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Realm Gaming Tv
Добавлен 1 дек 2022
Realm Gaming World of Warcraft Channel
A channel dedicated to helping people become better healers in World of Warcraft.
Contact: realmwowgaming@gmail.com
A channel dedicated to helping people become better healers in World of Warcraft.
Contact: realmwowgaming@gmail.com
Addressing The Healer & Tank Shortage in WoW
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Видео
Potential Mythic+ Reward Changes?
Просмотров 2,1 тыс.12 часов назад
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Elemental Shaman Mythic Plus Guide | The War Within Season 1 | Patch 11.0.7
Просмотров 78014 часов назад
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Arcane Mage Mythic Plus Guide | Season 1 | The War Within
Просмотров 25819 часов назад
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Balance Druid Mythic Plus Guide | The War Within Season 1 | Patch 11.0.5
Просмотров 65519 часов назад
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Retribution Paladin Mythic Plus Guide | The War Within Season 1 | Patch 11.0.5
Просмотров 2,8 тыс.День назад
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Arms Warrior Mythic Plus Guide | The War Within Season 1 | Patch 11.0.5
Просмотров 1 тыс.14 дней назад
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Frost Mage Mythic Plus Guide In 7 Minutes | TWW Season 1 11.0.5
Просмотров 2,1 тыс.14 дней назад
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Top 5 Ranged DPS For Pushing Mythic Plus Keys | TWW Season 1 | 11.0.5
Просмотров 3 тыс.14 дней назад
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Top 5 Midlaners To Climb Out Of Low Elo in League of Legends! | Season 14 Patch 14.22
Просмотров 47614 дней назад
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Top 3 Healers For Pushing Mythic Plus Keys | TWW Season 1 | 11.0.5
Просмотров 3,5 тыс.14 дней назад
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TWW Season 1 | Top Melee DPS Specs in Mythic+ 11.0.5
Просмотров 3 тыс.21 день назад
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Holy Priest Season 1 - 11.0.5 Full Mythic Plus Guide - Oracle
Просмотров 1,3 тыс.21 день назад
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Fireball Sorcerer Build Guide | Diablo 4 Season 6
Просмотров 1 тыс.21 день назад
Support: www.patreon.com/RealmGaming Like & Subscribe for more content! ruclips.net/channel/UC3sJU370NciuRMepiKSrOWQ Twitch: www.twitch.tv/realmgamingtv/ Build: maxroll.gg/d4/planner/wggjf0k8#3 Chapters: 0:00 Intro & Build Overview 0:52 Core Items & Runes 4:59 Skills & Talents 8:54 Paragon Board & Glyphs 12:31 Enchantments
The Ultimate Beginner's Guide To Mastering Alchemy in Diablo 4 Season 6
Просмотров 30128 дней назад
Support: www.patreon.com/RealmGaming Like & Subscribe for more content! ruclips.net/channel/UC3sJU370NciuRMepiKSrOWQ Twitch: www.twitch.tv/realmgamingtv/ Chapters: 0:00 Intro 0:40 How to find an Alchemist 0:55 Healing Potions 1:49 Elixirs 2:46 Transmutation 4:49 Incense 6:03 Opals (Season 6)
Restoration Shaman Season 1 - 11.0.5 Full Mythic Plus Guide - Totemic
Просмотров 63028 дней назад
Restoration Shaman Season 1 - 11.0.5 Full Mythic Plus Guide - Totemic
Holy Paladin Season 1 - 11.0.5 Full Mythic Plus Guide - Herald of the Sun
Просмотров 3,5 тыс.Месяц назад
Holy Paladin Season 1 - 11.0.5 Full Mythic Plus Guide - Herald of the Sun
Restoration Druid Season 1 - 11.0.5 Full Mythic Plus Guide - Keeper of The Grove
Просмотров 12 тыс.Месяц назад
Restoration Druid Season 1 - 11.0.5 Full Mythic Plus Guide - Keeper of The Grove
Mistweaver Monk Season 1 - 11.0.5 Full Mythic Plus Guide
Просмотров 8 тыс.Месяц назад
Mistweaver Monk Season 1 - 11.0.5 Full Mythic Plus Guide
Elemental Shaman Mythic+ Season 1 - 11.0.5 Beginner's Guide
Просмотров 344Месяц назад
Elemental Shaman Mythic Season 1 - 11.0.5 Beginner's Guide
Windwalker Monk Mythic+ Season 1 - 11.0.5 Beginner's Guide
Просмотров 2,5 тыс.Месяц назад
Windwalker Monk Mythic Season 1 - 11.0.5 Beginner's Guide
Holy Paladin Healing Guide | Awakening Weak Aura Review
Просмотров 502Месяц назад
Holy Paladin Healing Guide | Awakening Weak Aura Review
Patch 11.0.5 Healer Tier List Changes
Просмотров 4,9 тыс.Месяц назад
Patch 11.0.5 Healer Tier List Changes
Beginner's Guide to Damage as a Holy Priest M+
Просмотров 428Месяц назад
Beginner's Guide to Damage as a Holy Priest M
Beginner's Guide to AOE Healing as a Restoration Druid
Просмотров 2,8 тыс.Месяц назад
Beginner's Guide to AOE Healing as a Restoration Druid
Keystone Master On ALL Healers Challenge | Weekly Recap #2
Просмотров 70Месяц назад
Keystone Master On ALL Healers Challenge | Weekly Recap #2
Mists of Trina Scithe Healing Guide - Mobs/Trash
Просмотров 70Месяц назад
Mists of Trina Scithe Healing Guide - Mobs/Trash
The Direction of Mythic Plus is Concerning....
Просмотров 330Месяц назад
The Direction of Mythic Plus is Concerning....
++2 An 8 Grim Batol?? Mistweaver Monk Gameplay
Просмотров 209Месяц назад
2 An 8 Grim Batol?? Mistweaver Monk Gameplay
Been playing evoker recently as my first alt TWW and this by far is the best guide
It’s simple: tank and healer balance is F tier and “meta or no invite” attitude has gone to level 100000 since aug was released. And not a single current meta spec (I mean enhance, assa, disc, prot pala, frost dk, resto sham, ele or boomy) is fun.
Thanks alot, gonna main mw next season, this was so helpful
As a healer what you miss, for like 4 expansions already, is power. Power to keep the group up when things go south. Like the dps fucked up with interrupts and cc u have the healer to back up for it. Forgotten are the days when a healer could be the hero of the group and push the key two or three lvls above the ilvl of the group. That happened in only one expansion, Legion. And for that alone Legion was the best expansion.
As someone who likes to push high keys (3592 dps warrior during tww pre patch), tanking is a lot harder than it was in df. In s3 df I, a warrior dps went into a 24 fortified bolstering everbloom as prot and was fine without really being proficient at the spec. Fast forward to this season, I picked up tanking part way through the season because that is what my group needed. The first thing i noticed is that 11s felt as hard and in some places harder than those 24-25s in s3 df. Not to mention going into 12s. It was a big shock going from those keys in df to needing to rotate through more cds than you have access to. Needing to worry this much about living in keys below title as a geared tank who also needs to do all of the other tank things with dps chomping at that bit to send cds makes the role a lot harder than it has been. It really ends up showing the difference between ok, good, and great players. When the tank population is already as low as it was in df, making tanking harder in those mid level of push keys (higher than 10s less than title) really only culled that population. As a result, there are way less tanks and those who are there tend to have a hard time not falling over on pulls because of what is required of them.
Some friendly advice. Please stop putting the beeping noise every time you put up new title text.
Your vids have kept me going in M+ (wow in general) allowing me to try new classes as I have all to 80. But I am just so bored with WoW this expansion I’m gonna take a LONG break. I hate feeling like I HAVE to play tank or heals if I want to get into an M+. Or play a DPS that everyone wants because of a tier list. Typical night is me spending 20 mins getting into a group just to have it fail 25 mins in. Do that again and in two hours I have no crests, no gear, and no IO score increase. I’m done with M+
The reason people stop tanking is that Random idiot DPS thinks he/she should decide the route. And people stop playing healers because no matter what goes wrong or what happens idiotic DPS and over pulling tanks says its a healer problem.
Just going to put it straight, if you are not playing wow in a guild environment, you are not playing the game. Join a guild, find buddies to do keys with, enjoy the game.
Excuse me, I play as a casual and since my hours are irregular I don't do group things so I have to solo 98% of my game time. I think I do pretty well with the 32 alts I have including a couple of tanks and healers. Nine are level 80 and six are level 70 with the remainder in various different levels. I don't have time to memorize bosses or dungeons and you especially don't want me in your group because I don't chat. If someone wants to be an a-hole in a group I'll a-hole them plus back as I'm bi-polar with anger issues which I'm being treated for by my VA therapist. I've been in 10 guilds that went dead over time and it amounts to the same thing. They can't find members who can do time consuming group stuff and I won't spend hours doing one thing when my time is limited. You play your game your way and I'll play my game my way!
@@scorpogee6280 So you are telling me, instead of investing some time into socializing your experience, find buddies, remove the a-hole part completely and enjoying the actual gaming experience, you chose the masochistic approach? I find it very hard to believe that you have been in 10 guilds and haven't found a single soulmate who you had fun playing with in any shape or form.
@@tobeg6294 I've been playing since early 2005 and I'm an anti-social person that doesn't care to socialize at all. I don't go out of my way to be an a-hole, I said if there was one in a group I would give back 2X what was dished out. Yes, 10 guilds that died out over the 20 years of time I've played. Horde & Alliance since I've alts on both sides. For your benefit I said I was in treatment for my bi-polar issues. VA = Veterans Administration and I was told I might have PTSD. My son died 2 days before Halloween. he was 48 and I'm 74 , so yes I choose to play my way and for you it might be masochistic, but for your elucidation there are people like me who don't choose to socialize at all. So like I said you play your way and I'll play my way.
Seeing a healer meleeing to be able to heal shows me healing is dead in the game. This is pathetic.
It has nothing to do with the skill of players or parties already full of dps. The community lowky blacklisted any tank or healer thats not a Ppally, Bdk, Rshaman, Dpriest. Then complain that there are no tanks or healers. It's just that simple. All the streamers who are like just play Rshamn or when they say Ppally is going to be really strong better than other tanks, this is what you get.
I've pugged up to +10s (plan to push higher next week) as a MW healer. My big issues are: 1) QoL. I don't know about other healers but as MW it seems the blizz devs don't know, or care, how the class works. Useless talents, stomp requires a proc to reset CD so on mobile fights I can easily find myself SOL if the tank runs all over the place, 70-80% of all my healing comes from like 3 talents/abilities while others are like 1-2% of total healing. The class is generally just a mess. I don't think they really have any clue how the class is played and are just randomly changing things every patch or 2. Far too often the difficulty of the encounters stems from my abilities, not the encounter. 2) No spare CDs. On the lower keys if something went wrong I could pop a CD or two and really feel like I'm carrying. Higher keys the damage is so high I'm using every CD nearly the second it comes up. There's zero 'wiggle' room. A dps can miss a proc or two, screw up their rotation to dodge aoe, or focus a mechanic, but with mythic+ keys requiring 1M+ sustained hps and HP jackhammering, every GCD is heal or wipe... for nearly 30min straight. 3) Overlapping abilities/positioning problems. Far too often boss mechanics put healers in situations that are pretty much untenable. Massive group-wide AOE damage AND you have to do it while dodging aoe/swirlies AND you have to land CC/interrupts AND you can't be too far away from allies due to range issues AND ... AND ... AND ... at some point it just starts to get stupid. For example surgeon stitchflesh is a nightmare on higher keys because the timing of the hook where you have to spam heal while lining up a hook shot to a surgeon that isn't even in place yet but will be by the time the hook fires... all while maintaining my rotations, procs, and healing or we wipe... 4) Playing the UI and not the game. Too much of healing is staring at small boxes and not what is actually on screen. Coupled with the particle vomit that is TWW effects and it starts to become almost ridiculous. 1/2 the time all I see is the UI and some amorphous glowing mass I know is the melee + tanks + me... but even with particle and spell effects turned down it's still impossible to see what's going on. There's been times I've run a dungeon on an alt, after having done it 10x on my healer, and realized 'oh that's what that is' or 'that's what that looks like' because I never had the chance to look at anything for hours on end apart from my UI.
Mistweaver is in a great spot fun to play plenty of abilities and flex points great mobility quick interrupt and great cc
This is a more broad comment than TWW but I will say, the feeling of healing in this game has significantly changed in the last number of expansions. It is now much more of a hectic stressful playstyle compared to earlier expansions and I don't mean "you have to spam", I mean there are so many random mechanics requiring movement etc, interrupts, etc that add to the healing workload and it just makes it less fun. Also, traditionally, people who enjoy playing healing in MMOs enjoy a slower paced more resource management driven gameplay, and simply put, WoW doesn't support that anymore. I used to heal. I quit early in Shadowlands and haven't looked back, I'm an assassin rogue now.
As a healer since 2005 this isn't an issue with WoW, its the video gaming design philosophy of the holy trinity play style. You will always have a shortage in roles requiring more responsibility, this is human nature. This is why people take minimum wage or dont have a job all together they lack the discipline of having that responsibility. In my eyes there is no way to fix it. Overall the lack of queue times and the satisfaction of a successful run keeps me in the healer role. Moral of this story is appreciate those that play the role , thank your tank and healer, they'll appreciate it.
So make tanks and healers have less responsibility. Make their roles easier. Less AOE spread damage and more 1-shot mechanics that require interrupts or walls. Make the pulls a dps burn-down check. They do it in raids all the time.
I am heal main. I played healer every patch since wod, aside from brief stunt when S2M shadow priest was meta. My 2 cents: Idk about tanks, but healers desperately need better balance. In a role with such demand you can't just have specs so bad they are dead. Continuing on the balance side, they also need much better balance for solo content. It's absolute bullshit that my 610 evoker struggles with outdoor mobs that get 3shot by my 580 resto druid. And I'm talking just living flame vs wrath, if you include feralweaving, druid is so much better at solo content it's not even funny, even with 30 ilvl gap. Next is barrier of entry. Mastery, that works like evoker's need to go. It's essentially "if you're a good player you heal more", which makes sense if you're old WoW player but how are new players supposed to stay with the healing role if their first contact is evoker where if you stand in shit a lot and take hits(common for new players that are learning ) you're essentially playing without Mastery stat. Lastly, effort vs reward(coming back to my point about balance) Healers completely don't have difficulty curve. You have super sweaty heal specs that go 3000 APM just to do average healing, and you have neanderthal 3 button specs that will just top the meter. If you play harder spec, you should do more healing. Or the utility that they get instead should properly work in raids instead of my stun/knockback just randomly not working on adds every few pulls, or hover casting in place in half of fucking nerub'ar palace because it's apparently filled with pixel high rocks that block blinks. As for tanks, just bake in tank dbm into the game. No wonder no one wants to play them, when the game does such poor job at communicating tank mechanics that an addon is mandatory to play them.
Most well thought out comment here imo
I have pugged many season to r1 title as a healer now. Currently having 3 Heal classes (Druid, Priest, Shaman) in r1 cutoff for the current season. Also playing my Druid as tank or dps from time to time. That said, dps is so much easier and relaxing compared to the other roles. Especially healer is extremely fucked since DF. Every shit os so giga bursty with random one shots. It just sucks. M+ is in one of its worse states it ever was in.
There's no shortage of healer, only shortage of shaman healer...
As a healer player for over 20 years in games, no I don't want to be a support class, and no healing this expansion is not easy. I main a Mistweaver and although I really enjoy playing, I know it is not easy to heal. When the unavoidable AOE damage starts it can get crazy really quick. I wish Mistweaver had more true AOE heals like a Disc Priest or any other healing class. Something that would be great to see would be to have more classes much like FF14 for example, the Astrologian, I main and I consider a support class. Even though most players consider them a healer, which they are and quite strong. Turning all healing classes into support would make the problem of finding a healer just more difficult as many healers do not like how much stuff they have to deal with mechanic wise. Same with tanks, many people that I have talked to that play as a tank say they hate how little defensives they have or how little those defensives help; as well as how long the cooldowns are.
I've been tanking pretty much since Legion and it has become extremely convoluted and NOT fun in TWW. Ever since Legion Blizzard has been deliberatly punishing tanks (with aggro changes, terrible affixes, making dungs more complex, now infinite tank busters). Heres how to fix tanks: - increase tank threat - reduce both amount and damage of tank busters OR add some sort of cheat death on 5 minutes to every tank - buff the damage to be semi-competitive with dps - make tanks self sustainable when played well I feel like there's no rewarding part in tanking other than succeeding the key which people expect from you anyways.
You CAN'T fix player behavior, but you can put regulation and parameter for guilds behavior and forge stupid greedy mf to play by some rules and create better communities to play the game.....Pugs is a wild place where seller and small groups can easily stablish control over others...that why this game is shit right now.
Do a better job of class balance for tanks and scale back the punishing healing mechanics. Also, make worgen paladins a thing
If you have a job with a lot of responsibilities you get payed quite a bit more. Not in wow so what if they have instead of 2 loot pieces per dungeon they did 3 loot pieces but a healer and tank always gets loot. This way there is a lot more reward for the massive responsibility you have as a tank or healer and might entise people to queue up.
Guides keep saying Mastery has top priority but I keep seeing top Ret players go nearly 50% up on Haste (Haste>Mastery>Crit) Am I missing something?
Can you link someone focusing haste over mastery? Would be interested to check armory
Why open with blades of justice and not judgement? I always feel it has better reach
I’m a 614 warlock and I don’t have issues filling my groups up for +8-+10 keys within a few minutes. The trick is not filling up dps slots first. Lots of tanks q with a dps.
they just need to revert the aoe healing nerfs that came in at the start of TWW. Make healing powerful AND easy. healing needs to be easy. in general, the people that play this role are adverse to responsibility or are looking for a more laid-back, support type experience. If they decide not to go this route (which they definitely won't, if history is any metric), then all healers need to be converted to support roles instead of healing roles.
I’d deffo reroll if i changed to a support and not healer role no interest in being a support class
i think the main issue is blizzard wanted in make everything weak and then add in convoluted talents to increase power, meaning you end up playing talents not a spec. and with dps, they have time to get all their abilities off to hit their strides and its fine, but with healers, youre not afforded that luxury unless everyone had 20mil HP. i think resto druid is the best example of this, cuz yes theyve always been set up orientated and needed to have hots out before damage happens, but now its like mandatory to have literally everything out at all times everytime forever. so much of their kit just isnt that strong that you need ALL of it all at once to do anything, but that would be less of the case if they removed a lot of this extra fluff that siphons power away from the main tool kit
The healing nerfs are not the worst the tank nerfs are what make the game so difficult dps should have to stop being lazy and press defensives were literally 20 years in wow and people can’t press defensives
@@leondavies9735 but healers are already support classes in coordinated groups. Do a high key with good players and it quickly becomes apparent you're just a DPS player who presses healing CDs every 30-45 seconds and then resumes doing DPS. This dichotomy is why healing is nearly impossible to balance effectively.
@ yeah in high coordinated groups. That’s what 0.5 percent of the entire player base? I can heal up to 15 keys and I’m still no where near that level and I doubt anyone in this thread is
The reason why I, specifically, have hard times playing healer ou tank, is because other people. Mainly playing healer. I main a druid, 632 ilvl, 2600 IO. A Healer have to heal, to do dps too, to interrupt, to cc, to see if a dps used defensive and if they'll need extra healing, to see if a cast will go out becausa a dps didn't interrupted. Healing, is too stressfull. U don't just heal, u mend other peoples mistakes, and that cause brain damage. I like healing, but other people makes it too stressfull.
This isn't just a healer thing though. A lot of classes have utility that can help others. Ret pally with bop sac freedom and loh. Shaman with double aoe stop and earth ele. Every single spec that has a decurse/dispel/cleanse. Druid soothe and typhoon/vortex. Almost every class has something they can do to help the group - just most mediocre players don't even have those skills on their bars cause they don't do damage.
I brought my mistweaver monk out of her 6 year long retirement and I definitely forgot how fun it was to heal with them. The fact that you have to do some dps to perform optimally really breaks up the monotony, plus the high mobility that I enjoy on Hunter and Rogue which are my favorite classes.
the worst thing about healer or tank is that if you screw up, then you get flamed ... but it can happen and people dont get that
100% this and the fact you often have dds that dont know what kicks and deff CDs are and the comes the......heal???
@@powerpaulz1339 I quit healing, it was always some Hunter drawing agro and getting 1-shotted who flamed the sh*t outa me. Not fun, done. That was years ago but I did heal in MoP because it was so easy. If it was similar to that agin, I'd que as heals all the time.
@@6789uiopI’ve got a disc priest sat at 85 on cata classic ONLY for when mop drops. I’m ready for fun healing to be back
I don’t know which DPS players need to hear this but; use your fucking kicks/stuns and defensives. Y’all got WAY too comfortable last season and I’m so sick of wiping and bricking to the BASICS of dungeon play. You can’t be perfect, kicks get missed and swirlies get stood in. But when I’m doing a 9 or 10 and 2 of the DPS haven’t used a single kick or defensive, that really sucks. Watch a fucking video on the dungeon. The power fantasy of a healer or tank being an important part of the team, leading the group or saving them from death is awesome. But not when 2/3 of your team is there for a carry.
Idk, I have always been a dps and for me, it was a LOT worse back in bfa to find healers and tanks than it is now.
Healing is a bit too difficult on most classes imo. You have double the work ontop of that responsibility.
You say that the problem is that it puts a major burden on the healer and tank because of increased responsibility. Why not just address this problem of additional responsibility directly? One idea is to try to eliminate the penalty of wiping the party if a tank or healer dies. If a DPS dies, the fight just takes longer. Why not mimic this mechanic if a tank or healer dies? For example, if a tank or healer dies, then that player is now a ghost who still actively participates in the fight but can no longer die. To offset this, the boss now has a stack of a buff that increases their HP pool. If you can revive the ghost, this buff goes away and the boss's HP returns to normal. Just like a DPS dying, the boss will now take additional time to kill, yet does not immediately void the current attempt and force the party to redo the boss fight. This type of a solution lessens the burden of dying in a key role yet also mimics the consequences to the same responsibility as if a DPS died. Reducing the responsibility seems like a more attractive approach rather than just adding extra incentives like loot.
What’s your ilvl?
I feel like if people wants more players in the game too play tank or healer then they should stop trash talking thoses roles if they make a mistake cause in the end you can't clear a mythic dungeon without them
I only play healers, have for 16 years....i will explain EXACTLY why there is a shortage, and it has NOTHING to do with most of the comments here. STOP BEING ASSHOLES TO THE TANKS AND HEALERS. New tank steps in, does something different and people get bitchy, tank pulls too slow, bitchy, too fast...yep bitchy. If you want consistancy, do normal group runs. As a healer, if people die, I get called bad, shit, never play again, etc......yet, I run addons, kicks not happening, people standing in shit...or using their personal cooldown to stand in something bc dps is more important...yet when they NEED the personal, it's on CD...yet I am the bad one because i didn't keep you alive during it. Yes, it my job to heal, but the dungoens have enough normal damage, adding extra doesn't help anyone. At some point, I will let you die to stupid. Does that make me bad..no YOU are bad for not doing your job, which is dps and stop as much damage as possible. So...you want more tanks healers in your runs....stop being an asshole to everyone of us, eventually we have enough of it.
precisely i just started to learn MW monk and its horrible ppl who stand in shit and die call me out for no healing them eventhough i pump heals into them but it just isnt enough
As a main tank for basically my entire wow career, I second this. 100% based opinion. Although, to add one caveat - a subsidiary reason there's a tank/healer shortage is cause of raids. Raiding structure generally requires 2 tanks, 2-6 heals and 6-22 DPS. So in absolute terms, there will be many more DPS than tanks and healers. Thus, the scarcity we observe in m+ queues which have a strict 1-1-3 ratio, down from a 2-4-14 of a typical mythic raid
I think the shortage of tanks and healers is artificial. It's more probable that the majority just don't want to pug, especially with how toxic mythic+ has always have been towards a mistake from a tank/healer. They made some improvements to help pugging e.g. added ingame voice comms, but in the end it's mostly community caused problem, so the real solution is to stop pugging and make a static group/joing a guild/etc.
This is why you run Mythic and Mythic+ with friends and guild members. Pugs are full of elitist degenerates.
Learning the game on that level. Nah fam
Tank and healers have shortages just because levelling and gearing process is too much of a hassle, grindy and expensive for casual gamers. If you're a dps main on raid and you want tank for m+? You have to refarm weapons/shield/trinket/ring, then you have to fully upgrade ALL of that to the highest track using valor. And your crafted gears pretty much useless especially weapons (unless you're a DK or Feral), so you're pretty much are stuck with a character with lower ilvl or terrible sub stat for tanking and getting smacked by the mobs so hard because you have sub optimal versatility or other stats, so you're pretty much tanking sub-optimally ruining your own fun and others experience too. What about just making an alt just for doing mythic plus? If you need 8 M+ for your main, 8 M+ for your alt and you have to raid 4h weekly for progression and reclearing raid as a casual, then you have to farm raid trinket for your alt (Swarmlords), that's quite a lot of commitment to ask from casual gamers. I guess the best solution is to make alt gearing way easier in terms of catching up to your main and make raid trinkets and gear more accessible maybe with a currency or something. Yes gearing up and alt is pretty easy now especially if you have 25 Renown on all TWW Reps (You get 4 enchanted runed crests and you get 1 more from Queen's story), but crafting 7 gears gets pretty expensive for some people. Not to mention if you have enough Gilded Crest you have to recraft everything again which costs gold yet again.
its not, i have lvled more toons in wow then i care to admit or count. tank and healer are for most part actually easier to lvl up because you find groups instantly, and therefor you lvl much faster by just grinding dungeons. and regarding lack of healers and tank in general, its the dpses fault, so they have noone but themselvs to blame. as someone that been mainly playing healer and tank in the game, the toxic behavior towards those classes is off the charts, because they get flamed for every single mistake, or not knowing all the tank mechanics. when there is no room for learning, i can understand most people just dont wanna deal with it, and therefor just roll dps class instead. so if people was more friendly towards healers and tanks that trying to learn a new role, im sure more people wouldent mind learn it and try it out.
Mythic plus has been plaguing the game imo. I can find healers and tanks in raid just fine even over the holidays when pugging. In pvp it's the same. Only in mythic plus can I wash my car make a sandwhich and build a rocket before a healer shows up. Mythic plus has the most issues out of all content styles in the game currently and I'm not sure blizzard can fix it
Issue 1 - "There's no tanks/healers" - refuses to even try to heal or tank. Solution: play a tank/healer yourself and add some to the queue. You'll learn new skills that will make you a better dps in the process and will then be able to help tanks/healers a lot more afterward. Issue 2 - "Where's all the tanks/healers???" - makes a group with 3 dps, filtering out all tanks and healers that queue with a friend which is many of us. Solution: never, EVER, be 3 dps; always leave room for a dps if you need a tank or healer. 2 if you need both. You're 3 dps friends? See issue/solution #1. Issue 3a - "Why won't tanks/healers queue for my +X key" - lists a +X key they've only done at X-3 difficulty. Solution: If you're gonna list a +10, have done a +9 at least. Some people won't queue if you haven't done the +10, others will try you if you've done the +9. Do more keys; you're way more likely to get people if you have 50 +9s done than if you have 6. Issue 3b - "Why is nobody queuing for my +2-3, +5-7, or +9?" - those are dead levels. People do +4s for runed crests, +8 for hero gear and gilded crests, +10-11 for vault and pushing to a +12. Solution: avoid the dead levels. Issue 4a - "Why is nobody queuing for my Ara Kara" - you got no poison dispels. Get at least 3 of those. Monk, Druids, Pallies, Shamans, Evokers can get rid of poisons, so can hunters, DKs can AMS it. If you don't run the poison dispel talents on those classes in this dungeon for the last boss you are griefing your group. Issue 4b - "Why is nobody queuing for my Brim but Whole?" - you got no curse dispels. Get 2 of them ideally: Shaman, Druid, Mage. Evoker can do it but only every minute. If you don't run the curse dispel talents on those classes in this dungeon for the warlocks you are griefing your group.
As a player that have tank and healer, it is not a lack of those roles that is the problem. Neither class get an invite to normal raid or low mythic dungeons, even with several open slots (over multile groups) If those classes were lacking, people would not be able to cherry pick the best geared, higherst rated or the optimal class/spec. If they were lacking, people would be taking whatever was strong enough for waht they need. 61+0 tank and healer is high enough geared for most content, timed a +4 is good enough proof that they can do that +2 you listed and the list goes on.
In my opinion as a new healer. Stop being able to brick a key. Simple. If you complete the dungeon it goes up by 1, if you time it, it goes up by 2. But failing causes no issues. People only get toxic and point fingers for blame when they realise the key is bricked. This will alleviate the stress of these roles massively
Could be done up to a certain keylevel. But dont think this should be the case in high end keys. But no "new" players are doing +12
I kinda agree, i think completing the key without timing it shouldn't decrease the key, just stay at the same amount
I dont agree with this. This will completely diminish any sense of progression. I'd say not allow keys to be depleted and have the option to redo or reroll your key without sacrificing key level.
@@delpepega is right. There has to be consequences for incompetence. If you expect to be rewarded by doing things wrong, you'll never get better at nothing. Edit: just want to add that there should be something in the game that prevents one person to do content in a difficulty they're not ready for. For the sake of an example let's say that in order to time a +10, you gotta interrupt X, Y and Z casts. If you don't, you're not fit for this level of difficulty. Learn that, and you'll be able to time it. Depleting a key helps in that sense. It's a perfect system? No. But way better than rewarding incompetence.
@@average_toastWhich of course would be easy for blizzard because they are collecting player metrics on everything. I have no idea why we use raider IO and blizzard hasn’t assigned grades to players yet. They know how many interruptible attacks a DPS missed, how much avoidable damage they took, how much damage their defensives absorbed. Imagine a DPS who tops meters getting a fat D+ rating at the end of a dungeon because they didn’t do anything besides tunnel damage. Imagine tanks getting graded. If you scored an A- wouldn’t you feel awesome as a healer? Right now you have no feedback other than bad feedback from other players.
NERFING them wasn't the move this expansion. It exacerbated the issue
Main healer with all 13s willing to push into 14s, i uninstalled yesterday, the state of the game is so bad i just didnt have fun anymore. We'll try again next season, maybe.
would prefer to see damage to be the more important factor in the success of a group rather than the survivability... survivability should be easier for both tanks and healers and then going back to more focus on pushing the damage to make the timer. now with voidweaver priests and crackle monks the dps rotations are slowly becoming more interesting for healers.
I tried healing, healed for 2 seasons, hit title on one season, and quit the second season, too much responsibility, too few rewards, now, I do understand that healer/tank roll is significantly easier in a 5m premade team but if you try to bug is a nightmare, what shocked me the most is that even at decent level of keys aka let say 14-16 this season, people still don't proper use defensives/stuns/interrupts etc
It's also part that there's no reason for a vast and I mean like 85% plus, to do a key above a 10. Im in a top 20 US guild. And I think too is there is a problem with after prog is done for raid no one wants to actively play the game that much because it's more of the same. We just want to chill and not do anything other than reclear and keys are just, boring? And there's no reason after your 8 10s to do anymore. It's just meh.
I've been healing since vanilla, but in this expansion I utterly hate it. It feels terrible and I don't know why :S
I'm full bis on my prot pally you won't drag me back to playing m+, #raidloging