Criege Pennant
Criege Pennant
  • Видео 47
  • Просмотров 10 502
LSEC Showreel 23-24
www.lsec.ac.uk
At LSEC Bexley, we offer a dynamic and comprehensive program designed to ignite your passion for the creative arts. Our curriculum covers a wide range of skills and disciplines to ensure you develop a well-rounded expertise in modern media production. Here’s what you can expect:
Concept Design: Learn to generate and develop innovative ideas that form the foundation of compelling visual projects.
Camera Operation: Master the technical skills and artistic techniques required to operate professional camera equipment.
Lighting: Understand the principles of lighting to enhance the mood and tone of your productions.
Green Screen: Explore the limitless possibilities of green screen tec...
Просмотров: 153

Видео

End year show Bromley
Просмотров 334 месяца назад
End year show Bromley
Exchange VR 2023
Просмотров 35Год назад
Selected 3D works from L3Y1 Creative Media Practice (Animation) students. Hosted in a virtual reality version of The Old Erith Library. (The Exchange) Kiki Kiarna Chloe Amanda Michael Ishak Dylan Jake Kallum Casey Jahmar Shaba
NCCA
Просмотров 8Год назад
Michael Alade
New video
Просмотров 18Год назад
New video
Final C1
Просмотров 10Год назад
Final C1
Final A2 V1 3 1
Просмотров 8Год назад
Final A2 V1 3 1
A2 Finished Animation
Просмотров 53Год назад
A2 Finished Animation
Lorrensburg Level 3 Vignette
Просмотров 23Год назад
Aidan Thompson L3Y2
Italian emp
Просмотров 13Год назад
Dylan Lloyd & Isaac Williams
Mixamo to 3DsMax unwrap
Просмотров 412 года назад
Mixamo to 3DsMax unwrap
Intro to 3Ds Max Modelling
Просмотров 1193 года назад
See tutorial 1
Intro to Chitu-box Pokémon
Просмотров 253 года назад
Intro to Chitu-box Pokémon
Intro to 3DsMax fake fire animation.
Просмотров 383 года назад
Intro to 3DsMax fake fire animation.

Комментарии

  • @simplysurfing
    @simplysurfing Год назад

    What a dumb fuck trying to do tutorials.

  • @matcentrino7602
    @matcentrino7602 Год назад

    Free Mobile Games ads be like xD

  • @4rg3s
    @4rg3s 2 года назад

    Please do me a favor. Go to Render Setup/Arnold Renderer/Scroll down to Environment, BG&Atmosphere/ Click on the No Mat button next to the Scene Atmosphere/scroll down to Arnold, open Atmosphere tab, choose "Atmosphere Volume" Or press X, search Atmosphere Volume Almost 1/3 of the light tut was the guy looking for the map

    • @gloriabolchini4434
      @gloriabolchini4434 2 года назад

      Hello, by doing this, when I try to start the render, my volume light is not rendered at all. Do you know why?

    • @4rg3s
      @4rg3s 2 года назад

      @@gloriabolchini4434 First, check your light. It only work with spot, area, and point light. Wont work with distant or skydome You also need to go to Environment & Effects (press 8 or Main menu/Rendering/Env&Eff) Then on the Atmosphere roll out (under Exposure control) click add, and add an volume light. Click on the added volume light, its parameters will drop down > click Pick Light and pick your light After that, check if you add the environment material into your arnold renderer like said in the comment above Then drag that map into your Slate Material Editor, change density to 0.1 and up

    • @4rg3s
      @4rg3s 2 года назад

      P/S: when dragging the Atsmosphere Volume Material from Arnold Render Setup to your Slate Material Editor, choose Instance (not copy) Or you can go to Scene Materials, look for it (it's named something like "Volume Light (Atmosphere Volume) and drag it out as you do with other scene material Then you can change the parameters in Slate Mat Editor, add maps...

    • @gloriabolchini4434
      @gloriabolchini4434 2 года назад

      @@4rg3s ​ Thank you so much! Just one last question since you've been so kind to help me (I spent a day trying to solve this problem). Now that I add the Atmosphere volume, even if I try to pick just one spotlight (pressing 8, then adding volume light, then using "pick light"), in the render every single spotlight becomes a volume light. How can I solve this? Many many thanks

    • @4rg3s
      @4rg3s 2 года назад

      @@gloriabolchini4434 No problem! I think because the Volume light material added to the render setup is for the entire environment, every light which is eligible for volumetric rays will show the volume (even if you add a point, quad light...) I would suggest that if you don't want a light become volumetric, switch it to distant light.

  • @ss54dk
    @ss54dk 2 года назад

    more please!! very useful

  • @klarisshtambari
    @klarisshtambari 3 года назад

    Love your videos. Keep it up man : )

  • @klarisshtambari
    @klarisshtambari 3 года назад

    Criege, you inspire me to be a better 3d modeller, keep it up.

  • @klarisshtambari
    @klarisshtambari 3 года назад

    love your content

  • @klarisshtambari
    @klarisshtambari 3 года назад

    great video, keep it upi mate

  • @milkmoth_69
    @milkmoth_69 5 лет назад

    Hey Blessing's teacher

  • @jackclements2672
    @jackclements2672 5 лет назад

    www.scriptspot.com/ for those who are looking for the website

  • @relaxedandlovingit
    @relaxedandlovingit 5 лет назад

    Nice tutorial!

  • @criegepennant2914
    @criegepennant2914 5 лет назад

    Video Starts at 2 min, ends at 31 min