- Видео 353
- Просмотров 114 767
Paxtorio
Добавлен 21 июн 2022
Factorio gameplay.
Join me for a play through of Factorio where I showcase how to use cars on belts and advanced train logistics.
Join me for a play through of Factorio where I showcase how to use cars on belts and advanced train logistics.
Factorio Pyanadon Alternative Energy is Fun? -- 097 -- Aluminum pulp
Another advanced recipe that is more expensive than the previous recipe, but we have to have it for complex circuits.
Просмотров: 15
Видео
Factorio Pyanadon Alternative Energy is Fun? -- 096 -- 18 Py 2 per min
Просмотров 552 часа назад
My reluctance to scale Py 2 is finally broken, getting 50% more wasn't too bad. Scaling up all the prereqs: arqads, zipir eggs, cotton guts. Could've done this earlier and saved some time...
Factorio Pyanadon Alternative Energy is Fun? -- 095 -- Photophore
Просмотров 1014 часа назад
Raising some beautiful whale creatures just to slaughter them for their eyeballs...
Factorio Pyanadon Alternative Energy is Fun? -- 094 -- Nylon
Просмотров 747 часов назад
Lots of goodies in this build: kicalk, fiber, fiberboard, bloodmeal, phenol and nylon!
Factorio Pyanadon Alternative Energy is Fun? -- 093 -- Vanadium
Просмотров 20316 часов назад
Something to eat our arthropod blood so we can make more urea... ok i guess we need this for circuits.
Factorio Pyanadon Alternative Energy is Fun? -- 092 -- Aggressive Selection
Просмотров 12819 часов назад
Upgrading our fish farms as we activate the fish food T.U.R.D. Haha, but the Xhyipoe's need so much fish food that we still need to make more...
Factorio Pyanadon Alternative Energy is Fun? -- 091 -- Nitrobenzene
Просмотров 9121 час назад
Interesting build where we make benzene in two ways from condensates. The base is starving for intermetallics!
Factorio Pyanadon Alternative Energy is Fun? -- 090 -- Cyanic acid
Просмотров 96День назад
A lane of urea to make everyone's favorite fluid, cyanic acid! A new train launcher so that the bots can do it, and I won't have to carry trains in my pocket.
Factorio Pyanadon Alternative Energy is Fun? -- 089 -- Trits
Просмотров 14214 дней назад
A new organism that is needed for the complex circuit chain. Finishing the train station for intermetallics and mechanical parts. Our first large-scale auog slaughtering facility.
Factorio Pyanadon Alternative Energy is Fun? -- 088 -- Antimony Pulp 2
Просмотров 27114 дней назад
More antimony, but mostly coming from the old recipe. This antimony pulp 2 is expensive and so is just going to be used for complex circuits.
Factorio Pyanadon Alternative Energy is Fun? -- 087 -- Naphthalene
Просмотров 5914 дней назад
Expanding logistic science to 24/min and its ingredients. Doubling our tar processing and adding the naphthalene oil to the network. Its so great when you have a nice build that you can just copy and paste.
Factorio Pyanadon Alternative Energy is Fun? -- 086 -- Basic Substrate
Просмотров 7614 дней назад
Slaughtering Vrauk mk 2 offspring to make rubber. Basic substrate on the rail network and expanding Py Science 1 to 60 / min!
Factorio Pyanadon Alternative Energy is Fun? -- 085 -- Solar panels
Просмотров 28821 день назад
Putting our Vrauks Mk 2 to work and finally building solar panels! 3 solar panels per minute from here on out.
Factorio Pyanadon Alternative Energy is Fun? -- 084 -- Urea
Просмотров 40021 день назад
Most Auogs get slaughtered, some live their whole lives just pooping.
Factorio Pyanadon Alternative Energy is Fun? -- 083 -- Xyhiphoe
Просмотров 21921 день назад
Engineering a new organism, and a great copy and paste of log and stone.
Factorio Pyanadon Alternative Energy is Fun? -- 082 -- Saltium hydroxide
Просмотров 12521 день назад
Factorio Pyanadon Alternative Energy is Fun? 082 Saltium hydroxide
Factorio Pyanadon Alternative Energy is Fun? -- 081 -- Quartz Tube
Просмотров 10328 дней назад
Factorio Pyanadon Alternative Energy is Fun? 081 Quartz Tube
Factorio Pyanadon Alternative Energy is Fun? -- 080 -- Molybdenum plate
Просмотров 6228 дней назад
Factorio Pyanadon Alternative Energy is Fun? 080 Molybdenum plate
Factorio Pyanadon Alternative Energy is Fun? -- 079 -- Digosaurus
Просмотров 76Месяц назад
Factorio Pyanadon Alternative Energy is Fun? 079 Digosaurus
Factorio Pyanadon Alternative Energy is Fun? -- 078 -- Phosphine Gas
Просмотров 72Месяц назад
Factorio Pyanadon Alternative Energy is Fun? 078 Phosphine Gas
Factorio Pyanadon Alternative Energy is Fun? -- 077bt -- Py Science 2 Base Tour
Просмотров 76Месяц назад
Factorio Pyanadon Alternative Energy is Fun? 077bt Py Science 2 Base Tour
Factorio Pyanadon Alternative Energy is Fun? -- 077 -- Py Science Pack 2
Просмотров 1,1 тыс.Месяц назад
Factorio Pyanadon Alternative Energy is Fun? 077 Py Science Pack 2
Factorio Pyanadon Alternative Energy is Fun? -- 076 -- Moar rubber
Просмотров 1012 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 076 Moar rubber
Factorio Pyanadon Alternative Energy is Fun? -- 075 -- Casein
Просмотров 2322 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 075 Casein
Factorio Pyanadon Alternative Energy is Fun? -- 074 -- Zipir
Просмотров 1442 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 074 Zipir
Factorio Pyanadon Alternative Energy is Fun? -- 073 -- Methanol
Просмотров 1972 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 073 Methanol
Factorio Pyanadon Alternative Energy is Fun? -- 072 -- Korlex
Просмотров 2412 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 072 Korlex
Factorio Pyanadon Alternative Energy is Fun? -- 071 -- Arqad Egg
Просмотров 1322 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 071 Arqad Egg
Factorio Pyanadon Alternative Energy is Fun? -- 070 -- Microfiber
Просмотров 1052 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 070 Microfiber
Factorio Pyanadon Alternative Energy is Fun? -- 069 -- Cobalt Flouride
Просмотров 1252 месяца назад
Factorio Pyanadon Alternative Energy is Fun? 069 Cobalt Flouride
Nice video
The thought "18 per minute is wild" feels very representative of Py
I wonder how the mod author intended this to be solved.
Hello, a very cool video series that inspired me to start playing this modpack. This raises the question, where can I find your blueprints and map exchange string?)
there are links to blueprints in the description on this video: ruclips.net/video/p9S68L-ucIg/видео.html
very interesting content, i just recently came back to factorio after like 2 years? damn, things have changed lol.
Thanks for all of the videos. They are great. You inspired me to try out Py's Short mode. It is quite fun and difficult. Might even upgrade to Medium if I can stick through and beat it
Nice! The py discord is pretty active and friendly if you want more interaction. PySEx is also being developed!
I love the train launching system. I'm going to steal that idea.
You left your extra moondrop modules in your recycling station
derp. Good eye!
you don't use "todolist" for don't be crazy ?
haha i have a notepad with the todos
why do you upload hours of completely unedited footage... you do realize why the most popular Factorio videos actually are popular? because they remove the endless chores that you keep in
It's a planned speedrun
imagine this. you make something because you like it, not because you're trying to get famous.
I really enjoy ur factorio SE content, currently playing this mod pack and needed some inspiration and guidance. Just found ur channel an hour ago
The amount of building production your factory can manage while doing science is amazing
Thanks for the "installed mod" breakdown. I was glancing at one of your later videos and saw the transport drones, and was like, WTF? So I looked at earlier videos and immediately found this one that has the answer to my question. Fun to see your choices and reasons behind them!
For sure! Yeah transport drones is a fun mod!
The speed at which you build is astounding. Thanks for another banger.
have mod list?
check out episode 0
@@paxtorio1495 In this ep, you show the mods. I had requested a list, when you show the mods it is not very detailed. It goes up and down and takes several minutes to show them all.
Always pumped to see a new Paxtorio. I knew you'd need a lot of time to plan once Py 2 was reached. How far ahead do you plan and blueprint? Do you already have the requirements for the next science lined up?
Yes, I spend a lot of time in Helmod planning. I basically have a plan for 6 complex circuits per min, but thats just to make sure that I have the minimum. When I actually build a particular ingredient I usually build more, depending on what is a good ratio or based on a throughput limitation -- hopefully designs that could be copied if they need to be scaled up later. I'm also getting help from @simonplays314, he has some great videos: ruclips.net/video/L-nLlr_7CPM/видео.html&ab_channel=SimonPlays
@@paxtorio1495 Thanks for the link, that style of design and video editing was super interesting. I think I might try PyShort now that I've finished exotic industries. I've stalled out on at least 7 PyProper attempts.
what's the full list of mods you're using?
check out episode 0
As a guy who spend a lot of time in this game I must say that your base design is very sexy, I like it. My base doesn't look nice at all unfortunately.
Thanks! Sexy base design is what this channel is all about :-D
holy moly this is some PEAK gameplay my friend
how do you get the loaders?
deadlock's stacking beltboxes and loaders
Love your vids. There’s obviously a lot of preparation for them. Would love to see you plan a build in helmod and the struggle of actually building it. Pasting it in skips over the best parts of factorio.
Thanks! Maybe Ill do a few recordings then of the planning process.
@@paxtorio1495 awesome sauce
All this and only science 2, PY is just an insane modpack Jesus. Good luck on the playthrough
Great series, very nice setup!!!
py sci 2 gg
You had the moondrops in your hand when you went to collect transport drones. They're hanging out in that chest in your mall.
lol yeah that was silly! I was so confused haha.
None of this made sense to me. Quite amazing how you figured it out
bro this mod is nuts
I dont know why but your voice is very soft and comforting to me for some reason. I managed space exploration but this seems like a bit too much tedium for me. So ill just stick to watching you.
thanks! yeah py isn't for everyone.
cool build
Awesome stuff. I remember hearing a story about an Arqad full colony collapse (he was at MK03 I think) and the player was absolutely grief stricken. He didn't notice it for so long.
heart breaking tragedy
the sushi king is back
sushi is OP!
why do you have cars on your belts at 29:56?
what if i told you that its like having an 80 lane bus?
I fell a few episodes behind, It's amazing how organized everything is. Do you imagine any train throughput issues in the future? I've never made a large train base, but I hear it can become a bottleneck
hey, thanks! Yes, train throughput can be an issue. But I've been developing this train system for a long time and I'm not worried about train throughput. Having the hexagonal grid and three-way junctions allows for a lot of scalability with the trains. Py is also in general very big and relatively low through-put, and LTN can be pretty smart which also mitigates the train issues compared to vanilla. I also have the 4-lane variation of the 3-way junction if I ever run into issues, but I think this design can scale easily to 500 trains. Py also has some higher tier trains, so those might come in handy too.
have you got a link to your blueprint books you using, Thank you
i added a link to blueprints in the py science 2 episode: ruclips.net/video/p9S68L-ucIg/видео.html&ab_channel=Paxtorio
Love this format. Thanks, as always
this modpack looks cool but it is such a headache to look at late at night haha
That was a pretty cool barreling machine contraption
I believe that gate idea is from stargate 8 symbol cross galaxy system, but all math is probably a creator edition.
Carter does repeatedly mention how much math goes into the dialing...
wow, that's even more luck than I had - speedrun invalidated 🙂
haha yeah, getting it on the third try was sooo lucky! I had messed up on that recording a few times, so that was like the third recording, and I was like "can't mess up now!" Although it didn't really save much time getting lucky, as like you, still had to do all the automation, and then the queen will just sit there for a while before I scale it up. I almost was too slow in scaling the arqads, might have even been better to have a few more modules built...
Check out the big brain on Brad!
did you consider the wax from sugar alternative?
No! I didn't even realize that as a possibility. Is that what you did?
@@paxtorio1495 I didn't have to. I was setting up arqads before the mod update removed the empty honeycomb from a bunch of random easy stuff. So when I updated the mod I already had enough combs to start the loop.
Arqads look absolutely wild
Your speed is really impressive. The more I watch your videos the more I get to see the impressive power of your QoL mods. Deconstructing the old tin processing took you just a few moments, companion drones and even distribution did the rest. Without those mods deconstructing alone probably takes 20 to 30 minutes. How much time (relative to time in the save) do you spend additionally on making the blueprints and planning the next steps?
Thanks! Indeed those mods help so much! Definitely a lot of the mods I use are practically cheating compared to your playthrough, but "My speedrun, My rules" ;-). I generally play ahead about 10-15 hours and develop plans for 2-3 episodes, probably like 7 hours of planning for 1 hour of recording. Very often I have to do the recorded playthrough 2 or 3 times. Many times I start the recording and then realized the base isn't ready with the resources for the planned build because I get there so much faster, so I have to reroute.
Also a bit of time watching your videos!
2:30 lol
Don’t know if it got fixed in a later video, but watching you run around the small parts with 4 inserters taking off and one putting on the belt had me yelling at the screen
good eye, haha! well it gets fixed in the next episode, but I didn't even realize the mistake.
Thanks for the detailed video! I thought it was very clear ... but I'm also at the gate with the puzzle pieces in hand, so I've buried myself in the puzzle already which certainly helps. The biggest thing that I'm stuck on is: where is the error term coming from? You coded up your answer in jupyter, I've been using geogebra, but we are seeing the same small error terms in our answers versus the ones in the game. And I'm having to re-measure the edges of the triangles a few glyphs in (as you did). Why? How is Earendel's math different? Like you, I simply tessellating the triangles into 64 equal smaller triangles. I then wondered if he did recursive spherical tessellation and I tried that, but my numbers still don't match up. If you ever figure out where the error term is coming from, let me know!
oh wow so you tried to account for the spherical shape? I just assumed it was because of that. Hmm... maybe its related to the actual center of the triangle, as they are isosceles. I approximated the distance from the center to the top as twice the distance from the center to the bottom, but I dont think thats exactly correct. Let me know if you ever figure it out!
@@paxtorio1495 I figured out where my error term was coming from. For the math to work perfectly, it is important that you first normalize the corners of the primary triangle (as you did). For every subsequent triangle, it is important that you do _not_ normalize again. It will fail if you get either one wrong. The fact that normalizing subsequent triangle will introduce errors means that measuring any of the subsequent triangles (which I also did) is challenging. After all, the game computes the answer by iterating 7 layers down flat triangles and _then_ normalizing. You need to project that answer back onto your original triangle to figure out a coordinate you can use. Assuming you normalized at each level (I can't follow all your code), then your assumption that the spherical shape was at fault is basically correct. Subdividing a triangle into 64 sub-triangles gives you a different result if you project the corners onto the sphere first. If you do every level of subdivision on the same flat triangle and only normalize at the end, it works. :) Your "center to top as twice the distance from center to bottom" math is flawless. For an isosceles triangle, that will always be true.
@@kpsmith67 awesome! good to know.
Thanks so much for making this! Think I'm going to try to do it without all the math by just measuring the triangle vertices, guessing which inner triangle it will be in, measuring that triangle to confirm, and repeat. Am I correct that the whole dodecahedron puzzle only gets you the first constellation? I'm thinking of just doing star mapping until I find the closest one and skipping trying to put together all of the temple glyphs.
You're welcome! You can guess/brute force the puzzle, once you generally get the idea of how it works. The starmapping only gives you clues about the pentakis dodecahedron, which is only the first coordinate. The second clue in the temples will help you put together the triangle face map, which is needed for the 2-8 coordinates. You can figure out the triangle face map from measuring with the gate. I went to about 30 of 60 temples. Getting some prod 9 modules is kinda worth it too.
good video. looking forward to the science scalling and new animal setups
Beautiful setup
wonder if he realises he got the wrong train station for salt?
ah he realised quite quickly haha