BlockyBard
BlockyBard
  • Видео 11
  • Просмотров 5 588
Ultimate FPS Arena
New map out! 5v5 FPS Team Deathmatch. Checkout- Ultimate FPS Arena | 5033-3033-0747 | play.fn.gg/island/5033-3033-0747 #uefn #Fortnite #FPS
Просмотров: 21

Видео

Demon Arena FFA | 4266-9688-5940
Просмотров 8Месяц назад
New map approved!! Checkout- Demon Arena FFA. Island code 4266-9688-5940 play.fn.gg/island/4266-9688-5940 #UEFN #FortniteC6S1鬼Hunters #fortnitecreative
Exporting Instances from Blender to Unreal Engine.
Просмотров 7423 месяца назад
In this tutorial I'll show you how you can export linked duplicates and geometry node instances from Blender to Unreal Engine. Links: Free Blender Addon: github.com/BlockyBard/InstanceHarvestor Find me on: x.com/BlockyBard ISM docs: dev.epicgames.com/documentation/en-us/unreal-engine/instanced-static-mesh-component-in-unreal-engine #blender #b3d #geometrynodes #unrealengine #gamedev #indiegamedev

Комментарии

  • @3DArtistSemihSahin
    @3DArtistSemihSahin 15 часов назад

    Thanks for the script and the tutorial. ❤❤

  • @frankr-kh3wc
    @frankr-kh3wc 2 месяца назад

    Is there a way to auto locate and link instanced materials in blender as well? Greatly appreciate this video btw. Should help me a ton!

    • @BlockyBardYT
      @BlockyBardYT 2 месяца назад

      @@frankr-kh3wc You mean duplicated materials? Should be simple enough with a python script.

  • @theKingsAmbassadors
    @theKingsAmbassadors 2 месяца назад

    Why does Epic not have a Blender plugin?!

    • @BlockyBardYT
      @BlockyBardYT 2 месяца назад

      Its a lot to maintain a plugin I guess. I would be perfectly happy even if USD support was good. But yeah a plugin to export stuff like splines, instances would be great.

  • @JP-eo2pb
    @JP-eo2pb 3 месяца назад

    Thanks for the script and the tutorial. I've learnt a nice previs/layout workflow after doing some tests based on following a similar setup from this video. The gltf/GLB file seems to be working well for me since FBX wasn't working great for static environment setups, and Universal Scene Description is very limited within UE5 at the moment.

    • @BlockyBardYT
      @BlockyBardYT 3 месяца назад

      Yeah fbx comes with a weird scaling and without textures mostly, so I sticked to gltf.

  • @tejaswithme3713
    @tejaswithme3713 8 месяцев назад

    😂 ig that's default icons 😅 great to see them

  • @addmix
    @addmix 9 месяцев назад

    Extremely useful tool. Should be added to the engine.

  • @malcolm6950
    @malcolm6950 Год назад

    'PromoSM'

  • @theshadowgamedev61
    @theshadowgamedev61 Год назад

    I don't understand what is halpening but is very interesting

  • @Dimz_pvz
    @Dimz_pvz Год назад

    Thats actually sick man! What ai did you use or did you train it yourself?

    • @BlockyBardYT
      @BlockyBardYT Год назад

      Thanks, its shapE from openai at the moment but I'm preparing to train my own as well.

    • @Dimz_pvz
      @Dimz_pvz Год назад

      @@BlockyBardYT oh thats awesome! Already looks incredible.👍

  • @xtntmanx
    @xtntmanx Год назад

    Niiiice