- Видео 6
- Просмотров 5 011
JuanchoTex HD
Добавлен 26 ноя 2020
Manipulador de pixeles sin compasion por la originalidad....
Resident Evil / Biohazard Code Veronica X DISC 1 Texture pack 1.3 Dolphin
Disc 1 only
10GB uncompressed
DOWNLOAD LINK: drive.google.com/file/d/1iCn9zF1risOM47tDkKDWOukOQSR5VePF/view?usp=sharing
10GB uncompressed
DOWNLOAD LINK: drive.google.com/file/d/1iCn9zF1risOM47tDkKDWOukOQSR5VePF/view?usp=sharing
Просмотров: 393
Видео
RE Code Veronica X (last preview with FLUX process)
Просмотров 2592 месяца назад
Still has some fine tuning left, some blocky parts are inveitable (like rocks), the difference to previous process this are a recreated scaling, no ESRGAN upscaling involved, its a redraw in some way, i use lossless scaling app to reach the true 60 FPS
SIlent Hill HD Texture pack 1.0 beta Beetle PSX HW + Config guide
Просмотров 6662 месяца назад
Check the video instructions first to avoid mistakes DOWNLOAD LINK: drive.google.com/file/d/19d8qYq1k8-azrT9aEh2zRCtpCGZs93yw/view?usp=sharing Some textures still have noticeable seams, i hope to fix that in a new version.
SILENT HILL (Beetle PSX HW testing) V2
Просмотров 2134 месяца назад
Finalmente encontre el error, fue solo un problema en la clasificacion y proceso, todas las texturas son operacionales, investigando el iso son alrededor de 1500 TIM y cada TIM lleva entre 3 y 15 CLUT o paletas, por lo que existe un numero bastante importante de texturas a procesar. Reshade 60FPS code ON Thicker snow code to hide popping: in searching
Haunting Ground HD Edition 1.3 (Complete Release)
Просмотров 1,7 тыс.Год назад
NTSC/PAL EN/FR/DE/ES/IT/PT-BR (SLUS-21075 SLES-52877) LAST UPDATE: -All areas finished, stable diffusion upscaling -More improvements and duplicates retrieving -Added PT-BR language support PATCH LINK: connectgameworld.blogspot.com/2021/10/traducao-portugues-para-haunting-ground.html -Fixed black texture errors (emulator issue) -All in one download link (no mess with folders) -Size reduction op...
Haunting Ground HD Edition 1.3 (CASTLE release) Configuration guide
Просмотров 1,7 тыс.Год назад
Finally the Castle sector is completed, the rest of the game still are with the old process, now compatible with NTSC! Download Link: drive.google.com/file/d/1svu7mF6GLzQylP7-yLRV-u2qX08a7cMU/view?usp=sharing
32/10000 实时翻译 谢谢你的纹理包,我今天试得很好,期待第二张光盘的完成。再次感谢 划译 Thank you for the texture pack, I tried it out very well today and look forward to the completion of the second disc. Thank you again
Thanks, right now im trying to find the best process with the last tools available, im not satisfied with the results, its difficult find an universal way to small and big textures, the IA parameters dont fit well on all textures
@@juanchotexhd8882 A few days ago, a friend came to my house to play and I showed them this amazing texture effect. They were all very surprised and highly praised my friend's skills, so we had a great time playing our first CD a few days ago. Although I am looking forward to the texture pack for the second disc, I think it would be better to wait until my friend has fully developed it before releasing it. I think this is a very successful material in terms of texture. Thank you, buddy.
Give a like and subscribe the guy dose amazing work so people can notice the type of quality textures
Hello. And yet at the moment, where is the best place to apply these textures? On Duckstation or Beetle
This is beetle only, duckstation its on process, i trying to improve the beetle one, but the most difficult thing is the seams, the square grid is too small and is not easy to solve
hi. After the emulator updated I am having problems with the graphics. there is a black square around the plants and the clothes are kind of transparent
I will check, i know about debilitas one, its just modify the opacity to 128 to fix it, those you mentioned maybe is the same thing. When i did the pack i dont set the alphas to save space en bc1 format, right now seems necessary to set it to view correctly, put the blend mode on high to discard that possibility
can i use this textures on duckstation also ??
No, duckstattion is different, but i found the fix for duck too, coming soon a video demonstration of this version
@@juanchotexhd8882 i would love to see that video do you have any aproxymate date in mind ?... thanks
@@MARHVINXII difficult to say, this version is with flux and with many manual editions, i am fixing seams one by one, a hard task, besides, i am discovering the texture system on the fly with proof and error, sometimes passes 1 week testing something, the static interactive captions are fragmented puzzles with fake copies etc. The beetle version teach me a lot of things but duckstation is not the same
Finally good textures for this game thank you now just Resident Evil Zero left and the pc textures are working on android they are dds no pop in just get the NTSC version of the game
Resident zero doesnt have pc hd version?
No gamecube and other platforms like ps3 xbox 360 and i checked google it says windows xbox
@@acmilan2511 the hd remaster was released in 2016 for pc and switch, i dont know other platforms
switch its called resident evil orgins collection and ps4 as well there are 2 games resident evil remake and zero in that collection
I want to ask do you have disc 2 textures? because disc 2 has no textures
PNG FORMAT FOR ANDROID: drive.google.com/file/d/1WIDzIDABcX1S-uZMBE0T9nf_bIJNEMJM/view?usp=sharing
@@juanchotexhd8882 lo probé y todo, y la verdad se ve bastante bien la textura, lo probé en el dolphin mmjr 1.0, pq en el mmjr 2.0 me va peor, intenté probarlo en el dolphin ishiruka, pero al parecer no reconoce la carpeta donde tengo los juegos, de hecho creo q no reconoce ninguna carpeta, debe ser por el Android 12 q tengo
@@Low2125 quizas en el movil tengas que activar texture cache o algo asi para que cargue todo antes de iniciar y no se trabe, en cuanto al ishiiruka (no sabia que existia para movil), como pongo en el video tenes que hacer un portable.txt en la carpeta raiz del emulador y chekear los paths, sino por defecto va a escribir y buscar carpetas en no se que carpeta temporal del windows o en mis documentos no recuerdo bien, claro que si es an android supongo hara algo similar y te guarda la data quien sabe donde, no se si lo del portable.txt funcionara ahi
Ufff bro, se ve demasiado bien, veo q enq descripción dice 10gb, es lo q pesa el pack de texturas?
una vez descomprimido si, son las texturas mas los materiales bump/specularity/normals/displacement que estan agrupados en un archivo .mat por CASI cada textura, por eso es pesado
@@juanchotexhd8882 y es compatible con la versión de dolphin de Android? Ya sea la oficial o la ishiruka o otra versión modeada
@@Low2125 si android no toma DDS no, la verdad no lo se, nunca lo probe en los emuladores de android, o sea si has jugado con otros packs en movil en que formato estaban?
@@juanchotexhd8882 mira que, me dió curiosidad de probar las texturas en Android y lo instale y todo, pero al parecer las texturas en formato dds no las reconoce, creo q solo reconoce las texturas en formato png
@@Low2125 me lo suponia, intentare subir otro pack sin los materiales y en formato png, no sera lo mismo pero mas liviano seguro
Is this posible with dreamcast version with Flycast or Reicast???
Its possible porting all textures to flycast flipping upside down and renaming, the textures are the same, but the material maps are ishiiruka dolphin exclusive, flyinghead maybe can add this feature to flycast, asking him its a option
es para dreamcast? ya que dice disco 1
a no, es pa Dolphin con solo verle el pelo a Steve
@@elite0497 gamecube tambien son 2 discos, como dije arriba las texturas se pueden usar en flycast renombrando y volteando la orientacion vertical, pero no los material maps, puede haber alguna textura exclusiva de dreamcast a procesar pero es insignificante
Beautiful work,like 👍.
Genial trabajo, como siempre. Y veo que has podido arreglar el poping.🎉🎉🎉
En realidad el poping es arreglado con codigos en ntsc que ya di previamente, para pal nunca los pude conseguir EDIT: en Dreamcast aparentemente lo solucionan cambiando en HEX un codigo en el propio juego, no en el emu, pero de todas formas no soluciona lo de las paredes que desaparecen, asi que estamos en la misma, si algun dia agregan texturas en el emu de ps3 o xbox360 hare un port de las texturas.
Hey do you think you could make a video on how to get a noise filter patch on silent hill 2? thanks!
keep up the good work again!
just like a totally brand-new game bro!
creo que estás usando para 16:9 el hack, para eso recomiendo mejor el gecko code si estás usando Dolphin, al menos en Zelda Twlight Princess este cheat funciona con 0 bugs
no se a que te referis, pero si es en cuanto al clipping no importa que codigo de widescreen utilices, lo que esta fuera de 4.3 desaparece, es necesario un hack tocho para que los rooms aparezcan por completo pongas el aspect ratio que pongas, hasta ahora nadie lo ha resuelto o no saben como
tiene mas mods que maincra alv xd
efectos mas que nada, es necesario, y ni asi estoy conforme, me gustaria un efecto de sombras dinamicas pero no se si existe algo asi para reshade, no lamps sino mediante brillo, que los mas brillante en un room genere una fake light source y pueda generar la sombra, magia voodoo mas o menos...
Muchisimas Gracias Bro.
This is amazing!
file link?
when disc 1 is ready, i am process the last rooms 75% is done more or less
Beautifull work. ❤
Like 👍, good work with vivid colors and motion.
GREAT WORK !! 👍
Amazing work ❤
thanks, the dumping system is trash, there is many seams bcoz is hard to find some puzzled textures to correct, i did the best i can
Hey man, great work. Looks like a total bitch of a job to do hahaha I only have one issue and is the saturation and contrasts of the textures. Is it ok if I give them quick edit on PS to make the tones a little more mute? I've notices that in some rooms Fiona's feet kinda blend with the ground due to this, and the same for a bunch of textures
about the saturation, you can try do some batch processing in PS but i dont know if had dds support, or simply lower the saturation slider in pcsx2 settings, about the transparency maybe is the blend mode, try change blending accuracy in rendering settings, the devs are constantly broken things, maybe my config is wrong right now, but there is one config pcsx2 default dont provide: manual hardware renderer fixes tick on=upscaling fixes=special(texture), agressive, half, force bilinear and activate "merge sprite" but if you specify the exact zone or textures i can check the transparency anomaly
@@juanchotexhd8882 thanks for replying. I'll give it a try.
NOTICE: dont use the 60 fps cheat, slow the kicks and break the final eartquake part and is impossible to finish, USE LOSSLESS SCALING APP to reach 60 fps
how to install this? I drop your “replacements” folder into the PCSX2\textures folder and nothing happens!?
inside textures/ is "SLES or "SLUS-XXXXX", inside that put replacements create: SLUS-21075 or SLES-52877 folder if dont exist
Can you provide me the original texture dumps? I want to make a 4K version. Thanks!
sorry i deleting textures in the progress, i never have all the textures in one moment, actually i dont have dumps
Thanks, I know nothing about this game going to play it blind
i discover that the dithering is better in off, otherwise scanlines appear
ta fino de mais
👍👍👍👍
Very good, but I kinda think the colors are too blown out, no? Are you using ReShade or something or is this part of the mod? Forgive me, I haven't been in the loop lately.
i touch the internal pcsx brightness/contrast/saturation to fit my taste, but you can use it to reduce levels if you want, no reshade involved.
@@juanchotexhd8882 got it. thanks for the info and Merry Christmas/Happy Holidays 🎄
Excelent work Juancho, like 👍. Thank's for post and Happy Christmas🤶 , Happy New Year 🎉..
Thanks, same to you, good 2024!
thanks for the mod :D
Texture is very good ❤
I thought your work was incredible and I think it gives new life to a unique game. Congratulations on the work! I thought the tone in some areas was too red and I read in the "read me" file that you touched up the color. Could you release the patch with both versions, the ones you touched up and with the original coloring or at least less red/dark? Fiona looks great, but I noticed she has a very serious expression. I think stalkers would be intimidated just by looking at her lol. In a future update could you take a look at the girl's expressions? When do you intend to release a version of the textures that is 100% compatible with the PT-BR version of the game? It's working for me as far as I've tested, the only thing that seems to be missing are the accented letters, like "ã", "ê", "í", etc. Sorry for saying so much, I was excited about the HD textures and once again, congratulations on your work!
thanks for you comment, sorry about the colors i cant do 2 versions, bcoz its very complicated process, the facial expression is difficult to calibrate, i made 3 versions at the moment and i cant get the exact looking. the pt br is finished, i will release in the complete edition, just left the house of truth, i have a rest from this game for while, but dont worry, the complete version willl be released
many thx bro@@juanchotexhd8882
Everything works fine, but whenever I do one of Fionas legendary kicks, she does it slow and laggy. Do you have any idea why? :(
that is a side effect of 60 fps patch, the game have different speed states and the patch is incomplete and dont fix certain speed situations, just disable the patch and the kicks will back to normal speed
FIX TO CUTSCENES LAG: Put the EE cycle rate at 130% and the EE cycle skipping in Mild Underclock, with this the cutescenes down to 30 fps but without lag. PD TIP: in rendering tab set "Trilinear forced" this turn off the bilinear that causes a couple of problems with effects (like the squares in bathroom submerged window) and some borders. and set bilinear (sharp) in display tab, this is another filter and unrelative to the other
muchas gracias juancho! ahora si va normal espero que un dia se pueda a 60fps fluidos pero por ahora 30 sin lag se agradece jajaj
@@jorgealmeida9552 ahi puse otro tip sobre el filtrado bilinear y trilinear, trilinear forced en render, y bilinear sharp en display, esa es la configuracion optima, no es invento mio, un dev lo explico en los foros.
I guess my problem is that I can get the effects to enable. In other words, everything works, but I don't get the modified colors. For example Fiona's boots are brown, instead of red. How do you enable the effects? EDIT: never mind didn't read step 1
Take it easy and read! pause the video, all its explained well to avoid mistakes
Bro, necessarily i have to put Blending Accuracy in Full? I mean my PC is not so Powerful... It's a Acer Nitro 5!
you will see transparency or texture wrong looking, i reccomend lowering the resolution and not the blending
Hello the cutscenes are laggin, i dont know why
like i say in the instructions, the 60fps patch causes that, until somebody do a new code fixing that there is no solution
oh thank you, sorry my English is bad and I didn't know if I had done something wrong
@@jorgealmeida9552 dont worry, my english is VERY basic too, i dont use translators bcos that some things i say looks strange. like i say in step 7 the EE cyclerate overclock helps with the cutscenes choppyness
@@juanchotexhd8882 ostias acabo de ver que eres hispano tío y yo hablándote en inglés jjajs pues probé el ciclo al 130% y sigue yendo lageadas las escenas voy a probar sin el parche a 60 para ver qué tal va
@@jorgealmeida9552 Jaja, suele pasar, si es una lastima lo del parche porque una vez que jugas a 60 ya no queres volver a 30, estaria bueno que alguien lo arregle, el de la version ntsc tiene el mismo inconveniente
This android or pc hd texture? Thanks for uploading keep it up
PC, for android you must convert everything to PNG, but its heavy memory load, you need a good phone
@@juanchotexhd8882 thanks again amigo
Thank's for post, excelent work like 👍. It's best textures.