Charles Bernadet
Charles Bernadet
  • Видео 58
  • Просмотров 68 984
Using the ShapeEditor (Maya)
Using the ShapeEditor (Maya)
Просмотров: 159

Видео

Create Bike Chain using motion path
Просмотров 2,7 тыс.5 лет назад
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Export camera track to Maya
Просмотров 2686 лет назад
Export camera track to Maya
QuickPose in symmetry
Просмотров 866 лет назад
Quick posing of a controler in a symmetric way. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
QuickPose Controler
Просмотров 956 лет назад
Quick placement and orient of a controler on a joint by using a group on top. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Tank treads rig (Maya and Mel Script) pt1
Просмотров 17 тыс.7 лет назад
Rigging tank treads with Maya and basic mel script. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Symmetry in Maya
Просмотров 4,1 тыс.7 лет назад
Work with symmetry in Maya. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
SoftSelection
Просмотров 257 лет назад
Using the Soft Selection option to manipulate objets. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Comp_AOVs_Nuke_pt2
Просмотров 797 лет назад
Ajusting the AOVs with colorCorrect Nodes to control the overall look of the final image in comp. (Basic) Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Comp_AOVs_Nuke_pt01
Просмотров 1107 лет назад
Adding AOV together to rebuild a beauty render. (Basic) Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Stretch Rig (with MEL)
Просмотров 2907 лет назад
Créer un Stretch Rig avec une commande "if" en mel script. Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Mitrailleuse_start (easy)
Просмотров 417 лет назад
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
BasicLightsetup
Просмотров 977 лет назад
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
TurnTable
Просмотров 1447 лет назад
Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
QuickMuscleSystem (Maya)
Просмотров 30 тыс.8 лет назад
Basic and Quick Muscle system in Maya Recorded with ScreenCastify (www.screencastify.com), the screen video recorder for Chrome
Joint Manipulation
Просмотров 3328 лет назад
Joint Manipulation
RobotVFX_Comp_pt2
Просмотров 798 лет назад
RobotVFX_Comp_pt2
RobotVFX_Comp_pt1
Просмотров 908 лет назад
RobotVFX_Comp_pt1
Cabane Comp (Nuke)
Просмотров 958 лет назад
Cabane Comp (Nuke)
NatureMorte comp (Nuke)
Просмотров 1028 лет назад
NatureMorte comp (Nuke)
ReverseFoot pt2
Просмотров 3858 лет назад
ReverseFoot pt2
ReverseFoot pt1
Просмотров 5278 лет назад
ReverseFoot pt1
Transfert map
Просмотров 1368 лет назад
Transfert map
Cabane Comp (Nuke)
Просмотров 2989 лет назад
Cabane Comp (Nuke)
Height Pass (Maya)
Просмотров 7609 лет назад
Height Pass (Maya)
AO + Depth Pass Comp (Nuke)
Просмотров 9 тыс.9 лет назад
AO Depth Pass Comp (Nuke)
Ajouter plus de bluprints (Maya)
Просмотров 689 лет назад
Ajouter plus de bluprints (Maya)
Installer les blueprints (Maya)
Просмотров 1529 лет назад
Installer les blueprints (Maya)
Séparer les blueprints (Photoshop)
Просмотров 2349 лет назад
Séparer les blueprints (Photoshop)
AO + Depth Pass
Просмотров 3589 лет назад
AO Depth Pass

Комментарии

  • @TwoBoltz63
    @TwoBoltz63 3 месяца назад

    This worked! I am having issues with the muscle not squashing when I move my characters shoulder up and then bring in the elbow. Strange deformations going on also despite my smoothing of the paintWeights. Overall I think Maya muscles are just to wonky for animations. Thanks for the tutorial though!

  • @Nihar-b3i
    @Nihar-b3i 5 месяцев назад

    hey brother, i am doing exectly what you did but my pc can't handle it while i am start skin painting. So can you please help me with comfigrations

  • @adarshwhynot
    @adarshwhynot 2 года назад

    lot helpful thx

  • @longjohn7992
    @longjohn7992 2 года назад

    im jealous :C

  • @shampulaakhil9576
    @shampulaakhil9576 2 года назад

    Voice video link please

  • @BITRABBIT
    @BITRABBIT 4 года назад

    Hello friend, I do everything that you do, but after the converting point ends, my body separates from the skeleton and falls to the floor, while the binding to the skeleton remains, how to fix it please tell me if you know)

  • @ranjansinha914
    @ranjansinha914 4 года назад

    Maya Muscle rig me ik handele hota h kaya

  • @jaideepnegi8622
    @jaideepnegi8622 4 года назад

    hi mate.....is there any english script?

  • @ichingls
    @ichingls 6 лет назад

    Hi, Mr.Charles, I set my treads number to 38, but it always stopped at 29, can you help me, Thanks a lot!

    • @lukecoulson1096
      @lukecoulson1096 7 месяцев назад

      Check your timeline and time slider, the animation is usually set to how many frames you have

  • @010ChrisisCool
    @010ChrisisCool 6 лет назад

    bahaha when maya muscle gives your model an extra pelvic bone!

  • @maikymadnesskreation8646
    @maikymadnesskreation8646 6 лет назад

    cant see the comment with the pasted mel

    • @charlesbernadet3037
      @charlesbernadet3037 6 лет назад

      // create variables // float $uvMin = 0; float $uvMax = 1; // start a loop // for( $mp=1; $mp<26; ++$mp ) { // attach to motion path // select -r Ch01; select -add curve1; pathAnimation -fractionMode true -follow true -followAxis z -upAxis y -worldUpType "vector" -worldUpVector 0 1 0 -inverseUp false -inverseFront false -bank false -startTimeU 0 -endTimeU 1; // offset animation curves // select -r motionPath1_uValue; selectKey -r -k -t 0 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMin ; selectKey -r -k -t 1 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMax ; select -clear ; // connect animCurves to the roll attribute // connectAttr -force curve1.roll motionPath1_uValue.input; // increment variables // $uvMin = $uvMin + 0.04; $uvMax = $uvMax + 0.04; // rename to make our loop work on next object // rename "motionPath1" "MPath01"; rename "motionPath1_uValue" "MPcurve_uValue"; duplicate Ch01; rename "Ch01" "Chain01"; rename "Ch02" "Ch01"; } // end loop and delete the last duplicated object // delete Ch01;

  • @charlesbernadet3037
    @charlesbernadet3037 6 лет назад

    Here is the MEL script: // create variables // float $uvMin = 0; float $uvMax = 1; // start a loop // for( $mp=1; $mp<26; ++$mp ) { // attach to motion path // select -r Ch01; select -add curve1; pathAnimation -fractionMode true -follow true -followAxis z -upAxis y -worldUpType "vector" -worldUpVector 0 1 0 -inverseUp false -inverseFront false -bank false -startTimeU 0 -endTimeU 1; // offset animation curves // select -r motionPath1_uValue; selectKey -r -k -t 0 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMin ; selectKey -r -k -t 1 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMax ; select -clear ; // connect animCurves to the roll attribute // connectAttr -force curve1.roll motionPath1_uValue.input; // increment variables // $uvMin = $uvMin + 0.04; $uvMax = $uvMax + 0.04; // rename to make our loop work on next object // rename "motionPath1" "MPath01"; rename "motionPath1_uValue" "MPcurve_uValue"; duplicate Ch01; rename "Ch01" "Chain01"; rename "Ch02" "Ch01"; } // end loop and delete the last duplicated object // delete Ch01;

  • @sachinsahadevan1626
    @sachinsahadevan1626 6 лет назад

    Thanks for this video

  • @_drip_3886
    @_drip_3886 6 лет назад

    hi I am a student from reunion island i am a rigger and i try this tuto and find the missing part of the script here is the script -------------------------------------------------- float $uvMin = 0 ; float $uvMax = 1 ; for ( $mp=1; $mp<ownvalue; ++$mp ) { select -r chain_01; select -add namecurve; pathAnimation -fractionMode true -follow true -followAxis z -upAxis y -worldUpType "vector" -worldUpVector 0 1 0 -inverseUp false -inverseFront false -bank false; select -r motionPath1_uValue; selectKey -r -k -t 0 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMin ; selectKey -r -k -t 1 motionPath1_uValue ; keyframe -animation keys -absolute -timeChange $uvMax ; select -clear ; connectAttr -force namecurve.roll motionPath1_uValue.input; $uvMin = $uvMin + ownvalue; $uvMax = $uvMax + ownvalue; rename "motionPath1" "MPath_01"; rename "motionPath1_uValue" "MCurve_uValue"; duplicate objectname_01; rename "objectname_01" "objectname_base"; rename "objectname_02" "objectname_01"; } delete objectname_01 ; -------------------------------------------------- -replace nameobject by your object you want to duplicate -replace namecurve by your curve used for motionpath -replace own value by numbers of duplication and distance

  • @cudmmh
    @cudmmh 7 лет назад

    relly good. can you share this mel script?

  •  7 лет назад

    Great tutorial but we can't see all of the script. attach to motion path part is missing, can you share?

  • @Fuloqwam
    @Fuloqwam 7 лет назад

    Really helpful! Thank You!

  • @avishekboyra5503
    @avishekboyra5503 8 лет назад

    Hey charls i realy liked your videi but i have an doubt what did u select befilore» Smooth skin to muscle system? bones and body or just only polygon body. Please clear this. Thank you

    • @charlesbernadet3037
      @charlesbernadet3037 8 лет назад

      Polygon only, since this convert your Smooth Skin deformer to a Muscle System deformer.