Vector Bread
Vector Bread
  • Видео 4
  • Просмотров 187 643
3D Pixel Art
In this video I'll go over MagicaVoxel an awesome free program which lets you create 3D Pixel Art which you can use in your game. I'll also show you how to import the models into Unity.
MagicaVoxel - ephtracy.github.io/
0:00 Intro
0:24 Windows Install
1:24 Mac Install
2:05 Program Overview
3:25 Import into Unity
3:56 Outro
Просмотров: 2 726

Видео

Random Drops in Unity
Просмотров 16 тыс.3 года назад
In this video I will show you a common script I use to generate random drops. Reusable Script: github.com/vectorbread/random-drops/blob/main/Assets/Scripts/WeightedRandomList.cs KayKit: Dungeon Pack 1.0: opengameart.org/content/kaykit-dungeon-pack-10 Full Example Project: github.com/vectorbread/random-drops
3D Tilemap in Unity
Просмотров 162 тыс.3 года назад
I will show you how to use Unity's Tilemap system to create 3D Tilemaps. Kenney's Platformer Kit - kenney.nl/assets/platformer-kit
3D Particles in Unity
Просмотров 7 тыс.3 года назад
I'll quickly show you how to make 3D Particles in Unity. This is a quick way to improve the look of particles in 3D games.

Комментарии

  • @xxzz195
    @xxzz195 4 дня назад

    Straight to the point! That's wat I need !

  • @lithiumjuiceartwork7091
    @lithiumjuiceartwork7091 Месяц назад

    Thank you for this

  • @MasonWolf90
    @MasonWolf90 Месяц назад

    Thanks, this is just what I needed for my game!

  • @bluejay7071
    @bluejay7071 2 месяца назад

    Is there a way to switch between game objects on the same brush? There does not seem to be a clear way to easily change the object I am using.

  • @tylersloeper
    @tylersloeper 3 месяца назад

    Yes it was helpful.

  • @harharrr9810
    @harharrr9810 3 месяца назад

    Soxute❤

  • @DeLongFreelance
    @DeLongFreelance 3 месяца назад

    Thanks for the simple demo. Been using Unity for years. Always saw that mesh option but never messed with it or knew how to really use it. Created my first 3D debris explosion in minutes, with an up force, gravity and collisions to create a slight bounce when they hit the ground. Also realized you can have up to four unique meshes emit randomly by clicking the [+] button below the Meshes reference. 🤯

  • @arvineugenio3327
    @arvineugenio3327 3 месяца назад

    Thank you!

  • @TheAtticus82
    @TheAtticus82 4 месяца назад

    Great video, dude! Just subbed.

  • @selin9218
    @selin9218 4 месяца назад

    You are such a AWESOME guy. Thanks a lot.

  • @MrNosounder
    @MrNosounder 5 месяцев назад

    Great video brother

  • @abhinavangirekula3339
    @abhinavangirekula3339 5 месяцев назад

    This channel is genuinely so incredible. Obviously, you have no obligation to make more videos: I refuse to be an entitled fan who demands someone else take the time out of their day to do ME a favor. However, I just wanted to know that your videos are genuinely the most straightforward and helpful unity tutorials I've had the pleasure of finding.

    • @vectorbread
      @vectorbread 5 месяцев назад

      @@abhinavangirekula3339 Thanks!! I appreciate the support. I’d like to start making video again when I get the chance.

  • @mickssss
    @mickssss 5 месяцев назад

    hey, im encountering a problem where the ground is uneven. As a result, my character can't move smoothly across the ground. Do you have a potential fix for this problem?

    • @vectorbread
      @vectorbread 5 месяцев назад

      @@mickssss there are a lot of possible ways you can run into this problem. If you’re using a Mesh Collider for your ground tiles then it’s possible the vertex positions need to be updated to be exactly the same between tile edges. Also the normals on those vertices might need to be fixed depending on your if your movement scripts use them. If possible I’d make simple tiles using box colliders to avoid having to deal with the 3D meshes.

  • @PhirstyMehn
    @PhirstyMehn 5 месяцев назад

    Not what I was looking for but wow, this is cool!

  • @BerlinKoeln
    @BerlinKoeln 5 месяцев назад

    You said "any kind of model you like". That does not work. I can only use the standard meshes like cube or sphere, but not an individual mesh, i made in blender. Is there a way?

    • @vectorbread
      @vectorbread 5 месяцев назад

      Hi BerlinKoeln I'm not sure what issue you ran into, but I just tried using a blender model in Unity 2022 LTS in the Particle System and it worked for me. The only thing I noticed is the Particle System takes just 1 mesh so you'll need to expand your blender file in the Unity Project window and drop the mesh and material onto the particle system. If your blender file is made up of multiple meshes you'll need to make a version where they are combined into 1 mesh so the whole model gets used by the particle system.

    • @BerlinKoeln
      @BerlinKoeln 5 месяцев назад

      @@vectorbread thanks for reply. When i add the mesh from my blender file, there is no emission at the particle effect. I see no particles.

    • @vectorbread
      @vectorbread 5 месяцев назад

      @@BerlinKoeln If you drop the blender model into the scene on its own outside of the particle system do you see it? The few times I had trouble with Unity and Blender files was because Unity couldn't find the Blender program on my computer and the models would not appear at all in scene. Also sometimes I have to adjust the scale factor on my Blender files in Unity so they aren't way too big or way too small and appear. Older versions of Blender would import into Unity 100x off from the size they should be.

  • @AlirezaR5
    @AlirezaR5 6 месяцев назад

    Thank you

  • @irfyninja6843
    @irfyninja6843 6 месяцев назад

    your vids are great. hope to see more in the future!

  • @hahahahahahahaha587
    @hahahahahahahaha587 6 месяцев назад

    OHHHHHHHHH! Are you a genius?

  • @АнтонАнтонович-л1д
    @АнтонАнтонович-л1д 7 месяцев назад

    Спасибо, что ты есть ♥

  • @tienvantheten8924
    @tienvantheten8924 7 месяцев назад

    great video! quick question tho is there a way to give the tiles collistion without creating 1 collider per block painted (the performance doesn't like that so much if i give the prefab where i paint with a collider)

    • @BRtn-nn9nr
      @BRtn-nn9nr 3 месяца назад

      The answer is yes and no. You can build your own script that will generate optimized box colliders from your tilemap (it's not easy), or you can extract the mesh from the tilemap and use it in a mesh collider (which is unoptimized, but still better than the example in this video) Best option to me is to use an asset on the Asset Store called Autotiles 3D

  • @mr.creature1252
    @mr.creature1252 8 месяцев назад

    I have been f*cked up in making a tiled map for my 3D Pac Man game by making it manualy before I understand what tilemap is😂

  • @twentyonepotatoes0792
    @twentyonepotatoes0792 9 месяцев назад

    Great for beginners, Thank you!

  • @tomasz4848
    @tomasz4848 9 месяцев назад

    This is so great, thank you mate!

  • @McPatoo
    @McPatoo 9 месяцев назад

    Holy duck, i was really wasting my time doing a level with probuilder, this looks better :D

  • @FC-BS
    @FC-BS 10 месяцев назад

    how do you switch to game object brush? unity isn't allowing me to

  • @JDee06
    @JDee06 10 месяцев назад

    Is it possible that I can place in-game gameobjects like roads on the tiles?

  • @FC-BS
    @FC-BS 11 месяцев назад

    Already lost from step one. It took me like 10 minutes to find the assets.

  • @ALZHEM
    @ALZHEM 11 месяцев назад

    Incredible tutorial. One of the best I have ever seen, and I'm not kidding.

  • @beanieMp4
    @beanieMp4 Год назад

    LIFESAVER THANK YOU

  • @DahaiLi
    @DahaiLi Год назад

    2 years later, it's still hot dog water

  • @jonathaneytchison6841
    @jonathaneytchison6841 Год назад

    Thank you! I always appreciate videos that just cut to the chase and get you exactly what you want quickly.

    • @Sandleaf
      @Sandleaf 10 месяцев назад

      100% agree!

  • @niyaziemre8540
    @niyaziemre8540 Год назад

    Thanks for the video its basic and efficent. But i want to ask you guys something my models size doesn't match with other models when using GameObject pallette (some are big some are small). How can i edit my models easily.

  • @sanogku474
    @sanogku474 Год назад

    Great video! got it working in minutes. Additional question, is there a way to programmatically add to the tilemap at runtime?

    • @vectorbread
      @vectorbread Год назад

      Thanks! Yeah if you `Instantiate()` your prefabs with the Tilemap as the parent and use the Tilemap's `GetCellCenterWorld()` function to calculate the world position of the prefabs.

    • @sanogku474
      @sanogku474 Год назад

      @@vectorbread ooh that does work, thanks for the fast response !

  • @tigranavagyan5922
    @tigranavagyan5922 Год назад

    Thank you!!!

  • @connorgibes709
    @connorgibes709 Год назад

    Commenting to boost engagement. You're great at making videos like this, you didn't waste time with an intro, your voice is calm and slow and not annoying to listen to. Thank you!

    • @CabrielUngroid
      @CabrielUngroid 11 месяцев назад

      Totally agree. I would love to see some more videos on this subject from you. Great work!

  • @sulaimation6253
    @sulaimation6253 Год назад

    please make more tutorials

  • @WICEGameDev
    @WICEGameDev Год назад

    Strong video, thanks for explaining that. Are you working on a game rn? Keep it up!

  • @franciscotoro1937
    @franciscotoro1937 Год назад

    Thank you! For anyone who wants to use polyperfect assets, set grid cell size to X=30 Y=30, Otherwise you will generate hundreds of objects

  • @SlyzDev
    @SlyzDev Год назад

    oh my.. love you

  • @AimedX3
    @AimedX3 Год назад

    Your video is so helpful, thanks. But i have a question, what if i wanted to make a mountain or a hole? Should i make a separate 3d model or make new tilemap layers?

  • @iR3dyOfficial
    @iR3dyOfficial Год назад

    Is there a more efficient way to add mutliple levels vs adding new tilemaps for every tier?

    • @vectorbread
      @vectorbread Год назад

      Great question unfortunately I don't know of a better approach yet. Ideally Unity will come out with a version of the Tilemap with 3D in mind which has a more natural way to handle multiple levels.

  • @phatly
    @phatly Год назад

    with tilemap, which collider should be used? It's won't work with tilemap collider 2d

    • @vectorbread
      @vectorbread Год назад

      Hi Phatly the Tilemap Collider 2D only works for with the other 2D Colliders and if you have 3D models like the above video then you probably can't use it. You will probably want to use regular 3D Colliders on the individual game objects.

  • @kombosabinho
    @kombosabinho Год назад

    Get this fucking like Get this fucking subscribe You are fucking awesome

  • @CheesePizza_GameDev
    @CheesePizza_GameDev Год назад

    straight up man , bada bing bada boom

  • @Mimimimikimi
    @Mimimimikimi Год назад

    If you make a cube and use it to make the map, the parts that the player can't see are still loaded by the computer?

    • @vectorbread
      @vectorbread Год назад

      Yes they are still loaded by the computer. If you wanted to improve performance you could write a script to group the cubes into chunks and hide / show the chunks depending on the distance / direction from the camera. But I would avoid adding this extra logic until you start seeing issues in performance. Usually the computer can handle a lot more cubes than we'd expect.

    • @Mimimimikimi
      @Mimimimikimi Год назад

      @@vectorbread thks

  • @nightcorerelax2560
    @nightcorerelax2560 Год назад

    nice

  • @dogo1604
    @dogo1604 Год назад

    One of the best videos i have watched about level design. Thank you.

  • @JokaHrast
    @JokaHrast Год назад

    bro you are amazing you deserve more attention and more subs the tutorials are great thank you.

  • @diamondgelato
    @diamondgelato Год назад

    very informative and concise video, it was very easy to understand and implement but when i started paintint the tiles unity editor crashed :(

  • @TheAsarath
    @TheAsarath Год назад

    I watched multiple tutorials that were much longer than this one that didn't explain it as well as this video did in 4 minutes, thank you.