Daniel Schroeder
Daniel Schroeder
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I'm making a *tiny* voxel renderer
[set quality to 1440p for best results]
This is a custom renderer that uses very small voxels to create detailed, stylized environments. I wanted to modernize the retro look of games like Doom and Quake, where pixelated textures give surfaces a blocky appearance up close. Now, surfaces have blocky *three-dimensional* details - voxels. The result has a foot in both worlds between retro 3D graphics and something much more modern.
Despite all the voxel detail, I actually modeled this environment with textured, low-poly triangle meshes. How does this work? What am I planning to do with it? For more info, or to get in touch, see here: blog.danielschroeder.me/2024/05/voxel-displacement-modernizin...
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  • @linuxrant
    @linuxrant 16 дней назад

    oh my, it looks so round! :)

  • @Deniil2000
    @Deniil2000 16 дней назад

    noita 3d

  • @__Bomberman__2460
    @__Bomberman__2460 20 дней назад

    Cool! How many voxels though? Are they procedurally generated?

  • @NibbleMeTwice
    @NibbleMeTwice 21 день назад

    This is beautiful!

  • @walissonfonseca9445
    @walissonfonseca9445 27 дней назад

    this THIS IS FANTASTIC! I NEED THIS

  • @HextorBane
    @HextorBane Месяц назад

    This is exactly what we need, We've had enough of "minecraft-like" games. Tiny voxels is the way. Great job!! Some years ago there was the GREAT project of EverQuest: Landmark that used tiny voxels to create stunning graphics and the level of details was amazing. Sadly that project died too soon leaving an empty space.

  • @Hymanator
    @Hymanator Месяц назад

    Looking forward to seeing further updates from you.

  • @rbstat6946
    @rbstat6946 Месяц назад

    Honestly with slightly smaller voxels, raytraced lighting, and some photo effects. You could probably give one of these scenes to a person, and they might just think it's a photo of a real place!

  • @Nazemi96
    @Nazemi96 Месяц назад

    I want to physically touch the textures.. it looks so good

  • @gravious
    @gravious Месяц назад

    More!

  • @Corruptinator
    @Corruptinator 2 месяца назад

    Now imagine that voxels get smaller and smaller, while supporting Raytracing in due time... Uncanny but amazing!

  • @brunoguitardreamer
    @brunoguitardreamer 2 месяца назад

    THIS can bring the already almighty Brutal Doom (and maybe tons of other games) to an unbelieavable new universe. Is something that I've been waiting since I saw the fantastic Voxel Doom. Thank you for making this reality. I hope that this encourages armies of devs.

  • @ftgmetal2616
    @ftgmetal2616 2 месяца назад

    I'm inventing spritexels. They are 2D sprites of one pixel, which are located with coordinates in a 3D world, they always point to the observer's camera. A spritexel conglomerate can form geometric figures. The benefit is that it consumes much less resources and memory than voxels, achieving a similar effect.

    • @Matthe9256
      @Matthe9256 Месяц назад

      I would love to see an example of this in the future

  • @BoogieManSince1977
    @BoogieManSince1977 2 месяца назад

    Fantastic work, and worthy of investing the time and effort i believe. Kudos ^_^

  • @ik1llpeeple4fun
    @ik1llpeeple4fun 2 месяца назад

    amazing, looks very defined.

  • @10bokaj
    @10bokaj 2 месяца назад

    Where do you get the 3D textures from?

  • @leosh9026
    @leosh9026 2 месяца назад

    Epic, dude

  • @MrFusselig
    @MrFusselig 2 месяца назад

    Where voxels would gotten us, if we'd haven't abandoned them for poligons

  • @Stevexupen
    @Stevexupen 2 месяца назад

    this already done by a guy more than a decade ago with company called "euclideon" and the tech seems to go nowhere because of the limitations. it's hard to use for anything that requires dynamic interaction and also hard to author.

  • @dokerb3d60
    @dokerb3d60 2 месяца назад

    minecraft 2

  • @Syv_
    @Syv_ 3 месяца назад

    i thought my audio was broken wtf bro

  • @AdolfThePlatypus
    @AdolfThePlatypus 3 месяца назад

    someone should build this in minecraft

  • @SPYmaps
    @SPYmaps 3 месяца назад

    What is this beautiful! Such detail ! I am curious to what living creatures (npc's) would look like. I really hope this will be ready one day for developing an actual game. Please do continue Daniel, you are creating something really special here! Thank you for sharing, (a fellow developer, mapper,) Leon

  • @grebodya
    @grebodya 3 месяца назад

    За Вокселями будущее

  • @SirTomica
    @SirTomica 3 месяца назад

    I wonder how this would look with 3D scanned models... Would love to see how that looks.

  • @D-K-C
    @D-K-C 3 месяца назад

    ъ.Ъ

  • @joselopeslinsneto3176
    @joselopeslinsneto3176 3 месяца назад

    bro, its really great.

  • @KneeCapThief
    @KneeCapThief 3 месяца назад

    Damn how is this achieved without causing incredible lag due to the small geometry?

  • @ashrasmun1
    @ashrasmun1 3 месяца назад

    This looks incredible!

  • @kefal0
    @kefal0 3 месяца назад

    now add a rocket launcher

  • @DimonDeveloper
    @DimonDeveloper 3 месяца назад

    What if you reduce the size of a voxel by a factor of 3, it will look much better?

  • @q3brain
    @q3brain 3 месяца назад

    This looks so beautiful. Wish it would also have path tracing, that would be the ultimate graphics engine "look" dream.

  • @BigWyrm67
    @BigWyrm67 3 месяца назад

    This should be a daggerfall mod.

  • @JP-dv7rf
    @JP-dv7rf 3 месяца назад

    This is incredible

  • @a.j.6832
    @a.j.6832 3 месяца назад

    I hope you know you have huge potential here, keep working!!

  • @bcbble
    @bcbble 3 месяца назад

    wow laggier polygons + postfx

  • @TheRhalf
    @TheRhalf 3 месяца назад

    what exactly is this? parallax without texture filtering?

  • @bluefarnindish5726
    @bluefarnindish5726 3 месяца назад

    Bruh the optimization he is ahieving is crazy insane

  • @joshbonney9624
    @joshbonney9624 3 месяца назад

    Incredible looking. Can't wait to hear more. How did you do it? What Technique? How fast is it? Scalability? VRAM usage? How do you create your objects? Occlusion culling? etc... "Tell me more, bwana."

  • @cmdr_ultraviol3nt
    @cmdr_ultraviol3nt 3 месяца назад

    This is actually just the Euclidian Engine from years back, except this actually exists and EE was always entirely bullshit.

  • @SilentEvil97
    @SilentEvil97 3 месяца назад

    if you can make it so they are all breakable and destructive them then this will be amazing.

  • @GirafaOriginalGiraffeOriginal
    @GirafaOriginalGiraffeOriginal 3 месяца назад

    The voxels make everything look good with a very rough texture like sandpaper, almost in contrast to the textures we have where basically everything appears to be shiny and smooth

  • @arid2895
    @arid2895 3 месяца назад

    woah wtff

  • @kkay000
    @kkay000 3 месяца назад

    Why does this look so cool?

  • @jaedonwallace6434
    @jaedonwallace6434 3 месяца назад

    Can shader affects like rim light be applied?

  • @maj7000
    @maj7000 3 месяца назад

    This is very impressive, like VERY impressive, LIKE VERY IMPRESSIVE.

  •  3 месяца назад

    1. Probably fun for a lot of devs with aesthetic priorities 2. Great, more graphics bloat for AAA games 3. If it runs at 250fps just with this empty setup, that's not enough for a game.

  • @WoofleDev
    @WoofleDev 3 месяца назад

    I love this art style

  • @XLevelmanX
    @XLevelmanX 3 месяца назад

    So 3d noita when

  • @bogchampclips
    @bogchampclips 3 месяца назад

    It looks really crusty, idk if i like it