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Potato Caravan
Добавлен 12 мар 2017
Look mom, I made a youtube channel!
How hard is it to beat X-COM: Terror from the Deep on Superhuman?
Finally time for TFTD! Had to learn the game ahead of playing, but that's going to be a consistent requirement if I plan on playing mods. Hopefully I can get the next video out a bit quicker.
OpenXcom: openxcom.org/
LP Playlist: ruclips.net/video/9rxolDgOPK0/видео.html
OpenXcom: openxcom.org/
LP Playlist: ruclips.net/video/9rxolDgOPK0/видео.html
Просмотров: 7 850
Видео
How Hard is it to Beat the Original X-COM on Superhuman?
Просмотров 12 тыс.8 месяцев назад
In this video, I recount my playthrough of the original X-COM game (X-COM: UFO defense or UFO: Enemy Unknown) from 1994. Technically this was a playthrough on OpenXcom, not the actual original game, but I'm sure you can understand my decision behind that. While I didn't enjoy editing this down, I would certainly do it again if this video gains any amount of attention. Thanks for watching! I've ...
Hell yeah brother
PSI is so busted I remember finishing final mission on turn 1 by chain mind controlling all the opponents
Remember to check under your bed for lobstermen tonight 🦞
How hard would it be to beat XCOM: Apocalypse?
No idea. I've never play apocalypse, and it has significantly different mechanics to these games. There is an OpenApoc project under development, so when that's in full release I'll have to go check it out.
Did OpenXcom patch things in a way that made the old arms-dealing Laser Cannons trick not profitable? I always loved that the definitive cheesy money trick felt like we were also outfitting every single air force to have a chance at downing UFOs.
Nope, the trick still works. I just never needed it during this run. I use the trick with gauss cannons in my TFTD playthrough, but I'm not sure if I mention it in the video or not.
You’ve earned a subscriber mate, cheers from Aus.
Tyty! Thanks for watching!
I didn't know about the OpenXcom project! I'm excited to give it a go!
You wont be disappointed!
Did an XCOM session last year. TFTD is the black sheep because of the damn research bug! Making most playthroughs broken and unfinishable. But if you follow the guide you can get around it. It's definitely more difficult than the first game but - as you will probably have to burn 80% of your aquanauts the second you get the MC Lab anyway, losing soldiers isn't a big deal at the start of the game. You could level up your commander into superhuman only to find they have a 5 PSI rating later in the game. I prefer it to XCOM 1 and 3 but it ran so badly on my 386-DX-33 back in the day. Never finished it back then. Last year I played them all on DosBOX Staging with Roland sound support. Good times! But nothing beats original hardware. A pentium 75Mhz and a flatscreen CRT is still the best for these old games!
This was a great watch, thanks for the upload :)
No problem, thanks for watching!
My favorite X-com game. So damn good. Played it a lot on PC back in the days. I crave a new modern version of the game :)
Never like Terror From the Deep very much. X-Com Apocalypse was fantastic.
I remember watching my Dad play these games as a little kid. It always seemed so utterly incomprehensible to me then, so it's interesting seeing it as an adult. Cool video dude. From one small YTer to another, you should mention the difference between the difficulties, so someone completely unfamiliar to Xcom effectively knows just how difficult this is.
Thanks! I find that it's hard to strike a balance on sharing enough info. I figured that the first two games had enough of a following that I didn't need to go too much into detail, but I'll talk way more about the mods I'm planning on playing.
@@PotatoCaravan It's always hard finding the balance between information and entertainment. Either way, you earned another subscriber. Here's to hoping I can serve in a future squad!
@@VaulickTheCrow Tyty! I'll add you to the roster.
Watched your terror of the deep a few days ago. This video also did not disappoint. Excellent work.
Thanks! Glad you've enjoyed!
I loved XCOM and remember being pressured to buy TFTD but I was put off by the entire principle: I knew what a "palette swap game" was as a kid, and I suspected the entire game's concept was one giant palette swap to try and quickly (and cheaply) ride on XCOM's coattails. "Hey, what's the opposite of land combat?" "Water combat?" "Great! There's our game. Now just make sea-versions of all the XCOM equipment and we've got ourselves another blockbuster!" It was also twice as difficult as regular XCOM, twice as ugly and confusing to fight underwater, and the sticker price was twice what XCOM had shipped at.
Despite this, people still love the underwater atmosphere the game has, so it's maintained a following. I mostly agree with you here, but I can't run an X-COM youtube channel without playing this game. Melee weapons were a nice addition, but most of the game is exactly as you said, a palette swap.
I prefer Terror from the Deep over Ufo Defense because I got so sick of the urban environments, fighting in warehouses and orchards. The bottom of the ocean was a nice change of pace. Also the enemy subs look more appealing to me than the almost featureless flying saucers.
The change in scenery is pretty cool, and UFO defense definitely starts to feel the same after a while. Both the games have shortfalls, and it just depends which bother you more. Thanks for watching!
Great Video!! Thanks for making a cool start to finish UFO playthrough into a vid that I can watch during a lunch break :)
No problem, thanks for watching!
woah this is awesome
Thanks!
HAH, GUESS WHAT, SUCKER?! NOW I'M SUBSCRIBED! GOOD LUCK RECOVERING FROM THIS SETBACK!
I am still sitting here dumbfounded by this comment.
A blast from the past... and a terrorizing blast at that... as a X-Com 1 (UFO Unknown) player when it came out, I remember 2 being so much harder to beat... my teams usually died in the first few missions. Thanks for this video!
Thanks for watching! TFTD was a crazy shift in difficulty from the original. I've seen lots of comments here about people having never finished the game due to how hard it was. Glad you enjoyed!
Ok I've subscribed. This is incredible, I must have played the original so many times, but never terror from the deep. I was too hard. I highly recommend you do this with some mods, the 40k one and xpirates are two ive sunk far too many hours into. Loving this, and look forward to what comes next.
Tyty! I plan on playing through the popular overhaul mods eventually, they are just going to take forever to get through. I'm working on a plan for the channel during the massive downtime I'll have while playing one of these mods. Thanks for watching!
Just came from your TFTD summary and had to check this one out while I'm working. It's really making me crave to try the game after failing to understand it when i was like 4 in the late 90s and kinda forgetting about it
It's a lot of fun, and the OpenXcom recreation of the game has made massive quality of life improvements. If you already own the game on a platform like steam, then there is no harm in checking it out. Regardless, thanks for watching!
Great video! I hope you do some of the classic xcom mods. Although some of those are very long
Tyty! I am hoping to play through some of the popular overhaul mods, but I need a plan for the channel in the down time. I have a couple ideas, so overhauls aren't off the table.
cool video
Thanks!
I remember the "must capture live deep one on first terror mission or fail the campaign" requirement all the way from 1995. Those first runs were harsh, without question.
Absolutely. Took me like 4-5 attempts to get out of early game when learning TFTD. I was on superhuman, but that's still brutal. Thanks for watching!
Why did you do night terror missions? Was this a challenge? Usually, half of my squad is wiped out even in daylight 😅
Terror missions despawn after 5 hours, and I wasn't in a position to cheese the timer and wait for day. Just had to go for it.
@@PotatoCaravan oh, I see. Thanks!
Im currently drunk and have no how i stumbled on this love it! tho old school xcom is mint for your next video do the warhammer 40k mod? theres at least 3 diff camps there and its bloody fun either way great video quality and content!
I'm holding off on overhaul mods for the next video or two, but 40k is on the list for then I decide to play one. There will be another community post vote for it at some point. Thanks for watching!
Despite the tediousness and the game itself being a hasty reskin of a first installment, the lovecraftian atmosphere of TFTD hits hard.
Fully agree. Glad I played it, even if I don't think I'll play it again unmodded. Thanks for watching!
Niiice!!!
Tyty!
Subscribed and excited for more~
Should be less than 8 months this time lol.
I always used to take Dreadnoughts and Supply Ships from above. Once I had DPLs, MC, and Mag Ion Armor, one trooper scouted the four fans up top on the Dreadnought, and then we'd crack the roof with a DPL Torp. Once we scouted an enemy with a DPL, we'd MC one or both, and they would fire on each other or the Commander to kill all the officers and demoralize all lower tier enemies. We'd then move down from the upper entry point to clear with other troops clearing the surrounding area and create blocking positions to prevent runners. Rinse repeat
I had forgotten that the DPL can destroy sub walls. Should have made use of that during my run. I don't believe I had DPLs or MC at the time of the first dreadnought, but this would have worked well.
@@PotatoCaravan "Create your own entry point," "Treat ships as upside down buildings," and "Stack up (on doors) for entry" are 3 actual-world tactics I picked up organically from TFTD. And, yeah, we have to do it the old fashioned way before DPLs, MagIon, and MC, but once we have them, it's tilt time on Dreadnoughts.
Do NOT play minecraft next video
ok
Yes, each research has a custom score value that is credit to the month that you finish it.
That is good to know. Thanks for watching!
While UFO Defense is one of my favourite games ever, TFTD was tedious at times, and at others it had horrible difficulty spikes. I completed it once and have never gone back. It broke me with (what i think was) a terror site that was massive and finding the last panicked, stationary alien took at least an hour of just stumbling around. After that I just wanted to get to the end and uninstall. UFO defense got so much right the first time around, that TFTD was 'the difficult second album' for me.
This is about how I feel, the attempt at making the game difficult just made the game tedious. Thanks for watching!
Do you shoot down all alien subs? There are several types of ships/missions that always land. I guess it was the medium ships that almost always land, so just follow them with a Triton. As you know you get much more points from landed crafts.
There is only a minor difference between shooting down subs and letting them land, as you get points for successfully shooting down a sub. You have to hope that the stuff that gets destroyed is worth less points than gained from sinking it, and while more often than not you lose points, its not that bad. Generally the bigger concern is both the destruction of sub components and potentially spawning alien retaliation missions. Personally, I've never really been concerned about either, and in a lot of cases the missions spawned from shooting down subs is worth more than what gets lost. These mission will be your primary source of small subs in late game, and in TFTD that's the best way to avoid the late game DPL spam (other than maybe supply ships).
Thanks for the entertaining video! Is there some reason you went for so long with sonic pistols? I typically skip them in favor for other research until cannons appear. Was the mc lab training up also mc-unrelated stats in the vanilla? I've never noticed. Also, I would never dare to attack alien base without MC training on superhuman. For the terror missions, I remember that in vanilla, you could almost always play them during the day by delaying deployment of the Triton. WP and well thought out!
Np! Glad you enjoyed. Yes, when facing aquatoids and gill men, this pistols do more than enough damage to deal with them comfortably. Additionally for the first month or two pistols are all you see, so I wasn't short on them. They also allow for 3 shots in a turn instead of the 2 shots from sonic cannons, so you'd see me swap back to pistols when an easy race came up. For the lab, no. It only trains MC skill. However using the MC disruptor item in missions does train more stats than just MC skill, and thats what I spent a lot of the later episodes doing. Finally, yes there is a way to do all missions during the day. When a mission spawns, there is a timer for it to despawn, however the mission will never despawn so long as it's targeted by a sub. If you have 2 subs and alternate who is targeting the mission without interruption, you can keep the mission alive as long as you need. Tyty, and thanks for watching!
Played this with friends together on one PC. Trying a higher difficulty, opening the door and just exploding was a formative experience. I dont think any of us ever finished the game though. I resorted to savescumming which made the experience tedious. Liked the video. If you are looking for something which might fit: Neo Scavenger might work if you're not spoiled on it and should not take a fraction of an X-Com game.
I've seen neo scavenger before, but don't have very deep knowledge on the game. I'll note it down, got a list of requests piling up now.
Nights spent for this game😂 good old time Those search radius of base was not there in original It took me several weeks to realize the downed craft in combat mode is a craft i just downed. I thought it is some kind of alien structure. I alwyas float everyone to height 3 or 4 .. it can help evade that homing missile
The circles for sonar range are from OpenXcom, and are super nice. One of the many quality of life features. Funny that you never noticed that you were breaching subs, and I have no idea how effective flying high is. Never tried.
for the shorter vid I'd love a look at Arc the lad 2 Twilight of souls for the ps2 is a cult classic of mine that hits very strong and interesting themes
I'll note it down. I've got a number of games being requested right now, we'll see what I end up playing.
OpenXCom total conversions is an obvious candidate.
I'm looking at expansion style mods at the moment, but I plan on doing total conversions in the future.
If there is a lot of activity in a certain area there's more you can do besides just waiting. You can patrol said area with your subs (just send them to a random location in the area and they will patrol until out of fuel). This can reveal alien bases in the area... For example, you could've seen rising activity in Asia and patrol and reveal a base in China and destroy that base to prevent China withdrawing from the project...
While I hadn't thought of that, in TFTD especially it does like it'll be random if you find anything or not. I'm not sure patrolling would be worthwhile if it means your sub is out of the action for when something comes up in sonar range by one of your bases.
@@PotatoCaravanIt's not random. The aliens go trough a whole script to build bases/colonies. Scouting missions, actual base building missions and supply missions once built. If you take these UFO's out you can frustrate their base building efforts but you don't have coverage over the entire planet (at least in the beginning) so bases will be built "behind your back". Sometimes the game will throw you a bone and give you the location of a alien base ("x-com agents have located a alien base in location X") but you can't rely on that, you have to actively patrol to find them yourself. There's clues as where to patrol. The activity graphs, supply ships showing up often in certain area's, etc... Whenever a country leaves the x-com project it's often due to there being a alien base in the region. If you find and destroy them in time you can prevent countries from leaving. You can keep a single empty skyranger/triton for patrolling missions. Speed isn't an issue, and their long range makes them well suited...
I think the beginer month bug for the previous game wasnt taken into account for the harder difficulty of this game as the developers were aware of the type of issue it had. My source is tv tropes but i think this rumor does get spread around a lot.
My thought behind the overcorrection comment was based on the fact that people found the first game easy. In an effort to give them something more difficult, the difficulty of TFTD was pushed past what is reasonable. Not sure how true that is as I wasn't even born then, but I've seen this sentiment online a few times.
This video format is great. As addictive as X-Com is, it is also a little bit tedious, especially towards the end point, so posting edited playthroughs with highlights is the best way to go about it. As for future videos... well, I happened on this channel because of X-Com, so anything strategic/tactical/turn-based would have my attention. X-Com Apocalypse? Some of the OpenXCom mods, like X-Piratez? Jagged Alliance 2? Age of Wonders: Shadow Magic? Any of the old classics that can't readily be found on other channels would do.
Tyty! I should note that I'm in my early 20s, and of said old classics, I've only ever played X-Com. Most of these games are likely older than me. I've been looking at Jagged Alliance 2 as I've received a number of specific requests for it, but I'm mostly planning on OpenXcom mods for the time being. Thanks for watching!
You might be interested in xenonauts. It plays exactly like xcom, it's basically a remake. Mod scene is pretty good too.
Also, will you do Jagged Alliance 2?
It's on my radar. Of the older titles being recommended, X-Com is the only one I've played. Jagged Alliance 2 has been specifically asked for a few times, so there is a good chance I try it out, but I'm sticking with OpenXcom mods for a little while yet.
@@PotatoCaravan Cool! I'm getting the "Retro Game Vibe" from this channel except with games you can name people for the gimmick.
@@loszhor Not completely retro, as I'm planning on posting some of the random games I decide to play. I'm expecting to have X-Com or other retro games going on all the time for the channel, with the occasional random game I thought was fun. Same video format, just don't be too surprised if the new Factorio expansion gets a video.
Well played!
Thanks!
Impossible since the game is so buggy that I have never been able to get past 50%ish point without total save game corruption that prevents entering/exiting missions 😂
Have you been playing on OpenXcom, or the original version?