Johan Samuel
Johan Samuel
  • Видео 26
  • Просмотров 2 203
The Legend of Zelda Theme Remake to fit God of War
As a part of the course, Game Music Design, we were tasked to choose a known game theme and make a new version. I choosed remake The Legend of Zelda main theme to fit in the world of God of War game.
Просмотров: 323

Видео

Cinematic game music, Kinship.
Просмотров 28821 день назад
A short piece of music I made to fit this scene.
Cinematic Motif for strings
Просмотров 8621 день назад
As a part of the course Game Music Design, we were tasked to make a motif for strings, and then develop it further into a short piece.
Only using the Vital synth to make a song
Просмотров 6821 день назад
As a part of the course at Game Music Design at Framnäs Folkhögskola we were tasked to make a song only using the Vital synth, and only use self made sounds.
Adaptive ambience for the game Caves, Shrooms & Crystals.
Просмотров 473 месяца назад
This is some adaptive ambience music I made for a Crystal/Water-room in the game Cave, Shrooms and Crystals: futuregames.itch.io/caves-shrooms-crystals The closer to the water and crystals, the more layers are playing. The music is implemented to the game with FMOD. Music to the game is made by me and Andreas Karnung: www.youtube.com/@monoflow.
Distance driven adaptive music in FMOD
Просмотров 223 месяца назад
This is some distance driven music I made for the shop in the game Cave, Shrooms and Crystals: futuregames.itch.io/caves-shrooms-crystals When a level is completed, the player can go to the shopkeeper and buy upgrades. It is made to provide comic relief in the game. The music is implemented to the game with FMOD. Music to the game is made by me and Andreas Karnung: www.youtube.com/@monoflow.
Adaptive level and battlemusic in FMOD
Просмотров 203 месяца назад
This is some adaptive music I made for a level in the game Cave, Shrooms and Crystals: futuregames.itch.io/caves-shrooms-crystals The music is implemented to the game with FMOD. It increases in intesity the further the games go on and the more enemies that attack. Music to the game is made by me and Andreas Karnung: www.youtube.com/@monoflow.
Adaptive Game Music in Fmod
Просмотров 334 месяца назад
Assignement: Create adaptive music to fit the four game levels: calm, tension, action and danger. Use Fmod to create the different transitions.
Retro Machina Game Music
Просмотров 414 месяца назад
Assignment: Collaborate with a composer to create a cohesive score to match the video. One will make the exploration music, and the other will make the boss battle music. Make the music transition as smooth as possible. Framnäs Folk High School, Game Music Production.
The Flow of Water
Просмотров 845 месяцев назад
The Flow of Water
Dystopian City, cyberpunk music assignment
Просмотров 739 месяцев назад
The assignment was to create a piece of music to fit a provided set of cyberpunk pictures. The music cannot exceed 2 minutes in lenght, and must consist of four different parts. 1. Sparse intro 2. Harmony and melody 3. Different melody, same harmony 4. Climax This is my take on it.
End Scene Theme
Просмотров 15510 месяцев назад
My goal was to create a cinematic theme for an ending scene or end title in a movie. I restricted myself to only use orchestral instruments.
The Legacy of Halo
Просмотров 157Год назад
Gamemusic inspired by the Halo soundtrack. I tried to make a song that would fit within the Halo-game-genre.
GameMusicDesign: Adaptive game music
Просмотров 82Год назад
Write a theme and make four versions of the theme to use in different levels in a game. I wrote the theme for a Fantasy Adventure role-playing game. Level 1: Traveling Roads Level 2: Small Village Level 3: Medium Town Level 4: Capital City This is an assignment in the Game Music Design Course at Framnäs folkhögskola. www.framnas.nu/kurser/spelmusik-distans/ #gamemusic #RPG #adventure #fantasy #...
GameMusicDesign: Trailermusic Stargirl
Просмотров 63Год назад
Rescore the trailermusic to fit the Stargirl trailer. This is an assignment in the Game Music Design Course at Framnäs folkhögskola. www.framnas.nu/kurser/spelmusik-distans/ #gamemusic #Stargirl #framnäs #spelmusik #trailermusic #action #trailer #cinematic #cinematicmusic
GameMusicDesign: South american barn theme
Просмотров 67Год назад
GameMusicDesign: South american barn theme
GameMusicDesign: Adventure steampunk music
Просмотров 84Год назад
GameMusicDesign: Adventure steampunk music
GameMusicDesign: C Lydian music
Просмотров 41Год назад
GameMusicDesign: C Lydian music
GameMusicDesign: Trailermusic SeriousSam
Просмотров 38Год назад
GameMusicDesign: Trailermusic SeriousSam
GameMusicDesign: Robotband
Просмотров 13Год назад
GameMusicDesign: Robotband
GameMusicDesign: 8-bit music and soundFX
Просмотров 18Год назад
GameMusicDesign: 8-bit music and soundFX
Metapop Remix Competition Lay it all on me - Phantoms w/ Jem Cooke
Просмотров 66Год назад
Metapop Remix Competition Lay it all on me - Phantoms w/ Jem Cooke
Stupid Vogue Mashup
Просмотров 1302 года назад
Stupid Vogue Mashup
KroneVonArkus Clip4
Просмотров 1213 года назад
KroneVonArkus Clip4
Metapop Produce This #75 Audio Imperia Competition
Просмотров 214 года назад
Metapop Produce This #75 Audio Imperia Competition
Solarflare - Metapop Contest: Produce This #66 - Sonokinetic Ibrido Cinematica
Просмотров 634 года назад
Solarflare - Metapop Contest: Produce This #66 - Sonokinetic Ibrido Cinematica