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Blaze
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Добавлен 14 дек 2007
An Aspiring Game Developer that just likes talking about games and hopes to make something people love to play
Can a DLC win Game of the Year?
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Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel!
But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to help the channel grow, and feel free to share my videos around if you think they're interesting!
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Просмотров: 163
Видео
Why is Constitution a Stat in D&D?
Просмотров 4,7 тыс.9 часов назад
Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to help the channel grow, and feel free to share my videos around if ...
Undertale, Moral Choices, & "Roleplay"
Просмотров 35414 дней назад
Moral Choices in Games Playlist: ruclips.net/p/PL8gw_aMExk-porBSZTPt6SamNhuhPRZNR Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their ow...
How well does Frostpunk 2 handle its Morality system?
Просмотров 9 тыс.Месяц назад
Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to help the channel grow, and feel free to share my videos around if ...
Why wasn't Shattered Space able to live up to Expectations?
Просмотров 6 тыс.Месяц назад
Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to help the channel grow, and feel free to share my videos around if ...
Why Frostpunk handles Moral Choices better than most games
Просмотров 101 тыс.2 месяца назад
Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to help the channel grow, and feel free to share my videos around if ...
How Deadlock Managed to Fix Mobas for me
Просмотров 9 тыс.2 месяца назад
Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to help the channel grow, and feel free to share my videos around if ...
What if your Game's characters Didn't Suck? | Deadlock v Concord
Просмотров 24 тыс.2 месяца назад
Previous Video Talking about Concord ruclips.net/video/5eymH15AfAU/видео.html Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own do...
Concord is Dead... So What Happens Next?
Просмотров 8 тыс.2 месяца назад
My Last Video on Concord ruclips.net/video/5eymH15AfAU/видео.html Support me on Ko-Fi ko-fi.com/blazemakesgames Or if you wanna support me directly here on youtube, feel free to give me a Super Thanks or hit the join button to become a Member of my channel! But as usual don't feel forced to pay me anything if you don't want to. Just Liking, Commenting and Subscribing on their own does a ton to ...
Thoughts on Stop Killing Games and its Counterarguments
Просмотров 4,4 тыс.2 месяца назад
Thoughts on Stop Killing Games and its Counterarguments
Why Character Design is about more than just Style
Просмотров 391 тыс.2 месяца назад
Why Character Design is about more than just Style
How I made Cuby the Gelatinous Cube for the 2024 GMTK GameJam!
Просмотров 1883 месяца назад
How I made Cuby the Gelatinous Cube for the 2024 GMTK GameJam!
Why Balance isn't just for Competitive Games
Просмотров 3,4 тыс.3 месяца назад
Why Balance isn't just for Competitive Games
EVERYBODY SHUT UP NEW MONSTER HUNTER FOOTAGE!!
Просмотров 2,2 тыс.3 месяца назад
EVERYBODY SHUT UP NEW MONSTER HUNTER FOOTAGE!!
The Fundamental Problem with D&D's Class Balance
Просмотров 51 тыс.4 месяца назад
The Fundamental Problem with D&D's Class Balance
A History of Xbox's Blunders Part 2
Просмотров 2,6 тыс.4 месяца назад
A History of Xbox's Blunders Part 2
D&D’s new Weapon Masteries are ALMOST Great
Просмотров 1,1 тыс.4 месяца назад
D&D’s new Weapon Masteries are ALMOST Great
Looking back at how Fromsoft likes to Punish You
Просмотров 5505 месяцев назад
Looking back at how Fromsoft likes to Punish You
Why the Kinect was Fundamentally Broken
Просмотров 7 тыс.5 месяцев назад
Why the Kinect was Fundamentally Broken
Monster Hunter Wilds NEW Gameplay Analysis | PS State of Play Trailer
Просмотров 1715 месяцев назад
Monster Hunter Wilds NEW Gameplay Analysis | PS State of Play Trailer
Microsoft has always been clueless about Gaming
Просмотров 59 тыс.6 месяцев назад
Microsoft has always been clueless about Gaming
Does this update finally "Fix" Starfield?
Просмотров 1,6 тыс.6 месяцев назад
Does this update finally "Fix" Starfield?
Why Fallout 4 Has the WRONG Story
Просмотров 3,1 тыс.7 месяцев назад
Why Fallout 4 Has the WRONG Story
Dragon's Dogma 2: The worst 9/10 game?
Просмотров 5288 месяцев назад
Dragon's Dogma 2: The worst 9/10 game?
How do you design a great Combat System like Dragon's Dogma?
Просмотров 3678 месяцев назад
How do you design a great Combat System like Dragon's Dogma?
Why is helldivers so goddang Hilarious!?
Просмотров 9398 месяцев назад
Why is helldivers so goddang Hilarious!?
What is the REAL Problem with Yellow Paint?
Просмотров 11 тыс.9 месяцев назад
What is the REAL Problem with Yellow Paint?
Why are Starfield's Reviews Trending Downwards?
Просмотров 84 тыс.9 месяцев назад
Why are Starfield's Reviews Trending Downwards?
13:06 We can alway tie Hit Die to creature size rather than Class. Everyone gets a D8 now suddenly the Barbarian who invested in Con is actually a Tank because everyone else has significantly less HP compared to him. Additionally NPC and Enemies would also follow this rule and everything has less HP as a result. This means Creatures with High Con are actually notable.
You didn't Mention Gears of War at all. It was the 360 seller.
Hey Hey :) Fabel ( xbox classic ) has also moral system. its kind of funny that it changes your look an how peaople react if you come to there Town. You even got glowing tatoos if you are super God ore super Bad.
Fable is a game I’ve never played but I have been curious to analyze it in this regard
I know this is nitpicky but u used modded fallout 4 footage as fallout 3 footage and there’s no automatic good karma perk in fallout
what? I recorded the Fallout 3 footage myself... And to be fair it's a DLC called Broken Steel that adds the perks that set your karma to maximum or minimum so it's not in the game by default but it was still added by official Bethesda content
Martials SHOULD be weaker. You are swinging a sword not manipilating the fundamental forces of reality. That said everyone on the team has a role amd martials can fight harder for longer.
the problem is that D&D is a *game*. And ideally in a game everyone should feel like they're contributing to fights and roleplay scenarios. If not to equal amounts then at least to comparable amounts. And Martial characters are worse at both with nothing really given to them in return. Spellcasters are both more effective in fights thanks to how powerful AoE spells are, and because they have invested in mental stats also have better skills for solving puzzles and interacting with NPCs. So the spellcasters end up being the best at both worlds with the Martial characters being just the people who stand in the way while they cast spells. But even then Martial characters when you really break it down, often aren't even more tanky than spellcasters thanks to defensive magic like shield, absorb elements, and especially Silvery Barbs. And as I mentioned in this video, because they need to spend points investing in an entire extra stat that barely does anything to actually make themselves tankier, Martials just end up being even weaker at the end of the day. So like sure I guess you can make the argument that "Well they don't have access to magic so of course they suck!" But if Martial characters are going to be designed so badly compared to spellcasters, then why even bother including them in the game at all?
This was covered in 1e and 2e. Only martials could get more than +2 hit points per level. It is WOTC fault they changed that rule!
tbh, I don´t see the problem with the strength boositng items applying to con. it´s not a permanent buff. you use your base line stats for HP gain during level up. having a natural "might" of 19, and a modified "might" of 29 would still net you the same HP values as if you didn´t have that bonus, as D&D has no mechanic for retroatctive Health gain. i mean, that´s how it works for Con boosting itmes rn(the ones which put your con to a certain level, not the ones that enhance it permanently), they only buff your saving throws and nothing else, which is why those are kinda bad.
What? That is absolutely not correct. Any change to your Constitution Bonus affects your Health accordingly, temporary or otherwise. If the change is reverted your max HP just goes back down again. So if you had 10 Con at level 5 and you put on the Amulet of Health your HP would go up by 20 accordingly thanks to your new Con Bonus. You can confirm this with the old Free Rules under the description for Constitution under making Ability Checks or you can just roll up a quick character on D&D Beyond, give them the Amulet of Health and watch their HP change.
I’m ten minutes in and we’re still talking about every other game besides Frostpunk, I came here to learn about frostpunk
Personally, this vid treats the game with too much focus on mechanics.
At this point in time, I belive a lot of these issues come down to terminology and a lack of consensus in their meaning. DLC, aka downloadable content, by literal definition that's every game today because even if there are still physical sales, everything can be bought digitally and AFAIK PC games on disc is not a thing anymore, but this is just a pedantic aside because nobody uses it like that. The way it's used is to refer to any and all extra content added to a game after 1.0 release, before 1.0 in the case of early access games and in the case of live service games I see the same thing called "patch" or "update". The problem is, this encompasses such a huge spectrum of things I don't think we can make a definitive statement like "DLC should/shouldn't be eligible for GOTY", it ranges from things like getting a free extra dungeon patched into the game to freakin' Shadow of the Erdtree. If it's a game that released this year? It counts. If it's an early access or live service title? The year it hits 1.0 is the year it counts for. If it's DLC? Well.... I guess we have to take it on a case by case basis? In the case of SotE I think it's big enough to be its own game, many people even called it Elden Ring 2 in disguise. But that's all moot 'cause Balatro deserves the win far more. Oh yeah, remakes are also a contentious category, and I consider the same way as DLC, on a case by case basis. RE remakes and FF 7 trilogy? They are enough of their own games to count. The interminable march of Last of Us re-releases? DEFINITELY NOT. But everything is double moot 'cause SATISFACTORY DIDN'T GET NOMINATED AND *IT* IS THE MOST DESERVING OF THE TITLE OF GOTY!!!
Why are people still playing DND when its design decisions are chained to 50 years of lgacy?
We broke Dexterity up into an offensive and defensive attributes, more similar to Strength and Constitution.
Yeah a lot of other games I’ve noticed do something like that, usually Dexterity and Agility with one governing like move speed and dodging and the other for attacking
@ I’ve also seen what you suggested. Either seem reasonable depending on the rest of the system.
Con is for us that want to be masters of the cup at the inn. More booze than any other PC or NPC before you pass out. As a side, I feal that survival should have been Con based just to have at least one skill for Con.
Gotta watch out when combining strength and constitution because of certain magic users. Paladins might become more useful all around, but now Clerics who lean on the physical side will just be better than Paladins in many cases. Similarly, other magic classes like Warlock, Druid, and even Sorcerer can all fill absolutely every role in the party at once rather than being really good at a few roles and alright at others
how
Merging STR and CON is a valid design, and occurs frequently in a lot of 3 stat RPGs. You can also take the route of ICRPG, and remove finesse melee weapons, make CON the stat that provides a bonus to AC, and create a recovery action, which allows for the recovery of a small amount of HP with an action and a successful CON check. It's also good to keep in mind that there were no "builds" in D&D before 3e at the earliest. Stats were random, so you couldn't really design a character around a certain array of stats. You just rolled, and if CON was good, that was gravy (though hardly earth shattering, especially in 2e and earlier, as stats mattered much less to the mechanics). I say try it out, and report back.
I disagree with you on account I don't share the definition you put forth that the game of the year is the experience not an actual game.
I think a bigger part of the problem is community perception on how high a stat should be. I don't believe 5e is balanced around players min maxing characters to hit those 20s in stats. Player who design characters to have a 20 in their main stat by level 4 or 8. I think that way of playing is part of the problem.
i can live with making an exception for remakes like ff7
Also I think Vitality could be a good option for the stat name.
Honestly I’m glad when I clicked on the video and listened I came to the same conclusion. Just merge them. It also removes the need to min/max martials to be truly useful. It would open up the ability to play with your martials into something unique. I love playing martial characters but always struggled with the thought of “Man this type of barbarian would be fun! But I have 4 different ability scores to improve.. or I could go totem barb and be an absolute powerhouse.
You should listen to Avalanche Reviews guy go on about what is or isn't "survival horror."
honestly, it's pathetic! make they they own category
bruhmuhtegrituh
jew love to see it
Here is the thing a game from scratch vs dlc cannot be compared ever. Not even the samething bro your argument today is arbitrary and bull hockey but u do u. I wont be back pshaaaaa. Not for me and my gaming anyway
Remakes should get nothing but sales from an industry award scenario. Just my opinion
Nope dlc winning a game award is stupid. Just award a dlc award geez so stupid a dlc versus full games well thats fair huhuhuh duh so glad i dont play any of these whack award winners. Glad the gaming space is so big idgaf is fine
It isn't a question of size but if it can be played individually, though I imagine people would allow ME1 and 2 to shape their opinion of ME3. Is it a bit of an arbitrary rule that would exclude Elden Ring's DLC and allow it if it had a separate SKU and/or selectable option like TW101R: After School Hero? Sure. It is preferrable to a slope where we already had betas and DLC winning categories years ago... A DLC mode could be in the running next.
As far as I'm concerned, Balatro already won. As much I love SoTE, it's just not a game by any sensible definition. It's too bizarre a proposition: "Oh, I'd like to play that award-winning game." Well, you can in about 80 hours after you buy and complete this other game.
To be fair it is absolutely possible to get to Shadow of the Erdtree in like 2 hours. I did it myself when I started a new save instead of using my old build. You teleport to calid, kill the big dragon and a few other things to get a ton of levels, kill radahn. Skip straight to liurnia, do the mohg quest line, and you’re basically there. It’s wildly convoluted sure but what isn’t in Fromsoft’s games. At the end of the day it is their version of skipping to the new content and you can basically skip most of the base game and go straight to the DLC
@@BlazeMakesGames You're right, but that's only viable for someone who is already familiar with and good at ER. As a standalone proposition (which I infer from the title Game Of The Year), It's sus to me. Still love it, tho.
Im never poor in fallout 3 with all the raider armor and hunter rifles and cigarettes everywhere to sell
Check out DC20, they combine Strength and Con for Might, and also Intelligence and Wisdom, because who knows what the difference is anyways? Your combat/spellcasting is also just based on your highest stat, because you're an Adventurer, you know how to leverage your innate talents. Intelligence based Fighters are doable, but they won't have the health of a Might based one. Just like Agility based Bards, but they won't be as convincing as a Charisma based one.
Nope, I have a lot of disagree with you: -Amount of content is not my issue with Elden Ring DLC, but rather the fact you need a save file with tons of boosted end-game equipement. The Mass Effect comparison doesnt make sence cuz even with the idea of Mass Effect 3 on its own is an incomplete experience, if for some reason I got all my data deleted or want to experience that part of the game again, the game is already design with that idea in mind. Lets say I star Mass Effect 1 and 2 on Xbox 360 but I decide to play Mass Effect 3 on PC. So no; the fact that a safe file that is secure to 1 system and that one can be lost on a cleanup of data even by accident, for me is the Fatality for that argument. -About the Final Fantasy 7 "Remakes on plural" is more a problem on lexicon and communication. These games are not remakes but a "What If X Multiverse" thing. But PRs dont know how to sell those words or concepts to the people who wanted a feithfull Remake, wich or cource they did not get, being that a reason why so many got dissapointed with FF7 Remake in the 1st place. -Nothing to say about Balatro, didnt play it and have no intentions on doing so.
Something I think I forgot to mention is that I think Witcher 3 did have a thing where if you boot up a fresh save with Blood and Wine installed, there was an option to basically just skip right to the DLC and it would give you a save file pre-loaded up with whatever you needed to play it right away. So would you consider that to qualify as a potential nominee then thanks to that QoL feature? Cause if you do then like that means the only thing separating Shadow of the Erdtree and its nomination is basically just a relatively minor QoL change and even then it is in fact possible to access Shadow of the Erdtree in under an hour from a fresh save if you know what you're doing. So they have in fact added such methods to just skip to the new content. (Hell I did it myself when it came out, I decided I wanted to try a different kind of build and started a new game instead of using my original save and got to the DLC really quick) Fromsoft just isn't the kind of company to give you such features so explicitly in just a menu. Like how Elden Ring does in fact have difficulty options, they're just reframed as whether you use Summons, Player summons, or nothing; instead of being an explicit menu choice.
@@BlazeMakesGames Valid, but at the same time you got the answer at the end. BTW: Thanks for reply, not so many people do that on confronting opinions.
lol I don't just say "Lets Continue the conversation in the comments down below" at the end of every video just because I like the alliteration. (tho it helps)
@@BlazeMakesGames + Respect
@@BlazeMakesGames Witcher 3 did that, indeed. And honestly, I feel like this was the way to experience these DLCs. Think about how long especially Blood and Wine was. Geralt would never put a pause on helping Ciri to go wander off to some foreign country to do some shit.
Shame it takes stuff like this to call out the game awards. The show has so many issues but I'm glad at least something is being criticized for once.
People discuss the SOTE nomination like it is the only controversal pick. I am more weirded out by nominating the FF7 remake ... because it is a remake. A game should be nominated on its merrits, not on the merrits of a beloved game that came out in 1997. The remake is good, but is it GOTY material?
5e24 Overhaul: D&D, not C&C - getting rid of Con and Charisma v3 (can be found on Homebrewery). Considering what was said in the video, and also trying to further streamline 5e, I propose a conversion that gets rid not only of Constitution but also Charisma. = = = As a general rule: anything that would use *Constitution* becomes Strength; and *Charisma* becomes Intelligence. = = = *Ability Scores:* - Standard Array. Use the following four scores for your ability scores: 15, 13, 12, 8. - Point Cost. You have 18 points to spend on your ability scores. *Hit Points.* Use your Strength to determine your Hit Points total and regained Hit Points during a Short Rest *Concentration.* A Concentration check is d20 + your Intelligence modifier + your Wisdom modifier. = = = Optional Tweaks = = = *Charisma Spellcasting is a player choice.* The general rule makes all Charisma spellcasters use Intelligence instead (yes, bards are nerds again). Optionally, the player chooses which of Intelligence or Wisdon they use as replacement for Charisma spellcasting (choose when you select the class). *Medicine is an Intelligence based Lore Skill.* This small tweak helps to flesh out Intelligence, as well as the Study action that can now use Medicine checks. *Investigation is removed as a Skill.* Any previous Investigation checks or proficiency is now a Lore skill instead: Arcana, History, Nature, Religion, or Medicine. This should help flesh out each Lore skill individually, as well as the Study action.
Why charisma?
@@DistortedSemance no particular reason but to mantain a symmetry (2 body 2 mind stats) since its incorporated in Int and still works the same in the game
Seems interesting, tho I would think that the more popular idea in terms of mental stats would be to combine Int and Wisdom instead of Charisma. Int and Wis have always been kind of a nebulous distinction for a while with the best descriptions usually being that one is "book smarts" vs "street smarts" but they could easily be combined to make Int more generally useful while Charisma I think much more distinctly represents a different set of skills from raw knowledge. Plus out of the mental stats, Charisma is definitely the "Dexterity" of the group in terms of how useful it is compared to the other stats. There's lots of really powerful class abilities that are based on Charisma (Paladins, Sorcerers, Warlocks) and it has some really strong skills that you will use constantly associated with it. Meanwhile Wisdom has fewer skills and Intelligence has fewer classes (and there's barely any Int based saving throws). So I think it makes more sense to combine Int and Wis and leave Charisma as its own stat. Also I'm pretty sure this is what DC20 does and I have been meaning to check that out at some point to see what's up with it cause it sounds pretty cool.
@Itomon I think it's worth examining what it means about the range of representable characters when you propose collapsing stats into each other. On one hand, fusing STR and CON means that every character that is strong is also healthy. While it's probably possible to be healthy, but not strong, and vice versa, most fictional characters that are one are also the other, so the system can still represent typical fantasy protagonists well. On the other hand, fusing INT and CHA means that every character that is knowledgeable is now also charming and charismatic (because social skills rely on CHA, which is now handled by your proposed fused stat.) Unlike STR and CON, having characters that are intelligent but unlikeable (the "genius curnudgeon"), or unintelligent but lovable (the "dumbass with a heart of gold"), are both incredibly common tropes that are now impossible to represent.
@@DistortedSemance Only if you see it that way. These abilities are abstractions and since they are not the usual 6, they don't (necessarily) represent the same thing as before. This "new int" is just a mind stats that governs how much your character is versed into that, but if they are persuasive or not, learned or not, this is defined by your skill proficiencies. You can have a Bookworm archetype with high Int in this new system that is also shy and introspective, so no social skills learned. What the system do, though, is assume that people with a vast repertoire have a better chance at improvising those than a character with low Int (so the Bookworm has a better chance to pretend to be sociable, even if not trained as such) Again, abilities are abstractions. Fusing Int and Cha requires a new take on what those things represent in a person, which is not better than having them separatedly - logically, the more separated they are spread, the more accurate they feel, so this fusion's bad side is losing this accuracy/complexity for the sake of a more generic system (and its still just a homebrew, totally optional)
Constitution as a core stat is so weird. It is the only stat that has zero offensive capability. It is purely defensive and passive.
It seems like a fair amount of this could come down to someone's general opinion of Shadow of the Erdtree. I enjoyed it well enough but where here you're commenting a lot on the scale of the dlc compared to other games, while playing I was thinking about it compared to base Elden Ring in scale and regularly felt it was inadequate. The finger valleys and the abyss in particular felt very empty to me as ways to fill space on a map without having that density that made the base game's exploration so engaging to me -- regularly I was wondering if 2 years is simply too short of a development timeline to expect a "proper" expansion for a game like Elden Ring. But of course that's just my view on it, of course I wouldn't care for SotE to be a game of the year nominee because not only was it a dlc, but one that didn't fully capture the joys of the base game to me, and I'm curious if I'd be singing a different tune had the dlc blown me away. Similarly I wonder if GotY candidates in general should be expected to iterate in gameplay or whether it's just enough that it's enjoyable. I absolutely loved Metaphor and, setting aside the story, one of the main reasons was that it felt like a great iteration of SMT and Persona core mechanics. If it was literally *identical* in gameplay to another game in either series, and the presentation and story aspects were all that was new, would it make a good candidate, no matter how good those elements were? I dunno, either way great video, found your channel just recently and have been really enjoying it! Keep up the good work
Are content mass and density really an indicator for whether or not a game is worthy of an award? SOTE is smaller than the base Elden Ring game, sure. But honestly, most titles that get nominated for GOTY are. I am fairly certain that SOTE is not the shortest experience on this year's nominee list.
The good thing is people regard the dlc as one of the best dlc's ever made, so it actually makes the discussion pretty healthy.
@@zufallrap Yeah I definitely don't think quantity of content should dictate a game's worthiness of being GotY, I meant more that the lower density of exploration content made the dlc a lesser experience for me relative to *the base game*, rather than compared to other titles overall. Essentially because you get less out of exploring in SotE, it makes it less fun since exploration is core to the game's appeal for me. Compared to other games it becomes apples to oranges, games that don't have exploration as a core part of the experience obviously don't need dense open worlds, without it in any way affecting the fun of it.
If the content of the DLC is vast enough that people agree it could be its own game, I don't see why not. This discussion is only relevant for reddit.
I disagree with combining str and con. I don't want to have to roleplay as a strong character to have high hit points. I want my weak but hard-to-kill character
STR = Modifies the amount of damage your character can deal with an attack (DMG) while CON = Modifies the amount of damage you can take from an attack (HP); it's pretty straightforward. More hit points are universally useful and supremely important for character survivability but also under that blanket utility of staying alive: CON came into play anytime a SAVING THROW VS. DEATH was required also when disease, poison, paralyze, petrification or polymorph was employed against the character. Your thinking on this subject seems completely backward to me.
I think strength needs the same treatment of rework simply due to how dexterity shits all over it. Edit: Okay so in my opinion making strength and constitution a fused stat is a horrible idea because you'll just grant casters to an easily accessible means of boosting their own martial abilities. The honestly best or easiest way to fix Constitution is to make certain classes gain more from it. Issue is mutliclassing fucks this over so good luck.
I think constitution should be used in most crafting checks and i've heard of people running CON based Sorcerers.
yeah definitely look up Nimble 5e lol
Im getting strong vibes from this video that you havent played anything older than 3e, but most likely nothing older than 5e. Which isnt a bad thing, it just means youre missing half the picture of why Con currently makes no sense: Constitution was NEVER meant to be a proactive ability score to build around. WotC struggles to properly balance con as a stat because 5e wants every ability score to be proactive in the manner you describe, but Con just doesnt work that way. The whole point of Con is that it was just meant to be referenced for saving throws and hit point modifiers, especially for stuff like poison which was much more of a thing back in the day. Con iirc also referenced your "system shock" % chance to die from sudden physical trauma like petrification. But since 5e homogenizes everything, Con is basically pointless IF the rule system's goal is that every ability score NEEDS to be proactive and have a class that wants it for proactive class feature implementation. Incidentally, there's already a published 5e hack - Nimble - that combines Strength and Con, and for the most part this change has been well-received. It works for 5e and PF systems where the point is to game the hell out of character builds. IMO this is a better solution than to design a bunch of extra classes or subclasses that proactively use Con, especially considering that there already enough balancing issues as it is.
I think everybody would have liked to see more skills that use CON and STR, but combining them is straight up yet another buff to spellcasters, so i dont see how it helps much. Here is reason: atm spellcasters need to have high mental stat sure, but they need high con and decent dex as this 2 give them resilience to survive, to get AC from DEX things like mage armor and concetration saves from CON. With change to might, getting heavy armor proficency by starting fighter or other means, now you can get both platemail access and highest possible starting HP with just 1 stat. So you may think that it buffs martials but i would argue it buffs spellcasters just as much. O fear it's not one of the solutions at all. Weapon masteries where real change for the best, to help breach the gap but i would say they are not enough, giving martials even more battlefield control and out of combat utility (including with more STR and CON skills) i think is much wiser way to breach caster martial divide
Please understand before reading this: you were likely not there when this was happening, so you don't know the full situation. I am in a westmarch that once considered banning or nerfing Soul Catching Glooves because a character below level 10 managed to get them after earning the gold from the discord potluck event, winning the gold needed to craft the legendary item without materials. As a result, of that combined with a Belt of Giant Strength on a Monk, the character was able to solo content his level. Perhaps for melee characters, introduce a homebrew rule where they could regain health on a hit with melee weapons or unarmed strikes equal to their Constitution score? This could give Martials more staying power for staying in melee, and three of the four Martial classes are able to make 2 or more attacks in a single turn, so that could be 40+ health they get back with maximum Constitution.
I'm assuming you already know but just in case you don't, DC20 did remove the Con stat from their game. I haven't seen the rules, but since you're interested in game design you should take a look. Now, here's a couple things I thought about that merger as an idea: 1 - Str actually gives more AC than dex: At starting equipment, medium/heavy armor users start with 16/18 AC while dex characters typically start with 14. Str characters can max out their AC way earlier because all it takes is gold while dex characters need to max out their dex, not to mention full plate is better than 20 dex + studded leather, throw in a shield with full plate and you're way ahead on AC. Shields in particular are a great source of AC that's usually reserved for str, and a +1 shield is uncommon and stacks with a +1 armor. All of this is important because... 2 - You might actually be buffing casters with that merger. Casters need con for concentration checks, not just hp. With that merger, you're also giving them AC with the same stat because of the first point explained, so it's like for them you're merging dex and con and buffing melee damage (str weapons are better but not that it matters for casters). Clerics and druids in particular would win big with that merger. Melee bards and warlocks would also love that while everyone else could just be a dwarf to get proficiency with medium armor and win big too. A more thorough comparison between the rest of the martials would be needed but right off the bat I think this merger is good for casters, as you're just making them even less MAD. 3 - This merger would also diminish build varieties. With con as is, two characters of the same class could have different hp totals, plus you could at least make experimental builds with less con. I know these are usually not optimal but a lot of players don't go for optimal anyway, so at taking that away from them should at least be a consideration.