- Видео 16
- Просмотров 27 497
Dinocool
Добавлен 15 ноя 2008
Dinocool and his l337 crew of people who make stuff
3D Pixel Art. Godrays and Clouds!
I managed to get clouds to work, unfortunately due to the lack of shadow masks in godot, i've had to add an extra texture lookup for all my shaders into a cloud texture, performance seems fine for now but I may need to revist this at a later date.
Просмотров: 486
Видео
3D Pixel Art - Path Tracing Infinite Planes to produce godrays
Просмотров 7152 месяца назад
Taking what I learnt from the previous path-tracing attempt, i'm now instead path-tracing a series of infinite planes with a predetermined gap between each to produce crisp "rays", this is attempting to reproduce Tessel8rs work.
3D Pixel Art Showcase. Screen Space Reflections. In Editor.
Просмотров 8482 месяца назад
Showing off my work in progress pixel art shader. I recently added Screen space reflections, and a fix for texture sampling at oblique angles.
Godot 3D Pixel art, pixel perfect eyes with depth projection
Просмотров 2,9 тыс.6 месяцев назад
Just a small shader that renders pixels perfectly, in this case 2x2 sprites of eyes, and allows me to project their depth towards the camera, this lets me have "eye" textures that stick to a model, but also are occluded just like a sprite. I'll be using this for my character models so that I can have pixel-art style eyes against a 3D model.
Godot 3D Pixel Art - In Editor Pixel Art and Explosion VFX
Просмотров 7537 месяцев назад
I spent some time getting my pixel art shaders working within godot itself, this lets me quickly work on things like particle effects with the knowledge that when they are displayed in game they will more or less look the same. This is a necessary requirement for developing with this art-style.
Godot Pixel Art Shader Test, Grass and Trees plus minor improvements
Просмотров 1,4 тыс.7 месяцев назад
I've added grass and trees as well as improved various things like shadows, and backlighting.
Godot Pixel Art Shader Test, Transparency and Specular, Light ramps
Просмотров 1,1 тыс.7 месяцев назад
More improvements to my shaders, added specular and transparency.. Added Light Ramps as well.
Godot Pixel Art Shader Test
Просмотров 1,2 тыс.7 месяцев назад
Migrated my pixel art shader work to godot, trying to work around some of the limitations in godots render pipeline to achieve the same effects
Pixel Art Camera Rotation And Lighting Improvements
Просмотров 1,1 тыс.Год назад
Pixel Art Camera Rotation And Lighting Improvements
Pixel Perfect Angle Snapping
Просмотров 596Год назад
Figured out the math's for snapping to an angled camera
Looks cool. Praise Godot
Im just happy that it took me 2 seconds to know that was TOOL in the background.
How did you get the grass to blend together and only show the silhouette at the edges of light changes? I've been chasing the effect for a while now but I can't seem to find a good tutorial or figure it out.
Wait, no - I think I get it now - it's like Tessel8ter's implementation so it samples the color underneath, but it's only one shade so it blends together until it gets hit by light or shadow, I assume
Did you have to recompile the Godot engine with the altered pipeline to get the grass effect?
What are you making this in?
Godot.
I would love to see a tutorial on this :)
The problem is I use a modified version of godot that prevents a lot of this being pick up and learn.
@@DinoAndCrew Do you modify it yourself or use add-ons etc?
big t3ssel8r vibes
Loving these posts. How the heck were you able to achieve the godrays? Same method as DenovoDavid?
Pretty much, except I think he opted to instantiate the planes as actual geometry, i'm just using a mathetmatical equation to define an infinite series of planes.
@@DinoAndCrew I did start with instanced quads, then switched to a ray marched post-processing effect for performance :)
this is so beautiful
Beautiful
this is beautiful
Impressive you could pull this off in Godot ❤
nice
haha, your reddit post was some inspiration into achieving this.
That's amazing!! Really love this, great job!
How much does it cost to learn your project? It's so great!
i'm just doing this in my free time.
@@DinoAndCrew Can I get the project files? I can get the project files for the required price.
this looks incredible, hoping to see more from this project
3d pixel lol. its funny but at the same time very impressive
Love it looks great ^^ what program did you use if don't mind asking :>
Godot
nc ⭐⭐⭐⭐⭐
This guy be the godot t3ssel8r.
Yoo how did you get the grass to be like that?
it looks like a hull shader, with the pixles leave stacked on each other ... damn thats kind of a good idea.
can you make the mini guide or asset library of this scene , please?
Those are just voxels with extra steps.
Looks magnificent!
cool
nice
Is this using motion vectors?
This is amazing
Any chance you could share further on how to achieve this? I’m trying to mix 2D with 3D and recently learnt about “unproject” to get 2D position correctly in a 3D scene. But this depth effect seems what i’m missing so that the 2D elements can effectively “sort” with respect to the 3D objects so they don’t always appear in front.
+1
+1
Cool!
It's just a Bayer dither thresholded against alpha
Looks cool. How did you achieve the dithering?
Looks fantastic
nice
Paid release would be cool
Is this opensource???
Just a hobby, my code is a mess :|
i need a tutorial
the visuals look impressive
Bro I'm not seeing any pixels
I think it looks great!
bro is blind
@@t3mpban I'm using a phone. The comment was suppose to imply the pixel density is too high
Why did you migrate to Godot?
Being able to compile the engine from source is a big win.
Would be nice to see a more detailed scene with more detailed objects
Pretty cool project. How did you manage the lights in the shader?
Hey, i'm using unity's standard URP pipeline. nothing too special.
@@DinoAndCrew The lights are looking cool! Keep up the good work :)
Looks solid.
This looks beautiful great job!!!
How'd you manage the edge lines?
really cool, love how it reacts to lighting
Trying to do what t3ssel8r did im assuming by the pillars and art style. Iv trying doing it myself but wasn't capable enough with unity to do so. Great to see other people do this with great success.
t3ssel8r is so awesome
he did it with Unity only for the pixelated effect or Blender helped?
Very clean effect, can you teach?
nice work!