- Видео 180
- Просмотров 81 420
Hex Automata
США
Добавлен 27 авг 2023
Cellular Automata Experiments & Art
2-D Hexagonal Cell Array
Semi-totalistic Neighborhood
Random & designed Rule-Sets
Computed by home-made engine "Hexagon-Multiverse"
2-D Hexagonal Cell Array
Semi-totalistic Neighborhood
Random & designed Rule-Sets
Computed by home-made engine "Hexagon-Multiverse"
Hex Automata: “Apparition" . Rule 217 + Seed 6.310
"Auto-zoom-out" keeps the quickly growing cell pattern in frame for the entire run, and centers the pattern if it drifts too close to an edge.
2-Dimensional cellular automata, hexagonal cell grid,
This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achieve a wide variety of interesting cell patterns by using a higher number of cell states, and a variety of rule-sets, whereas the Game of Life is limited to a 2...
2-Dimensional cellular automata, hexagonal cell grid,
This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achieve a wide variety of interesting cell patterns by using a higher number of cell states, and a variety of rule-sets, whereas the Game of Life is limited to a 2...
Просмотров: 12
Видео
Hex Automata: “Crystal-Sporidia" . Rule 209 + Seed 6.335
Просмотров 172 часа назад
Same rule-set as in the previous video, but with a symmetrical seed. 2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in...
Hex Automata: “Sporidia" . Rule 209 + Primordial Soup 1%
Просмотров 194 часа назад
2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achiev...
Hex Automata: “Obsidian Order" . Rule 205 + Seed 18.501
Просмотров 117 часов назад
2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achiev...
Hex Automata: “Flash Warning, 5 Hz" . Rule 182 + Seed 7.305
Просмотров 277 часов назад
2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achiev...
Hex Automata: "Fountainhead" (w/ music). Rule 196 + Seed 2.003
Просмотров 339 часов назад
2-Dimensional cellular automata, hexagonal cell grid. This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achiev...
Hex Automata: "Hexology". Rule 204 + Seed 2.003
Просмотров 1612 часов назад
2-Dimensional cellular automata, hexagonal cell grid. This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achiev...
Hex Automata: "Hexegenesis". Rule 208 + See 3.003
Просмотров 1812 часов назад
2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-dimensional, have discrete cell states, and are synchronous and deterministic. But the Game of Life uses a square grid, while this one uses a more natural (common in nature) and more symmetrical hexagonal grid. Additionally, we achiev...
Hex Automata: "Symbiosis". Rule 201 + See 7.515
Просмотров 2516 часов назад
This project originally started several years ago as an exercise in programming. Not much thought was given to the aesthetic qualities of cell patterns that would be produced. Fine-tuning and adding new tools to the program continues to be of great personal interest, but this cellular automata "art" has improved enough to become equally important to me. The aesthetic goal here is novelty (newne...
Hex Automata: "From One, Many" (w/ music). Rule 198 + One Live Cell
Просмотров 2319 часов назад
My interpretation of some of Steven Kaufman's philosophical ideas, as described in his book *Unified Reality Theory*: The One, by repeated relationship with itself, simultaneously on multiple scales, iterated through time and space, generates all experience. Such self-interactions create distinctions or boundaries within the One. These boundaries act as filters on the universal consciousness of...
Hex Automata: "Self-Generation by Retro-Causation". Rule 195 + Seed 7.453
Просмотров 1221 час назад
Pressing forward with exploration of the expanded 4-state rule-sets. Video title inspired by the philosophy of Philip K. Dick, wherein he claims that causation can operate backwards through time (that an agent can influence it own past). Extending this idea further, an object might assist in its own creation. And taken to the extreme, we get the time-paradox of an object creating itself in the ...
Hex Automata: "Muse". Rule 194 + Seed 7.414
Просмотров 1621 час назад
Continuing the exploration of the expanded 4-state rule-sets . New tools were recently added for use during rule-set generation. During cell updates, each cell now has the chance to have some direct influence on its own future state. 2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both are 2-...
Hex Automata: "3 Left Feet". Rule 186 + Seed 16.501
Просмотров 23День назад
Continuing the exploration of the expanded 4-state rule-sets . Cell grid size is constant, so the jerky motions are real. New tools were recently added for use during rule-set generation. During cell updates, each cell now has the chance to have some direct influence on its own future state. 2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is si...
Hex Automata: "Internal Combustion" (w/ music). Rule 181 + Seed 3.002
Просмотров 28День назад
Current research will continue to focus on the new expanded 4-state rule-set. In order to explore the effects of giving the center cell a more direct voice in determining its own future, new tools have been added for rule-set construction. 2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to Conway's famous "Game of Life" in that both ...
Hex Automata: "Incoming Signal". Rule 190 + Seed 7.402
Просмотров 28День назад
Another example of the new expanded rule-set. Small spaceships appear the first spaceship seen with this new rule format. In order to explore the effects of giving the center cell a more direct voice in determining its own future, new tools have been added for rule-set construction. 2-Dimensional cellular automata, hexagonal cell grid, This "Hexagon-Multiverse" cellular automaton is similar to ...
Hex Automata: "Expanded Rules". Rule 185 + Seed 42.501
Просмотров 18День назад
Hex Automata: "Expanded Rules". Rule 185 Seed 42.501
Hex Automata: "New Rule-set Tools". Rule 184 + Seed 25.501
Просмотров 14День назад
Hex Automata: "New Rule-set Tools". Rule 184 Seed 25.501
Hex Automata: "Non-Symmetric". Rule 109 + Seed 121.502
Просмотров 1514 дней назад
Hex Automata: "Non-Symmetric". Rule 109 Seed 121.502
Hex Automata: "Cuckoo Cocoon". Rule 106 + Seed 6.305
Просмотров 2614 дней назад
Hex Automata: "Cuckoo Cocoon". Rule 106 Seed 6.305
Hex Automata: "Idle Cogitation". Rule 107 + Seed 3.001
Просмотров 2014 дней назад
Hex Automata: "Idle Cogitation". Rule 107 Seed 3.001
Hex Automata: "Digital Astronomy Per Se". Rule 102 + Seed 3.002
Просмотров 2414 дней назад
Hex Automata: "Digital Astronomy Per Se". Rule 102 Seed 3.002
Hex Automata: "Guardians". Rule 90 + Seed 10.501
Просмотров 4821 день назад
Hex Automata: "Guardians". Rule 90 Seed 10.501
Hex Automata: "Befuddled". Rule 92 + Seed 25.501
Просмотров 7121 день назад
Hex Automata: "Befuddled". Rule 92 Seed 25.501
Hex Automata: "No Blue Thing". Rule 100 + Seed 3.010
Просмотров 5021 день назад
Hex Automata: "No Blue Thing". Rule 100 Seed 3.010
Hex Automata: "Strange Computation". Rule 26 + Seed 7.340
Просмотров 17821 день назад
Hex Automata: "Strange Computation". Rule 26 Seed 7.340
Hex Automata: "Kwisatz Haderach" (w/ music). Mutations of Rule 16.008001 + Seed 25.501
Просмотров 14628 дней назад
Hex Automata: "Kwisatz Haderach" (w/ music). Mutations of Rule 16.008001 Seed 25.501
Hex Automata: "Mutant of the Mutant". Rule 16.008001 + Seed 25.501
Просмотров 5628 дней назад
Hex Automata: "Mutant of the Mutant". Rule 16.008001 Seed 25.501
Hex Automata: "Mutant of the Mother". Rule 16.008 + Seed 25.501
Просмотров 109Месяц назад
Hex Automata: "Mutant of the Mother". Rule 16.008 Seed 25.501
Hex Automata: "Motherverse". Rule 16 + Seed 25.501
Просмотров 68Месяц назад
Hex Automata: "Motherverse". Rule 16 Seed 25.501
Hex Automata: "Long Road" (w/ music). Rule 85 + Seed 42.501
Просмотров 112Месяц назад
Hex Automata: "Long Road" (w/ music). Rule 85 Seed 42.501
can u please do a 4d stack of this if possible..? so each iteration was mapped on the z axis, like a 3d texture or volumetric. Its just, that thing makes me want to see those structures.
I will give it some thought -- not immediately sure how to program that. Yes, flat 2-d layers can be stacked parallel to each other (with gaps between them) to fill a 3-d volume. One idea is to horizontally offset the layers from each other so that the cells define a face-centered (close-packed) 3-d array of voxels (shown as spheres). That would be a really bizarre form.
@hex-automata maybe arbie roo will chime in, he does the 3d sandpile sims a lot
@@6AxisSage After further thought, I do know how to get my platform to produce perspective images of 3-d patterns of spheres within a FCC array (in which the cells are the same positions as the vertices in Bucky Fuller’s Vector Equilibrium). I actually made dozens of such videos based on randomly generated rule-sets. The neighborhood consisted of 12 adjacent cells around each central cell. They were a challenge to visualize, had to show them rotating in order to get a good look (since they tend to be opaque). I wish and I still had some of those videos. I lost them off my computer when it crashed. and I deleted my original RUclips channel back in the day when I was pissed at them for their censorious tendencies. Arbie Roo requested that I show my 3-d videos again. I will resurrect and adapt that old code to my new platform. Then I will be able to try your idea of stacking 2-D patterns to form a 3-D pattern.
this has to be my new favourite ruleset, just throw a ship in at the left with some weapons and bomb power up drops 😅
I wonder what would happen if we mutate this rule-set 🤔
@hexagon-multiverse its a fun one, will make for some content ill 100% be tuning in for 😁
Watching this again gives me an idea, also, i put up a vid on neuronal avalanches earlier today, specifically with you in mind. If you get a chance, check it out 😊
@@6AxisSage Yes, I saw that video last night, and I thought this is an important phenomenon that I want to think more about. So that my reply can make sense. Will reply in the video’s comment section. Meanwhile, one question: does the simulation have 2 CA running simultaneously, so that one triggers the other? Or is criticality achieved by changing a variable within a single CA?
@hexagon-multiverse in this simulation its just simply random based on the branch ratio value, so i guess this is the CA rule: // Simulation logic function updateGrid() { const newStates = new Array(grid.length).fill(0); for (let i = 0; i < grid.length; i++) { if (grid[i].state > ACTIVATION_THRESHOLD) { // Activate neighbors based on the branching ratio for (const neighborIndex of grid[i].neighbors) { if (Math.random() < BRANCHING_RATIO / grid[i].neighbors.length) { newStates[neighborIndex] = 1; } } // Deactivate the current cell newStates[i] = Math.max(0, grid[i].state - DEACTIVATION_RATE); } else { // Spontaneous activation (input drive) if (Math.random() < 0.001) { newStates[i] = 1; } } } Also I found a way better explanation in my codes comments! I'll put those in the videos description while im at it.
This is super cool! :) it feels very biological, but also like a laser volcano is exploding haha! Also, I just wanted to follow up; did you get my response to your email?
I was very preoccupied and didn’t remember to check my email last 2 days, but I’ll definitely reply later today. Thanks for the reminder.
😮With only slight imagination (and i was adding sound effects ) you could easily imagine this were an epic space battle
it almost seems to be 2 things interlaced?
That could be possible. Wherever the 2 patterns overlap, interference might not occur if the rules for the 2 patterns give the same new state for the neighborhood configuration around each overlapping cells. Even if my explanation is wrong, I certainly can't rule out what you suggest -- the rule-set/neighborhood tools for this system are so rich that we have a rule-space (number of possible different rule-sets) that is comparable to the estimated number of atoms in the known universe (10^80).
@@hex-automata I do it on purpose often in my grids utilizing critical point cascades/neuronal avalanches. It allows for multiple concurrent uninterrupted loops to form at once. I will try find an old demo.
I have only recently given some vague thought to how to have 2 distinct but interacting CA simultaneously on one grid. Your very interesting and appealing results are inspiring me to delve deeper into this. I have so far relied almost exclusively on random generation of rule-sets, whose study has brought some insights. Manually designing rule-sets to achieve specific tasks should be the next step. Concurrent stable CA on the same grid sounds like a feasible project.
@@hex-automata Thats great, your work also inspires me. What I've learned is often our most innocuous experiments can have significant meaning even we don't recognise it right away.
RUclips needs a special mechanism for us to auto warn of strobing😂 Seriously I had to learn all the factors involved as some of my simulations really make the eyes bleed ( So I havent posted a lot of them despite them being decent technical achievements, not much point if it harms everyone 😅 )
I don't know if YT has any specific rules or guidelines regarding strobe light warnings (intended for people suffering for epilepsy). I add warnings as a courtesy, after seeing others (like @NilsBerglund) do so. Every once in a while someone complains that I should have added a warning when I didn't. But the amount of strobing is a matter of degree, a judgement call.
@hexagon-multiverse im still not sure myself when to cut it off too but I did make a guide. If you ever see anything too eye bleedy on mine, please let me know 😅
like fireworks/flowers
Oh thats a good one 😮
You never know what will pop out of this CA multiverse. The number of different rule-sets is exceedingly huge, and even though most are wastelands, there should still be billions of interesting things to see.
Pulsating!
Sometimes it seems like it's trying to spin, like a propeller.
@@hex-automata But it just judders back and fore, like the piston engine won't start.🛩
Pretty one
I think the smooth steady motion of the cell patterns matches the feel of the music.
thats cool, those columns remind me of rod cells in the retina
The more I observe & learn, the more it seems that Nature uses CA-like processes in many different ways, both in the inorganic & biological realms. My creations here are motivated by both art and science (I'm a chemist by training, but interested in all sciences).
@@hex-automata 100%. Everyone thinks im preaching witchcraft when i bring up that the universe doesnt exhibit euclidean geometry 😅🤣 thank f theres no witch burnings these days.
@@6AxisSage I guess most people aren't familiar with General Relativity and space-time curvature...
Even standard cosmology admits to the possibility that the geometry of the universe is hyperbolic. We know empirically that the universe is approximately flat, but with some uncertainty. So the overall curvature of the universe could be slightly positive or negative, instead of exactly zero. If we observe on very large scales, we might make more precise measurements to finally settle the question.
@@hex-automata Empirical observations can never eliminate all doubt about this unless it turns out that the universe isn't asymptotically flat. If it is flat, the observational error will always admit of some doubt. If it isn't flat, then a small enough error would rule out the possibility of flatness. Some cosmological models depend crucially on the universe not being flat, so it is an important question.
I enjoyed the write-up and new thinking! Should I also go through my various hexgrid systems in a video and explain them? Most of my videos are still hexgrid systems They're just a hidden layer because the academic crowd cant think in hexagons 😅
I'm interested in learning more about how your hex grids are set up. I'm willing to share code here for anyone interested in implementing something themselves. I use 2 methods for hex grids: one using columns & rows, and an alternative approach using 3 axis mutually at 60 degrees to each other. I should making a narrated video about this.
@@hex-automata I started going through my old code over this last couple months. I must have made a dozen different systems but I think they boil down to maybe 2 or 3 also. Just need to work my way through and turn into words 😅 (im unfortunately a visual thinker, so I understand it really well, I just struggle to encode it into verbal language, thanks for sticking through my communication issues )
that was a really good one. Really got me thinking.
I think you're thinking about thought. Interesting to ponder if the neural correlates (nerve pulse cascades) associated with thought can be modeled by CA. But even if specific brain states correlate with experience, I conjecture that the brain is not the source of consciousness -- it is a filter that reduces the infinite background consciousness to the finite subjectivity of the ego person. From the viewpoint of idealism, when we see a brain, we see only a partial image of the process of infinite consciousness tying itself into a knot in order to become an individual limited being capable of interacting with this energy realm. Any processing of information requires a machine (or symbolic system). I think CA-like processes may be involved in generating thought, with the process occurring below the level of conscious thought.
@@hex-automata Sounds like you've put some thought into it also 😊 Yeah, I made the mistake of taking that to its conclusion and writing about my Unified Theory of the universe, now theres a dozen plagiarists with watered down versions all trying to grandfather themselves in, all with a million times more reach than I have. Because of that I have reservations releasing any more written content or seeking out academics or most other outside the box thinkers anymore or walking anyone through anymore steps. Maybe I'll follow in others footsteps and leave something for everyone else to imagine.
I understand -- you've worked hard on original ideas, and you'd like to have recognition if you share it, not just have others steal the credit. Likewise, I have not (yet) shared the details of my CA neighborhood configurations. Yeah, share some aspects so as to give some idea of what you can do, but keep the core technical details confidential until the right time.
Incredible
When we use large grids (at least 160 x 160), large-scale structures can appear.
Is hexagon-multiverse something you made? Can anyone download it?
Yes, I wrote the program "Hexagon-Multiverse. It's used to make all of the videos on this channel. Each of trillions of possible seed number inputs gives a different universe. The plan is to release it as an app (currently being translated into the Kotlin language). Sorry, it is not available for download yet -- aiming for early next year.
@@hex-automata cool, I'll definitely check it out when it's finished!
This is super cool! :)
Thanks! Next I want to work on using automata to generate their own listenable audio tracks. I think that will be a real challenge.
@@hex-automata nice, that would be awesome!
The thumbnail image for this video is not very exciting, but I used it anyway so that all thumbnails for the first 3 videos could be directly visually compared. These first 3 videos start from the same seed, and use the same grid size and time duration (only the rule-set changes).
did it know how to set itself up in the max container space...
The final cell pattern will look different depending on what grid size is used. I try different grid sizes & look for interesting patterns. It's a mixture of luck & tweaking the parameters when I find something interesting.
@@hex-automata its just, my original 4 fold spiral that evolved a way around its cartesian plane nightmare it would move itself around the grid and probe the walls. I thought it was randomly asymmetric causing a drift to the walls..
woah ❤
This will go deeper ... mutant of a mutant of a mutant ... a sort of Forced Spice-Gas Evolution.
@@hex-automata can you transplant an encoded wavefront pixel..? Ive wondered if i can do that between simulations..
If you mean can I copy a cell pattern off an individual image from this video and paste the image to a new automata run , then answer is yes. Let me know if you would like to have any specific patterns (any subset) isolated and run on their own. This is how I "captured" many of my seeds in the wild..
@@hex-automata wow! yeah, i know some of my encoded wavefront information may contain entire universes in a sense.. Today i was wondering if i save my thoughts like that in the allocortex, just capture a few pixels from a few grids and unpack it later
I need to try again and understand your program. I've been sidetracked by Helene, but I am gradually getting back to CA research. It sounds like you might have a holographic effect going on, where a piece of the pattern encodes the whole pattern? (literally, or al least approximately). And the piece-encodes-the-whole phenomena is of course common with fractals too. Now I am wondering how the concepts of fractal and hologram, might be related.
beautifull!!!
Cool thanks 🧐
Wow this is beautiful what a wonderful representation of wave mechanics. Where ever the lines meet it cancels out leaving dead spots
what happens after?
@@6AxisSage , the pattern continues to gradually grow in size and complexity, at least until step 499 when I stopped looking. As the the pattern grows, if we let auto-zoom enlarge the cell grid, the individual cells shrink accordingly to keep the object in frame. This ultimately makes the 3 primary colors blend to give muddy tones. The grid is finite, and therefore the number of live cell configurations is also finite, and the pattern must ultimately repeat or die out. But with 4 states available per cell, this could take many thousands of time-steps to happen. This system must be computationally irreducible, meaning that even the only way to find out what will happen is to run the simulation.
Chapeau! Well done.
Amazing
The soundtrack of the day: ruclips.net/video/RAhgz9aLukk/видео.html
You have excellent taste in music! Or did you suspect that I like the electronic genre? Jean Michel Jarre is one of the best. Vangelis & Tangerine Dream are also favorites of mine.
@@hex-automata I've been a fan of JMJ since childhood!
I've been a fan for many years -- hey we have something in common ;-)
@@hex-automata Besides hexagons, you mean? I'm not so familiar with Vangelis, but I loves me some Chariots of Fire soundtrack or State of Independence. Tangerine Dream escaped my notice somehow, though.
Please have a listen: //------------------------------------------- Vangelis - Elsewhere ruclips.net/video/8pzMtOOEX6E/видео.htmlsi=KWICUwKUvQiQNkcM //------------------------------------------- Tangerine Dream: Sleeping Watches Snoring In Silence ruclips.net/video/OrJcs85kr-Q/видео.htmlsi=23nqyHFwVG9j9PbU //---------------------------------------------- Ray Lynch: The Oh Of Pleasure ruclips.net/video/SinL1sRrV1Q/видео.htmlsi=xMrCcDZBhPOg9Tn3
Beautiful visualization
Life and tribulations of the hex squid 🐙
How does she manage to endure? One day at a time, … one day at a time.
Great description, cheers for sharing ❤ Thats why im at hexagons, cortical column packing in nature!
The book "Alien Information Theory" by Andrew R. Gallimore (brain & DMT researcher) mentions something relevant, speaking about the human brain: "The smallest functionally-segregated area of the cortex is known as a CORTICAL COLUMN, a cylindrical structure contains about 100 neurons, and the cortex can be described as a mosaic of columns packed side-by-side. At any point in time, the entire cortex displays a complex pattern of activation of these columns." Gallimore gives a reference to the medical literature with more detail. I haven't read that reference, and I don't know about physiology, but I would not be surprised if the cortical columns are arranged in a hexagonal array. I would like to know more about your views regarding these cortical columns.
@@hex-automata Sounds pretty interesting, ill look him up. Regarding natural packing of cortical columns, I'll be breaking down my research into a full video with parts and several visualizations including packing, but if you are curious to learn more before that, I recommend Jeff Hawkins thousands brain theory to understand the 6 layers of the neocortex, the hexagons are the bestagons video, videos on neuronal cascade avalanches, evolution of maths from the perspective of naturally occuring yet geographically seperated cultures starting with a natural affinity for base 6 counting systems.
Wow. Nice
A planet worth exploring!
If a hexapus has similar qualities to its intelligent cousin octopus, living among and studying the hexapi would be an exobiologist's dream job -- sign me up! We might need only to travel as far as Jupiter's moon Europa to find them (hope I live long enough to witness a probe relay scene of life below the ice there).
@@hex-automata Some people are saying Enceladus is the most likely candidate. JUICE should provide much new knowledge.
@@arbieroo5679oh, that’s right, adding even more excitement. Wasn’t Enceladus spraying liquid water into open space? And the probe will fly through & sample that juice?
@@hex-automata I'm not up on the JUICE mission details, unfortunately.
I was unsure, so looked it up. The JUICE probe will study 3 icy moons of Jupiter in 2031: Ganymede, Callisto, and Europa. Only remote sensing -- won't physically get under the ice. "JUICE" is ashort for "Jupiter Icy Moons Explorer". There is also a privately-funded space exobiology space probe "Breakthrough Enceladus" which is planned to collect spray from Saturn's moon Enceladus (launch year not set yet). Exciting times to live in.
I stumbled upon this by chance and didn't know anything about it until moments ago. this is so very cool.
Wow, i thought Nils Berglunds resonating chamber couldnt be topped but I see you want top place ❤
Nils does an amazingly wide variety of high-resolution simulations on his channel -- he's operating at a much higher level than me. His simulations are mostly intentionally based on physics equations, whereas mine are more accidental (or serendipitous) discoveries. But thanks for the compliment of mentioning me alongside @NilsBerglund.
Pulsating!
How is it able to rebuild itself at different scales.. hexgrids keep surprising me with thier inherent properties .
It appears to result from interference between the expanding cell wavefronts. This run is carefully tuned for the size of the cell grid (108 x 108). If I change the size even a little, the pattern begins turning into roiling chaos as soon as the expanding wavefronts meet at the edges of the screen. BTW, I will finally get to experiment w/ your hex app today.
@@hex-automata oh sweet, ive been trying to make something more of that demo but getting nowhere fast. Might continue with the Moiré quasicrystal wheel stuff, thats getting fun, and my first draft for a hexgrid fpga design is able to learn and repeat the sinewave i played it!
Fantastic - like slowly erupting fireworks.
awesome, beautiful structures
Wow!
Yes, this one is fun too watch.
hey hex! when are you gonna make them tiles in an infinite tesselation? or tiles in a dome? :D i would love to see that since then you could iterate through all combinations of everything!
I've been sidetracked with personal matters, so I haven't been able to follow up on possible new directions yet. Using a tessellation with non periodic tiles will be a challenge as far as how to track and update the coordinates of the individual cells. I haven't searched, but maybe someone has already done something like that. I will probably need to put this automata research "on the back burner" for a while since I'm planning to focus on learning how to program a quantum computer. Ultimately I want to try quantum cellular automata. The beta testing of my present CA platform is essentially done. So I now can focus on this new direction (which also includes trying to get a job with it).
@@hex-automata that’s awesome man! I would love to see videos on that lol so keep me updated! This week I’m moving into training my own math and function calling LLM models and will be uploading some tutorials for those! These are exciting times and you definitely have a realized that hexagons are the bestagons and this path seems to be what the original flaw was with Conways game of life, would also love to see hexagon Minecraft and other things based in non rectangular coordinates. Best of luck @hexagon-multiverse
*leonardo spraying coffee pointing fingers face*
Strange patterns that remind of us of other things -- that is the norm in theses automata universes revealed here.
Here! An image becoming code! Howd you do this one?
Before running the automata, I do not know what images will appear. I think the creature-like forms occur by chance. It's like staring at clouds -- if you look long enough, you'll see some forms that resemble something from memory. I do many more automata runs that are published here. I sort through the mess so you don't have to. And then I share the juicy ones here.
@@hex-automata😊 yeah i watch them and i imagine them on this network of geometric grids, each hypercolumn a pinwheel, each cortical region a series of theses, a conscious mirror we "see" that shows us a recreation of the world and subconscious mirrors that we dont see. The conscious mirror is something that we can write onto. In the case of light from the retina (look closely at the hexagonal pattern and think for a second if light becomes an electon in the wavefront, it can be rescaled later into perfect geometry, as long as u know the basic rules of geometry.. theres a bit more but look up retina, cortex v1, gyrus, Sulcus
Ur so close to seeing how thought works my brother.
I think I know what you mean. The brain is very good at generating visual imagery. As we know form the visions induced by certain substances, that fractals are heavily involved at the basic levels of processing. If images can arise this way, why not thoughts? Seems to me that consciousness is also fractal in the way that universal consciousness fragments and forgets itself on finer levels to produce us apparent individuals. And then in our dreams at night we again forget who we really are, and mistake our mental imagery as real. A dream within a dream.
@@hex-automata perfect! Now add a wavefront to encode the pixels and you get a 12 period image you can animate with various moire overlays from the second grid and you can losslessly compress data by zooming in or out into pixels.. still working on that demo but lemme know if u need more help to meet in the middle.
@@hex-automata im glad someone can see it other than me! Lets help others see it together?