Halutena
Halutena
  • Видео 108
  • Просмотров 72 475
Feelin Fruiti by DuckNgl - GEOMETRY DASH 2.2
That's a well decorated level I found on Level Request Stream on 7/7/24.
Don't be irritated, I forgot to put off the "!form" overlay from my stream. Even doe I swear I put it off before recording. Enjoy! :D
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LEVEL DATA:
Name: Feelin Fruiti
Creator: DuckNgl
ID: 107521837
Platformer: No
Song: Just Kidding! [Glitch Hop]
Song Artist: Zelgeon
Song ID: 788777
www.newgrounds.com/audio/listen/788777
-----------------------------------------------------------------------
My Twitch:
www.twitch.tv/halutenagd
#geometrydash #feelinfruti #halutena #duckngl
Просмотров: 87

Видео

Pipe Maze by Halutena - MARIO MAKER 2 LEVEL
Просмотров 1345 месяцев назад
LEVEL DATA: Name: Pipe Maze Creator: Halutena ID: 40P-LR5-YGG My Twitch: www.twitch.tv/halutenagd
11 FUNNY FINISHES AT MARIO KART - Fails near Goal --- Mario Kart 8 Deluxe
Просмотров 3187 месяцев назад
Again another kind of video. Here I show you my and my friend's most unlucky experiences when playing Mario Kart 8 Deluxe with me, failing close to the finishes. Just something to laugh about this time. 😉 Always imagine its the last lap of a 200cc Gand Prix when watching it. x) Enjoy! :D #mariokart8deluxe #mariokart8deluxeboostercoursepass #mariokart8 SONGS USED: 0.08 - 1.45 Name: Tour Vancouve...
Platformer Tips: Time limited Powers, Collectables NOT respawn - Geometry Dash Platformer Tutorial
Просмотров 19410 месяцев назад
In this tutorial I answer to @GotSwissd and @starkgames456 questions they asked into my comments related to Geometry Dash Platformer levels. I show you making collectables making you jump higher for a short period of time and collectables not respawning after a checkpoint, being persistent. If you wanna suggest tutorials or ask questions, feel free to do so in my comments. Enjoy! :D #geometryda...
ALL ABOUT Camera Triggers and UI Trigger - Geometry Dash Trigger Tutorial
Просмотров 21310 месяцев назад
In this tutorial I show you, how to use all Camera Triggers and the UI Trigger. If you wanna suggest tutorials, feel free to do so in my comments. Enjoy! :D #geometrydash #tutorial #cameratrigger SECTIONS: 0:00 Intro 0:14 Camera Zoom Trigger 1:04 Static Camera Trigger 3:30 Camera Offset Trigger 3:52 Camera Rotate Trigger 5:33 Camera Edge Trigger 6:32 Camera Mode Trigger 7:44 Camera Guide Trigge...
FUNCTIONS & TIPS FOR Rotate Gameplay Trigger and Reverse Trigger - Geometry Dash 2.2 Tutorial
Просмотров 3,2 тыс.10 месяцев назад
In this tutorial I show you, how to use the Rotate Gameplay Trigger and Reverse Trigger. It's here the first time I cannot explain a function of the Rotate Gameplay Trigger ("dont slide") because there is no information about it yet. If you found out something about it, feel free to post it in the comments and might get your comment pinned from me. ;) If you wanna suggest tutorials, feel free t...
Item Edit Trigger, Item Compare Trigger, Item Persistent Trigger TUTORIAL - Geometry Dash 2.2
Просмотров 3,8 тыс.10 месяцев назад
In this tutorial I show you, how to use the Item Edit Trigger, Item Compare Trigger and Item Persistent Trigger. If you wanna suggest tutorials, feel free to do so in my comments. Enjoy! :D #geometrydash #tutorial #itemedittrigger SECTIONS: 0:00 Intro 0:36 Item Edit Trigger (Basics) 5:38 Green Buttons (Item Edit Trigger) 7:59 Rounding Buttons (Item Edit Trigger) 11:34 Absolute/Negate (Item Edit...
ALL Time Triggers EXPLAINED - Geometry Dash 2.2 Tutorial
Просмотров 1,9 тыс.11 месяцев назад
In this tutorial I show you, how to use the Time Trigger, Time Event Trigger, Time Control Trigger and Time Warp Trigger. If you wanna suggest tutorials, feel free to do so in my comments. Enjoy! :D #geometrydash #tutorial #timetrigger SECTIONS: 0:00 Intro 0:50 Time Trigger (Main Usage) 3:55 Ignore Timewarp (Time Trigger) 5:12 Time Control Trigger ( Start Paused) 6:10 Dont Override (Time Trigge...
Instant Collision Trigger, Collsion State, Toggle Block explained - Geometry Dash 2.2 Tutorial
Просмотров 11 тыс.11 месяцев назад
In this tutorial I show you, how to use the Instant Collision Trigger, Collsion State and Toggle Block. If you wanna suggest tutorials, feel free to do so in my comments. Enjoy! :D #geometrydash #tutorial #collisiontrigger SECTIONS: 0:00 Intro 0:42 General Additions 1:44 Instant Collision Trigger (Generally) 4:40 Speedbuild 5:15 Instant Collision Trigger (Examples) 7:22 Collision State 8:14 Tog...
UNLOCK Custom Song in Practice Mode - Geometry Dash 2.2
Просмотров 10 тыс.11 месяцев назад
You wanna know how to use the level's song in practice mode? It's possible in Geometry Dash 2.2. Enjoy watching! :D USING CONTENT OF THIS VIDEO (ESPECIALLY MY VOICE) WILL RESULT IN AN INSTANT REPORT! The only way I allow content creators to use the video, is for reaction videos. Please use common sense of course and keep RUclips's Policy and Safety in mind. My Twitch: www.twitch.tv/halutenagd
Dash ALL COINS - Geometry Dash 2.2
Просмотров 21911 месяцев назад
A full level of the new Main Level in Geometry Dash 2.2. Enjoy! :D LEVEL DATA: Name: Dash Creator: RobTop 2.2 Main Level My Twitch: www.twitch.tv/halutenagd
GD Beginners Guide - Geometry Dash Tutorial
Просмотров 534Год назад
In this video I explain you how you can make fast improvements and efficient first steps, to master the Geometry Dash gameplay in a short time. I give you tips for faster skillful playing. #geometrydash #gd #begin Becaus I over and over observe players stucking at the first steps on playing Geometry Dash and actually wanna uninstall it because of not making improvements, I made this video. Also...
Naked Link fights 3 Lynels AT ONCE - TOTK Challenge [GER SUB]
Просмотров 699Год назад
My next challenge: fight nakedly against 3 lynels AT ONCE in the Floating Coliseum! While fighting nakedly against 3 lynels, I'm only allowed to use swords and bows. #totk #tearsofthekingdom #lynel Feel free to suggest more Zelda content in the comments! Enjoy! :D SECTIONS: 0:00 Intro 0:18 Rules 1:20 Challenge USING CONTENT OF THIS VIDEO (ESPECIALLY MY VOICE) WILL RESULT IN AN INSTANT REPORT! T...
NAKED Link in LYNEL COLISEUM - TOTK Challenge [GER SUB]
Просмотров 180Год назад
Here, as I have announced, I do a challenge: fight nakedly against 5 lynels in the Floating Coliseum! While fighting nakedly, I'm only allowed to use swords and bows against the lynels. #totk #tearsofthekingdom #lynel PS: at 6.34 I meant 5, not 4, my bad! x) Feel free to suggest more Zelda content in the comments! Enjoy! :D SECTIONS: 0:00 Intro 0:28 Rules 1:29 First Lynel - Lynel 2:09 Second Ly...
Find Captain Construct III Horn Locations - TOTK [GER SUB]
Просмотров 6 тыс.Год назад
Find Captain Construct III Horn Locations - TOTK [GER SUB]
Find Captain Construct II Horn Locations - TOTK [GER SUB]
Просмотров 2,9 тыс.Год назад
Find Captain Construct II Horn Locations - TOTK [GER SUB]
Find Captain Construct I Horn Locations - TOTK [GER SUB]
Просмотров 2,4 тыс.Год назад
Find Captain Construct I Horn Locations - TOTK [GER SUB]
FARM Ice and Fire Breath Lizalfons Tails FAST - [GER SUB] - TOTK
Просмотров 1,4 тыс.Год назад
FARM Ice and Fire Breath Lizalfons Tails FAST - [GER SUB] - TOTK
Stars For Free - Mario Barth - Grillen Vs. Vegan [GER|ENG|PHI SUB]
Просмотров 18 тыс.Год назад
Stars For Free - Mario Barth - Grillen Vs. Vegan [GER|ENG|PHI SUB]
Boot Factory by TeamArcade (ALL COINS) - Geometry Dash
Просмотров 1 тыс.Год назад
Boot Factory by TeamArcade (ALL COINS) - Geometry Dash
Phasing Puller by Zejoant - ALL STAGES - Geometry Dash Minigame
Просмотров 2782 года назад
Phasing Puller by Zejoant - ALL STAGES - Geometry Dash Minigame
White Space by Xender Game - FULL DETAIL (HD) - Re-Completion
Просмотров 632 года назад
White Space by Xender Game - FULL DETAIL (HD) - Re-Completion
Koenigstein by Woom and more - German WGC Entry - Geometry Dash
Просмотров 532 года назад
Koenigstein by Woom and more - German WGC Entry - Geometry Dash
ASADAL by Seokso and more - KOREAN WGC Entry - Geometry Dash
Просмотров 752 года назад
ASADAL by Seokso and more - KOREAN WGC Entry - Geometry Dash
BISMARCK by Inex and more - Russian WGC Entry - Geometry Dash
Просмотров 1192 года назад
BISMARCK by Inex and more - Russian WGC Entry - Geometry Dash
Lutetia by LaserSword33 and more - French WGC Entry - Geometry Dash
Просмотров 832 года назад
Lutetia by LaserSword33 and more - French WGC Entry - Geometry Dash
Caput Mundi by RoyalLP and more - Italian WGC Entry - Geometry Dash
Просмотров 702 года назад
Caput Mundi by RoyalLP and more - Italian WGC Entry - Geometry Dash
Geo Kart - Geometry Dash MINIGAME by Incidius
Просмотров 1292 года назад
Geo Kart - Geometry Dash MINIGAME by Incidius
New Horizons by Halutena (me) - Geometry Dash - REUPLOAD
Просмотров 1212 года назад
New Horizons by Halutena (me) - Geometry Dash - REUPLOAD
Sidestep by ChaSe - DEMON GAUNTLET
Просмотров 232 года назад
Sidestep by ChaSe - DEMON GAUNTLET

Комментарии

  • @Cryptiddummy
    @Cryptiddummy 18 дней назад

    A lil hard to hear u but still V helpful! Thank u!

  • @rodmunce2328
    @rodmunce2328 Месяц назад

    didn't see any tails. waste of time

    • @halutena
      @halutena Месяц назад

      @@rodmunce2328 U need to defeat the lizalfols for the tails. At the place shown here are the most on one spot.

  • @Twixei
    @Twixei Месяц назад

    I have understanding of a caveman so i cant understand. Also how can we make things like in nullscapes (death intro into actual level)

    • @halutena
      @halutena Месяц назад

      @Twixei Hmmm are there really used these triggers? BTW the Tutorial has subtitles so U can activate the English (not the automatic!) and translate it into YOUR language 😉

  • @tomtoming-f6d
    @tomtoming-f6d 2 месяца назад

    I can’t understand what you are even saying

  • @GD_DuckNgl
    @GD_DuckNgl 2 месяца назад

    W video

  • @benjaminlelis6208
    @benjaminlelis6208 4 месяца назад

    Bro how r u not popular ur so good at exampling

  • @broisjustbro183
    @broisjustbro183 5 месяцев назад

    everytime i use the trigger the music doesn’t sync with the level anymore

  • @fatmaergul9209
    @fatmaergul9209 5 месяцев назад

    I want it to be tooged when an item hits another item, how can I do it?

    • @halutena
      @halutena 5 месяцев назад

      what is "tooged"? 😅 can U explain what should happen when Block A hits Block B?

    • @fatmaergul9209
      @fatmaergul9209 5 месяцев назад

      @@halutena So I want it to disappear

    • @fatmaergul9209
      @fatmaergul9209 5 месяцев назад

      @halutena But when block A touches block B, I want the group I specified to disappear.

    • @fatmaergul9209
      @fatmaergul9209 5 месяцев назад

      :(

  • @Realz_nimation
    @Realz_nimation 6 месяцев назад

    Why cant i use a second collision state trigger?

  • @BlessedandGrateful2024
    @BlessedandGrateful2024 6 месяцев назад

    Wow thank you!!😮

  • @epicusername289
    @epicusername289 6 месяцев назад

    I didnt understand the instant collision trigger, until I found this video, tbh you're extremely underrated

  • @halutena
    @halutena 6 месяцев назад

    After testing it on my own I have to correct myelf: You are able to multi-activate Instant Collision Triggers making it Spawn Triggered and Multi Triggered and spawn loop it

  • @DetectorDeArdids
    @DetectorDeArdids 6 месяцев назад

    How i can make points to be persistent?

    • @halutena
      @halutena 6 месяцев назад

      Put an Item Edit Trigger (spawn Triggered and Multi Triggered): pick here at Item ID 1 "Points" and at Item ID 2 U pick nothing. At Target Item ID U put "Item ID 1", so that Item ID 1 will be equal as 1. Give this trigger a next free group (e.g. Group 2). Place an on death trigger left of it with that free group 2 and make it activate group. So everytimes U crash, Item ID 1 will be edited and be same as Ur points. Then put a persistent Item Trigger, making Item ID 1 a persistent Item ID. Lastly, U put at the beginning an Item Edit Trigger (normal) and put in Item ID 1, The Item ID 1, in ItemId2 nothing and in Target Item ID U just pick "points", so that points will be sams as Item ID 1. Keep all the triggers in the preload area (before lvl start). So if U crash at the level, the persistent Item ID 1 will be same as Ur points. At respawning your points will be same as the persistent Item ID 1.

    • @DetectorDeArdids
      @DetectorDeArdids 6 месяцев назад

      @@halutena thanks i will try it

  • @user-Chris.Alger11
    @user-Chris.Alger11 7 месяцев назад

    Nice Vid', Danke.

  • @DanielAlvarez-eq3qf
    @DanielAlvarez-eq3qf 7 месяцев назад

    Cool video im subbing!

  • @camposg4878
    @camposg4878 7 месяцев назад

    the collision state can't move with a move trigger D:

  • @pandakev
    @pandakev 7 месяцев назад

    0:57 Respect for not tossing that, could've ruined their day 😂

  • @bossboygrabs9784
    @bossboygrabs9784 8 месяцев назад

    How do you make , When a COLLISION BLOCK touches another COLLISION BLOCK then some triggers will ACTIVATED?

    • @halutena
      @halutena 8 месяцев назад

      For that one U use a collision block which is dynamic (U enter the dynamic collision in BlockA ID in the Trigger) and a collision not being dynamic. Then in the Trigger U activate "Activate Group" Checkbox and enter a Target ID. Then U can add Triggers being Spawn Triggered (and Multi Triggered) and having added the Target Group from the Collision Trigger to Edit Group of the Triggers U want to be activated when BlockA touches BlockB. Dynamic means that the Block reads what block gets touched. Try to use as least as possible of those. And dont forget Collision Trigger is for multiple activation, Instant Collission just for once and just for one very moment. 😉

    • @bossboygrabs9784
      @bossboygrabs9784 8 месяцев назад

      @@halutena thank u it work wow

    • @bossboygrabs9784
      @bossboygrabs9784 8 месяцев назад

      @@halutena I sub

  • @TimBell-Acro
    @TimBell-Acro 8 месяцев назад

    Not exactly what I was looking for, but even better, thanks for the tutorial

  • @thedinosaurz
    @thedinosaurz 8 месяцев назад

    I think this is the most advanced trigger

  • @thedinosaurz
    @thedinosaurz 8 месяцев назад

    This is so complex and im lucky we don’t have to learn these triggers but I want to learn but it’s just so complex with math

  • @MichigunMemorial
    @MichigunMemorial 8 месяцев назад

    how do i use the item pers to not only work on item ids,but also on normal triggers'

    • @halutena
      @halutena 8 месяцев назад

      The persistent Item ID is for Item IDs or Time IDs. If U wanna make Something trigger, U can place an Item Compare Trigger at the beginning of a Level, and Ur normal triggers triggered to the Activating group ID (when True). If the player collected a collectable and died, the count stays, it gets compared and if the compare trigger is true (bcs of Ur persistent item), then all triggers there getting persistent too and being done/activated. If U mean something different, I might can suggest U that tutorials) ruclips.net/video/KXqmn7rUMhs/видео.htmlsi=JW8XuxyJPMjuaa3L ruclips.net/video/bLVlmxh-nJY/видео.htmlsi=y4an2AeiujnGUOHI

  • @christianjamesaguilar9668
    @christianjamesaguilar9668 9 месяцев назад

    Excuse me @Halutena, but how can I make an item ID equivalent to the points. In some Pizza Tower Levels, they were asked to make a Ranking. So how?

    • @halutena
      @halutena 9 месяцев назад

      Can U tell me the ID of the level U refer to?

  • @UlrikeSchädler
    @UlrikeSchädler 9 месяцев назад

    😂😂😂

  • @Slenderschnizel
    @Slenderschnizel 9 месяцев назад

    Der Typ ist cringe…

  • @ivodelacruz
    @ivodelacruz 9 месяцев назад

    Mehr Babsi 🎉🎉

  • @ignacio633
    @ignacio633 9 месяцев назад

    Thank you so much for this.

  • @pixelatedluisyt
    @pixelatedluisyt 10 месяцев назад

    my instant collision trigger wont work :( trying to use it to spawn some triggers

    • @halutena
      @halutena 10 месяцев назад

      As the instant count trigger, U cant spawn it. Its really just working once either as touch trigger or as usual trigger without spawn or touch

  • @jama1789
    @jama1789 10 месяцев назад

    👍

  • @thefrogggy100
    @thefrogggy100 10 месяцев назад

    thank you so much, this is such a good tutorial!

  • @funwithtommyandmore
    @funwithtommyandmore 10 месяцев назад

    THANK YOU SO MUCH YOU HELPED ME MAKE A CALCULATOR IM SUBBING!!!

  • @starkgames456
    @starkgames456 10 месяцев назад

    I wanted to make the cube catch a portion and then have a much larger jump for a short period of time, do you know how to do that?

    • @halutena
      @halutena 10 месяцев назад

      for that U can make an Item Pickup and make it enable a group. That group enables a time control Trigger, making Ur short timer start, a pickup trigger making an item ID picking up (as a value for how much time U give the player for slowmo) and the timewarp trigger setting it up slow. Also set a Time event Trigger to stop the time at 0.00. All these triggers spawn triggered. In the Edit Item ID U enter in Item ID 1 and Target Item ID the Timer Item ID and select Timer, in Item ID 2 U setup the other Item ID giving U time. Make Item ID 1 and Item ID 2 being added to each other. Make it spawned and multi triggered and add it to the spawn group of the Item as well. Set a Time Trigger at the beginning in preload area with negative Time Mod -1 being Start Paused. In the Time Event U make the Time Stop at 0.00 setting a Time Control Trigger spawned, and spawn the Timewarp goes normal again. I need to try it myself but in theory it should work

  • @stelbertstylton
    @stelbertstylton 10 месяцев назад

    Thanks!!

  • @ramiroraffo
    @ramiroraffo 10 месяцев назад

    It's rare to see that these powerful triggers doesn't have that many tutorials on youtube (I've only seen two 💀), your explanation was enough to know how to use them, now it's time to create. ty!

  • @Urkspider27_GD
    @Urkspider27_GD 10 месяцев назад

    What do you have in the mouth? I'm spanish, is already hard to understand english sometimes xd, anyways we need more tutorials like yours

    • @halutena
      @halutena 10 месяцев назад

      uhm... I have nothing... just felt sick actually and needed to raise the volume of that tutorial bcs the mic sets were to quite. Thats why it sounds not naturally

    • @Urkspider27_GD
      @Urkspider27_GD 10 месяцев назад

      @@halutena okay, I didn't want to sound rude or something like that because maybe is your accent or idk but, anyways cool vid :)

    • @halutena
      @halutena 10 месяцев назад

      @Urkspider27_GD Then I misunderstood, sorry. Thanks for Ur feedback :)

  • @GotSwissd
    @GotSwissd 10 месяцев назад

    for item persist, is there a way to make an item only collectible once, even after death?

    • @halutena
      @halutena 10 месяцев назад

      After death everything gets reseted to the last checkpoint's state. So the collectables also getting resetted to the last state (bcs if U die, not having one more checkpoint, then ofc U lose everything collected) U just can do one more checkpoint that it stays like this or an invisible wall that U cant go back if necessary 😉

    • @GotSwissd
      @GotSwissd 10 месяцев назад

      @@halutena would it be possible to add a instant count trigger that activates everytime you reset that toggles the coin?

    • @halutena
      @halutena 10 месяцев назад

      @GotSwissd Because the coins are activated AFTER the checkpoints, the coins wont be toggled. I can try out a concept I used in 2.1 to reset the coins, that would resetting the count but NOT toggles the coins. If it works, should I make a tutorial of it?

  • @erglwrgl
    @erglwrgl 10 месяцев назад

    So underrated I had to scroll for a while to find this

  • @user-ev9dw
    @user-ev9dw 10 месяцев назад

    Luh

  • @leftarrowCYPHERrightarrow
    @leftarrowCYPHERrightarrow 11 месяцев назад

    Is there any way to activate an instant collision trigger multiple times? I don't think the minigame I am building is possible with out it

    • @halutena
      @halutena 11 месяцев назад

      It's not possible as with the Instant Count Trigger. It only checks whether - at that moment U pass or touch that Trigger - the conditions U setup are fulfilled (its true) or not (=false) 😉

    • @nitroplasma788
      @nitroplasma788 10 месяцев назад

      just use normal collision or make the instant loop a bunch

    • @YossMB
      @YossMB 5 месяцев назад

      This trigger mostly serves to optimize collisions (it is activated only once).

  • @iantheawesome0
    @iantheawesome0 11 месяцев назад

    Why doesn’t this have checkpoints :(

    • @AK_804
      @AK_804 10 месяцев назад

      this was made in 2.1

  • @barbecuebaconburger-ne4ou
    @barbecuebaconburger-ne4ou 11 месяцев назад

    dividide

    • @halutena
      @halutena 11 месяцев назад

      yah my bad 🤣

  • @NMBRRUMAN
    @NMBRRUMAN 11 месяцев назад

    Thanks bro you are so underrated

  • @Disorder2312
    @Disorder2312 11 месяцев назад

    But how do you make it go again? Why nobody explains?

    • @halutena
      @halutena 11 месяцев назад

      U can either Use Time Control Trigger and put the same item ID as in the time trigger and the counter text, or U make a new time trigger WITHOUT picking "dont overwrite" Its explained at 5:12 @Disorder2312

    • @Disorder2312
      @Disorder2312 11 месяцев назад

      @@halutena That's not what i'm asking about. Using the Time Control Trigger you can make it stop or start counting, but once it reaches the end, there is nothing i can do with it anymore. I can't make so that something will happen every given time. It can happen only once per trigger. But i've seen levels that are activating it multiple times, and i saw no explanation.

    • @halutena
      @halutena 11 месяцев назад

      U can use another time trigger, make it spawn triggered to the one which stops and add the group id, then it will be overwritten

    • @halutena
      @halutena 11 месяцев назад

      or U send me the ID

    • @Disorder2312
      @Disorder2312 11 месяцев назад

      @@halutena I think i finally figured it out. It also needs to be multi trigger. I was very confused about it, because i couldn't even make it go for the second time, not even making it loop. But now i can.

  • @Florix45
    @Florix45 11 месяцев назад

    Thx for explaining

  • @iquitwhytea
    @iquitwhytea 11 месяцев назад

    im still confused with the collision state trigger, when i add a group it doesn't work and i wasn't using collision triggers

    • @halutena
      @halutena 11 месяцев назад

      U made it activates a spawn group? like some triggers being spawn triggered?

    • @iquitwhytea
      @iquitwhytea 11 месяцев назад

      okay thank you@@halutena

  • @arthuremma3386
    @arthuremma3386 11 месяцев назад

    Do It for Time trigger

  • @CryworksID
    @CryworksID 11 месяцев назад

    can you tell me about rotate gameplay like in the dash levels?

    • @halutena
      @halutena 11 месяцев назад

      sure :)

  • @CuBes7022
    @CuBes7022 11 месяцев назад

    Thank you so much

  • @cedricouellet-dp2ky
    @cedricouellet-dp2ky 11 месяцев назад

    thx man