- Видео 11
- Просмотров 5 588
BlockyBard
США
Добавлен 27 дек 2017
Building Worlds | UEFN | Blender | Godot | VR. UEFN creator code BLOCKYBARD
Ultimate FPS Arena
New map out! 5v5 FPS Team Deathmatch. Checkout- Ultimate FPS Arena | 5033-3033-0747 | play.fn.gg/island/5033-3033-0747 #uefn #Fortnite #FPS
Просмотров: 21
Видео
Demon Arena FFA | 4266-9688-5940
Просмотров 8Месяц назад
New map approved!! Checkout- Demon Arena FFA. Island code 4266-9688-5940 play.fn.gg/island/4266-9688-5940 #UEFN #FortniteC6S1鬼Hunters #fortnitecreative
Exporting Instances from Blender to Unreal Engine.
Просмотров 7423 месяца назад
In this tutorial I'll show you how you can export linked duplicates and geometry node instances from Blender to Unreal Engine. Links: Free Blender Addon: github.com/BlockyBard/InstanceHarvestor Find me on: x.com/BlockyBard ISM docs: dev.epicgames.com/documentation/en-us/unreal-engine/instanced-static-mesh-component-in-unreal-engine #blender #b3d #geometrynodes #unrealengine #gamedev #indiegamedev
Thanks for the script and the tutorial. ❤❤
Is there a way to auto locate and link instanced materials in blender as well? Greatly appreciate this video btw. Should help me a ton!
@@frankr-kh3wc You mean duplicated materials? Should be simple enough with a python script.
Why does Epic not have a Blender plugin?!
Its a lot to maintain a plugin I guess. I would be perfectly happy even if USD support was good. But yeah a plugin to export stuff like splines, instances would be great.
Thanks for the script and the tutorial. I've learnt a nice previs/layout workflow after doing some tests based on following a similar setup from this video. The gltf/GLB file seems to be working well for me since FBX wasn't working great for static environment setups, and Universal Scene Description is very limited within UE5 at the moment.
Yeah fbx comes with a weird scaling and without textures mostly, so I sticked to gltf.
😂 ig that's default icons 😅 great to see them
Extremely useful tool. Should be added to the engine.
'PromoSM'
I don't understand what is halpening but is very interesting
Thats actually sick man! What ai did you use or did you train it yourself?
Thanks, its shapE from openai at the moment but I'm preparing to train my own as well.
@@BlockyBardYT oh thats awesome! Already looks incredible.👍
Niiiice