Bacara Kuvakei
Bacara Kuvakei
  • Видео 24
  • Просмотров 132 017
I constructed a purpose built frigate and destroyer hunter in Space Engineers!
I bring today the Kotka Strike Bomber, designed to hunt down and eliminate frigate and destroyer vessels. The Kotka has a lot of firepower for its size with four Kynnet Hex missiles as its main damage dealer. Also the Kotka has quick acceleration so it can intercept almost any target it chooses or disengage when an engagement is deemed unfavorable.
Steam: steamcommunity.com/sharedfiles/filedetails/?id=3208709467
MOD IO: mod.io/g/spaceengineers/m/kotka-strike-bomber
Просмотров: 347

Видео

I designed a bomber made to kill Cruisers in Space Engineers
Просмотров 38 тыс.9 месяцев назад
The Asterius medium bomber, the only small grid bomber in space engineers designed to kill most Cruiser sized ships or smaller in less than a minute. Steam workshop: steamcommunity.com/sharedfiles/filedetails/?id=3140564316 Mod IO: mod.io/g/spaceengineers/m/asterius-medium-bomber
I built an Armored Tank Destroyer/MLRS in Space Engineers
Просмотров 6 тыс.9 месяцев назад
Capable of destroying tanks, aircraft and bombard bases I present to you today the AAV-Salvaje Armored MLRS. Steam Workshop: steamcommunity.com/sharedfiles/filedetails/?id=3123557591 Mod IO: mod.io/g/spaceengineers/m/aav-131-heavy-missile-launcher
The Venatorum Fighter Bomber Showcase [Space Engineers]
Просмотров 54110 месяцев назад
I'm presenting one of my finest combat creations, the Venatorum! This is the hands down the best vanilla torpedo bomber on the market for its firepower, size, durability and unit cost. Steam Workshop link: steamcommunity.com/sharedfiles/filedetails/?id=3097986523 MOD io :mod.io/g/spaceengineers/m/venatorum-fighter-bomber
Torpedo Bombers the new Space Engineers Meta? [Space Engineers]
Просмотров 1,7 тыс.Год назад
I'm informing everyone on the practicality of using a small grid torpedo bomber to take down large grid ships. Workshop to some of the ships presented: Crossbow: steamcommunity.com/sharedfiles/filedetails/?id=2732538714&searchtext=crossbow Kosakami: steamcommunity.com/sharedfiles/filedetails/?id=3007994433&searchtext=kosakami Euryale: steamcommunity.com/sharedfiles/filedetails/?id=1988737977&se...
Vendetta Space Pirate Super Carrier [Space Engineers]
Просмотров 2,8 тыс.Год назад
This is my first large grid ship that I've ever made and its way bigger than my original vision but i rolled with it regardless, anyhow here is a full review on the ship by me. Workshop link: steamcommunity.com/sharedfiles/filedetails/?id=2999911316&searchtext=carrier
(Automatons AI) Elite Space Pirate Squadron wipes out Republic Carrier Fleet [Space Engineers]
Просмотров 590Год назад
With the new Lord Admiral leading the Space Pirates, he decided to rebuild the piracy group with expensive yet lethal space craft and hardware. The Lords first target is a Republic staging area in orbit of Caldera as he wants to be known throughout the star system showing engineers everywhere the space pirates are no longer just fodder.
Prototype Heavy Fighters new missiles devastates a Destroyer [Space Engineers]
Просмотров 723Год назад
Testing out my newest prototype heavy fighter alongside my newest compact anti ship missiles, I've found out how lethal they are as a combo. Mind you I intend for this prototype to work in a squadron so imagine the devastating effects once fully fielded.
Most workshop carriers are impractical and wont work with drones [Space Engineers]
Просмотров 15 тыс.Год назад
I'm diving into why most of our current workshop carrier designs are inefficient to outright dangerous while presenting solutions. Also I know my keyboard is loud
LAAT Gunship is knocked out by a Hybrid Missile [Space Engineers]
Просмотров 1 тыс.Год назад
This is my Hybrid missile, given how sloppy keens AI was on the interception phase I had to somehow make the SAM missiles a viable option and here it is. Workshop: steamcommunity.com/sharedfiles/filedetails/?id=2938975929&searchtext=
POV: Someone placed SAMs along your mining route [Space Engineers]
Просмотров 6 тыс.Год назад
I can see this as being a future tactic and a good means of guerilla warfare after we get the full release of the Automatons update.
Battlecruiser Zugteufel ripped in half by a single ZG-I Missile [Space Engineers]
Просмотров 865Год назад
The Zoomer Gang Missile is a low PCU armor piercing missile designed to be low cost but causing maximum damage to any large grid ship you face in combat. Also as the name states they are meant to work in groups and are undoubtedly the best vanilla missile for the cost.
Ai Enabled/Automatons, Active Air Defense with no player input [Space Engineers]
Просмотров 11 тыс.Год назад
So I finally figured out a way to get my MAV missile truck to fire SAMS when the 2.50km defense zone is breached. The truck is equipped with vanilla active radar that activates the Event Controller then the timer block which launches the SAMS.
(New "AI Enabled" Update) Armored Squadron secures heavily defended tank factory [Space Engineers]
Просмотров 6 тыс.Год назад
Testing out the new Automatons update I made a tank squadron that fought another squad of defending tanks, this battle was hard fought and we lost several units in the assault. On a lighter note this new beta is amazing and with it we can have some good ground combat.
AI Infantry with Tank Support Destroy Enemy Fortification [Space Engineers]
Просмотров 3,1 тыс.Год назад
AI Infantry with Tank Support Destroy Enemy Fortification [Space Engineers]
Vogn Carrier Group Vs. Imperial "Retribution" Missile [Space Engineers]
Просмотров 1,7 тыс.Год назад
Vogn Carrier Group Vs. Imperial "Retribution" Missile [Space Engineers]
Fighting AI Controlled Tanks with a Jaguar MBT [Space Engineers]
Просмотров 1,5 тыс.Год назад
Fighting AI Controlled Tanks with a Jaguar MBT [Space Engineers]
Rods of God Missiles VS Heavy Armor "Vanguard" Battleship [Space Engineers]
Просмотров 22 тыс.Год назад
Rods of God Missiles VS Heavy Armor "Vanguard" Battleship [Space Engineers]
Knocking out a Super Carrier [Space Engineers]
Просмотров 2,8 тыс.Год назад
Knocking out a Super Carrier [Space Engineers]
Perseus Destroyer VS Anti Ship Self Guided Missiles [Space Engineers]
Просмотров 372Год назад
Perseus Destroyer VS Anti Ship Self Guided Missiles [Space Engineers]
Space Engineers - Long Range Guided Missile Vanilla (No Mods or Scripts)
Просмотров 672Год назад
Space Engineers - Long Range Guided Missile Vanilla (No Mods or Scripts)
Zuelo- Sundancer
Просмотров 3,2 тыс.9 лет назад
Zuelo- Sundancer
JohnnyFrizz - The time is now
Просмотров 4,8 тыс.10 лет назад
JohnnyFrizz - The time is now

Комментарии

  • @matthewharvey1963
    @matthewharvey1963 4 дня назад

    Got to love the Megalith theme.

  • @iloveplayingpr
    @iloveplayingpr 7 дней назад

    It's an awesome support bomber, but due to the DLC parts it completely destroys the system unless you have the DLC blocks.

  • @leonielson7138
    @leonielson7138 Месяц назад

    I really want to make a torpedo destroyer - basically a small, large-grid, ship that's just a mobile silo for a cluster missile with a cast-off outer shell studded with decoys, thrusters, and AI to orbit the target while the cluster bombs strike home. Maybe with some vertical-launch missiles for harrying, but its real job is to bring the pain. Probably would be best to have the vertical launch missiles be the decoys while the cluster torpedo spins up.

  • @Allegheny500
    @Allegheny500 Месяц назад

    Most ships have inadequate point defense against small ships and missiles.

  • @comcastjohn
    @comcastjohn 2 месяца назад

    Couldn’t you have a projector under the landing pad of your bomber and align the missiles to the bomber and print them attaching to it? I like the missile pack where there are four attached together, drop and then separate. How is that done?

  • @comcastjohn
    @comcastjohn 2 месяца назад

    Looks nice, but could you make it bigger so we can see better? I saw your bomber video and subbed. Hope that you are still playing.

  • @TunaFish556
    @TunaFish556 2 месяца назад

    damn thats some diversion

  • @stragepinetree
    @stragepinetree 2 месяца назад

    OK but for the record the real fleet killers just use 147 railguns in either a dorito ship or a brick ship

  • @jesus2639
    @jesus2639 2 месяца назад

    i love the idea of this! kinda funny how you lost the only tank 1 minute in though

  • @steller630
    @steller630 3 месяца назад

    pov you are the guy who manages the ammo and some one brings this

  • @Di3Leberwurst
    @Di3Leberwurst 4 месяца назад

    It's rapid dragon without the pallets or cargo plane.

  • @SirTail
    @SirTail 4 месяца назад

    Or just use scripts for drones. APck is still the king of drones by far.

  • @pkmtsar701st9
    @pkmtsar701st9 4 месяца назад

    Considering extreme limitation do by the people Have a little understanding to how to build a aircraft carrier the aircraft carrier is literally built around with the aircraft so that’s way You know best suited for your fighter in the carrier operation overall and if you built the fighter, but you want extreme compact, it will simply will not work because you need decent amount of space not rubbing to the wall Always give your fighters a three extra blocks of space between the walls you keep on wasting resource of unnecessarydamage it receive

  • @MarkNightingale1990
    @MarkNightingale1990 4 месяца назад

    That is very good damage for small grid warheads! 18 per volley is very effective! If I use a jump drive to dodge the ai, will they self destruct, or wait and loiter as a mine feild? 😬

    • @TheyCommanderBacara
      @TheyCommanderBacara 4 месяца назад

      If no other target is available they'd keep drifting since they have no back thrusters

  • @SirTail
    @SirTail 4 месяца назад

    Was always the meta on script enabled servers. Make a big carrier and spam torps and drones from it. I have a carrier that throws out 20 torps per volley and keeps printing small drones that are set up to explode. I can essentially wipe fleets without getting touched. Just by building a massive amount of drones. and missiles and just sending them all in at once.

  • @justinbrown6433
    @justinbrown6433 6 месяцев назад

    love in game systems that allow stuff like this and redstone builds

    • @TheyCommanderBacara
      @TheyCommanderBacara 6 месяцев назад

      Agreed, it really changes up the combat dynamic and makes things interesting!

  • @sanshasmarauder5635
    @sanshasmarauder5635 6 месяцев назад

    This ship looks like fun and those missiles are powerful for their size!

  • @allbriardup6451
    @allbriardup6451 7 месяцев назад

    The workshop things are vastly hypothetical, crafting your own, researching and creating the solutions for what your drives or ships need is the best way to do it.

  • @mrmcscuseme
    @mrmcscuseme 7 месяцев назад

    I built a ship that is heavily influenced by your design but gawd damn do I hate how hard making a good thumbnail is in SE. I can never get it to work

    • @TheyCommanderBacara
      @TheyCommanderBacara 7 месяцев назад

      It always helps to change the fov to 40 when doing a photoshoot for a ship, I also keep another ship nearby with spot lights to help with lighting.

  • @LangdonJohnson
    @LangdonJohnson 7 месяцев назад

    What skybox do you use?

  • @horizon_2725
    @horizon_2725 7 месяцев назад

    The issue with missile weapons is that they absolutely cannot take down highly mobile cruisers and destroyers, once a ship hits 100 m/s to anywhere between 3 and 9 a clock of the ship, the missiles will stay at a range where they cannot outpace a ship enough to hit it, and stay in optimal firing range of the turrets, any true battle in realistic space engineers is based solely on railguns and hyper mobility

    • @TheyCommanderBacara
      @TheyCommanderBacara 7 месяцев назад

      If the pilot is a newbie or brain dead what you say is applicable but if the pilot has practiced and has an iota of common sense then things wont pan out the way you stated. So firstly like i said in the video this is a fleet support bomber, thus it will be fighting alongside large grid allies. These allies will be engaging other large grids on the field grabbing their attention, now the pilot can be patient and gauge the hostiles ships transversal for the perfect missile release. Also lets be real this bomber wont be on any official keen server due to PCU limits so I made a scripted version for player hosted serves that is several times better than this one in terms of performance, lethality and ease of use. Mind you, most servers have a 100,000pcu cap also scripts and the speed mod. The speed mod makes the Asterius Navy Issues WHAM guided missiles a menace for any ship it targets. Lastly, I'll release the "Navy Issue" variant soon I just have to make a video for my new interceptor first :)

  • @BARACKOBMNANA
    @BARACKOBMNANA 7 месяцев назад

    There is no "medium" about this bomber

  • @slyllamademon2652
    @slyllamademon2652 8 месяцев назад

    So basically it’s a bomber that drops missiles instead of bombs.

  • @linkolinalamar5912
    @linkolinalamar5912 8 месяцев назад

    Nice! They look really similar to the Splinter Pods a friend of mine makes.

  • @GeneralDoge-f3c
    @GeneralDoge-f3c 8 месяцев назад

    thanks to automatons, making expanse style ships actually makes sense since they could counter missile bombers with interceptor missiles and PDC guns :)

    • @TheyCommanderBacara
      @TheyCommanderBacara 7 месяцев назад

      I've actually created an interceptor made to destroy these bombers, I'm currently doing the final tweaks on it.

  • @Marxon1134
    @Marxon1134 8 месяцев назад

    So its a missile that carries other missiles?

  • @hexagon88-miller14
    @hexagon88-miller14 8 месяцев назад

    you know what you should do: make projector missiles, so fly in to an welder compound and get you rearmed while flying slow speed trough it. maybe need to use some ion thrusters then but should be not an issue in space (of course the cost of some platin but still...)

  • @hf117j
    @hf117j 8 месяцев назад

    Oh. I designed a heavy fighter built like a box truck. Ignored anything incapable of destroying blocks in a single hit. Put all my weapons on either side of the cockpit, 2 assault cannons 2... I wanna say railguns? I can punch through part of an asteroid and still blow a large ship in half. Ammo to spare as well. Any attackers tend to not be around very long. Oooh. I think I could set up point defense to shoot down the missiles instead of just trying to evade. The real problem is kinetic energy of any debris will still hurt. So gotta be falling back while engaging them

  • @kinngrimm
    @kinngrimm 8 месяцев назад

    You got an automatic rearming system? If so, is it integrated in the bomber or the carrier? Again, if so would you mind making a vid showcase how you do your rearming?

    • @TheyCommanderBacara
      @TheyCommanderBacara 8 месяцев назад

      There are no subgrids on the bomber so you can just weld all the missiles back up with a large grid welder in no time. Afterwards you'll have to place the four missile rack launch timers and the two missile launch timers back onto the task bar.

    • @kinngrimm
      @kinngrimm 8 месяцев назад

      @@TheyCommanderBacara understood, thx for the explanation

  • @AH-64Delta
    @AH-64Delta 8 месяцев назад

    Ace combat soundtrack very fitting!

  • @PLASMA_2005
    @PLASMA_2005 8 месяцев назад

    Iv built a small grid missile that takes a bunchbof warheads and acts like a heat shell a d punches a massive hole through things.... able to EASILY dissabke even large ships, but this? Thus scares me... Tho if i use a mod for changing wepon values, ljnger rabge and damage on all wepons... even thk it uses small warheads, it goes from being a peircing wepon to being an aoe wepkn lf .ass destruction able to OBLITERATE even the most heavily armored of targets, capgial ship? Send it and its gone ... gbese i ckuld see being even scarier using that mod, use it and there is no ship left 😂

  • @gunnemesisxxx7039
    @gunnemesisxxx7039 8 месяцев назад

    I feel like point defense systems would invalidate this though don't get me wrong I love the MIRV system you made here but those missiles fly straight at the target so they're gonna get chewed up especially if your staying away from the ship in question. In particular autocannon ball turrets will eat them alive. That's not even counting mods (AWPs 20mm autocannons would eviscerate these like all player made missile systems)

  • @pretzelbomb6105
    @pretzelbomb6105 8 месяцев назад

    That, sir, is an arsenal ship designed for saturation attacks. People don't build those very often in SE for some reason.

    • @TheyCommanderBacara
      @TheyCommanderBacara 8 месяцев назад

      I think its because most people are stuck fighting in a WWI ship meta.

    • @veilith6494
      @veilith6494 8 месяцев назад

      probably because as fun as they are, theyre not very good for actual fights

    • @josephkasmarcik2895
      @josephkasmarcik2895 8 месяцев назад

      I would say because they can be pretty persnickety. Missiles are normally difficult to impossible to use while moving at anything but medium to slow speeds and careful flying. When they work they can work well but if the missiles do get hit before being fired it can cause clang to happen. The systems are high in PCU and resources and once fired it can take a bit to reset and are difficult to build in the first place. It is admittedly easier now with the new blocks but it can still take hours to run down issues when dealing with that many separate missile grids. Making many people just go with standard weapons.

    • @VestedUTuber
      @VestedUTuber 7 месяцев назад

      @@josephkasmarcik2895 Klang issues are entirely dependent on your payload attachment method. If you use merge blocks you won't have to worry about it as the missiles will be treated as the same grid until you launch them.

    • @SnatchUWU
      @SnatchUWU Месяц назад

      ​@@TheyCommanderBacara us tanker doctrine, Avoid detection If detected avoid being hit If hit avoid being penetrated If penetrated avoid being killed

  • @travismoss3492
    @travismoss3492 8 месяцев назад

    is this fully printable with no subgrids.

  • @oleksandr4371
    @oleksandr4371 8 месяцев назад

    Don't tell him that he could build drone half of the resourses he spent with a welder which can weld dirty cheap bombs and drop them on top of the tank aka "Мавік зі скидом"

    • @TheyCommanderBacara
      @TheyCommanderBacara 8 месяцев назад

      Tanks have gatling turrets and can easily destroy those drones or their munitions

  • @willianlussin8981
    @willianlussin8981 8 месяцев назад

    how did this game went from dudes goofing around in space to 40k?

    • @TheyCommanderBacara
      @TheyCommanderBacara 8 месяцев назад

      I'm still goofing around but with missile swarms now

  • @JUNIsLuke
    @JUNIsLuke 8 месяцев назад

    Inspirational!

  • @themidnightbanshee5927
    @themidnightbanshee5927 8 месяцев назад

    Heavy breathing MEDIUM!?!

  • @curtisthornsberry4236
    @curtisthornsberry4236 8 месяцев назад

    If you have the choice between adding one more cruiser to your fleet or several of these, I’d usually take the bomber.

  • @Comqr
    @Comqr 8 месяцев назад

    This looks like an eve online stealth bomber straight outa Caldari. I love it

    • @TheyCommanderBacara
      @TheyCommanderBacara 8 месяцев назад

      The secret is out! I did have the Mantis in mind while designing the Asterius.

    • @Comqr
      @Comqr 8 месяцев назад

      @@TheyCommanderBacara LMAOO. well its cool

  • @isaacjiang1831
    @isaacjiang1831 8 месяцев назад

    question, how did you avoid missiles from running into each other? I got that problem when I have anything more than 4, or 5 missiles

    • @TheyCommanderBacara
      @TheyCommanderBacara 8 месяцев назад

      There are 4 missiles on each of the 4 racks, when they drop the thruster on the rack turns on and pushes it away from the bomber and after about 3 seconds the missiles disconnect and push away from the rack for a few seconds before the AI blocks turn on. Always give 2-3 seconds between missile rack drops if you're moving only one direction.

    • @isaacjiang1831
      @isaacjiang1831 8 месяцев назад

      @@TheyCommanderBacara that makes sense, thank you

  • @Claymore_Chicken
    @Claymore_Chicken 8 месяцев назад

    If you added maneuvering thrusters to the ends of the 'wings', that might increase turn rate and agility.

  • @philippark587
    @philippark587 8 месяцев назад

    bro get a sub

  • @redcell9636
    @redcell9636 8 месяцев назад

    This looks like an amalgamation between a Thunderhawk and a Hammerhead from Warhammer 40K

  • @burtonaka-drizz8028
    @burtonaka-drizz8028 8 месяцев назад

    so its not actually a bomber would be a destroyer class with canon and missle

  • @JoaoSoares-rs6ec
    @JoaoSoares-rs6ec 8 месяцев назад

    so you made a strike craft withlots of missiles, thats it,

  • @charleshughes2683
    @charleshughes2683 9 месяцев назад

    Yeah thats definitely gram for gram the most dangerous small grid I've ever seen

  • @lucasn4077
    @lucasn4077 9 месяцев назад

    Although it would be incredibly heavy, it wouldn’t be to hard to stack the missiles below each other for dishing out massive damage with solo attacks

  • @Striker427
    @Striker427 9 месяцев назад

    That is NOT a bomber, with such firepower this should be a gunship or even a mini corvette

  • @kubel83
    @kubel83 9 месяцев назад

    Suddenly battleships are not so frightening against fighters anymore😅 that torpedo damage is insane🫣