RocketShotgun
RocketShotgun
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Volumetric Lighting in ROBLOX and How I Created It
A showcase of a volumetric lighting technique in ROBLOX that I figured out how to do years ago. This is done entirely within ROBLOX and is a relatively basic technique.
Performance:
For me it runs at 60FPS in-game, but obviously results will vary depending computing power and a number of other factors, like density between the beams, the range of the beam box, whether there is proper camera culling, scene complexity, etc.
PC specs:
i5-7600k @ 3.80GHz
GTX 1060 6GB
16GB DDR4 ram @ 2400MHz
0:00 Introduction
1:50 The concept
4:58 Connecting it to the camera
5:31 Potential optimizations
6:11 Removing excessive beams
7:13 Mitigating artifacts
7:56 Lights
8:18 Caustics prototype
9:03 Screenshot slideshow
Просмотров: 111 212

Видео

Комментарии

  • @D1h-w3f
    @D1h-w3f 18 дней назад

    why it won't work for me?

  • @thedarkside7285
    @thedarkside7285 Месяц назад

    could you let us download the showcase place, i was struggling with getting it setup and want to see what i did wrong

  • @lmlimpoism
    @lmlimpoism Месяц назад

    I suggest limiting the max distance for zooming out and attaching that to humanoid so it culls.

  • @viperdaboi
    @viperdaboi 2 месяца назад

    999+ missed calls from Roblox

  • @VulpesRo
    @VulpesRo 2 месяца назад

    bruh

  • @ChaseDJ549
    @ChaseDJ549 2 месяца назад

    are you able to share the place file?

    • @RocketShotgun
      @RocketShotgun 2 месяца назад

      @@ChaseDJ549 I will not be sharing the place file. I made a free model available, though, which is provided in the pinned comment

  • @inertians6452
    @inertians6452 3 месяца назад

    hi, im having a problem with the beams being very bright

    • @RocketShotgun
      @RocketShotgun 3 месяца назад

      @@inertians6452 if the beams are too bright, it's likely because they aren't transparent enough

  • @Tettzz
    @Tettzz 3 месяца назад

    Cool to know but not really useable.This looks good only under specific scenarios and theres way better options to do something very similar.

  • @JustDEV1
    @JustDEV1 3 месяца назад

    W

  • @Facepalmz
    @Facepalmz 4 месяца назад

    This is actually so genius!!! I’m gonna try it out 🤯 thank youuuu

  • @mischieviouly8392
    @mischieviouly8392 4 месяца назад

    Didn't work for me :( and I can't find any other tutorials other than this

    • @RocketShotgun
      @RocketShotgun 4 месяца назад

      I have a free model posted in the pinned comment, if you're having a hard time you can check it out to see how it works

  • @Spidxiooo
    @Spidxiooo 4 месяца назад

    does volumetric lighting still look good with the moon? since im currently trying to make a realistic horror game.

    • @RocketShotgun
      @RocketShotgun 4 месяца назад

      @@Spidxiooo yeah, it looks good at night, too

  • @aniimey
    @aniimey 4 месяца назад

    This map is free ? I see everywhere 😅

    • @TigerPlaysRbx52923
      @TigerPlaysRbx52923 4 месяца назад

      its because its the map called "Crossroads" its one of the first Classic roblox Maps

    • @aniimey
      @aniimey 4 месяца назад

      @@TigerPlaysRbx52923 how to get this ?

  • @UnderAnimationsTeam
    @UnderAnimationsTeam 4 месяца назад

    i did it and my sun wont stop moving

  • @jujhar.
    @jujhar. 5 месяцев назад

    Beautiful, I love it.

  • @TelaDev
    @TelaDev 5 месяцев назад

    Did you change your thumbnail? I think this is the video i've been searching for week!?!?

    • @RocketShotgun
      @RocketShotgun 5 месяцев назад

      @TelaGamer yeah, I changed the thumbnail a little while back. Before it was just a screenshot

  • @zoorcher
    @zoorcher 5 месяцев назад

    this is worst way to do that due performance

  • @firebundle
    @firebundle 5 месяцев назад

    Yo this is super cool❤ wish you luck on youtube😊

  • @mr.honkers7986
    @mr.honkers7986 6 месяцев назад

    oh i figured this out on accident a while ago

  • @BlakeLindsay-v6p
    @BlakeLindsay-v6p 6 месяцев назад

    I have a new technique that kinda optimises it, if you go into blender, get the shape you want a volumetric cloud/fog, give it a particle system, make an icosphere, set the “render as” in the particle system to “object” then pick the icosphere, and under source, set “emit from” to “volume”, then change “jittered” to “random”, mess around with size then apply the particle system. Select all icospheres (except the first one) and join them with ctrl+j, decimate with triangulate till face count is below 10,000, then set a displacement and set it to whatever displacement texture you want and mess around, then go to “edit normals” modifier and give it weird normals (fixing the bottom shaded part) and then import to Roblox, give it a fancy transparent pbr texture and mess with transparency and yeah, that would also work with pointlights.

  • @BS_lore57
    @BS_lore57 6 месяцев назад

    Does the volumetric lighting makes the game lag a bit more?

  • @realangelo
    @realangelo 6 месяцев назад

    you can do this with parts (baking fake light) and the lightray feature in lighting

    • @wastoxic
      @wastoxic 4 месяца назад

      Did you even watch the video? Sunrays were mentioned but it looks much worse than volumetric light

  • @calebshotwell8514
    @calebshotwell8514 6 месяцев назад

    autism is a super power

  • @Brick_Wrick
    @Brick_Wrick 6 месяцев назад

    Most users on ROBLOX don't even have the power to run this lol Very cool though u earned a sub!

  • @coolboyboy-w6n
    @coolboyboy-w6n 6 месяцев назад

    he was making this while dr disrespect was getting freaky

  • @lever4564
    @lever4564 6 месяцев назад

    Honeslty man, this is great. For a game engine that was an old version of unity to its own engine that doesn't look great, this it cool

  • @mahuba2553
    @mahuba2553 6 месяцев назад

    im guessing this would tank on about 90% of computers

    • @RocketShotgun
      @RocketShotgun 6 месяцев назад

      @@mahuba2553 as long as your PC is decently powerful it can run it, my PC uses parts from 2016 and it runs fine

  • @Interweblurker
    @Interweblurker 6 месяцев назад

    OHH MY PCCCCC

  • @veilside0nine
    @veilside0nine 6 месяцев назад

    no way this dude did volumetric lighting and caustics accidently. this is actually top ten 999iq plays

  • @Asarchi
    @Asarchi 6 месяцев назад

    wtf is that in the thumbnail? gm_construct?

    • @RocketShotgun
      @RocketShotgun 6 месяцев назад

      @@Asarchi the thumbnail is from the showcase place that is linked in the pinned comment

  • @zillion8954
    @zillion8954 6 месяцев назад

    so just letting eveyone know when future is bright 3 was in beta this same effect could be used with point lights, so lanterns and stuff could cast shadows like in this video. unfortunatly it was patched out, and now it only works for sunlight

  • @waphols
    @waphols 6 месяцев назад

    gatekeeping an effect for 6 years... man

  •  6 месяцев назад

    That's actually crazy LOL You really did that without coding anything, congrats!!

  • @noobiest99thepro
    @noobiest99thepro 6 месяцев назад

    Theres no literal way he was starting with layered water

  • @edwardkoziol5697
    @edwardkoziol5697 6 месяцев назад

    When you're in first person, do you see your characters shadow, that was another issue I found with stock lighting

    • @RocketShotgun
      @RocketShotgun 6 месяцев назад

      @edwardkoziol5697 no, the character shadow is still invisible in first person. There are free scripts to make your shadow visible in first person, though, which look pretty cool with the volumetric lighting

    • @edwardkoziol5697
      @edwardkoziol5697 6 месяцев назад

      @@RocketShotgun Oh, nvm THANKS!

  • @Nekzt_
    @Nekzt_ 6 месяцев назад

    Guys, this is the future

  • @debs-3309
    @debs-3309 6 месяцев назад

    can you make a cathedral with gothic architecture with the windows with those rays?

  • @xXSteelCapeXx
    @xXSteelCapeXx 6 месяцев назад

    An awesome twist on the technique for making fog in the 2010 era :P

  • @MagAgent006-qj5nm
    @MagAgent006-qj5nm 6 месяцев назад

    ok dude now teach us how make fading out mesh (only thing i know its about blender alpha erase)

  • @24thmurygin93
    @24thmurygin93 6 месяцев назад

    If only you can render it sepretly, and have a blur effect on it for more natural rays

  • @catlover281
    @catlover281 6 месяцев назад

    give us the rbxl or a proper tutorial i WANNA USE THIS

  • @hafupaly
    @hafupaly 6 месяцев назад

    can you uncopylock your game?

  • @pingeee
    @pingeee 6 месяцев назад

    this is actually so cool

  • @KatIsBored
    @KatIsBored 6 месяцев назад

    theres a simmilar way some people do it on blender

  • @SealysSimRacing
    @SealysSimRacing 6 месяцев назад

    Woah!!!!! That is SICK!

  • @NeutronGD_OFFICIAL
    @NeutronGD_OFFICIAL 6 месяцев назад

    Dude, that actually looks crazily good. This was definitely the more easier way than using bollboard GUI.

  • @ilyysm
    @ilyysm 6 месяцев назад

    so kawaii

  • @PermanentSpike
    @PermanentSpike 6 месяцев назад

    He came- He showed us how to make volumetric lighting- He left-

  • @ZacAttackk
    @ZacAttackk 6 месяцев назад

    Awesome work dude. I'll try it out myself. I've been working on a retro anime cel-shaded / chromatic abberation effect, i should document a video on it some day.

  • @aidencella4971
    @aidencella4971 6 месяцев назад

    If you implemented culling, would objects that’s models are offscreen but have volumetric shadows that should still be on screen also have their shadows disappear?

    • @RocketShotgun
      @RocketShotgun 6 месяцев назад

      @aidencella4971 No, nothing would change with the shadows. What I meant by culling was removing excess beams that are off camera and making the beam box fit the camera's field of view