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- Просмотров 37 039
A Person Who Exists Somewhere
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Добавлен 28 июн 2017
Videos on random topics.
All playlists are exhaustive (unless stated otherwise): Any video that goes into a playlist belongs there, and no video that does not belong is in the playlist. If you believe I made a mistake then please fill out the report error form.
Classical (et al.) music is frequently used in videos. Music/Artist sources and Content ID information can be found in the video descriptions. All media belongs to their respective owners. (NOTE - COMPOSER AND ARTIST ARE NOT NECESSARILY THE SAME.)
Channel banner + several video icons are edited Dark Deception maps. All images belong to their respective owners...
NOTE - Please don't use real names in the video comments. I will have to remove them.
Videos might be spontaneously re-uploaded. This is usually done to fix mistakes discovered after the initial upload, or when RUclips randomly puts simultaneous uploads out of order.
All playlists are exhaustive (unless stated otherwise): Any video that goes into a playlist belongs there, and no video that does not belong is in the playlist. If you believe I made a mistake then please fill out the report error form.
Classical (et al.) music is frequently used in videos. Music/Artist sources and Content ID information can be found in the video descriptions. All media belongs to their respective owners. (NOTE - COMPOSER AND ARTIST ARE NOT NECESSARILY THE SAME.)
Channel banner + several video icons are edited Dark Deception maps. All images belong to their respective owners...
NOTE - Please don't use real names in the video comments. I will have to remove them.
Videos might be spontaneously re-uploaded. This is usually done to fix mistakes discovered after the initial upload, or when RUclips randomly puts simultaneous uploads out of order.
ONBS - BACH/RAFF | CHACONNE FROM PARTITA NO. 2
SPECIFICATIONS - [32, 30, 28] [32, 30, 28] [32, 30, 28] RT/s
WALKWAY - PURPUR BLOCKS
REDSTONE - END STONE BRICKS
FLOOR - OBSIDIAN
MUSIC - Johann Sebastian Bach | Violin Partita No. 2 - V. Chaconne
ARRANGEMENT - Joseph Joachim Raff
00:00 THEME
00:26 VARIATIONS BEGIN
03:48 SHORT RISING ACTION
04:24 RAPID ARPEGGIOS / SECOND RISING ACTION
05:59 DROP / RESTATEMENT OF THEME
06:40 MODULATE TO D MAJOR
07:32 A TEMPO
08:08 THIRD RISING ACTION
08:56 LYRICAL REPRIEVE / VIOLA SOLI
09:36 FOURTH RISING ACTION
10:44 MODULATE TO D MINOR / A TEMPO
11:43 CODA PART I
12:19 CODA PART II
12:43 CODA PART III / FINAL THEME STATEMENT
Resource pack - www.mediafire.com/file/mjmrj9zg2u2ujmc/NOTASMR_1.12.zip/file
Sound files - www.mediaf...
WALKWAY - PURPUR BLOCKS
REDSTONE - END STONE BRICKS
FLOOR - OBSIDIAN
MUSIC - Johann Sebastian Bach | Violin Partita No. 2 - V. Chaconne
ARRANGEMENT - Joseph Joachim Raff
00:00 THEME
00:26 VARIATIONS BEGIN
03:48 SHORT RISING ACTION
04:24 RAPID ARPEGGIOS / SECOND RISING ACTION
05:59 DROP / RESTATEMENT OF THEME
06:40 MODULATE TO D MAJOR
07:32 A TEMPO
08:08 THIRD RISING ACTION
08:56 LYRICAL REPRIEVE / VIOLA SOLI
09:36 FOURTH RISING ACTION
10:44 MODULATE TO D MINOR / A TEMPO
11:43 CODA PART I
12:19 CODA PART II
12:43 CODA PART III / FINAL THEME STATEMENT
Resource pack - www.mediafire.com/file/mjmrj9zg2u2ujmc/NOTASMR_1.12.zip/file
Sound files - www.mediaf...
Просмотров: 93
Видео
[30 + 6] POCKE - Skyline Pt II
Просмотров 13112 часов назад
LEVEL - 114222375 MUSIC - Kovan | Skyline Pt. II keywords: geometry dash, demon, easy demon, NCS, skyline, skyline pt ii, kovan, pocke
[29 + 6] wOlfram23 - ORBMASTER
Просмотров 11216 часов назад
LEVEL - 104087362 MUSIC - Miyolophone | GM,BW OST - 03 - Chipville keywords: geometry dash, demon, easy demon, platformer demon, orbmaster, wolfram23
[29 + 5] BJH6078 - IN VISIBLE
Просмотров 93День назад
LEVEL - 102712977 MUSIC - Miyolophone | GM,BW OST - 04 - Another Me? keywords: geometry dash, demon, easy demon, platformer demon, in visible, bjh6078
[29 + 4] Destriv - Maethrillian
Просмотров 106День назад
LEVEL - 98222333 MUSIC - GamingLoops | Space Night Club keywords: geometry dash, demon, easy demon, maethrillian, destriv, space night club
[29 + 3] bli - Change of Scene
Просмотров 10614 дней назад
LEVEL - 90475473 MUSIC - Beethoven/Meganeko | Moonlight Sonata 3rd Movement (2022 Ver.) 00:00 0. PRAELUDIUM 00:08 I. DESOLATION OF THE DRAGONS 00:17 II. WORLD ON FIRE 00:29 III. THE WILD WEST 00:41 IV. THE SEVEN SEAS 00:55 V. THE HELL BREAKS LOOSE 01:18 VI. ENTER THE FOREST TEMPLE 01:44 VII. INSIDE THE MATRIX 02:11 VIII. BEYOND REALITY 02:29 IX. RECAPITULATION 02:50 X. CODA keywords: geometry d...
ONBS - BEETHOVEN | PIANO SONATA NO. 14 [MOONLIGHT SONATA]
Просмотров 19314 дней назад
SPECIFICATIONS - [42, 42] [42, 40, 38, 36] [42, 40, 38, 36] [42, 48] RT/s WALKWAY - PURPUR BLOCKS REDSTONE - END STONE BRICKS FLOOR - OBSIDIAN MUSIC - Ludwig Van Beethoven | Piano Sonata No. 14 NOTE - Slightly inspired by Meganeko's remix 00:00 I. ADAGIO SOSTENUTO 04:45 II. ALLEGRETTO 06:40 III. PRESTO AGITATO Resource pack - www.mediafire.com/file/mjmrj9zg2u2ujmc/NOTASMR_1.12.zip/file Sound fi...
[Geometry Dash 2.2] THE ISOLATION - UPDATE 4
Просмотров 352Месяц назад
DESC - Changed camera position and fixed effects, added checkpoints to most levels. LEVEL - 100533177 MUSIC - Meganeko | Beethoven Moonlight Sonata 3rd Movement (2022 Edition) MUSIC - Nighthawk22 | Isolation NOTE - Some puzzles are randomized. keywords: robtop, robert topola, robtop games, geometry dash, geometry dash 2.2, the witness
[Geometry Dash 2.2] THE ISOLATION - VERIFICATION
Просмотров 975Месяц назад
28 ROOMS. CAN YOU ESCAPE THEM ALL? UPDATE - THANKS FOR THE FEATURE!!! NOTE - There is a LDM option to lower the intensity of the flashing. See what it looks like here: ruclips.net/video/cqvO0PJokE0/видео.html LEVEL - 100533177 MUSIC - Meganeko | Beethoven Moonlight Sonata 3rd Movement (2022 Edition) MUSIC - Nighthawk22 | Isolation NOTE - Some puzzles are randomized. 00:00 BEGIN 00:14 GAME START...
[Geometry Dash 2.2] THE ISOLATION - Intro Screen and LDM
Просмотров 168Месяц назад
UPDATE - Level has been released. Verification here - ruclips.net/video/IRu2S22PW4o/видео.html DESC - Introduction scene to give preparation time and a LDM (showcased here) with less intense flashing lights. MUSIC - Meganeko | Beethoven Moonlight Sonata 3rd Movement (2022 Edition) MUSIC - Nighthawk22 | Isolation NOTE - Some puzzles are randomized. NOTE II - The demo version is ID 100728919. key...
[Geometry Dash 2.2] THE ISOLATION - Stones/Blobs/Squares
Просмотров 297Месяц назад
UPDATE - Level has been released. Verification here - ruclips.net/video/IRu2S22PW4o/видео.html DESC - New symbol involving the Flood Fill algorithm. MUSIC - Nighthawk22 | Isolation NOTE - Some puzzles are randomized. NOTE II - The demo version is ID 100728919. keywords: robtop, robert topola, robtop games, geometry dash, geometry dash 2.2, the witness
[Geometry Dash 2.2] PARALLEL Flood Fill - Maze Demo
Просмотров 57Месяц назад
LEVEL - 113143728 MUSIC - Nighthawk22 | Isolation keywords: robtop, robert topola, robtop games, geometry dash, geometry dash 2.2, flood fill
[Geometry Dash 2.2] PARALLEL Flood Fill Algorithm
Просмотров 16Месяц назад
LEVEL - 113142764 NOTE - The time complexity of this algorithm is O(1) each iteration across O(N) iterations. That's O(N). PSEUDOCODE This assumes the neighbors of each node can be determined in O(1) as in the example here where they are simply the four nodes up/right/down/left of the current one. The algorithm itself is a variation on Breadth-First Search. FLOOD-FILL(src): N = number of NODES ...
[Geometry Dash 2.2] Flood Fill Algorithm
Просмотров 252Месяц назад
LEVEL - 113135233 NOTE - The time complexity of this algorithm is O(N) each iteration across O(N) iterations. That's O(N^2). PSEUDOCODE This assumes the neighbors of each node can be determined in O(1) as in the example here where they are simply the four nodes up/right/down/left of the current one. The algorithm itself is a variation on Breadth-First Search. FLOOD-FILL(src): N = number of NODE...
[27/28 + 3] Whirl - Cheat Codes
Просмотров 103Месяц назад
NOTE - Rebeat this in the non-event form so it counts as 2? (So 27 then also 28) NOTE II - Yes I know it might say 26 4 in embeds. That is an error. 27/28 3 is the true statistic. LEVEL - 113049620 MUSIC - Tokyo Machine - Cheat Codes (NCS) keywords: geometry dash, demon, easy demon, ncs, cheat codes, tokyo machine, whirl
[Geometry Dash 2.2] THE ISOLATION Decoration
Просмотров 209Месяц назад
[Geometry Dash 2.2] THE ISOLATION Decoration
[Geometry Dash 2.2] RECON - 10 MINUTES LAYOUT
Просмотров 112Месяц назад
[Geometry Dash 2.2] RECON - 10 MINUTES LAYOUT
[Geometry Dash 2.2] KHIMAIRA [7 MINUTE DEMON] - SHOWCASE
Просмотров 1,1 тыс.2 месяца назад
[Geometry Dash 2.2] KHIMAIRA [7 MINUTE DEMON] - SHOWCASE
[Geometry Dash 2.2] KHIMAIRA - DECORATION Preview
Просмотров 2582 месяца назад
[Geometry Dash 2.2] KHIMAIRA - DECORATION Preview
ONBS - MUSSORGSKY | SAINT JOHN'S EVE ON BALD MOUNTAIN [ORIGINAL]
Просмотров 1383 месяца назад
ONBS - MUSSORGSKY | SAINT JOHN'S EVE ON BALD MOUNTAIN [ORIGINAL]
[25 + 1] YoStarYeahya - Prismatic Cube
Просмотров 593 месяца назад
[25 1] YoStarYeahya - Prismatic Cube
[Geometry Dash 2.2] KHIMAIRA - 7 MINUTE DEMON FULL LAYOUT
Просмотров 3123 месяца назад
[Geometry Dash 2.2] KHIMAIRA - 7 MINUTE DEMON FULL LAYOUT
[Geometry Dash 2.2] Sibelius Layout ENDING
Просмотров 993 месяца назад
[Geometry Dash 2.2] Sibelius Layout ENDING
[Geometry Dash 2.2] Sibelius Layout Things
Просмотров 833 месяца назад
[Geometry Dash 2.2] Sibelius Layout Things
ONBS - MOZART | GANZ KLEINE NACHTMUSIK [K. 648]
Просмотров 1354 месяца назад
ONBS - MOZART | GANZ KLEINE NACHTMUSIK [K. 648]
GG!
Wtf are you supposed to do with the colored blocks
use the line to separate the ones of different colors.
@NormalExisting thx, could you make the level less laggy ? It becomes VERY laggy after room 20
In dark deception
Yoooo i've been a fan for 5+ years
Awesome!
super cool vid keep it up❤❤❤ btw can u pin
#HASHTAGEPIC!!!!!!
This is so good ngl, Deserve more views. Not to be that guy but try to make subtitles or a voice explaining what is going on 😅
Very cool! Shame it's not a round 30 or 32 tho
dude my phone started lagging on 23rd room so much i had to leave this level
the lvl still lags
You gotta add better explanations, I’m still lost on what the color blocks mean
seperate different colors
Part of this level is learning the mechanics.
GG on the feature!!!
The Isolation? More like the Witness
This is The Witness but in Geometry dash, and I love it.
i exist:)
in the future when i get better of deco i might just make a redeco of this
Please do not do so until the time is ready.
i really hope this is platformer
Yes it is platformer.
Wonderful!
U should do brahms or mendelssohn violin concerto
Mendelssohn is here - ruclips.net/video/F25M3VMfIiQ/видео.html Brahms - coming soon(TM)
@NormalExisting amazing!
Damn 🔥
ypo the witness in geometry dash is real
not bad
genius
dang he actually listened (i dare you to make quick sort)
Most rewarding small YT subscription ever. How many objects per cell?
I think 6-8? One block (numbered 6000 + N) for the node index N One block (numbered 6999) for the marked status Four blocks (6900 - 6903) for the connection to the neighbors One decoration thing (the pulsing square) as a visual indicator And two more objects: One Block 105 and an X to mark as a barrier.
WHAAAAT went from N^2 to N IN A DAY
It's parallel. Each node fires simultaneously in an iteration instead of having a dedicated iterator to fire all the nodes in an iteration.
Parallel Version ruclips.net/video/nuXyTXFcU6k/видео.html
cmon... you can do better than O(N^2),,,
The question is how does one even do this without using too much space? Imagine implementing a whole ahh queue and vis array in gd...
@@NormalExisting yeah thats gonna be tricky but if you plan to use this for something with gds optimization large fills may crash
@@sc3dev mmm
Parallel version has been released ruclips.net/video/nuXyTXFcU6k/видео.html
what how
Breadth first search algorithm. Except you don't use a queue or store already marked or finished nodes but instead look at all the nodes each iteration.
I could never beat a demon I haven’t even beat level easy by Cody 💀💀💀
This surely challenges the usual expectations of level design - I can see how this is layout oriented, with the gameplay independent of design choice, but with the extra flair of 2.2 death-disabled obstacles there are exceptions. The enjoyment of this level also depends on how much references you can catch on - there's 8o there's Super Probably Level, Slaughterhouse, and more, but it would suffice to recognize a few like Geometrical Denominator to realize that there is something going on with the sudden switch of styles. One thing that doesn't mix well is the overarching glitch theme over a concerto or a set of timbres associated with Classical and Romantic themes, but I can go with interpreting it as travelling through the digital multiverse of different levels It's also one thing to dispute the originality of a level when something looks like X, Y, and Z, but this attempts originality by not being original at all, which in itself is unconventional and therefore original - but it still stands that Rebellion by that Bryan guy did that concept for FunnyGame levels. But to end in a good note, this isn't just FunnyGame, it's a lot of stuff from a diverse set of creators.
GonGy
5:38 terraria refrenc?!?!??!
yes
Wow This level is garbage
I can imagine trying to beat this on repeat with that uncanny music in the background would make you go insane
2:03 Is there a hidden way or is this a really bad NoClip
You watched this whole level and THAT was your takeaway??
The layout tells all - ruclips.net/video/ncjFjfnb1Pk/видео.html
Um it's not 7 minute it's 7 minutes and 16 seconds🤓
lol
7 minute limbo is crazy
lmao
throws all collision knowledge out the window.
Precisely.
Ive been watching your progress on Discord. every clip is beautifully confusing I LOVE IT 🎉 Megacraft0317
Thank you!
Nice!
Limbo 2.0
To be fair it is a memory level. And possibly a bit unhinged as well.
This is an incredible level. It is one of those creations that is impossible to describe, because what it should be is a level mashup, and that's what it ostensibly is, but it is most definitely not that. Everything works together in such a way to make the gameplay feel entirely unique, even when i know that the part is from Sonic Wave or Ultrasonic or Geometrical Dominator, it doesn't feel like it is. This feels like a real journey, more so than any travel level I've ever played, except for maybe Obsolete Travel II, but because this is decorated and that is mostly 1.0 style, it does kind of even out. Speaking of the decoration, again, it feels like it should just be a style mashup a la What Is It, but that is, again, not what it feels like. The decoration feels like it is a discovery, and no matter where you are in the level, it feels like you should be there, no matter the style or level. The song adds a lot to this feeling of adventure. I've never seen a classical piece used in a GD level like this before, and it is used in a truly stunning way. So, good job. This is a very good level, and if I had to offer two critiques, I would say that the no signal screen goes on for a bit too long, and the text at the end is too flashy and goes by too fast to read properly, at least for me. Hope you have a good day/night :)
Thank you. This level has been on my mind for a pretty long time and it was very cathartic manifesting this idea into reality.
Omg beautiful.
Thank you!
Thanks for playing!
No problem! Very fun map.
🎉
Uh oh, "Trump" in video title! Proot cankled!
Where’s the countries
This is mad impressive