dariomac
dariomac
  • Видео 18
  • Просмотров 68 116
Texture Remix - Tutorial Blender Addon for Fast Texture Creation
This isa video tutorial on how to make use of Texture Remix, a Blender Addon to help speed up the process in texturing. I create mods and games and its hard to match models and textures to a game style or look you want. This addon will let you paint textures on any mesh fast and easily. It was mainly designed for creating mods for games but can be applied to any workflow you like.
Powered by Stable Diffusion if you turn it on, you can generate limitless textures which you are able to remix into you design
Download here at:
BLENDERMARKET: blendermarket.com/products/texture-remix
GUMROAD: dariomac.gumroad.com/l/texture-remix
Fab Model: skfb.ly/6txDP
Просмотров: 396

Видео

Texture Remix - How to use AI
Просмотров 1472 месяца назад
This is a quick tutorial in using Texture Remix, a blender plugin for generating scenes composed right within Blender. Download here at: BLENDERMARKET: blendermarket.com/products/texture-remix GUMROAD: dariomac.gumroad.com/l/texture-remix Installation of Automatic 1111 Stable Diffusion Web UI: github.com/AUTOMATIC1111/stable-diffusion-webui
Texture Remix - Blender Addon for Fast Texture Creation
Просмотров 932 месяца назад
This is an addon I created to help speed up the process in texturing. I create mods and games and its hard to match models and textures to a game style or look you want. This addon will let you paint textures on any mesh fast and easily. It was mainly designed for creating mods for games but can be applied to any workflow you like. Powered by Stable Diffusion if you turn it on, you can generate...
Unreal Engine 5 - 2D Pixel Sprites - Unlimited Sprites - Part 2
Просмотров 312Год назад
This is the second part of the Sprite Render Studio where you can now create a post processing material that changes the view into PixelArt style and lets you render this out for 2D sprite assets.
Unreal Engine 5 - 2D Sprite Render Studio - Unlimited Sprites - Part 1
Просмотров 1,2 тыс.Год назад
This is a quick setup I created to help you render 2D sprites for your 2D and 2.5D games. Everything is in engine and stock standard UE5. Hope this helps and subscribe for more content. The next video will show you how to pixelate the character before rendering the sprite
Blender Kit Ops - Landscape kPACK - Kitbash
Просмотров 1,9 тыс.Год назад
This is the latest kPack created for one click landscapes in Blender. It coves Alpine, Snow Mountains, Volcanic, Dunes, Canyons & Sci-Fi environments like the Moon and Enceladus(Ice moon of Saturn) This kPACK works seamlessly with the workflow and allows you to focus on fast assembly of Aircraft Avionics and consoles leaving room for experimentation and not focussing on the workload for 3D piec...
Blender Kit Ops - SPACE kPACK - Deep Space Update
Просмотров 1,3 тыс.2 года назад
Updates have landed for the SPACE kPACK in the KitOps family. These are free for those awesome people who bought the pack already, and if not you can grab the whole kPack from the download links below. Additions include: Suns, Blackholes, Nebula and Spacescape FULL TUTORIAL: ruclips.net/video/HVRAGSsgRig/видео.html It works with the free and paid versions of KitOps. Download here at: GUMROAD: d...
Blender Kit Ops - SPACE kPACK - Deep Space TUTORIAL
Просмотров 2622 года назад
This is a tutorial on how to use the updated Space kPack with Deep Space inserts (11) . Inspired by Simple Sci-Fi and Sci-Fi flex this kPack was designed to add environment objects to help you frame up your scenes and renders with planets, asteroids, moons and rings. I hope you enjoy it and I will keep adding to it. It works with the free and paid versions of KitOps. Download here at: GUMROAD: ...
Blender Kit Ops - DUNE dPACK
Просмотров 5462 года назад
Inspired by the movie Dune, this dPack was designed to add environment objects to help you frame up your scenes and renders with buildings powered by Simple Sci-Fi & Flex workflow, but also as an added bonus there are a set of 6 free Kit Ops inserts from geometry node deserts, fog or dust, and mountains to drop in for extra realism. I hope you enjoy it and I will keep adding to it. It works wit...
Unreal Engine - API Calls VaRest
Просмотров 17 тыс.2 года назад
For Unreal Engine 4 and Unreal Engine 5. This is a quick tutorial to walk you though using Unreal Engine to get data through APIs and webservices. It makes use of the VaRest plugin that is free to download from the Unreal Engine Marketplace.
Blender Kit Ops - SPACE kPACK - TUTORIAL
Просмотров 7552 года назад
This is a tutorial on how to use the new Space kPack. Inspired by Simple Sci-Fi and Sci-Fi flex this kPack was designed to add environment objects to help you frame up your scenes and renders with planets, asteroids, moons and rings. I hope you enjoy it and I will keep adding to it. It works with the free and paid versions of KitOps. Download here at: GUMROAD: dariomac.gumroad.com/l/spacekpack ...
Blender Kit Ops - SPACE kPACK - Let's Add a Planet
Просмотров 1,9 тыс.2 года назад
Inspired by Simple Sci-Fi and Sci-Fi flex this kPack was designed to add environment objects to help you frame up your scenes and renders with planets, asteroids, moons and rings. I hope you enjoy it and I will keep adding to it. It works with the free and paid versions of KitOps. Download here at: GUMROAD: dariomac.gumroad.com/l/spacekpack BLENDERMARKET: www.blendermarket.com/products/kit-ops ...
Unreal Engine 5 - Nanite Test - Crazy FPS
Просмотров 11 тыс.2 года назад
This is a test in generating at runtime an entire Sci-Fi environment by cramming meshes in random locations. There are over 2000 meshes that are textured with a simple shader, its pretty impressive.
UE4 Voxel Plugin & Niagara - FPS Hack
Просмотров 1,2 тыс.2 года назад
This is a quick demo to increase the FPS of the voxel plugin where it uses mesh spawning for debris, where swapping it out for a Niagara particle system significantly increases FPS.
Blue Thunder - MSFS 2020 Cockpit Design Blender Avionics kPACK
Просмотров 5273 года назад
This is a from the ground up build of Blue Thunder's cockpit using Blender and the Avionics kPACK designed for speed modelling cockpits. It works with the free and paid versions of KitOps. Download here at: GUMROAD FREE LITE VERSION: dariomac.gumroad.com/#PayLB GUMROAD FULL VERSION: app.gumroad.com/dariomac#XYOnYA BLENDERMARKET FULL Version: www.blendermarket.com/products/aircraft-avionics-kpac...
Blender to Unreal and Unity - Export and Bake Anything
Просмотров 26 тыс.3 года назад
Blender to Unreal and Unity - Export and Bake Anything
Blender Kit Ops - Aircraft Avionics kPACK - Kitbash
Просмотров 2,4 тыс.3 года назад
Blender Kit Ops - Aircraft Avionics kPACK - Kitbash
Blender Kit Ops - Aircraft Avionics kPACK - Tutorial
Просмотров 8913 года назад
Blender Kit Ops - Aircraft Avionics kPACK - Tutorial

Комментарии

  • @unrealengineruseng9583
    @unrealengineruseng9583 5 дней назад

    Thank you! It's Best tutorial!

  • @camiloguerrero2
    @camiloguerrero2 22 дня назад

    Me from the future... life saver.Thanks

  • @hiabex
    @hiabex Месяц назад

    Is Principle Baker still working in the advent of Blender 4.2?

  • @LadyHolyKnight
    @LadyHolyKnight Месяц назад

    This works for normal maps and roughness maps etc?

    • @dariomac
      @dariomac Месяц назад

      If you set this normal map or roughness map as your base image that you will be painting on then yes, provided your source image is also a normal or roughness map texture

  • @roboter4459
    @roboter4459 3 месяца назад

    When using the GetResponseContentAsString node in 5.4 I always receive a notice that it is depricated.

    • @dariomac
      @dariomac 2 месяца назад

      It seems that in 5.4 they have changed the underlying apis that VARest uses, try search to see what the updated node could be. Seems that it’s only supported in 5x-5.3

  • @marinamaximchuk4859
    @marinamaximchuk4859 4 месяца назад

    Thank you! you save my project!!!!😮😊❤

    • @dariomac
      @dariomac 3 месяца назад

      Happy it helped, good luck with your work

  • @gmlaster
    @gmlaster 4 месяца назад

    This is beautiful!!! I'm getting this.

    • @dariomac
      @dariomac 3 месяца назад

      Thanks for supporting 👍

  • @ns7994
    @ns7994 5 месяцев назад

    Thanks! Just what I needed. Works in Unreal 5.4.1.

    • @dariomac
      @dariomac 3 месяца назад

      Glad it helped you out 👍

  • @belfigor1668
    @belfigor1668 5 месяцев назад

    it is amazing, just bought space kpack, now will buy dune dpack! THANK YOU!

    • @dariomac
      @dariomac 2 месяца назад

      Wow thanks for supporting! You sure a legend

  • @DrPinkieDie
    @DrPinkieDie 6 месяцев назад

    The Principled baker addon isnt appearing please help

    • @dariomac
      @dariomac 2 месяца назад

      If it appears in an older version of blender then it might mean it’s not updated for the newer one, open the zip of the plugin and in the __init__ file at the top it will say which blender version it starts at. Try update it for the blender version you are on e.g 4.2.0 save, re-zip it and see if it opens Also if inside blender you go to Window>ToggleSystemConsole you can see when you try import the add on if there are any error messages (this is on windows though Mac has another way to open blender with the console running) Hope this helps

  • @2K_FILMS
    @2K_FILMS 7 месяцев назад

    Thank you my guy!

  • @frame.56
    @frame.56 7 месяцев назад

    can it work if i export in gltf? thank you so much

    • @dariomac
      @dariomac 6 месяцев назад

      Yes it can in fact this model I made was exported to gltf to be used in Microsoft Flight sim and it works well 👍

  • @opiumbermerzic8981
    @opiumbermerzic8981 8 месяцев назад

    Perfect. Thankss for sharing. People like you make the internet awesome

    • @dariomac
      @dariomac 6 месяцев назад

      Just glad it helped 👍

  • @drmarcioonida
    @drmarcioonida 10 месяцев назад

    BEFORE BAKING, MAKE SURE YOUR MESH IS UV UNWRAPPED... LETS FIND ANOTHER VIDEO TO LEARN HOW TO DO IT..

  • @fancyline6734
    @fancyline6734 10 месяцев назад

    Thank you Sir

  • @David_Fernandez
    @David_Fernandez 11 месяцев назад

    Soo good! Thanks a lot

  • @snakepink8153
    @snakepink8153 Год назад

    Hello there,I m a newbie to making game, this video help me alot. Im using 5.2.1,and Im totaly follow your steps,do the rendering thing.But I got some "tear issues" on the output pngs.I wander maybe Its 5.2.1 cause this problem.Can you tell me whats your specify unreal version?

    • @dariomac
      @dariomac 3 месяца назад

      It was in 5.1 I recall reading that 5.2 changed a few render components maybe try the older version or have a look and play with the settings. Possibly try 5.3 they might have fixed a few things

  • @littlemanul
    @littlemanul Год назад

    You just helped me with an issue i was facing for like 2 weeks trying to solve it. Nobody had a solution cuz it became a thing while i was fixing a different issue. And btw yes you can bake multiple texures in one map. HUGE thanks bro keep it up

  • @sycho_zer0edits451
    @sycho_zer0edits451 Год назад

    Can you make more detailed version? I don't understand where should i make the smart UV etc. Please make a video that you make it. Not just tell. I appreciate

  • @hil3d
    @hil3d Год назад

    thanks bro before this i have tried lots of thing but still didn't got the perfect result.

  • @ShawnTheRazor
    @ShawnTheRazor Год назад

    Really cool technique, thank you!

  • @RaikunsGamezone
    @RaikunsGamezone Год назад

    Hiho a really nice video, thanks a lot! I only have a few questions: 1. U hardcoded your username and password in the "make literal string", so u can nline login with the correct account but noone else could login ^^ 2. I want so send the login Data to my backend to verify the player at the backend and send the token back if the varification is correct... but i dient get any data with that post... 3. how can I send data in the req.body, its alwais empty...

  • @r0b891
    @r0b891 Год назад

    Neat work, mate!

  • @kretoskim8555
    @kretoskim8555 Год назад

    Thank you soo much!! This is super helpful

  • @MishimaZaibatsuCorp
    @MishimaZaibatsuCorp Год назад

    2:07 Thanks a lot man! Your troublshooting helped me a lot! I had deleted the 'EventBeginPlay' and was trying to figure out why it wasnt working! Now my Text keep dissapearing soon as I press simulate. I wonder why.

  • @Erikges
    @Erikges Год назад

    Not so simple as shown here! :/ If you're comparing the same project in DX11 without Nanite VS DX12 with Nanite the FPS crash-down x2 because of the extrat use of GPU Memory by Nanite process even if the project is empty... :S Starting a project already in DX12 and switching the asset in Nanite mode, will obviously give you better results than Meshes, but that don't' t mean Nanite is performing better if you have some limitation with your GPU Memory :/ ... To make it short, if you're planning to distribute your project for several kind of computers on the market, building everything with Nanite can be a mess, even for RTX Card is those have some Memory limitation :/ Nanite start to perform with huge number of asset only with RTX GPU full of Memory, in this case the benefit of Nanite tech is obvious...

  • @juliangjulien
    @juliangjulien Год назад

    Hey awesome tutorial but how would you go about exporting the textures of several objects that will be one object in the game engine? For example a sword with its blade and hilt that doesnt have the same textures. If I join them in blender how about the textures baking?

    • @dariomac
      @dariomac 2 месяца назад

      Ok so you need to bake each object separately and make sure the textures are inside the material for the object Once you have made the textures for each object, select them all and do the file export process This will pack all the objects into one fbx file This is the file to import into the game engine which will then unpack them

  • @qikqbn333
    @qikqbn333 Год назад

    Amazing piece of kit. Thanks so much for making this, it looks really high quality and will make any cockpit mod a real nice place to be!

    • @dariomac
      @dariomac 2 месяца назад

      Thanks for the feedback hope it helps you out 👍

  • @JM-nw2pb
    @JM-nw2pb Год назад

    tis is the video I was looking for ! thanks

  • @xsoniqchannel
    @xsoniqchannel Год назад

    Thank you, it works!! Principled baker is very good solution

    • @dariomac
      @dariomac Год назад

      No worries glad it helped 👍

  • @deleglitch6908
    @deleglitch6908 Год назад

    Dude, 40FPS on that scene is not FPS Hack, its FPS Catastrophe

  • @mels7978
    @mels7978 Год назад

    Thank you

  • @YuvalDorfman
    @YuvalDorfman Год назад

    Hey, can i update the json file on the web through varest? I want to change values in the json file on the web from blueprints

    • @dariomac
      @dariomac Год назад

      I’m sure you can you just need to have a Post method that you handle on the backend to update the data. Put the update in the body then call the api

  • @vinayabhiwan
    @vinayabhiwan Год назад

    4:38 i can't find Decode Json Object ue4.25 How can i post?

  • @dutchs5
    @dutchs5 Год назад

    Can you make a video with OAUTH2 authentication? I am in struggle with it because I need to login to create a token...Thanks.

  • @lavatr8322
    @lavatr8322 Год назад

    The thing is i already have PBR mat on my model but exporting the fbx and importing it another blender file ....the textures don't come with the mesh

    • @dariomac
      @dariomac Год назад

      Make sure to pack the textures into the fbx, towards the end of the video I show you how to copy them on export 👍

  • @rashid_hafez1
    @rashid_hafez1 Год назад

    THANK YOU

  • @sabatheus
    @sabatheus Год назад

    Great work, man!

  • @vr5063
    @vr5063 Год назад

    Does this work with MAC ?

    • @dariomac
      @dariomac Год назад

      I haven’t tried it but give it a go as it might

    • @AndreeWendel
      @AndreeWendel 3 месяца назад

      @@dariomac works well on a mac

  • @ВладМолотов-ю8ы

    hi. I can't get a session token from a variable. The output to the screen returns an empty string. Please tell me : Json body { "data": { "account_id": 2, "token": "6546564", } }

    • @Leg3ndaryL2
      @Leg3ndaryL2 Год назад

      I have the same problem

    • @dariomac
      @dariomac Год назад

      Sorry for the delay, so I had similar issues and you will see sometimes the tokens are not string but int so instead of specifying a string field try use int or float as the type in VaRest. I found that I had that issue when I tried to get the age from the dataset. Ping back if it works so others can solve this too if they face the issue

  • @zombiekidcrazy
    @zombiekidcrazy Год назад

    Does this work for UE5.1 or 5.0?

    • @dariomac
      @dariomac Год назад

      Hi, so the Developer for VaRest states on the marketplace support for 5 and 5.1 so it should work. I didn’t develop the plugin but only wanted to share what I have learnt with everyone 👍

  • @siddharthvarshney1710
    @siddharthvarshney1710 Год назад

    Would it be possible for you to make a complete tutorial using VaRest for a digital twin solution in Unreal Engine with both GET and POST requests?

  • @파베르-s6b
    @파베르-s6b Год назад

    4:38 i can't find DeCode Json Object ue4.25 How can i post?

    • @dariomac
      @dariomac Год назад

      Hi, it should be available when you drag off the VARest Subsystem node

    • @파베르-s6b
      @파베르-s6b Год назад

      @@dariomac and I think 4:08 CallURL contentType will be json

  • @junebee7606
    @junebee7606 Год назад

    Hi, thanks for such an explantory video! I was wondering how to access the image value inside the json and apply it as a material inside Unreal?

    • @dariomac
      @dariomac Год назад

      Hi June, you will need to load an image at runtime from a URL. You can use this VaRest plugin to get the url date from the json then follow something like this to load the image dev.epicgames.com/community/learning/tutorials/rZwp/unreal-engine-import-images-during-runtime Hope it helps, if not send another comment

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 2 года назад

    This just made my day, thanks! Super easy.

  • @wagmistudios
    @wagmistudios 2 года назад

    Nice work m8!

  • @lucutes2936
    @lucutes2936 2 года назад

    thx

  • @mesarena5408
    @mesarena5408 2 года назад

    Thanks alot man!!

  • @SuperlativeCG
    @SuperlativeCG 2 года назад

    It's very impressive.

  • @rakeshrasapalli3554
    @rakeshrasapalli3554 2 года назад

    thanks a lot....u saved my day....