NorseDM
NorseDM
  • Видео 124
  • Просмотров 53 343
IS Magic Item Crafting BROKEN Beyond Repair?
Let's talk about Magic Items, and how to make them. In this video I'm going over a video by yet another creator that has no clue who I am. Now @DnDShorts is an amazing channel, and the information given is phenomenal. However, I do disagree on just a few things when it comes to Magic Item Creation.
Просмотров: 19

Видео

Magic Items or Normal Ones What's the Best Choice for Your Quest?
Просмотров 6314 часов назад
In this video I went over @theDMLair video on magic items. He and his team did a wonderful job as always, so be sure to subscribe to them if you haven't already. The nuances of magic items can be a very difficult thing to learn as a DM, and that's ok! Original video: ruclips.net/video/5ahTR0vcg7c/видео.html
2024 DMG Creators Spill Their BEST Kept Secrets!
Просмотров 26714 дней назад
Let's go over the video of the creators of the 202024 Dungeon Masters Guide talk about becoming a Dungeon Master. They had plenty of fantastic tips and tricks to share. However, because of their extensive history of decades of DM experience I feel they are slightly out of touch with what it's like to be a new Dungeon Master. Original Video: ruclips.net/video/xM8WZd3-Z50/видео.html
5 Feats in the 2024 PHB That Will Give You an Edge
Просмотров 2321 день назад
These are, in my opinion, the 5 best Feats in the 2024 Player's Handbook. Now it is important to keep in mind that every build is different, and therefore deserves their own individuality. If you disagree with my opinion then lets have a discussion in the comments.
Ranking 2024 Players Handbook Backgrounds from WORST to BEST
Просмотров 159Месяц назад
I apologize for my voice. I am currently in the process of getting it back after being sick. The rankings in this video are purely my own opinion, but I would more than happy to talk about it in the comments if you disagree with me on anything! In my opinion there a no useless backgrounds in this handbook. Some are just better than others. #dnd #onednd #dungeonsanddragons #dmtips #
2024 D&D Character Creation EXPLAINED
Просмотров 1482 месяца назад
With the 2024 PHB the made some slight changes to how to make your character. Lets go over those changes so you can be better equipped for your next campaign! #gaming #dnd #dungeonsanddragons #charactercreation #onednd
What's the Future of Magic Items in D&D?
Просмотров 1202 месяца назад
To be perfectly honest with you all I went into this video kind of expecting to be disappointed. However, I am incredibly impressed by how simplistic they made the magic item crafting in the 2024 DMG. They also added in more than a handful of new magic items, and in all honesty I think this new Dungeon Masters Guide is something to get excited about! #dnd #ttrpg #DMG #2024DMG
Is 2024 Dungeon Masters Guide WORTH the Hype?
Просмотров 3722 месяца назад
The 2024 Dungeon Masters Guide brings in some new changes, but it also brings with it a new set of tools. In my personal opinion I believe the 2024 DMG will be incredibly more useful than it's predecessor. #dnd #dungeonsanddragons #onednd #dmg #2024dmg #dungeonmastersguide
Level Up Your Homebrew Campaign With These Unexpected Sources!
Просмотров 122 месяца назад
These are some of my FAVORITE tools to help me come up with homebrew ideas. From campaign ideas to settings to side quests. These four devices will be super helpful!! #dnd #dungeonsanddragons #onednd #dmtips #ttrpg
Don't Mess with THIS Frog!
Просмотров 143 месяца назад
So this frog is not only SUPER difficult to fight with no xp reward, but also if you kill the hag and come talk to it, it'll give you a reward. I forgot about this, and made the colosal mistake of killing it. Not the first mistake nor wil it be the last. If you wanna see what other mistakes I'll make be sure to subscribe so you'll be informed whenever I go live. #baldursgate3 #dungeonsanddragon...
Top 5 Things YOU NEED to be a good GM!
Просмотров 213 месяца назад
In this video I give you what is, in my personal opinion, the most important things you need to make it as a GM/DM. If you don't have all 5 that's ok. There is always room for improvement, and i will have even more DM tips in the near future. www.youtube.com/@DianaOfTheRose this creator has probably the coolest DM screen I've ever seen you should take a look. #dnd #dnd5e #dungeonsanddragons #ta...
Will the new Barbarian be the most played class?
Просмотров 744 месяца назад
Will the new Barbarian be the most played class?
The tragedy that is "The Ranger" class
Просмотров 894 месяца назад
The tragedy that is "The Ranger" class
Let's breakdown the 2024 Druid changes
Просмотров 2594 месяца назад
Let's breakdown the 2024 Druid changes
Did they REALLY change the Monk class?
Просмотров 504 месяца назад
Did they REALLY change the Monk class?
Let's check out One D&D's new Fighter class!
Просмотров 1444 месяца назад
Let's check out One D&D's new Fighter class!
Can I save the Injured Rogue class?
Просмотров 2584 месяца назад
Can I save the Injured Rogue class?
The New PHB Controversy: Rogue's Downfall?
Просмотров 9025 месяцев назад
The New PHB Controversy: Rogue's Downfall?
Lets Play Baldur's Gate 3: It's Wizard Time!
Просмотров 435 месяцев назад
Lets Play Baldur's Gate 3: It's Wizard Time!
Let's breakdown the 2024 Cleric!
Просмотров 4825 месяцев назад
Let's breakdown the 2024 Cleric!
Lets look at the 2024 Sorcerer!! It's new...ish
Просмотров 5735 месяцев назад
Lets look at the 2024 Sorcerer!! It's new...ish
Lets talk about the 2024 Bard
Просмотров 2755 месяцев назад
Lets talk about the 2024 Bard
Let's Talk about the 2024 Wizard
Просмотров 1,1 тыс.5 месяцев назад
Let's Talk about the 2024 Wizard
2024 Paladin Class Review
Просмотров 985 месяцев назад
2024 Paladin Class Review
Lets Breakdown the 2024 Warlock
Просмотров 4895 месяцев назад
Lets Breakdown the 2024 Warlock
Sorcerer VS Wizard: What's the better class?!
Просмотров 5415 месяцев назад
Sorcerer VS Wizard: What's the better class?!
Is WOTC going to disappoint us again?
Просмотров 1295 месяцев назад
Is WOTC going to disappoint us again?
Goodberry sucks! Heres why
Просмотров 576 месяцев назад
Goodberry sucks! Heres why
Facing the Lord of Vampires: A Review
Просмотров 446 месяцев назад
Facing the Lord of Vampires: A Review
Top 10 tips for better DnD combat
Просмотров 716 месяцев назад
Top 10 tips for better DnD combat

Комментарии

  • @mikegilkey
    @mikegilkey 6 дней назад

    Thanks for sharing this. I had. It heard of this guy. Also, hope you can keep growing your channel. Also, I would say the new crafting options will help players make uncommon items.

    • @NorseDungeonMaster
      @NorseDungeonMaster 6 дней назад

      Hey thanks for the support I'll keep growing for a long as I can hahaha. I like the new crafting but it's kinda bittersweet in my opinion. New video on that coming soon

  • @corley-ai
    @corley-ai Месяц назад

    My god - your handwriting is worse than mine. Is it Dr Norse DM?

    • @NorseDungeonMaster
      @NorseDungeonMaster Месяц назад

      @corley-ai hey now that's not fair. I've never seen good hand writing on a white board, plus I had to make sure it all fit. Hahaha but you're right my hand writing is pretty bad

  • @Zr0din
    @Zr0din Месяц назад

    To quote a friend when I told them all to use the 2024 rules... "You are SO PUNISHED in D&D 2024 if you take any other background than the one you are min/maxed for your character class..." @5:20 - you said it yourself - "most of the chalatin's you are going to see are Rogues or Bards..."

    • @NorseDungeonMaster
      @NorseDungeonMaster Месяц назад

      While min/maxing is not a requirement to have fun in D&D a lot of people do it, and I don't see that changing with the 2024 rules. The new background rules may prompt people to min/max their character in a new supportive way though. Only time will tell

  • @aimerw
    @aimerw Месяц назад

    Few notes: Crafter and Skilled provide crafting tool proficiencies - these are some of the only ways to make magic items. Classes do not provide tool proficiencies, except Monk which provides one. Some subclasses (like Battlemaster) might also provide one. When paired with Arcana proficiency (so either a caster, or the Sage background for Monk/Battlemaster) this allows for magic item crafting. In a campaign with downtime, and paired with Arcana proficiency, these background feats can be the best ones in the game. Musician is Short AND Long Rest. It is basically a single Advantage roll for each of most/all of the party every rest - which is... something. It doesn't stack (and you can get HI in other ways too), and unless you know what the Saving Throw being used against you is for it can easily be low impact. And yeah, you want to use on a Saving Throw. Using it for an Attack is laughably weak. Skill checks are also not particularly impactful every rest (and can often be rolled again if so). So, Musician isn't great, but its not actually awful - if it could be used to give Disadvantage to enemies making Saving Throws (like Lucky) it would be a LOT better. Healer is a bit of a trap; it looks good but the hit dice expended does not add Con to the result like it does during a Short Rest, and it is a bad Action to take in combat due to the low amount healed. Thus, it is usually better to just spend the Hit Dice in a Short Rest. The reroll is also low value. At higher tiers it can beat Tough, and it does work for the whole party at that point, but it really takes some time to really do anything (like +4 proficiency bonus to even do anything, but really not seeing value until +5 at level 13). The best feats are generally Alert and Magic Initiate (Wizard). The first is because Initiative is combat winning, and the swap is an amazing extra on top of that. The second is because there are a number of good level 1 Wizard spells that either/both martials and casters alike want for the whole of their career - Shield, Absorb Elements, Find Familiar, Jump, Longstrider, etc. Also, Rogues -want- need Truestrike. Then there are the Crafter and Skilled feats as mentioned above, although these can also be the worse feats. Most of the rest of the feats are good for their use case. Meanwhile, Musician and Tough are both fine but not particularly good. Lastly, Savage Attacker is just about fine at low levels (for martials, obviously), but is probably the weakest background feat past that if not already. --- Stats generally want a primary stat, Con, and a tertiary stat (usually Dex for casters and Wis for martials and Ranger, but Paladins want Cha and HA Clerics want Str). This means some backgrounds provide great stats for their respective builds (Charlatan, Criminal, Farmer, Guide), while all the other backgrounds are usually still pretty good for at least a few different builds. There are some exceptions in Artisan which is good only for Wizard, Guard which is good only for Strength builds (including HA Cleric), and Noble which is good only for Paladin. Then there is Acolyte which is just about fine (not good) for casters and is bad for everyone else. --- The background skills are generally all niche other than the super skills Arcana and Perception (they don't even need stat pumping to be great!). Arcana is possibly the best skill now - it is used for magic item crafting(!), for magic item knowledge, for monsters, for spells, for traps (magical), for arcane texts, for planar knowledge. Perception has also been nerfed by Surprise being a lot weaker. It should also be noted that Persuasion is a particularly good skill, however, it is generally already going to be covered by someone with a Charisma build as they tend to have Persuasion on the class list and it is one of the better ones (Warlock does not, though). Also to some degree Stealth is a good skill even without stat investment, even if it did get heavily nerfed and has issues*. This means the great backgrounds for skills are Guard, Sage, Sailor (although Acrobatics pairing is a let down), and Scribe. The backgrounds that are good for Persuasion are Artisan (unsupported), Merchant, and Noble, while the backgrounds good for Stealth are Criminal, Guide, and Weyfarer. All the backgrounds left (Acolyte, Charlatan, Entertainer, Farmer, Hermit, and Soldier) tend to be pretty poor for skills - although Hermit definitely takes the cake on this. --- Acolyte is definately not an A. Its like C. The MI: Cleric feat is just about fine for low level casters to give them an extra spell a day, and Bless is one of the best ones in Tier 1 although it falls of due to the Concentration and Action cost. MI: Cleric is not bad for martials if they can cast Bless before a combat once a day (avoiding the Action cost), but not particular good either due to that limited use. The stats are just about fine for casters (but not good), while being bad for martials. The skills are just bad all around. Merchant is definitely not a D. It is like A. It has good stats for Bards, Sorcs, and Warlocks (also Wizard). It has a good Feat specifically for casters (spells that are not saved against wins combats). Persuasion is good for Bards, Sorcs, and Warlocks (especially Warlock who doesn't get it on their class list). It is one of the top backgrounds because it doesn't fail on anything for the respective builds. Would rank A, presuming I gave Criminal S for Wizard and Sage S for Rogue (and Monk/Battlemaster if downtime is high). If no S rank, then at least B for Merchant (probably still A). Sailor is also definitely not a D. Again, it is an A background. It has good stats for Monk and Moon Druids (and martials in general). It has a good feat for Monk and Moon Druid (the damage rerolls come up a LOT, and the free push is as good as the Telekinesis feat was in 2014). It has the super skill Perception, which pairs particular great with Monk who doesn't get it on the class list (and yeah, we can largely forget about Acrobatics even if it is a Dex skill), and is a definite pickup for a Druid too. It is in the same place a Merchant is, but this time for Monk and Moon Druid. So, like A ranking. Even generic Strength martials can get fine use out of the push (not free per say for them, but it is still an attack roll push with damage attached), and the stats and skill are still pretty good for them (would be like a B background for them). --- *Stealth issues: if the DM informs the player if they have passed or failed the DC 15 check then it is easy enough for the player to just keep rerolling until they pass, which will be a high result, thus negating the usefulness of proficiency outside of combat. Meanwhile, combat use is also up in the air at the moment as the Hide action no longer makes you hidden, just Invisible while not in line of sight (so... like everyone else, then). That said, I think most DMs will start rolling the Stealth without informing the player if they passed the DC 15 check, while combat use will likely find some useful ruling (like allowing the player to enter line of sight to attack before dropping Stealth).

    • @NorseDungeonMaster
      @NorseDungeonMaster Месяц назад

      Thank you so much for the comment. I'm going to, attempt, to respond to the best of my ability to everything mentioned so here we go: I did mention that with skilled you can choose tool proficiencies, however most people would go with the skill proficiencies instead, and i did forget to mention that you get to choose a tool proficiency with crafter I do apologize for that. Upon double checking the feats fast crafting does not say that you can't make magic items, however it also doesn't specify that it is a free crafting so you would still have to pay the crafting costs associated with magic item crafting (these costs will be in the new DMG) and on top of that the item falls apart when you next complete a long rest. which in my opinion would make it kind of a waste to make a magic item with fast craft unless you are just drowning in gold. Like i said crafter is a good feat, just not for a level 1 character that has next to no money already. as for Musician you are correct it is short and not just long like i said. and while it doesn't specify how long the Heroic Inspiration lasts it does specifically say that it only effects a number of allies equal to your proficiency bonus and the way it is written implies that it can only be that number which at level 1 is only +2. While I'm sure some dms would interpret that as 2 party members per use and not total there are far more that would take it at face value, therefor i do stand by my initial claim that it would be a mostly forgotten about feat. As far as the healer feat goes it's not completely awful, but the best part about it is the healing rerolls and while that's cool it could've and should've been so much more. As for the tough feat, I'm not sure what i said to make you think i was implying that it scales but i apologize. It states that when you have the tough feat each level you gain you get an addition 2 hp added to your maximum. so if you get the tough feat at level 1 then by level 3 you would have gained a total additional 6hp from the feat. 2 for level1 2 for level 2 and 2 for level 3 and so on. While this doesn't seem like a lot for a low level squishy like a wizard it can make all the difference. As far alert and magic initiate wizard being some of the best feats(especially for level 1 characters) i agree completely, i would add skilled into that list but maybe that's just me. I firmly believe that there are no useless origin feats, or useless backgrounds. but some do leave me wanting more. Is arcana going to be used for magic item crafting? I would imagine that this is correct as it makes sense, but we all know WoTC likes to do things to leave their fanbase scratching their heads. I LOVE the arcana feat, it has however fallen to the wayside in the past and until I have the new DMG in hand to confirm this I will just continue hoping. I dont think I've ever seen anyone use arcana as check for monster knowledge, that is usually a history, or survival check, or in alot of cases a base int check to see if it was something the character would have studied in a book. I've also never seen it used to look for traps magical or otherwise. While no skill NEEDS stat pumping every single skill out there is significantly better when it has an extra +1 added to it. Persuasion is a fantastic skill and easily one of the most used skill, with stealth and sleight of hand up there, and once again all 3 of those skills are significantly better when you pump up their corresponding ability score. Acolyte might have ranked lower if I wasn't expressly talking about level one characters but even then it would still probably be at a B Magic Initiate: Cleric is a good feat, while it isnt as good as Wizard it is still nothing to sneeze at. While I will concede that the religion skill is an under used skill insight is still one of the most used skills out there so having a proficiency in it is a good thing to have. Merchant got the ranking it got, because while the lucky feat is good it (in my opinion) falls short of what it could have been. While I 100% agree that persuasion is a great skill the only class that would benefit from getting it from a background is the warlock, and i suppose for a bard since they can pick 3 of any skills. But I do understand where you are coming from, maybe D was too low of a ranking but it is not by any means an A rank in my opinion. I'm going to have to disagree with you on sailor. The damage reroll is ONLY for unarmed strikes (which really only makes it good for monks, one of the least played classes) and ONLY if you rolled a 1 on your damage die. I don't know about you but I don't see those 2 things at the same time very often. While the damage reroll is cool it's too situational. The free push, and the perception proficiency are the only good things about this background and the only reason the background itself isn't completely useless in my opinion. I'm not sure what you mean by the players keep rerolling until they pass. I've never seen any dm let a player roll on the same DC more then once, especially stealth. If you dont make the the check then you fail the stealth and you are notice by whatever it is you are trying to not be noticed by. I've also never seen or heard any dm tell their players what DC they need to meet or beat as this gives the players the chance to fudge rolls. but maybe your dm is different. I've only been playing and dming for 13 years now so there are plenty of dm methods I've yet to experience. Thank you so much for your comment I truly appreciate it!!

  • @pingwin4076
    @pingwin4076 2 месяца назад

    imho the problem with cunning strike is, you trade dmg for effect that MAY can happen.

    • @NorseDungeonMaster
      @NorseDungeonMaster 2 месяца назад

      @pingwin4076 That is the biggest problem with it yea. But it a problem that can be ignored if you have a high damage party that those effects can help with. Or if you're trying to take the enemy alive, but that's pretty rare in my experience

    • @pingwin4076
      @pingwin4076 2 месяца назад

      @NorseDungeonMaster that's true, but you are picking rogue for a reason, and sneak attack is signature ability. It's just.. Not feeling satisfactory compared to warrior and his attacks, paladin/lock with smites.

    • @NorseDungeonMaster
      @NorseDungeonMaster 2 месяца назад

      @pingwin4076 i absolutely agree. Honestly the only time I would ever maybe use it is at the very beginning of a fight when I know even max damage isn't gonna be enough to put down the strongest foe. Then I'd attempt to knock them prone and run away but even then probably not

  • @Darkwintre
    @Darkwintre 2 месяца назад

    And forget about the other editions they referred to for these "additions" they claimed to have come up with.

  • @Nerooxidus
    @Nerooxidus 3 месяца назад

    yea i don't know what you're talking about chief, i would NEVER grab an obviously cursed sword. nope. never.....

  • @TheIncredibleHuls
    @TheIncredibleHuls 3 месяца назад

    My #6 is : Remembering that it is all a game, games were meant to be enjoyed, many people do not have fun with an adversarial DM or approach, we are all sitting around the table to play a fun time.

    • @TheIncredibleHuls
      @TheIncredibleHuls 3 месяца назад

      6.5 DBAD - 'Don't be a Dick' it goes along with the having patience :)

    • @NorseDungeonMaster
      @NorseDungeonMaster 3 месяца назад

      @@TheIncredibleHuls Absolutely! So many people forget that it's not the players versus the DM, and that kind of dynamic can ruin the game for some

  • @mattlazer902
    @mattlazer902 4 месяца назад

    The decisions made in the design of this class are nothing short of baffling to me. It really demonstrates an embarrassing lack of imagination, and total lack of willingness to even try understanding the basic fantasy of the Ranger. This Ranger will be able to deal damage. But it will always feel like a bunch of leftovers scooped off of the plates of other classes. It'll feed but It won't satisfy. You'll take it for the name on the tin and the ability to have a pet.... (at least that's my take)

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      @mattlazer902 I absolutely agree. It'll see more play then the 2014 version because of some of the changes, but not by allot. I do believe the class over all is better better than the 2014 version but that is a very low standard to beat

  • @The_RealWilliam
    @The_RealWilliam 4 месяца назад

    I liked the Barbarian when it was first introduced in 2e, but after TSR was bought out, the Melee classes starting getting all of these superpowers and subclasses I just couldn't keep up with.

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      @The_RealWilliam that's fair. The barbarian kinda got left in the dust back then though.

  • @solowolf7418
    @solowolf7418 4 месяца назад

    I wish Life Cleric’s channel did not require characters to be bloodied. Just reduce the healing to 3 hit points per level like Baldur’s Gate.

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      @solowolf7418 they are trying to be balanced but unfortunately the developers are being a bit overzealous in some areas

  • @cronykil74
    @cronykil74 4 месяца назад

    Cunning strike should have been proficiency bonus times per day without costing sneak attack dice.

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      That's not a bad idea, but they really wanted you to have the ability to use it as many times as you wanted without having to worry about how many uses you have left.

    • @cronykil74
      @cronykil74 4 месяца назад

      @@NorseDungeonMaster they could have perhaps done proficiency bonus times per long rest for free and then allowed them to sacrifice sneak attack dice for more. Or maybe made it so that a specific cunning strike was free PB times per long rest depending subclass. So assassin would get the poisoned attacks one etc. Their damage is just a bit lacking and I don't feel that giving up sneak damage for many of the strikes is really worth it. They could have given out an extra sneak damage dice at levels 5, 10, 15 and 20, and it would have been fine. It just feels like they don't understand that rogues still need to be able to do damage, and their old skill monkey traits are being walked all over by pretty much every other class now.

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      @@cronykil74 Oh I don't disagree with you at all. However I don't see cunning strike getting too much use regardless because in my mind the only thing worth using in that tool kit is knocking the target prone so all the other melee fighters get to attack the target with advantage

  • @justinacosta6212
    @justinacosta6212 4 месяца назад

    Literally the only reason anyone play fighter is to pick up action surge, and maybe some battle maneuvers.

  • @DesmondDentresti
    @DesmondDentresti 4 месяца назад

    So, I see what you were going for. I do like the premise of Assassins being able to use poisons more readily. I do think they don't quite do the damage they need to compete in their class as the "Pure Damage-Based Rogue Subclass". I don't think this really does what I would want it to. Really I was hoping for a total overhaul of the way poison works in 2024 to choose an elemental damage and a specific creature type that it is designed to affect instead of just one generic 'Poison' damage for everything. But lets assume its the same as 2014 and I'll look at your numbers here. First, because the Assassin already gets an ability to apply a damage over time poison damage from its later level specialization of that option of Cunning Strike. Rather than a cool new ability, this ends up being the same feature but better, earlier. If I had a choice though, sooner would have been better for a feature of that type. Second, 1.5x Rogue level one its turn for 10 turns is 15x your level in damage. Which is actually quite a lot. That's 75 damage at level 5 if the target is affected and would be 300 at level 20. Thats not including the double dip of scaling you give them later to be 2x and 3x which is extremely overkill. With just the 1.5x damage venom, a level 15 Assassin that makes one successful Sneak attack against a CR17 Adult Read Dragon could be able to doom it to death with no ability to resist besides casting Protection from Poison on itself. With the damage being 2x from 7th level, this bring that one shot potential forwards by three levels. It just turns into make one attack vs AC19, apply the venom, wait 60 seconds, profit. So you certainly HAVE solved the problem of lacking damage likely overcorrected - unless the dragon were green, then it is utterly immune as so many creatures are (pause for "we havent seen the new Monster Manual yet"), which also leads into my next point. Finally, there are only 20 (out of 166) official published Undead creature statblocks that don't have Immunity to Poison damage already. And 5 of the ones left have Resistance to it. You do not need to write in an exception to Undead into your feature. So in summary: This is actually too much damage now. But Poison damage type is not reliable due to so many creatures having immunity. Let enemy statblock decide what they are immune to rather than writing it into the feature itself. If WotC really want to make Assassins use poisons better, make crafting them more cohesive. Make them able to tailor poisons to their target to bypass resistances and attack specific weaknesses - that's literally what toxins are evolved/designed for.

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      @DesmondDentresti Thanks for the input! Maybe I'm misunderstanding what you mean by double diping of the scaling, but at 7th level you nonlinear have access to the 1.5x the rogue level and it becomes just 2x. And at the 14th level you lose access to the 2x damage and it becomes just 3x. The way I understand what you said was that I made it sound like it's 3x the rogue level plus 2x the rogue level plus 1.5x the rogue level. Please correct me if I'm wrong on my understanding

    • @DesmondDentresti
      @DesmondDentresti 4 месяца назад

      @@NorseDungeonMaster By double dipping on scaling, I mean you would already be adding 15 damage per level, but at 7th and 14th you are getting even MORE damage retroactively for each previous level as well as each new one. If you just had 1.5x level damage per turn for 1 minute (10 turns) from 3rd level to 20th, it scales from 45 - 300 damage. But at 7th level yours also goes from 90 to 140 damage, that's a spike of 35 more damage instead of the previous 15. And at 14th level it spikes again from 260 to 420 damage and maxes out at 600 Poison damage over 1 minute as a 20th level character.

    • @NorseDungeonMaster
      @NorseDungeonMaster 4 месяца назад

      @DesmondDentresti ah I understand now. But to be fair in the cases of Assassination poisons are meant to be lethal the DoT makes it so that other players have a chance to make themselves useful just. Plus you have a small amount of applications allowed and on top of that it can still be removed by a cast of lesser restoration. Maybe the damage is a bit much I can't know for sure until I see the new stat blocks in the new monster manual

  • @kevinsmith9139
    @kevinsmith9139 5 месяцев назад

    I love the changes to turn and sear undead. Even if there were a lot of undead, I would hardly ever turn them because they weren't insignificant CR so destroy wouldn't work and my party would be annoyed as hell if suddenly their targets took off dashing out of AoE formation or requiring dashing to reach them.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @kevinsmith9139 this appears to be the general consensus. And yea I agree the fact they they were force to dash was dumb. Honestly if my players were having a hard time I used to make the undead trip before they could get too far away lol

  • @TheSLATEcleaner
    @TheSLATEcleaner 5 месяцев назад

    New Rogue is just so bad compared to New Monk. For reference, here's where they're both at when class level 5 [early tier 2 or a decent time to start multiclassing out if you want to multiclass]: New Rogue at level 5 has bonus action dash/hide/disengage only [unless they spend a feat in character creation], Expertise and Thieves Cant [decent but minor overall], Steady Aim [good], Uncanny Dodge, 3d6 sneak attack, Cunning Strike [-1d6 damage to either poison for a minute or prone on a failed save or move half movement speed without provoking opportunity attacks], their level 3 subclass feature, and you get two weapon masteries. New Monk at level 5 gets extra attack, 6 options for bonus action [unarmed attack, grapple, push 5 feet, prone, disengage, dash] with 3 additional for focus points [dash plus disengage with jump distance, disengage plus dodge, or any two of the four unarmed attack options which means its actually _16 option configurations_ baked into one, _24_ if Warrior of Mercy or _36_ if Warrior of the Open Hand], deflect attack on physical damage types [worse than Uncanny Dodge at tier 3+, still decent], 1d8 martial arts die, first subclass feat, Slow Fall, Unarmored Defense, +10 ft movement, force damage on unarmed strikes [woof], *Stunning Strike* [only once per turn, but -15 ft movement and advantage on next attack on a *successful* save is brutal and you can fish for it off bonus action attack instead of being forced to use your attack action to proc it], and the new Uncanny Metabolism from level 2 which means up to 15 focus points per long rest if accounting for only one short rest/day despite a max of only 5. New Monk makes Rogue look like a joke. Paladin and Ranger both got bad beats as well with the change to Smite and Hunter's Mark still being concentration, but I think Barbarian is the only class around as weak as the Rogue now on paper and even they got some good stuff.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @TheSLATEcleaner thanks for this insight. I haven't watched the monk video yet. It's the next one on my list though. As of right now I'm not comparing classes with other classes that will come when I have the new PHB in hand so I can do all the research I need to do. I'm only comparing new rogue to old rogue. And in that comparison I do believe, in my opinion of course, the the new one is better. Even if only barely

  • @nickanderson55
    @nickanderson55 5 месяцев назад

    BG3 mod :D

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      Yes! The artificer is soo much fun but the flintlock pistol and rifle are soo expensive

    • @nickanderson55
      @nickanderson55 5 месяцев назад

      @@NorseDungeonMaster I can kinda imagine

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @nickanderson55 2.5 hours of play and I still can't afford them lol

    • @nickanderson55
      @nickanderson55 5 месяцев назад

      @@NorseDungeonMaster I’d imagine that the price should be around that of a high level crossbow with a smoke power bomb

  • @barcster2003
    @barcster2003 5 месяцев назад

    There are things that are better.

  • @Staff7
    @Staff7 5 месяцев назад

    rogues are overreacting cuase they buffed monk. if anything the bard could be brought down a peg

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @@Staff7 I personally love the changes to the bard, but I am biased in that to be fair. And I haven't looked at the monk yet. That is going to be the next class I go over

    • @Staff7
      @Staff7 5 месяцев назад

      @@NorseDungeonMaster fair but they can do skills are full casters with almost no spell limitations on what they can learn, the valor bard will be better then many pure martials.

  • @DesmondDentresti
    @DesmondDentresti 5 месяцев назад

    So, I like most of the changes to Rogues here. A lot of the changes in the 2024 PHB in general seem good. The thing with Rogue there is in comparison to the other significantly overhauled classes like the Fighter, Barbarian, Monk. Those classes got several things adjusted that just ADD ON to what they were already doing, to round them out to make them smoother to pilot and just directly better. Rogues have to trade things, like Sneak attack dice, for their improvements. Especially so with Assassin - there was a low bar to clear. The Assassin subclass mechanics used to literally not work 90% of the time due to the extremely elusive Surprised condition, even when you had something surprised to attack it was usually not on the target you wanted. But when Assassination did land right it was incredible. They just needed consistency really. The new version has BARELY managed to clear that bar and "improved" the Assassin subclass, which now has to be compared to the other new subclasses which also got a lot of very cool enhancements. Now its only like 2% of the time where the Assassin doesnt get to use their Assassinate on something, great. But that came at the expense of the damage bonus they actually receive which basically halved as well as meant losing all synergy they had with tons of cool spells, magic items, multiclass options which previously was the only way Assassin was even used. Even in the newly updated Surprised condition - they made it only Disadvantage on Initiative and totally dropped the "surprised creatures cannot take reactions" which means nobles can Parry as a reaction and enemy spellcasters (the exact kind of thing Assassins are looking for) can now cast Shield as a reaction to your attack and make you likely to miss... All that negativity and it doesn't even actually solve the real issue it had. For YEARS now I have said the fundamental flaw with the Assassin was that WotC have this idea that assassins don't WAIT. They say they have to act first, strike hard RIGHT NOW and if they don't, well then, go suck eggs. They are all about initiative, they want to attack enemies that havent taken a turn yet, they only have their Assassinate feature in their first turn of combat. But... why? Why not let them CHOOSE when to activate the Assassinate bonus damage after they hit with an attack? Why couldn't they spend the first turn of combat letting their target get distracted by a duel with the barbarian, let their bodyguards run past, why couldn't an assassin disguised as a guard spend the first turn deceiving their target to follow them to safety as an accomplice start conflict in the main room, THEN stab the target? Why do assassins, in contrast to every other class in the game, only exist in round 1 and only if they do one specific thing and only if they succeed that attack roll? And your 8th level Assassin get a grand total of 8 bonus damage out of their subclass when they do. Booming Blade, a cantrip cast by the Arcane Trickster EVERY turn, is 2d8 + 2d8 if the enemy ever moves.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @DesmondDentresti I like the majority of the changes as well. There are some changes I like, but they don't really fit with the subclass they were put into. As for Assassination was something I was always able to easily utilize by constantly sneaking around and being able to attack before combat began. If the enemy creatures can't see you then combat cannot initiate. That's how I always interpreted the rules as written at least. Though assassin's getting advantage on the initiative roll does make sense too

    • @DesmondDentresti
      @DesmondDentresti 5 месяцев назад

      @@NorseDungeonMaster You have played a house ruled game. A very common house rule to let the aggressor act before combat is even established. And thank god you did otherwise you would be as frustrated as I am. RAW in 2014 PHB, when you declare your intent to enter combat, or something declares its intent to attack you, initiative is rolled. You don't get to attack outside of combat in 5e and the first step of combat is always initiative. You check if a creature could be surprised when rolling Initiative. They stop being surprised after they take a turn in initiative. So in Adventurers League, to do what you did. You first roll stealth, beat the passive perception of all your enemies (if you didnt, no surprise for you to use as they heard you coming). This includes all your allies. So better hope the Fighter wearing full plate with a +0 to Stealth rolling disadvantage is too far away to be counted as relevant to the encounter. Or maybe they just roll two incredible dice. Even after sneaking in... Assassin: I draw my bow and fire. DM: Roll initiative. Assassin: I got a total of 17. DM: The Necromancer rolled a natural 16 + 2 for dex, 18. DM: I go first then and for the necromancer's turn, he is Surprised, he cant take actions but turns to the entrance of the chamber, and says "I swear I closed that door for the ritual." That ends his turn, he is no longer surprised and it is now your turn, Assassin. Assassin: So I am hidden- wait, he isn't surprised any more... Why does it work this way? No idea. Maybe it was always played using the rules of an older edition because the DMs at WotC felt overconfident they didnt have to look up the rule, or didnt care to play RAW. "It worked fine how I remember it, so lets do that" is how a lot of D&D players transitioning editions play for the first few weeks. But thats the reality of how it was designed. Reality sucked.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @DesmondDentresti Whenever I see it ruled that way it's never made sense to me. In the real world a combat scenario wouldn't start without both parties knowing their enemy is in the same vicinity as them, preferences within some form of line of sight. I'd have to double check the rules, as it's been roughly 10 years since I read the rules revolving around the start of combat, but I don't think it specifies that combat automatically starts when an unseen entity wants to attack something. However I am not perfect and cannot remember every minute detail so you may very well be right

    • @DesmondDentresti
      @DesmondDentresti 5 месяцев назад

      @@NorseDungeonMaster Yeah, Surprise is a mechanic INSIDE of a combat encounter in 5e. Always good to double check. From the SRD, dashes indicate I have cut lines that I think dont add to the literal translation of the rules; "Combat Step by Step 1: Determine surprise. The GM determines whether anyone involved in the combat encounter is surprised. 2: Establish positions The GM decides where all the characters and monsters are located. --- 3: Roll initiative --- 4: Take turns ---" "Surprise --- The GM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other. Otherwise, the GM compares ---- Stealth ---- of anyone hiding with the ----- Perception ---- of each¹ creature on the opposing side. Any character or monster that doesn’t notice a threat² is surprised at the start of the encounter. If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t." The superscript marked 1 & 2: Here the use of 'each' and 'notice a threat' means if any individual in the encounter isnt trying to hide or hides badly, the enemy isnt surprised.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @DesmondDentresti was this copied from the book? If so this doesn't directly say that a player can't make an attack before combat is initiated. I always used surprise as a form of ambush like the party jumping out at the enemies as they walked by

  • @morionlomiete7735
    @morionlomiete7735 5 месяцев назад

    But why even bother with new phb if you guys already have 5e?

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @morionlomiete7735 What do you mean? Despite what WoTC has tried saying this new PHB feels like 6th edition. It will eventually become the standard no matter how much we stomp our feet and complain. So anyone who plays in adventure league will eventually have to use this. New players will more than likely want to start playing with the newest edition. No matter how much we fight it change is inevitable. Besides there is a handful of really fun sounding mechanics in all of the classes so far

  • @arcanerecovery2567
    @arcanerecovery2567 5 месяцев назад

    Sorry if I sound negative about some of the changes, this is probably my own personal bias. If you ever get the chance again try the Soulknife over the Arcane Trickster... it's newer and the features are fun (having a pool of psionic dice to use on different features etc.). I'm curious, what were some of the things you heard online about the new Rogue? Until I see the final version of the PHB. and what all the changes are I will try to keep an open mind and a more positive attitude.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @arcanerecovery2567 You didn't sound negative at all. We all have concerns about upcoming changes, and it's good to voice them. I don't get a chance to be a player very often if at all but I'll keep that in mind should I get the chance. As for what I read online there wasn't a whole lot of specifics. Basically just a cacophony of people saying the class has been nerved to unplayability and it does drastically less damage. And after watching the video I think they may have just misunderstood points

  • @arcanerecovery2567
    @arcanerecovery2567 5 месяцев назад

    Concerning the subclasses: Assassins - they no longer get an auto crit from their Assassinate feature, they just do an amount of damage equal to their level in addition to their regular damage and sneak attack... so 3 more damage at level 3, unless they've switched it again between their last UA and final printing... we will soon see as more previews will be made from Aug. 1st going forward. Arcane Trickster - sorry to hear you found this boring as it's literally one of the only Rogue subclasses that can't be boring... because of the spellcasting, what spells does each player take, what do you do with them, the combinations are virtually limitless... and now they've removed those limitations... WOW! Soulknife - was always great and now some of the few things holding you back hve been addressed, get to use the psychic weapons a lot more, able to make more attacks with them. Thief - now you get to use Fast Hands to activate magic items, and can maybe sneak attack and not get detected if you're hidden. Doesn't that make them the best at assassinating someone now?

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @arcanerecovery2567 I'm not so sure about the auto crit since they pointedly avoided that in this video. The advantage on initiative rolls makes sense though Arcane trickster I'm very much looking forward too with the few changes they announce. I don't really know why I just didn't have fun with it before. But hey to each their own right? Soul knife has always sounded fun to me but I've never had a chance to play it, but it definitely seems alot more fun now. And as for the thief subclass a handful of the new feats are questionable. As in they feel like they belong in the other subclasses. I got the feeling that they couldn't think of any changes to make for the thief other than the fast hands change, but they want to give it new stuff so they took things from the other 3 subclasses and shoe horned them into the thief subclass

  • @arcanerecovery2567
    @arcanerecovery2567 5 месяцев назад

    Trading away sneak attack dice sucks... BIG TIME! Want BIGGER sneak attack dice... want MORE sneak attack dice... want to be able to do sneak attack more!!!

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      Trading away sneak attack dice is 100% optional. I'm sure there are lots of people that won't trade away damage for effects. But it's not something you ever HAVE to do

    • @arcanerecovery2567
      @arcanerecovery2567 5 месяцев назад

      @@NorseDungeonMaster I like the feature and the option of getting to do some more Rogue-like stuff... just not a fan of trading away SA dice. Also, if you choose not to use the feature maybe stick with the 2014 Rogue and not lose anything? Choosing not to use a feature isn't much of a choice... everyone else gets to do something with their feature and your best option is to choose not to use yours? This Rogue is way worse than what people are making out online, they are just knee-jerk reacting to what's on the surface. Just wait until they see the 'Iceberg' lurking beneath the surface.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @arcanerecovery2567 I get where you're coming from, but there are also new things that are very usable. And while giving up a sneak attack die to do something more isn't ideal poisoning or knocking your target prone could prove more useful than that extra d6 damage. They didn't specify in the video how many sneak attack dice you have to sacrifice in order to do an extra effect but it did sound like you will still be doing bonus damage. We won't really know for sure until the book comes out

    • @arcanerecovery2567
      @arcanerecovery2567 5 месяцев назад

      @@NorseDungeonMaster Again, I agree for the most part and love the new options... tripping, poisoning, free disengage etc. I just don't want to have to trade sneak attack dice to do it. And the UA had it at 1d6 for most of the early and minor effects, 2d6 for later and more powerful effects. So yeah, they're not going to stray far from this, probably not at all.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @arcanerecovery2567 exactly and in the grand scheme of things I would argue that giving up 1d6 damage to give the Paladin/ Barbarian/ Fighter advantage by tripping your target knocking them prone opens up the possibility of WAY more damage

  • @nickanderson55
    @nickanderson55 5 месяцев назад

    You go on your magical adventure with asses chaps and racist goth girl :D

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      What more could you ask for on a magical journey?

    • @nickanderson55
      @nickanderson55 5 месяцев назад

      @@NorseDungeonMaster a Twink vampire on a quest of vengeance , Gale the magical glutton a self-righteous warlock and the Hells Dommy mommy lol

  • @nickanderson55
    @nickanderson55 5 месяцев назад

    Sorry for coming late great game series

  • @harryweatherford8411
    @harryweatherford8411 5 месяцев назад

    13:01 from what i am understanding is that they cant dash anymore. Since dash as you said is an action

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @harryweatherford8411 correct. However the old version forced them to use the dash action so they already couldn't use other actions. Bit because they were being forced to use the dash action they couldn't be incapacitated so I didn't understand why they were saying that it was implied that they were incapacitated

    • @harryweatherford8411
      @harryweatherford8411 5 месяцев назад

      @@NorseDungeonMaster well, at my table, incapacitated means just that, can't even move lol. Maybe it is a slip. We will see.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @@harryweatherford8411 that how it should be. But the rules as written describe incapacitated as unable to do any actions but does not interfere with movement

  • @dbzrevenge
    @dbzrevenge 5 месяцев назад

    What he said about the rules "grinding" is when you try to go the other way and use a 2024 character in the 2014 rules that weren't designed for them. Bringing 2014 into 2024 works with no real issues.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @dbzrevenge just out of curiosity where was it said that way? Cause in the article it doesn't give any information on what exactly they mean by the rules will grind, and I haven't been able to find where this is explained more indepth. I would however like to be able to do more research into this in the hopes that WoTC is truly listening to it's player base

  • @thaddevans4092
    @thaddevans4092 5 месяцев назад

    Finish reading the spell descriptions. It specifically states in Cure Wounds that the spell has no effect on undead or constructs.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      Huh. I just double checked. I guess I never noticed that because it's a dumb stipulation considering the playable species and backgrounds that can make your character undead. My apologies

  • @badmojo0777
    @badmojo0777 5 месяцев назад

    no offense but if you want good mechnaics analysis go to Treantmonks Temple, very insightful and no favortism byass and year sof expeirence with zero clickbait rage.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      Hey no offense taken, treantmonk is a great guy. A font of information really. I've actually seen his videos. And I do my best not to have any favoritism in any of my video just give my honest opinion on changes that are being made. I try to give each subclass the same amount of time and attention but sometimes there just isn't enough changes in a subclass for that. Which is also why treantmonk looks like he's has a clear favoritism bypass for the illusionist subclass giving it a whopping 13 minutes of his wizard video. As for years of experience I have been DMing for 12 years, which may not seem like a lot but I'm only 31 for context. And I don't see how my thumbnail or title could be seen as "click bait rage" could you explain why you feel that way so I could do better in the future?

  • @dylanr5156
    @dylanr5156 5 месяцев назад

    I once had my players go off on an island called children’s paradise where they had to meet a woman called the divine lady who used magic to summon the player’s favorite meals one player used an ability to determine their evil intent and the divine lady was one of the most evil creatures he’s ever met he was nearly overwhelmed by the evil 2 of the players chose not to eat while one scarfed down his pizza and after they talked with the divine lady she revealed herself as baba yaga and she revealed the meal was the chopped up corpse of a child they met a day earlier and they were traumatized however one of them kept the skull of the child and wants to use it as an offering to his dead dog

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @dylanr5156 this got way darker than I expected. And I love it! Keep up the horror it's amazing

  • @boatghost2543
    @boatghost2543 5 месяцев назад

    As a dm, a cursed item is background storytelling as well as character development. Veteran players love interesting cursed magic items and beginners will have yet to realize that failure IS part of the fun as much as the successes. Why is this weapon cursed to stick to your hand? Was it supposed to be a counter to something in the environment? There sure was a lot of grunge here that stole the party's magic items and in the moment, the curse wasn't so bad. Or, was it intentional? If they can't have this magic item, then no one can! Or was it cursed because of poor word choice? A magic item that was doomed from the beginning. A helmet that can read all minds around you isn't bad at all, right? You don't really need an off switch if you can ignore people, what's the worst that could happen? This experience is fun, and is at the expense of those ready for the consequences (or not)

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @@boatghost2543 I absolutely agree with this. That's the whole reason I pepper in as many cursed items as I do in my campaigns. It just always somehow surprises me when players don't even attempt to check if the item in question is cursed before attuning to it.

  • @Mark-ki7ic
    @Mark-ki7ic 5 месяцев назад

    Base line wizard got a few features, but the Illusionist was the big winner.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @Mark-ki7ic I'm personally excited to see all the subclasses get used to be honest. But you're not wrong illusionist got some big buffs

  • @mikegilkey
    @mikegilkey 5 месяцев назад

    I just cannot believe they nerfed the clockwork and aberrant mind so much by taking away the spell versatility and forcing you to use the spells they chose. I loved both of those classes from Tasha’s and Aberrant was my favorite. I could remove the stupid spells with the tentacle themes and make it more psychic. I will just keep playing what I have. Really easy they kept saying small changes but they are HUGE changes and really disappointed. Why would I want to pay for something that is much worse than what I have. I was lucky that I could by the classes in DnDbeyond. Sadly they removed the a-la-cart option as well. Just really sad they took away all thing things I liked about the classes and always what I liked about DnDbeyond letting you just buy what you want and not full books. (Big if you spend enough in a book you got it for free if paid for) Just disappointed:(

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      I'm sure any DM worth their salt will be able to properly convert the old subclasses into one D&D. That's actually something I plan on working on when I get the ne PHB. As for them removing a-la cart options from dndbeyond it's because they caught a lot of flak for "micro transactions " when they introduced it and enough people complained about it loud enough that they put a stop to it. I liked it too but unfortunately that's the way of things

    • @mikegilkey
      @mikegilkey 5 месяцев назад

      @@NorseDungeonMaster it was dumb to complain about it being a micro transaction. Once you bought enough parts of the book to total up the full price you could get the book and everything else for free. It was pretty awesome. Just buy what you want, and if you spend enough you just get it all. Way better. Now you have to spend the full amount just to get the few things you may want. So sad.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @@mikegilkey preaching to the choir

    • @XanderHarris1023
      @XanderHarris1023 5 месяцев назад

      I get that losing that versatility sucks but I also get why they did it. Sorcerer is going to have the most prepared spells in the game (even more than wizard even though they will have more in their book), adding spell versatility on top of that is a little much and kind of the wizard's wheelhouse. They are *Wizards* of the Coast after all.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @@XanderHarris1023 hahaha touché

  • @marlondowney4033
    @marlondowney4033 5 месяцев назад

    Why do you assume I dont want my character to experice your curse?

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      Hahahaha I love this

    • @Captain_Shadow10
      @Captain_Shadow10 5 месяцев назад

      You beat me to it

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @Captain_Shadow10 please continue grabbing obviously cursed objects. It makes things more for the DM lol

  • @fieryeasy
    @fieryeasy 5 месяцев назад

    Well, that is pretty par for the course for a barbarian

  • @fallenprometheus
    @fallenprometheus 5 месяцев назад

    I was a little letdown with the draconic sorcerer as well. They didn't necessarily address the issues of some dragon elements not having many spells, which was a main thing for some like black or green dragon. Aside from that I would much prefer to able to transform into a dragon rather than summoning one, it makes more sense in my head.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      Yeah. Don't get me wrong the draconic bloodline was very solid so it didn't NEED any huge changes but they definitely dropped the ball

  • @fallenprometheus
    @fallenprometheus 5 месяцев назад

    I see that you turned off your hearing the second they mentioned restricting the spell lists. The point he was trying to make was that, although it is more limited now you can, from then on, keep selecting spells from the other spell lists without limit! Which is a HUGE boon. Now, I will say that I do not think that the LORE bard's beefed up magical secrets are that worth it. It would be cool, for example see this spell list limitation lifted off in addition to being able to swap spells at every level, making the Lore bard the absolute master of magic versatility. Now THAT was an opportunity missed.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      It's possible I misinterpreted what was said. However, the way I interpreted it is that the bard will only ever be able to have access to the bard, wizard, cleric and druid spell lists. Being able to continue picking from those lists is cool though. I just really liked the ability to pick from any class spell list. Just me being picky and stuck in the past hahaha

    • @fallenprometheus
      @fallenprometheus 5 месяцев назад

      @NorseDungeonMaster I understand, still in the long run he will have access to way more spells that way. I was also let down especially with the lore bard gaining very little from it's prime ability.

    • @NorseDungeonMaster
      @NorseDungeonMaster 5 месяцев назад

      @fallenprometheus If I'm being perfectly honest, I wasn't expecting any big changes for the college of lore or college of valor. They were pretty solid from the get go since they were the only subclass choices in 5e.

    • @XanderHarris1023
      @XanderHarris1023 5 месяцев назад

      @@NorseDungeonMaster Not being able to poach unique half caster spells and then being better at them then they are because you are a full caster was kind of the point (Yes, even for the Lore bard). Edit: Magical Secrets was always level 10 so I don't where that rant came from. Multiclassing is definitely sticking around, a one level dip in Paladin or Warlock is going to be as good as ever.