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Daniel Schroeder
Добавлен 28 авг 2011
I'm making a *tiny* voxel renderer
[set quality to 1440p for best results]
This is a custom renderer that uses very small voxels to create detailed, stylized environments. I wanted to modernize the retro look of games like Doom and Quake, where pixelated textures give surfaces a blocky appearance up close. Now, surfaces have blocky *three-dimensional* details - voxels. The result has a foot in both worlds between retro 3D graphics and something much more modern.
Despite all the voxel detail, I actually modeled this environment with textured, low-poly triangle meshes. How does this work? What am I planning to do with it? For more info, or to get in touch, see here: blog.danielschroeder.me/2024/05/voxel-displacement-modernizin...
This is a custom renderer that uses very small voxels to create detailed, stylized environments. I wanted to modernize the retro look of games like Doom and Quake, where pixelated textures give surfaces a blocky appearance up close. Now, surfaces have blocky *three-dimensional* details - voxels. The result has a foot in both worlds between retro 3D graphics and something much more modern.
Despite all the voxel detail, I actually modeled this environment with textured, low-poly triangle meshes. How does this work? What am I planning to do with it? For more info, or to get in touch, see here: blog.danielschroeder.me/2024/05/voxel-displacement-modernizin...
Просмотров: 259 528
oh my, it looks so round! :)
noita 3d
Cool! How many voxels though? Are they procedurally generated?
This is beautiful!
this THIS IS FANTASTIC! I NEED THIS
This is exactly what we need, We've had enough of "minecraft-like" games. Tiny voxels is the way. Great job!! Some years ago there was the GREAT project of EverQuest: Landmark that used tiny voxels to create stunning graphics and the level of details was amazing. Sadly that project died too soon leaving an empty space.
Looking forward to seeing further updates from you.
Honestly with slightly smaller voxels, raytraced lighting, and some photo effects. You could probably give one of these scenes to a person, and they might just think it's a photo of a real place!
I want to physically touch the textures.. it looks so good
More!
Now imagine that voxels get smaller and smaller, while supporting Raytracing in due time... Uncanny but amazing!
THIS can bring the already almighty Brutal Doom (and maybe tons of other games) to an unbelieavable new universe. Is something that I've been waiting since I saw the fantastic Voxel Doom. Thank you for making this reality. I hope that this encourages armies of devs.
I'm inventing spritexels. They are 2D sprites of one pixel, which are located with coordinates in a 3D world, they always point to the observer's camera. A spritexel conglomerate can form geometric figures. The benefit is that it consumes much less resources and memory than voxels, achieving a similar effect.
I would love to see an example of this in the future
Fantastic work, and worthy of investing the time and effort i believe. Kudos ^_^
amazing, looks very defined.
Where do you get the 3D textures from?
Epic, dude
Where voxels would gotten us, if we'd haven't abandoned them for poligons
this already done by a guy more than a decade ago with company called "euclideon" and the tech seems to go nowhere because of the limitations. it's hard to use for anything that requires dynamic interaction and also hard to author.
minecraft 2
i thought my audio was broken wtf bro
someone should build this in minecraft
What is this beautiful! Such detail ! I am curious to what living creatures (npc's) would look like. I really hope this will be ready one day for developing an actual game. Please do continue Daniel, you are creating something really special here! Thank you for sharing, (a fellow developer, mapper,) Leon
За Вокселями будущее
I wonder how this would look with 3D scanned models... Would love to see how that looks.
ъ.Ъ
bro, its really great.
Damn how is this achieved without causing incredible lag due to the small geometry?
This looks incredible!
now add a rocket launcher
What if you reduce the size of a voxel by a factor of 3, it will look much better?
This looks so beautiful. Wish it would also have path tracing, that would be the ultimate graphics engine "look" dream.
This should be a daggerfall mod.
This is incredible
I hope you know you have huge potential here, keep working!!
wow laggier polygons + postfx
what exactly is this? parallax without texture filtering?
Bruh the optimization he is ahieving is crazy insane
Incredible looking. Can't wait to hear more. How did you do it? What Technique? How fast is it? Scalability? VRAM usage? How do you create your objects? Occlusion culling? etc... "Tell me more, bwana."
This is actually just the Euclidian Engine from years back, except this actually exists and EE was always entirely bullshit.
if you can make it so they are all breakable and destructive them then this will be amazing.
The voxels make everything look good with a very rough texture like sandpaper, almost in contrast to the textures we have where basically everything appears to be shiny and smooth
woah wtff
Why does this look so cool?
Can shader affects like rim light be applied?
This is very impressive, like VERY impressive, LIKE VERY IMPRESSIVE.
1. Probably fun for a lot of devs with aesthetic priorities 2. Great, more graphics bloat for AAA games 3. If it runs at 250fps just with this empty setup, that's not enough for a game.
I love this art style
So 3d noita when
It looks really crusty, idk if i like it