Dinocool
Dinocool
  • Видео 16
  • Просмотров 27 497
3D Pixel Art. Godrays and Clouds!
I managed to get clouds to work, unfortunately due to the lack of shadow masks in godot, i've had to add an extra texture lookup for all my shaders into a cloud texture, performance seems fine for now but I may need to revist this at a later date.
Просмотров: 486

Видео

3D Pixel Art - Path Tracing Infinite Planes to produce godrays
Просмотров 7152 месяца назад
Taking what I learnt from the previous path-tracing attempt, i'm now instead path-tracing a series of infinite planes with a predetermined gap between each to produce crisp "rays", this is attempting to reproduce Tessel8rs work.
3d Pixel Art Path-traced god-rays
Просмотров 5432 месяца назад
First attempt at path tracing godrays.
3D Pixel Art Showcase. Screen Space Reflections. In Editor.
Просмотров 8482 месяца назад
Showing off my work in progress pixel art shader. I recently added Screen space reflections, and a fix for texture sampling at oblique angles.
Godot 3D Pixel art, pixel perfect eyes with depth projection
Просмотров 2,9 тыс.6 месяцев назад
Just a small shader that renders pixels perfectly, in this case 2x2 sprites of eyes, and allows me to project their depth towards the camera, this lets me have "eye" textures that stick to a model, but also are occluded just like a sprite. I'll be using this for my character models so that I can have pixel-art style eyes against a 3D model.
Godot 3D Pixel Art - In Editor Pixel Art and Explosion VFX
Просмотров 7537 месяцев назад
I spent some time getting my pixel art shaders working within godot itself, this lets me quickly work on things like particle effects with the knowledge that when they are displayed in game they will more or less look the same. This is a necessary requirement for developing with this art-style.
Godot Pixel Art Shader Test, Grass and Trees plus minor improvements
Просмотров 1,4 тыс.7 месяцев назад
I've added grass and trees as well as improved various things like shadows, and backlighting.
Godot Pixel Art Shader Test, Transparency and Specular, Light ramps
Просмотров 1,1 тыс.7 месяцев назад
More improvements to my shaders, added specular and transparency.. Added Light Ramps as well.
Godot Pixel Art Shader Test
Просмотров 1,2 тыс.7 месяцев назад
Migrated my pixel art shader work to godot, trying to work around some of the limitations in godots render pipeline to achieve the same effects
PixelArt Subpixel camera test
Просмотров 2,6 тыс.Год назад
PixelArt Subpixel camera test
Pixel Art Run without Interpolation
Просмотров 880Год назад
Pixel Art Run without Interpolation
Pixel Art Run with Interpolation
Просмотров 1 тыс.Год назад
Pixel Art Run with Interpolation
Pixel Art Camera Rotation And Lighting Improvements
Просмотров 1,1 тыс.Год назад
Pixel Art Camera Rotation And Lighting Improvements
Pixel Perfect Angle Snapping
Просмотров 596Год назад
Figured out the math's for snapping to an angled camera
Unity Pixel Art Shader Test
Просмотров 11 тыс.Год назад
Testing my Pixel Art Shader inside of unity
WTF LANDSHARK
Просмотров 3011 лет назад
WTF LANDSHARK

Комментарии

  • @TommyLikeTom
    @TommyLikeTom 8 дней назад

    Looks cool. Praise Godot

  • @hdkdante
    @hdkdante Месяц назад

    Im just happy that it took me 2 seconds to know that was TOOL in the background.

  • @Aaron-x8z
    @Aaron-x8z Месяц назад

    How did you get the grass to blend together and only show the silhouette at the edges of light changes? I've been chasing the effect for a while now but I can't seem to find a good tutorial or figure it out.

    • @Aaron-x8z
      @Aaron-x8z Месяц назад

      Wait, no - I think I get it now - it's like Tessel8ter's implementation so it samples the color underneath, but it's only one shade so it blends together until it gets hit by light or shadow, I assume

  • @TheSolarString
    @TheSolarString 2 месяца назад

    Did you have to recompile the Godot engine with the altered pipeline to get the grass effect?

  • @sentientarugula2884
    @sentientarugula2884 2 месяца назад

    What are you making this in?

  • @AsatteGames
    @AsatteGames 2 месяца назад

    I would love to see a tutorial on this :)

    • @DinoAndCrew
      @DinoAndCrew 2 месяца назад

      The problem is I use a modified version of godot that prevents a lot of this being pick up and learn.

    • @AsatteGames
      @AsatteGames 2 месяца назад

      @@DinoAndCrew Do you modify it yourself or use add-ons etc?

  • @donotdew
    @donotdew 2 месяца назад

    big t3ssel8r vibes

  • @mykaru3553
    @mykaru3553 2 месяца назад

    Loving these posts. How the heck were you able to achieve the godrays? Same method as DenovoDavid?

    • @DinoAndCrew
      @DinoAndCrew 2 месяца назад

      Pretty much, except I think he opted to instantiate the planes as actual geometry, i'm just using a mathetmatical equation to define an infinite series of planes.

    • @denovodavid
      @denovodavid 2 месяца назад

      @@DinoAndCrew I did start with instanced quads, then switched to a ray marched post-processing effect for performance :)

  • @igrb
    @igrb 2 месяца назад

    this is so beautiful

  • @danh1969
    @danh1969 2 месяца назад

    Beautiful

  • @mainakdas7441
    @mainakdas7441 2 месяца назад

    this is beautiful

  • @vextormull
    @vextormull 2 месяца назад

    Impressive you could pull this off in Godot ❤

  • @denovodavid
    @denovodavid 2 месяца назад

    nice

    • @DinoAndCrew
      @DinoAndCrew 2 месяца назад

      haha, your reddit post was some inspiration into achieving this.

  • @comfygiraffe
    @comfygiraffe 2 месяца назад

    That's amazing!! Really love this, great job!

  • @user-jw2ol2gn5v
    @user-jw2ol2gn5v 2 месяца назад

    How much does it cost to learn your project? It's so great!

    • @DinoAndCrew
      @DinoAndCrew 2 месяца назад

      i'm just doing this in my free time.

    • @user-jw2ol2gn5v
      @user-jw2ol2gn5v 2 месяца назад

      ​@@DinoAndCrew Can I get the project files? I can get the project files for the required price.

  • @bananapeelonhead
    @bananapeelonhead 2 месяца назад

    this looks incredible, hoping to see more from this project

  • @northwestrepair
    @northwestrepair 2 месяца назад

    3d pixel lol. its funny but at the same time very impressive

  • @bananowytasiemiec3146
    @bananowytasiemiec3146 2 месяца назад

    Love it looks great ^^ what program did you use if don't mind asking :>

  • @frendydochan6324
    @frendydochan6324 2 месяца назад

    nc ⭐⭐⭐⭐⭐

  • @megacarls9894
    @megacarls9894 3 месяца назад

    This guy be the godot t3ssel8r.

  • @ads99nrg
    @ads99nrg 4 месяца назад

    Yoo how did you get the grass to be like that?

  • @jayleo500
    @jayleo500 4 месяца назад

    it looks like a hull shader, with the pixles leave stacked on each other ... damn thats kind of a good idea.

  • @SAMURAI_l58
    @SAMURAI_l58 5 месяцев назад

    can you make the mini guide or asset library of this scene , please?

  • @UltimatePerfection
    @UltimatePerfection 6 месяцев назад

    Those are just voxels with extra steps.

  • @CyborKat
    @CyborKat 6 месяцев назад

    Looks magnificent!

  • @nostdev
    @nostdev 6 месяцев назад

    cool

  • @lexikiq
    @lexikiq 6 месяцев назад

    nice

  • @nikefootbag
    @nikefootbag 6 месяцев назад

    Is this using motion vectors?

  • @nikefootbag
    @nikefootbag 6 месяцев назад

    This is amazing

  • @nikefootbag
    @nikefootbag 6 месяцев назад

    Any chance you could share further on how to achieve this? I’m trying to mix 2D with 3D and recently learnt about “unproject” to get 2D position correctly in a 3D scene. But this depth effect seems what i’m missing so that the 2D elements can effectively “sort” with respect to the 3D objects so they don’t always appear in front.

  • @profadler
    @profadler 6 месяцев назад

    Cool!

  • @DinoAndCrew
    @DinoAndCrew 7 месяцев назад

    It's just a Bayer dither thresholded against alpha

  • @TheMorinaiz
    @TheMorinaiz 7 месяцев назад

    Looks cool. How did you achieve the dithering?

  • @GameMageVideos
    @GameMageVideos 7 месяцев назад

    Looks fantastic

  • @igrb
    @igrb 7 месяцев назад

    nice

  • @plompcore
    @plompcore 7 месяцев назад

    Paid release would be cool

  • @itzhakeretzkdosha6875
    @itzhakeretzkdosha6875 7 месяцев назад

    Is this opensource???

    • @DinoAndCrew
      @DinoAndCrew 7 месяцев назад

      Just a hobby, my code is a mess :|

  • @user-ruraruparu
    @user-ruraruparu 7 месяцев назад

    i need a tutorial

  • @Erfan_Al
    @Erfan_Al 7 месяцев назад

    the visuals look impressive

  • @buster5661
    @buster5661 7 месяцев назад

    Bro I'm not seeing any pixels

    • @techreviews407
      @techreviews407 7 месяцев назад

      I think it looks great!

    • @t3mpban
      @t3mpban 7 месяцев назад

      bro is blind

    • @buster5661
      @buster5661 7 месяцев назад

      @@t3mpban I'm using a phone. The comment was suppose to imply the pixel density is too high

  • @TheMorinaiz
    @TheMorinaiz 7 месяцев назад

    Why did you migrate to Godot?

    • @DinoAndCrew
      @DinoAndCrew 7 месяцев назад

      Being able to compile the engine from source is a big win.

  • @letenebrae3164
    @letenebrae3164 Год назад

    Would be nice to see a more detailed scene with more detailed objects

  • @mrLuleGameDev
    @mrLuleGameDev Год назад

    Pretty cool project. How did you manage the lights in the shader?

    • @DinoAndCrew
      @DinoAndCrew Год назад

      Hey, i'm using unity's standard URP pipeline. nothing too special.

    • @mrLuleGameDev
      @mrLuleGameDev Год назад

      @@DinoAndCrew The lights are looking cool! Keep up the good work :)

  • @jamesking2439
    @jamesking2439 Год назад

    Looks solid.

  • @jamessoth1479
    @jamessoth1479 Год назад

    This looks beautiful great job!!!

  • @rhaskia7807
    @rhaskia7807 Год назад

    How'd you manage the edge lines?

  • @Salmontres
    @Salmontres Год назад

    really cool, love how it reacts to lighting

  • @gotzya6135
    @gotzya6135 Год назад

    Trying to do what t3ssel8r did im assuming by the pillars and art style. Iv trying doing it myself but wasn't capable enough with unity to do so. Great to see other people do this with great success.

    • @ilhamwicaksono5802
      @ilhamwicaksono5802 Год назад

      t3ssel8r is so awesome

    • @myrez_
      @myrez_ Год назад

      he did it with Unity only for the pixelated effect or Blender helped?

  • @user-jq5yr1xq6q
    @user-jq5yr1xq6q Год назад

    Very clean effect, can you teach?

  • @user-jq5yr1xq6q
    @user-jq5yr1xq6q Год назад

    nice work!