Dragon20C
Dragon20C
  • Видео 66
  • Просмотров 45 152
NodeShaker3D Demo
Decided needed a better video to present on what my add-on does.
Просмотров: 280

Видео

Godot NodeShaker3D Addon
Просмотров 16921 день назад
I have created a NodeShaker3D Addon for godot. Asset store : godotengine.org/asset-library/asset/3524
Godot Survivor's Arsenal - Gameplay
Просмотров 732 месяца назад
I havent worked on the game recently, been burned out so I have been taking a break and working on other things. itch.io page : dragon20c.itch.io/survivors-arsenal
Diamond Square algorithm - Terrain generation using GDScript
Просмотров 2422 месяца назад
Been taking a break and exploring other bits of game development, like terrain generation, I am using the diamond square algorithm to generate these cool terrains and I am super happy with it!
Godot Survivor's Arsenal - reworked 75% of the menu
Просмотров 1143 месяца назад
Progress has been slow but I have continued, I havent finished all the menus but hopefully I can finish them soon tm, I have added a few more guns for the player to use but I am going to change it so instead of selecting guns you select characters with unique looks, stats and guns.
Survivor's Arsenal, alpha release on itch!
Просмотров 953 месяца назад
Link : dragon20c.itch.io/survivors-arsenal Please give me feedback and if you like donate to support my work!
How I coded my zombie ai using a action list
Просмотров 673 месяца назад
Today I wanted to show off how I coded my zombie ai, instead of using the traditional state-machines I decided to use something a-lot simpler an action list, an action list is similar to a statemachine but is different in that each state(action) is stored in an array(list) and has a function that checks if each state(action) can be executed, the reason I decided to use an action list is because...
Godot Survivors arsenal - Improving graphics
Просмотров 1454 месяца назад
Spent the 2 weeks on redoing everything, the code base was once again a mess and now it is a-lot tidy and clean, the ui is still work in progress but I should start working on that again soon, I have a menu now so I can change settings and pause the game as well!
Godot 4 Zombie survival game - Added a shop to purchase weapons + basic tutorial + new sniper rifle!
Просмотров 974 месяца назад
I have been slowly working away adding some things, I have added a shop so you the player can go and purchase a weapon of your choosing, each weapon is unique and can be modified, I also added a sniper rifle that is high damage, slow firing and high piercing bullets, the next big thing I need to add is actually getting weapon upgrades, I was thinking of making it a drop from the zombies(the pur...
Godot 2D Zombie survival game, added NPC's to help you in battle!
Просмотров 1,5 тыс.4 месяца назад
For the bast week been working on the minimap and NPC's I wanted to add so the player can go around the map and look for survivors to help fight off the zombies, currently its really basic and hopefully in the future they could do a lot more!
Godot 2D Zombie survival, Testing bullet modifiers (high volume warning)
Просмотров 4274 месяца назад
I have been working on making the projectiles more modular and I have reached a system I am starting to be happy with, I have implemented a modular approach similar to composition where each unique ability in this case explosions can be added on to any projectile, as you can see the rpg already has this modification, while the other weapons, rifle and pistol do not but I can simply add the modi...
Godot Zombie survivor game (looking for name ideas!)
Просмотров 2494 месяца назад
Been working on this zombie game for about a month now, been working on it daily adding little things here and there and I am pretty proud of it, the weapon manager was the most difficult thing to create because it needed to be modular for example shooting does not know what it will be shooting, it could be a grenade or a bullet so I had to create a system that could be built together and the w...
Godot zombie game : Testing map and added the ability for the zombies to cross barricades.
Просмотров 4256 месяцев назад
Godot zombie game : Testing map and added the ability for the zombies to cross barricades.
Godot Zombie Game : Prototyping power-ups and new perk system!
Просмотров 4367 месяцев назад
Been trying to refine the perk system and also added a power up system and it seems to work pretty well, both systems are using their own manager while the interactions are the same.
Godot zombie game : Testing out difficulty option and sprinters!
Просмотров 6387 месяцев назад
Godot zombie game : Testing out difficulty option and sprinters!
Godot Zombie game - Testing 100 zombies with footstep sfx
Просмотров 8497 месяцев назад
Godot Zombie game - Testing 100 zombies with footstep sfx
Godot testing round based system and AI Navigation
Просмотров 8487 месяцев назад
Godot testing round based system and AI Navigation
Godot My game journey (no commentary)
Просмотров 1247 месяцев назад
Godot My game journey (no commentary)
Godot Fps zombie game : Procedural and baked animations combined!
Просмотров 6 тыс.7 месяцев назад
Godot Fps zombie game : Procedural and baked animations combined!
Godot zombie game - Attempting to animate a pistol (Terrible)
Просмотров 2 тыс.7 месяцев назад
Godot zombie game - Attempting to animate a pistol (Terrible)
Godot Tutorials : Directional damage indicators
Просмотров 2998 месяцев назад
Godot Tutorials : Directional damage indicators
Godot New weapon system W.I.P
Просмотров 1858 месяцев назад
Godot New weapon system W.I.P
Godot New procedural bobbing motion + breathing
Просмотров 2648 месяцев назад
Godot New procedural bobbing motion breathing
Godot 4.2 Procedural gun animations (Project in description)
Просмотров 7409 месяцев назад
Godot 4.2 Procedural gun animations (Project in description)
Godot FPS, Map designing is hard
Просмотров 4989 месяцев назад
Godot FPS, Map designing is hard
Godot FPS - Procedural animations coming in smoothly!
Просмотров 9619 месяцев назад
Godot FPS - Procedural animations coming in smoothly!
Godot, funny procedural animation bug!
Просмотров 3649 месяцев назад
Godot, funny procedural animation bug!
GODOT snake vampire survivors clone?
Просмотров 12111 месяцев назад
GODOT snake vampire survivors clone?
Godot, looking for ability ideas for my game!
Просмотров 41411 месяцев назад
Godot, looking for ability ideas for my game!
Godot, Guess how I coded the spawn positions!
Просмотров 2 тыс.11 месяцев назад
Godot, Guess how I coded the spawn positions!

Комментарии

  • @MagneticEel
    @MagneticEel 13 дней назад

    please redo this tutorial, cant hear voice, bad explanation.

  • @theyellowarchitect4504
    @theyellowarchitect4504 22 дня назад

    idk why there is no github page for this given the code is open source by downloading it in the asset store. So instead of opening an issue there, I post here: 1. in _ready, this code causes errors: `if not Engine.is_editor_hint(): inital_position = target.position inital_rotation = target.rotation` The above causes error because often, the target is null. I see the setter property, so just add in the above if condition, the following: `&& target != null` 2. Make it a singleton and support multiple objects or sth. I see another plugin called "Shaker" and if my use-case wasn't simple, I would use that. I enjoy this plugin because it's just 1 simple script. Edit: 3. If I run `induce_stress` while the target is already under `induce_stress`, it shouldn't bug the initial position but return it to normal after however many `induce_stress` I have ran. 4. The variable `shake_once` is completely bugged. If not, its an anti-pattern for setting a variable to kickstart the main function. If someone wants to shake once, he can just do `induce_stress`. So either remoe the variable, or make it by default true, and when it's false the stress runs non-stop instead of recovering within 1.5 seconds (var recovery_time). But then again, you could have this permanent stress functionality by having `var recovery_time == -1`, so the variable `shake_once` is useless.

    • @Dragon20C
      @Dragon20C 22 дня назад

      thanks for your feedback, I do have it on github I just didnt put it in the description, here is the link : github.com/Dragon20C/Godot-NodeShaker3D, and I be happy to improve it so can you please write an issue on github so the issues can be in a single place and thank you!

    • @Dragon20C
      @Dragon20C 21 день назад

      Hey man, I been going through your list of issues, and the first issue is fixed, that was a silly mistake on my part and the second issue im not sure what you are asking, do you want to have the ability to shake multiple objects with one script, I only see one issue if I do implement this, all the shaken objects will have the same rotation and positional shake. Issue 3 should return to the initial position when the shakes are done or is something else happening? number 4 I am not sure, shake once is supposed to just show the shake in the editor so you dont have to go back and forth into the game to see your changes, and I didnt see the bug with the recovery_time, thanks for pointing that out, I will push something to the github page for now.

    • @theyellowarchitect4504
      @theyellowarchitect4504 21 день назад

      @@Dragon20C Issue 3 doesn't work for me by returning, I opened a pull request for what solved it for me. I put number 1 and 4 in there too. As for invoking functions in the editor, I suggest @export_tool_button instead. Also if possible, add the github link to the description of the addon and of this video, so anyone can add things e.g. bugfixes like my own

  • @Pizza_eagle
    @Pizza_eagle 25 дней назад

    Bro made a clicker game LOL

    • @Dragon20C
      @Dragon20C 25 дней назад

      @@Pizza_eagle exactly 😆

  • @Pizza_eagle
    @Pizza_eagle 27 дней назад

    Bro commit artest syndrome

    • @Dragon20C
      @Dragon20C 27 дней назад

      You should see my current project lol.

    • @Pizza_eagle
      @Pizza_eagle 25 дней назад

      Lol

  • @TheCommandBox
    @TheCommandBox Месяц назад

    How does it work?

    • @Dragon20C
      @Dragon20C Месяц назад

      at its simplest form, it averages random numbers between a min and max range and it recursively continues until all the terrain data is filled with something.

    • @TheCommandBox
      @TheCommandBox Месяц назад

      @Dragon20C thx, but how to change the mesh shape?

    • @Dragon20C
      @Dragon20C Месяц назад

      @@TheCommandBox I used godot SurfaceTool, I generate the terrain data and then give it to the surface tool to display it as a mesh.

    • @TheCommandBox
      @TheCommandBox Месяц назад

      @@Dragon20C Thank you very much for your attention! Is this possible without plugins? And is it difficult? I wanted to program a terrain editor mode in my game...

    • @Dragon20C
      @Dragon20C Месяц назад

      @@TheCommandBox No plugins are needed, its some-what difficult, but when you know how it works it becomes easy.

  • @DarkStoneGames
    @DarkStoneGames Месяц назад

    Yo this looks amazing! I wish ya the best luck on it! Btw, which OS are you usin'?

  • @FadowMar_CZ
    @FadowMar_CZ Месяц назад

    Thanks for the part "restart position" !

  • @zxx-d3w
    @zxx-d3w Месяц назад

    멋지네요!

  • @animanoir
    @animanoir 2 месяца назад

    syrobonkers! thanks :P

  • @surepart
    @surepart 2 месяца назад

    invalid call to nonexistent function 'connect' in base 'bool and invalid get index 'step' on base 'CharacterBody3D

    • @Dragon20C
      @Dragon20C 2 месяца назад

      @surepart hard to help, but I can explain the error and maybe you could fix it, so the first error tells me you are not connecting on the right variable as it thinks its a bool variable (true / false) and the second bit of the error invalid get index step tells me you don't have a variable called step on the player script, please follow the script to avoid these issues.

    • @surepart
      @surepart 2 месяца назад

      @@Dragon20C so, what is step in your script?

    • @Dragon20C
      @Dragon20C 2 месяца назад

      @surepart step is a signal on the player script, it emits it in its own script and in the footstep manager script we connect it to play a sound effect.

    • @surepart
      @surepart 2 месяца назад

      @@Dragon20C oh forget it i don't thorough to the video

    • @surepart
      @surepart 2 месяца назад

      ​@@Dragon20C and so, the footstep sound will triggered depends to the camera bob position right?

  • @Originalshy
    @Originalshy 2 месяца назад

    I have the problem of can not call "add_child" on a null value.

    • @Dragon20C
      @Dragon20C 2 месяца назад

      it just means you haven't set the export variable to anything, go into the editor and select on the node with this script and you should see an export variable named ground_pos, you need to set that variable.

  • @Anonymousdude99
    @Anonymousdude99 2 месяца назад

    Looks great honestly Are you planning for a trailer?

  • @Mako-w3l
    @Mako-w3l 2 месяца назад

    Nahyia???????????????????????????????????????????

  • @Mrkhamzat
    @Mrkhamzat 3 месяца назад

    Как ты сделал что руки чуть чуть опаздывает за камерой , например когда ты быстро смотришь влево и твои руки чуть чуть опаздывают за камерой ?

  • @НазарШибков
    @НазарШибков 3 месяца назад

    Thank you very much, it’s really easy, I’m incredibly grateful to you!)

  • @Pizza_eagle
    @Pizza_eagle 3 месяца назад

    That UI be looking nice tho

  • @Anonymousdude99
    @Anonymousdude99 3 месяца назад

    Been following for a while, I love how it's going, it's great Will this be a multi-player?

    • @Dragon20C
      @Dragon20C 3 месяца назад

      @AnonymousCrab-xr1dx probably not, it would be a scope creep issue haha, haven't been to motivated to add big features so I will probably wrap this up in 1 month maybe.

    • @Anonymousdude99
      @Anonymousdude99 3 месяца назад

      @Dragon20C Fair point, wish you great luck. I'm looking forward to final release. :)

  • @Pleasantnoob64
    @Pleasantnoob64 3 месяца назад

    This is a good game

  • @Dragon20C
    @Dragon20C 3 месяца назад

    here is the game on itch Note: The game hasn't been updated yet on itch, will do when I have finished what I want to do! link : dragon20c.itch.io/survivors-arsenal

  • @AppMaker728
    @AppMaker728 3 месяца назад

    Reminds me of PUBG but in first person mode good job 👏

  • @AfterFlashh
    @AfterFlashh 3 месяца назад

    its good buttttt fix bobs gun lmao

    • @Dragon20C
      @Dragon20C 3 месяца назад

      @@AfterFlashh poor bob

  • @Pizza_eagle
    @Pizza_eagle 3 месяца назад

    Its time

  • @Dragon20C
    @Dragon20C 3 месяца назад

    Link to the game: dragon20c.itch.io/survivors-arsenal Note: Alpha version, I will be taking feedback and seeing what direction I should take the game, also expect bugs!

    • @traubo279
      @traubo279 3 месяца назад

      I can see 3 direction if you are looking for references, - Enter The Gungeon, - NIMRODS: GunCraft Survivor, - Zero Sievert .. Either shoot them up, Survive as long as you can or scavenger style ..

    • @Dragon20C
      @Dragon20C 3 месяца назад

      @@traubo279 thanks for your suggestions I will take a look at them!

  • @Pizza_eagle
    @Pizza_eagle 3 месяца назад

    Excited to play the full version when it comes out

  • @NeonfireStudio
    @NeonfireStudio 3 месяца назад

    Can you make it playable?

    • @Dragon20C
      @Dragon20C 3 месяца назад

      I can probably make a workable build tomorrow on itch, I just need to complete a feature and it should be some what playable.

  • @joseluisp4108
    @joseluisp4108 3 месяца назад

    use the alien shooter system default pistol infinite , buy weapons and munition in each level , and enemys drop hp and diferent class of munition for never stop killing . or can add a melee weapon idk

  • @MLEM1201
    @MLEM1201 4 месяца назад

    Good

  • @BlackHUNTER-33
    @BlackHUNTER-33 4 месяца назад

    Wonderful work, keep it up bro!👍

    • @Dragon20C
      @Dragon20C 3 месяца назад

      hay man, thanks for taking a look at the project, I was wondering if it is possiable to get your discord so I can send you some ideas about the assets, would that be okay?

    • @BlackHUNTER-33
      @BlackHUNTER-33 3 месяца назад

      @@Dragon20C o and if you see that i dont show up is just cause i cant connect every day :/ , but eventually i will, sorry form my english :v

  • @mariangelesburgos5057
    @mariangelesburgos5057 4 месяца назад

    Thanks! Great tutorial. I'm not a programmer and this really helped me! The footsteps work as explained in the video :) The only thing I noticed is that there are not footstep sounds for when the FP hits the floor after a jump, for example. I guess this is because the headbob only happens while walking/running. Could you please guide me on how to add that to the script/s?

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @mariangelesburgos5057 I actually solved this a long time, so this video is technically out of date, let's see if I remember from memory, do let's have a bool variable called landed, and then let's do two checks. If landed and not player.is_on_floor: Landed = false #play jump sound effect Now to get the land sound effect If not landed and player.is_on_floor() Landed = true #play landed sound effect I think that should work, I'm not on my computer right now so this should work, fingers crossed haha

  • @thomaspriest4641
    @thomaspriest4641 4 месяца назад

    Really inspiring stuff!

  • @Anonymousdude99
    @Anonymousdude99 4 месяца назад

    This is getting better everyday honestly, Good job man And yes the art, sound, and menu all look good imo Keep going mate

    • @Dragon20C
      @Dragon20C 4 месяца назад

      thanks for your feedback, it is very important to me!

  • @traubo279
    @traubo279 4 месяца назад

    Look fun .. keep it up .. u really Inspire me to do game dev with godot

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @@traubo279 I wish you the best on your journey!

  • @NastyWicked
    @NastyWicked 4 месяца назад

    Sounds and looks better, wonder how it sounds with the NPCs you added firing

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @NastyWicked what do you think about the gun art, is it clear enough on what the gun is?

    • @NastyWicked
      @NastyWicked 4 месяца назад

      @@Dragon20C Yes, I can easily recognize the AK, pistol, Uzi, Shotgun, Browning M2 .50 Cal machine gun, and two sniper variants Are you making all visual assets (sand, cacti) yourself?

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @NastyWicked yes, I started off with a basic asset pack from itch and I have slowly built and replaces most of it, I was worried the guns were not clear enough on the bright sand background so thanks for your feedback!

    • @NastyWicked
      @NastyWicked 4 месяца назад

      @@Dragon20C Weapons look good, the black border helps with the visibility. You should try it out on a darker background as well, as the weapons are generally of darker color. Keep up the good work, any progress is good progress, compared to me who spends more time consuming godot gamedev content on youtube :)

  • @NastyWicked
    @NastyWicked 4 месяца назад

    Looks good! You should do something about those overlaying gunshots, maybe think about replace them with something more "cartoonish"/softer, or removing them altogether, so there is less noise and you can more easily use audio cues for noteworthy events e.g. level up / pick up of power-ups

    • @Dragon20C
      @Dragon20C 4 месяца назад

      please watch my latest video :)

  • @SolitaryElite
    @SolitaryElite 4 месяца назад

    nice

  • @Pizza_eagle
    @Pizza_eagle 4 месяца назад

    Thou art has slain thy bugs

  • @7LN7LN7
    @7LN7LN7 4 месяца назад

    Thanks.

  • @JiKayPh
    @JiKayPh 4 месяца назад

    Hi bro😁

  • @Anonymousdude99
    @Anonymousdude99 4 месяца назад

    The game is coming along nicely honestly Suggestion: you should make ammo purchasable and not infinite

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @AnonymousCrab-xr1dx I'll keep that in mind, thanks for your feedback!

  • @Pleasantnoob64
    @Pleasantnoob64 4 месяца назад

    could i get a build when available?

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @Pleasantnoob64 I plan on releasing an alpha on itch, when that is I don't know.

  • @Pleasantnoob64
    @Pleasantnoob64 4 месяца назад

    nice work

  • @Pizza_eagle
    @Pizza_eagle 4 месяца назад

    LET HIM COOK Fr tho I hope you finish this game. This could be a banger

    • @Dragon20C
      @Dragon20C 4 месяца назад

      thanks for your support man! I hope so too lol, the code base is mixed with spaghetti code, so first I am probably going to release a alpha version on itch.io and hopefully get some feedback on that and see how people like it, change bits here and there and hopefully a steam release!

  • @Anonymousdude99
    @Anonymousdude99 4 месяца назад

    Honestly, A pretty solid game But maybe make it that you can decline/accept adding teamates using keys to make the process much faster Overall, Looking forward for this

  • @MRNICK-hj2df
    @MRNICK-hj2df 4 месяца назад

    Well done!

  • @tvoysunboy8112
    @tvoysunboy8112 4 месяца назад

    Good job 👏🏻

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @@tvoysunboy8112 thank you!

  • @A_person211
    @A_person211 4 месяца назад

    Thats pretty good! 👍

    • @Dragon20C
      @Dragon20C 4 месяца назад

      @@A_person211 thank you!

  • @haziqneutral
    @haziqneutral 4 месяца назад

    look very nice :)

  • @SirZweebel
    @SirZweebel 4 месяца назад

    looks nice - keep it up!

  • @NR_5tudio
    @NR_5tudio 4 месяца назад

    nice what about if u made a builder mode like get some woods to build a bass or something like this ? :D

  • @WOT-zm8gf
    @WOT-zm8gf 4 месяца назад

    very cool and dynamic!