- Видео 4
- Просмотров 34 588
Lavaniel
Добавлен 29 сен 2013
QuakeCon-Only Footage of DOOM: The Dark Ages, WITH VISUALS AND UPDATES!
After tremendous success with my initial QuakeCon video upload, I decided to make an improved version with additional visuals to help others visualize what was shown. There are additional updates and answered questions - such as HUD information, palette, and the glory kill system. I hope you enjoy!
If you did - please comment on how excited you are for this game, wish list it on Steam, and join the official DOOM Discord! Let's show the iD Software devs just how amazing they are, and how much their work is appreciated. Rip and Tear!
Music:
Exultia Ambience by Mick Gordon
Taras Nabad Ambience by Mick Gordon
If you did - please comment on how excited you are for this game, wish list it on Steam, and join the official DOOM Discord! Let's show the iD Software devs just how amazing they are, and how much their work is appreciated. Rip and Tear!
Music:
Exultia Ambience by Mick Gordon
Taras Nabad Ambience by Mick Gordon
Просмотров: 25 608
Видео
I watched exclusive DOOM: The Dark Ages gameplay at QuakeCon
Просмотров 8 тыс.2 месяца назад
At QuakeCon 2024, there was about 10 minutes of footage from DOOM: The Dark Ages shown to the audience, where the stream was turned off. This reportedly also happened when DOOM: 2016 was revealed. I will be discussing some of the things I saw and features shown. I am sorry that the quality of this video is subpar, but I know there are a lot of folks who are waiting for any morsel they can get t...
Is Mick composing DOOM: The Dark Ages?
Просмотров 5604 месяца назад
Hello again - this video is a speculative video based on current evidence. I always want to be clear with you all what is opinion-based or evidence-based. Anyways - you can bet the next addition from me will be lore-focused (my favorite!). The following videos were recommended or utilized in this video (not in order and not all-inclusive): ruclips.net/video/FnQFT7fenhs/видео.htmlsi=0Dvy5-szPcSN...
DOOM: The Dark Ages Trailer Breakdown
Просмотров 5974 месяца назад
Hello! My name is Lavaniel and I am officially entering the DOOM RUclips scene. I have been excitedly breaking down the newest trailer for the NEXT DOOM GAME! This video is focused moreso on lore. Because I am new to making videos, I would love constructive criticism, and if you want to chat DOOM lore - find me on the official DOOM Discord! DOOM: The Dark Ages | Official Trailer 1 belongs to id...
I think he will maybe have some influence but after that breakdown over the business relationship - I'd see it being very difficult for ID software to attract any seasoned Industry Professionals who have already grown their audience.
Can't wait for this to drop i did the supergore nest on ultra nightmare yesterday it was not easy 😅holy hell they put up a good fight 👏
I think the glory kills in doom eternal look pretty awesome but these look even better, it's sat in my wishlist basket just waiting now lol
Neat! Clicking subscribe, you've earned it!! :D
You happen to know whe. We may get new footage maybe end of Oct or the game awards?
i hope someone managed to record the gameplay from the event
Remember Mick Gordon.
So this is just quake with a Doom paint over... Just shows that ID is being forced to do this
Not true at all
Congrats on all the views. It's cool you have an enthusiasm for this without any snark or exploitation. You sound really nice. Much love to you. & blessings.
is there still multiple finishers animations for the glory kills tho ?? or is it always the same kick / flail attack animation like at 10:01 and you only chose in which order you perform them ? because if its always the exact same kick animation it could become repetitive really quick imo whereas Doom Eternal had sooo many different glory kills animations based on your position and all that
It might be similar animations, but you can choose an enemy's body part(s) to focus on. Like when we saw doomguy cutting off the rider of the new Pinky enemy.
I really do hope that they go for having the slayer be vulnerable to damage while glory killing. Something that I noticed playing through DMC3 for the first time after having beat Doom Eternal multiple times is that taunting in DMC3 has a similar purpose to glory-killing in modern Doom: it gives you a brief moment to stop pressing buttons and think of your next move all the while giving you a resource. The difference is that in the modern Doom games you're effectively pausing the game, but taunting in DMC3 is a very risky maneuver that will get you killed if you don't use it properly. That sorta depth would be fantastic in Doom and it would alleviate the issue of glory killing messing with the pace of combat.
Double plasma rifle reminds me to Quake nail gun
Mick is working on the game that empty vessel is making,i think its called Defect
I await this game with a wanting that is unsurpassed (DE was not for me, the Doom Dance was great, but everything else was lesser.)... The level design was fine (at times), but there was too much undecided direction at times, and laboured (To do) elements within the levels, but the Slayer Gates were not one of them. Yet, this all aside. I know the Doom Community will be torn once more, and the toxic views will surface and corrupt the views of those who always have the small niggles of their fave game franchise... It always happens, and you cannot deny it, ever! I just hope that the Engagement Arena's where the Doom Dance really showcased both Doom 2016 and Doom Eternal evolution of combat will be more than just the slow jog and timed battering that the reveal trailer has shown. And that even without Mick Gordon, there will be a fantastic soundtrack... While they will never have the grandness of Mick's understanding of what makes a Doom soundtrack, I feel it will be fitting, just not what it could and should be... I wait with hope... And I await the toxic venom of the community also, just to laugh at their misguided judgement of all opinions (Including mine)...
must be brandon mckagan
Imagine me Dante And Vergil And Kratos And Atreus In My Universe Kill Kill Kill Rip And Tear
Rip And Tear My love
A very interesting analysis, many thanks for your work 😉
I've enjoyed your coverage of this game. You convey your observations really clearly, detailed but straightforward, the stuff I want to hear about. Hope you gain a lot more views, you deserve them. Keep up the good work.
so the shield goes into the collector's edition
the parkour crap of doom eternal better not be there
false.
@@tonikbonik whats false ?
I hope he is not personally. I cannot stand his over use of the Djent guitar tone, to the point he decided to use a 9 string on DOOM 2016 . get someone different and make DOOM have a good metal sound and not the detuned drone sound that is annoyingly popular today. I would love it if Karl Sander of the technical death metal band Nile was the composer. the music for dark ages is in what we call drop A tuning, and has a much more metal groove then what Gordon did. plus Karl has spoken of how much of a DOOM fan he is.
It's funny how impatient people are 😂 Listen, they will show us soon. Everyone just relax!
I assume DOOM The Dark Ages releases summer of next year so this could be very much promising if that is the case
Really glad I was linked to this from the Doomworld forums! Really looking forward to your lore stuff!
If I remember correctly doom the dark ages is made on id tech 7. They don't have id tech 8 yet. I believe in the interview after TDA was announced marty or hugo said it's id tech 7 and that since the development of doom eternal they have kind of like maximised what they can achieve with id tech 7 which large scale battles and way more ai and enemies on screen than doom eternal. Edit: so I watched the interview again and could not find anything about the engine used for tda. I personally think they're using idtech7 because they're not limited by last gen tech and just the natural progression of engine development and optimization. Doom eternal was the first id tech 7 game. They have more experience with it now so they can better optimize it.
I love how you have some of the classic music in this video.
Hello fellow QC attendee/RUclipsr! Glad someone's finding a way to document what was seen without leaking stuff
Awesome footage vrom the New DOOM:The Dark Ages thank You👍👋
did they show off the automap? are the maps a bit more focused on exploration and more non linear like a few of 2016s early levels?
the best video on this topic, thank you!
Theres no way you only have 188 subs, it should be like 10k this is quality stuff!
The trailer for dark ages is what got me into Doom other then that I never played any of the games before I just bought the deluxe edition of Eternals for my rog ally while it was on sale a couple days ago & I’m really enjoying it
I when I heard about all of these changes I was somewhat negative but after I saw this video, my mindset has changed fully
Hopefully we get the crucible in this game and kill the titan in Taras Nabad. The crucible is one of the most important things the Slayer used in the Dark Ages.
I hope they rework it to be a proper weapon and not just an instant glory kill.
Looks neat but the melee focus just makes me want new quake single player for more gunplay focus.
Im so hyped for this. I have complete trust in Id. I hope they release the demo footage soon
I was there at QuakeCon when they showed the footage and saw no one with their phones out, everyone was just enjoying the moment so I gasped hard at the title thinking someone actually leaked the footage 😂
@@tulaldrete woops! I tried to connect it to my initial video and not be clickbait. I'm sorry!!
It’s more that they weren’t letting people use their phones. Security was making people put their phones away
Are you from the south?
@@Jeroen4 Eastern Kentucky!
was the shield on screen at the same time as the double barrel plasma rifle? i wonder how the classic weapon pose will work with the shield or if its even possible
Thanks for all the details !
7:52 love the look of that titan
Snapmap would be insane if it were in the dark ages
Wouldn't the double plasma gun be like the og Quake nail gun but with the plasma gun barrels ?
Got to meet a lot of the devs, along w hugo and marty. Very hyped to make more fanart.
6:08 I heard they showed a new demon with cybernetic spider legs. What could it be ?
I wonder…
@@Devilsaur Read that it was a Vagary. If so, that's cool their bringing back enemies from Doom 3.
Its called a Cybernetic Spider Demon
I’m loving this coverage, thorough as fuck, keep it going
Is it me or do those brain creatures look a lot like the octabrains from duke nukem?
So more like Sonics open zone thing? Or like the classic DOOM games or 2016? Or just much more open levels in general?
i dont see any difference in design or scale or anything between the floating brain and the arachnotron. also i hope that they revisit the shields front facing design. it needs to look a lot more worn and abused, like an old anvil. the slayer logo should be much bigger, maybe like he painted it on himself, with demons blood of course.
They wanted to show off specifics in the trailer, so of course they're not going to flood the screen. Also, the video is talking about the quakecon gameplay, nothing about the trailer.
Really good video! Thanks for doing this for us DOOM fans