocity. I spent hours upon hours in it... I remember I got stuck for almost a weekend trying to find the various rebel bases later on... going back and forth between the ziggurat and the spooky spider webbed town I had no idea how to enter at the time. It was filled with so much wonder, finding new locations full of mystery and darkness... I'm gonna enjoy watching this
Oh my god, Megapak 5 is where I got it from as well! This, Jagged Alliance and Warlords 2 Deluxe were my favourites, but also played a ton of Terminal Velocity, Pinball Fantasies and a fair bit of Pool Champion too!
@@tolo84 Terminal Velocity was my first multiplayer game!! We played it over null modem cable with my friend playing on my dad's work laptop!! Yo I always wondered what happened to Nookadum, the Keechda dressed up as a noble who ended up running off later on in the game. I remember spending HOURS scouring the game for where he could have gone and it still feels like an unresolved plot point like 20 years later...
I'd need to recheck my playthrough, but I think the fate of Nookadum shows up there. If you're not adverse to spoilers, I could share it with you.
@@tolo84 I mean he has a grave in the third Rebel Base, but a ton of those graves were empty because the mad sole survivor just dug one for each of the people he knew as a coping mechanism... I'm not sure if he's genuinely dead. Seems like a cheap end to his storyline.
@@tsuki-no-akuma Yeah it does feel like there's a whole lot of content planned but never really implemented. The other game in this same universe, Thunderscape, also had things like that where the devs simply had to cut things for time. Personally, I would've loved more time with the rebels, especially around the second and third bases, and a lot more of the Keechda in general!
What happened to episode 32?
Sorry if this is stupid, but why did 3 of your party members randomly die? I couldn't see anything affecting them
It's one of the possible effects of going too long without sleep, with the other being that your character goes insane. It was just dumb luck I didn't get wiped out there. Or, depending on how you look at it, unlucky that I almost got my party killed instead of crazy!
@tolo84 ah, I see, makes sense though, the human body can only function so long without sleep
I know this is way too late, but I can't help but wonder why you didn't get protection from fire
I could try and justify it as some bold new min-maxing strategy, but the truth is I just missed it entirely!
Oooh! I completely forgot about this game! I wonder if I ever beat it... It always reminded me of thr OUTPOST games by Sierra!
I actually owned Outpost 2 back in the 90's and played it again in 2022, but sadly the recording was lost in a hardware failure. Will be giving it another go sometime in the future, though. Outpost 1 I watched my brother play and can only really remember him making a golf ball factory on some hostile space rock! Did you beat them?
@tolo84 nice! I remember OUTPOST 2 more than one, myself. I now have that itch to play it. Sierra made some killer games that I was too young to understand as a kid.. I DO remember playing number one and selecting to settle Jupiter just to see what would happen.
@@tolo84 I don't believe so.. I was WAY too young and only really watched my cousin play. He entertained me by showing me what landing on Jupiter would be like (instant fail), but it's a fun memory. Kinda wanna play it now though... thay and Black & White 1,.my first 'god' game
Nothin' like good'ol inve tory tetris!❤
Just imagine what people today are missing out on with their fancy auto organizing inventories! :D
1 comment + 1 comment = 2 comments
The math checks out.
@@tolo84 Thank you but you should see me with the alphabet!
@64Street X comment + Y comment = Z comments?
@@tolo84 EXCELLENT! A person of vision and imagination. Once I get out of jail (12 years) I will contact you to manage my balls of string collection.
I'd love to see a playthrough of dar messiah of might and magic!
Been hearing some really good things about it actually, so if you recommend it then I'll definitely be giving it a go after an attempt at the dreaded 9th Might & Magic!
@@tolo84 I think you'll find it quite a change from what you're used to, but the story is original, branching and the gameplay is solid.
Sounds great, looking forward to it!
@@tolo84 I would also love to see you play the 40k Space Hulk games! They're very tactical and the movement is reminiscent of the might and Magick / EQ1 movement systems.
Can't like your video for some reason
I could never Navigate this game 😅
Ha ha, it's not so bad once you get three games into the series!
I've played the 1991 Atari version of HeroQuest. I wish I could play this version.
This used to be downloadable as freeware, but the website has sadly gone down. I got it from that website through "The Way Back Machine", but if you'd like to play it then I could mail it to you or something. Just let me know!
Is that Doom music I hear? ❤
It's pretty fitting, isn't it? The creator of the game also made the playlist so the credit goes to him!
wtf?????😰
The overwhelming consensus is that more plebs are needed!
this is my childhood. how to play this game?
It's so memorable, isn't it? What really hits my nostalgia nerve is the music! It's a bit of a hassle to get running, you need a couple of programs and then spend some time setting them up, but it is doable. I used 86Box, an emulation program that you can use to create a virtual old PC in and install old software that doesn't work on Windows 10. 86box.net/ With the program installed and the virtual PC set up, you will also need a Windows 95 CD-ROM, ISO-file or IMG-file, so you can install Win 95. You'll also need to install all the virtual hardware, which requires some old drivers and programs. Finally, you'll need a Cavewars CD-Rom, ISO or IMG-file as well once Win 95 is installed. Sadly I can't find the tutorial I used to setup 86Box anymore. It was great because it also linked to the files you needed to install the hardware and such, so everything just worked. If you're having a hard time with it then it might be the guide you've got lacks something. I looked around a bit and found this one, which seems reasonable: www.betaarchive.com/forum/viewtopic.php?t=40232
@@tolo84 ok ill learn by myself. yeah cavewars its pretty good the first i learn race in this world. yeah and the music is bit creepy for me when im going 6-10 years old. I love ur channel, i playing theme park too but i never win that game in late game. Its hard for me
Do you know that there's going to be a prequel game called Simon the Sorcerer Origins? Fans are hoping they'll do a true sequel to Simon the Sorcerer 3D because of it's cliffhanger ending. Did you play Simon 3D.
Oh, no I've never heard of Origins before. That sounds like just the thing the series has been missing! I never finished Simon 3D sadly, I had too many problems both running the game itself as well as playing it with the 3D controls. It was the matter of the game being too early out of the gate with the 3D for me and it felt like such a jarring difference from Simon 2 (which is one of my absolute favourite Point & Click). If Origins gets released, then absolutely I'll play both it and 3D!
Ooo, I've never seen this without commentary! So excited to have a new long Playlist to watch!
I always feel a little rush of joy when I find minigames like this in newer titles, it's like the development team saying, "think you for playing."
For sure! I liked Triple Triad in Final Fantasy 8, too! Even the FF9 minigame. Just as long as they don't give off the appearance of being overproduced or so hand-holding that you feel like you're painting-by-numbers. This in particular is a nice game once you get into it, because you don't spend time looking for "the best cards" to build a deck, you just play what you have. It's a minigame and it knows what it is and what it's for!
@@tolo84 I think my favorite was gwent in Witcher 3, triple trade I didn't get until I played through ff8 when I was older
Another gem! Excited to watch through this one with you!
Ive been really working hard to reach max efficiency on this game lately
I've noticed one of the things that kills a park is research and in particular the leftmost research bar: If you take it before getting all the rides, it'll skip upgrading the rides you've yet to get and you'll lose the chance to upgrade them altogether, but if you research it last, it somehow bugs out the game and tanks your stock price over a couple of years until it goes to 0 and you lose, which effectively puts you on a timer. So what you might want to try is to just skip that research bar, or at the very least experiment with stopping the process before it's finished, and maybe you can find out where and when it bugs the game out!
@@tolo84 your current rides become worthless, even replacing them will not replicate their prior value. Ticket prices drop and you relie heavily on your shops & visitor. The larger ride capacity needs to be utilised to facilitate larger buses, it gets to the stage a double decker will fill up 2 clown acts, and they all need to buy a steak dinner, have a drink at the saloon aswell as playing in the arcade. I use the balloons and novelty shop as a way to monitor how far people got around the park by seeing what people have at the bus stop, I know if they have a gray balloon they completed the left circuit & a blue if it was the right one, hopefully they'll have both.
I've found that ticket prices eventually turn into the best way to empty visitors of money, for three main reasons: Firstly, You get every single visitor instantly paying on the path around the park without detouring, waiting in line or stopping, creating litter or creating a need for toilets. That's better than any shop or concession stand. Secondly, the overhead is 100% since there's nothing you have to keep in stock and there's no base price that's also affected by inflation. So at the point where you empty the pockets of every visitor, the only value you can keep squeezing out of your park is raising your overhead, I.E. raising your prices for food/drinks/toys, or by doing my preferred way: Let them pay everything up front and pocket 100% of it! Also, the way the game is programmed, you can actually extract more money from a visitor than they have through raised ticket prices, so effectively your overhead could turn out to be more than 100%, and if your park is filled with enough rides, entertainers and trees, visitors won't mind paying more than they have! Thirdly, you don't have to stress around with the stock screen to keep things in stock all the time. This helps your peace of mind, helps you focus on working on other attention-intensive tasks, and you can avoid the stock screen which can (and will) cause the game to crash.
@@tolo84I mean like ques and rides, with the timings for through put. Like a ghost train needs a que of 5, because max capacity is 10 and 2 people fit on 1 Square. A good trick is 2 que tiles for the tubing because if 2 people try to enter at once, one leaves the que. I dont let my visitors roam around, using 2 to 4 ghost trains to filter in more people along a course of shops and rides in an attempt to get them on everything
I never considered maximizing queues for each ride, but it makes sense to not keep people standing still for too long as every second spent in the park is another second a new visitor is effectively locked out from coming in with the bus. With shorter lines there'll also be more space for trees and other doodads that raise the park value and make higher ticket prices viable, so if you can strike a perfect balance of ride queues, there might be quite a bit of added value.