Here’s some more detailed info: About “2- Don’t act as you knew what’ll happen if it’s impossible to know it without having saw it before”: This means that when you acquire something you must decide if you won’t use it (maybe until you acquire/lose other thing) or with what character, job or ability, and once you decide you must use what you decided until you acquire something again, except that your chosen item is destroyed/stolen (but don’t make it happens on purpose), or by Equip Change, or if you change your opinion about what’s better. For example if Ramza has been using Battle Boots, and began to use Small Mantle, he can’t use the Battle Boots again until you acquire something (item, ability, etc), except your Small Mantle is destroyed/stolen (but don’t make it happens on purpose), or by Equip Change, or if you change your opinion of what is better, maybe by experiencing that there’re are unevadable attacks. The important thing is that if you, for example, know that you’ll fight against an enemy who will try to sleep you, decide from far away if you’ll use protection against sleep or not, don’t use it just in one battle or until that battle (unless you experience that it’s not so convenient) or things like that. The same goes for jobs and abilities, don’t be a Summoner or equip Counter Magic just in the battles in which you think it’s convenient, be it or use it if you think it’s less risky in general or if you’re trying to learn an ability of it. About the initial positions and terrain do whatever you want, I’ll explain it later. About “5- Don’t do things that are just to gain JP/Exp, except, if you want, equipping Gained JP UP, Gained Exp UP, Move-Get Exp and/or Move-Get JP.“: You can't do "negative" things to an ally (to damage/sleep/etc him) except: - He's confused, charmed, sleeping... things like that, and you want to heal him or to avoid the problems of those status. You can damage him to heal him, even to use sleep/paralysis/etc to avoid problems of confusion/charm/vampire if you don't want to damage your ally or if you can't do it. But if you think the battle will turn in a become affected/healed long sequence, you must try to finish the battle quickly. - He's controlled by IA, or berserk/charging/casting/etc, and will get in the way while you're Searching. For example if he'll faint an enemy that you don't want to faint yet because that would end the battle before you can get all items you want, or if he'll get a crystal you want to get with other character. In these cases, you can damage/sleep/etc him. - He'll be confused/charmed/berserk/vampire; you can damage/sleep/etc him to avoid problems. - He'll faint due poison/condemn/death; you can petrify/slow/zombie him to avoid having to revive him or something. - He'll faint and you don’t think you can finish the battle before him crystalize; you may stone him to avoid that problem. - Some item of him will be broken/stolen; you can faint/petrify him to avoid it (if that does it, I don't know). - You want to move him (with Dash for example) before he reach their turn. This must be done with a reason more than just want to move him, like to make him able to reach an enemy. - You want to cure another (maybe you're using the Blood Sword and the only enemy you could strike with it’s a undead, but you want to cure the ally who has the sword as soon as possible, so you could damage an ally with him in this case, except that he too has a BS or something like that and you make them to damage themselves to get JP/Exp). - You want the enemy to attack someone and not another (maybe an ally A is about to crystalize, one B has Counter, other C can’t do much, and D can’t reach the enemy; you could make D to KO C so the enemy will smash B and then receive more damage by the Counter, letting you win the battle before A crystalize). - You're doing a negative thing to an enemy. For example you could use Thunder against an ally to damage an enemy. You can't do "positive" things to an enemy (to cure/haste/etc him) except: - He's confused/charmed/vampire and you want he acts before other enemy heals/disable him; you can haste him. - He's confused/charmed/vampire, will be striked by an enemy and you want that he survive the strike; you can cure/protect/etc him (I don't know if an enemy would faint other to avoid that he strike another, but if it's possible here's the rule about it). This if he'll still be valuable in the future in the said status, or if you want he become the last enemy or if you're Searching something related to him and don't want to revive him. - He's confused/charmed/vampire, will do something that get in the way of your Searching, and the only way you have to avoid it’s by using Esuna on him or something like that. For example, if he'll faint an enemy from which you want something (an item, himself (invite), poaching, an ability, etc) and you don't want to revive him you may use Esuna to heal the problematic one if you can't strike him. In reality, he doesn’t need to be in a bad status, you would cure someone simply if he’ll get in the way of your Searching if you don’t do so, but I think it’s a rare case, I don’t know. - He's sleeping/berserk or something and if you heal/cure/etc him he would do something good for you. I don't know if this's possible, maybe if he uses a multitarget attack that cure one of your allies or strike one of your enemies. - He'll faint due something (a jump, an attack from a IA ally in a near turn, etc) and you want to get something from him before that, or you want that he become the last enemy; you may cure/protect/etc him. - He'll cure another. You can cure a Chocobo for example, to avoid, maybe, that he cures another enemy. - You're doing a positive thing to an ally. For example you could use Cure against an enemy to cure an ally, but don’t do this on purpose to gain JP/Exp. - You want something from him (an item, coaching, etc) and it's fainted; you may revive him. Other things related to it that may not be so obvious: - Don’t do weak attacks without a good motive. You can use Dash instead Attack, for example, to have more chance to hit, damage without activating a Counter, etc, but if you can KO the enemy faster with no problems, use more powerful attacks. - If you have a weapon or anything that reduces the risk of losing a battle and the JP/Exp you’ll get, more than other weapon or anything, then you must equip the first said. Basically, you must equip the best you have. - You may not use JP if you’re unsure about which ability you’ll need, but if you can learn all the abilities that you didn’t learn, you must learn them. You may bypass this rule if you think that learn these abilities will be riskier than not learn them (maybe due Confusion/etc). - If you have abilities as Counter, Attack UP or anything that reduces the risk of losing a battle and the JP/Exp you’ll get, and you don’t have others more useful, you must equip the first ones. If you think that, for example, having Counter it’s perjuditial for the Searching, then you may bypass this rule. - While you’re Searching try to avoid to be targeted (because having to cure would give an excuse to gain JP/Exp).
And here’s the fundaments of these rules: 1- Don’t use/do cheats/glitches, manipulation of luck or save/load abuse. I’ve already explained this. The game becomes easy and unfair. 2- Don’t act as you knew what’ll happen if it’s impossible to know it without having saw it before. I can’t complain much about the initial positions, as one can say that Ramza was setting them while he was getting closer to the enemy (but in some battles they appear by surprise), and the game is even a bit confusing when it gives two places to put allies without showing how far are they, or if there’s an unpassable mountain or things like that by there. Even about equipping Teleport/Move HP Up/whatever one could say that Ramza could have done it while he was seeing the terrain. But the game is more as if the enemies one fight weren’t expected; it’s not realistic that Ramza team always go to the battles with the specific convenient setup for them, as he could foresee what attacks or effects will be dangerous in the next battle. 3- Don’t Steal Gil or Negotiate if it’s obviously not dangerous for you to use it. Almost as 1. Also, it’s not realistic that any enemy would have so much Gil. 4- Move on the cities map the least possible. Same as 1. Also, there are things occurring in the history; it’s not realistic that you could travel all you want without something happening until you go to some place. 5- Don’t do things that are just to gain JP/Exp. Same as 1. Also, in other version of this text I’ve written: 5.1- Don’t do weak attacks without a good motive. It’s pretty obvious that, if one do without it, he would gain more JP/Exp than he should. Also, in a battle, only a sadist would KO the enemy slowly on purpose. 5.2- Basically, you must equip the best you have. As 5.1 and also is unrealistic that one would go to a battle with bad equipment “to become better”. 5.3- You may not use JP if you’re unsure about which ability you’ll need, but if... It’s for 5.1 and 5.5. To not gain extra JP/Exp by not having more powerful attacks or abilities that increase damage. 5.4- You can equip Gained JP UP, Gained Exp UP, Move-Get Exp and Move-Get JP. Maybe these should be banned because a realistic fighter would care about to survive, not about “become better”; he would take the least risks possible, but well... Since using these abilities instead of better ones is risky, I think it’s ok. Sure, using weak attacks/weapons it’s also risky, but if these were permitted there would be a lot of senseless actions, like punching an enemy like there’s not tomorrow. 5.5- If you have abilities as Counter, Attack UP or anything that reduces the risk of... As 5.1 and also because a warrior would take the least risk possible instead of not using one of their abilities because “he’ll become stronger in this way”. 6- If you’re not Searching, finish the battle; don’t get Gil using Gilgamesh Heart. Same as 1. Also, if it were too easy to get Gil, the people would smash themselves while practicing, without the risks that exist in a battle against a enemy. 7- Don’t make a character to act as a mere meat shield or things like that to make others to get more JP/Exp instead of getting them with the said character. It’s not realistic that in the middle of a battle one would say "I’ll let you beat him so you can become stronger". Well, maybe psychology stronger, but in this game fighters don’t obtain Brave or something by this.
Good clip! I thought you'd wanna listen to my version of Balrog's theme from Street Fighter. I would be happy to check o... ruclips.net/video/7nhBHrEzefM/видео.html
Maybe its not the correct term since its a code to make it harder, but yes, its with a code, which makes the shots of the machine to have more effect. For example, slices curve a lot. But in terms of power and angle maybe I dont changed anything. I dont know. Normally, the shots of the machine get harder as do good shots, they arent so fast in the begginig. I used the code searcher to help me to put the max record, then I observe what others values changed. I prove change these without change the record, and the code you see its what I find. Was like years ago, I dont remember too well but its more or less like that.
You mean downloading other videos from RUclips, right? aTube will download the audio and video in perfect sync, and have the video saved as any of the files from the converter. I personally prefer to save it in .wmv format if I'm keeping the full video, but I save it in .mp3 format if I just want the music. Personally, I tend to download in .mp3 format a lot, mostly for downloading remixes of video game music to put on my 3DS.
It make the videos smaller than any other program Ive used do! Sure is cool, thanks! But for download I will still using Realplayer and I need to confirm if it works too when audio was replaced with other program, or aTube Catcher can replace it too?
Well, you should try a free program called aTube Catcher. It can convert pretty much any audio/video file into another kind of audio/video file. Record the video uncompressed first, then use aTube to convert the file to a format with a smaller file size. ...Oh, and aTube can also download RUclips videos. Kinda crazy how such a good program is freeware.
I will but I want to put musics on them (and I dont know well how yet) and to make videos less heavy, cuz my Internet speed isnt so high and man, 800 MB for 4 minuts is just to much. Uh and visualboy advance dont record videos for me in the compressed mode
IBC 13
This is an episode of JoJo's bizarre adventure.
Here’s some more detailed info: About “2- Don’t act as you knew what’ll happen if it’s impossible to know it without having saw it before”: This means that when you acquire something you must decide if you won’t use it (maybe until you acquire/lose other thing) or with what character, job or ability, and once you decide you must use what you decided until you acquire something again, except that your chosen item is destroyed/stolen (but don’t make it happens on purpose), or by Equip Change, or if you change your opinion about what’s better. For example if Ramza has been using Battle Boots, and began to use Small Mantle, he can’t use the Battle Boots again until you acquire something (item, ability, etc), except your Small Mantle is destroyed/stolen (but don’t make it happens on purpose), or by Equip Change, or if you change your opinion of what is better, maybe by experiencing that there’re are unevadable attacks. The important thing is that if you, for example, know that you’ll fight against an enemy who will try to sleep you, decide from far away if you’ll use protection against sleep or not, don’t use it just in one battle or until that battle (unless you experience that it’s not so convenient) or things like that. The same goes for jobs and abilities, don’t be a Summoner or equip Counter Magic just in the battles in which you think it’s convenient, be it or use it if you think it’s less risky in general or if you’re trying to learn an ability of it. About the initial positions and terrain do whatever you want, I’ll explain it later. About “5- Don’t do things that are just to gain JP/Exp, except, if you want, equipping Gained JP UP, Gained Exp UP, Move-Get Exp and/or Move-Get JP.“: You can't do "negative" things to an ally (to damage/sleep/etc him) except: - He's confused, charmed, sleeping... things like that, and you want to heal him or to avoid the problems of those status. You can damage him to heal him, even to use sleep/paralysis/etc to avoid problems of confusion/charm/vampire if you don't want to damage your ally or if you can't do it. But if you think the battle will turn in a become affected/healed long sequence, you must try to finish the battle quickly. - He's controlled by IA, or berserk/charging/casting/etc, and will get in the way while you're Searching. For example if he'll faint an enemy that you don't want to faint yet because that would end the battle before you can get all items you want, or if he'll get a crystal you want to get with other character. In these cases, you can damage/sleep/etc him. - He'll be confused/charmed/berserk/vampire; you can damage/sleep/etc him to avoid problems. - He'll faint due poison/condemn/death; you can petrify/slow/zombie him to avoid having to revive him or something. - He'll faint and you don’t think you can finish the battle before him crystalize; you may stone him to avoid that problem. - Some item of him will be broken/stolen; you can faint/petrify him to avoid it (if that does it, I don't know). - You want to move him (with Dash for example) before he reach their turn. This must be done with a reason more than just want to move him, like to make him able to reach an enemy. - You want to cure another (maybe you're using the Blood Sword and the only enemy you could strike with it’s a undead, but you want to cure the ally who has the sword as soon as possible, so you could damage an ally with him in this case, except that he too has a BS or something like that and you make them to damage themselves to get JP/Exp). - You want the enemy to attack someone and not another (maybe an ally A is about to crystalize, one B has Counter, other C can’t do much, and D can’t reach the enemy; you could make D to KO C so the enemy will smash B and then receive more damage by the Counter, letting you win the battle before A crystalize). - You're doing a negative thing to an enemy. For example you could use Thunder against an ally to damage an enemy. You can't do "positive" things to an enemy (to cure/haste/etc him) except: - He's confused/charmed/vampire and you want he acts before other enemy heals/disable him; you can haste him. - He's confused/charmed/vampire, will be striked by an enemy and you want that he survive the strike; you can cure/protect/etc him (I don't know if an enemy would faint other to avoid that he strike another, but if it's possible here's the rule about it). This if he'll still be valuable in the future in the said status, or if you want he become the last enemy or if you're Searching something related to him and don't want to revive him. - He's confused/charmed/vampire, will do something that get in the way of your Searching, and the only way you have to avoid it’s by using Esuna on him or something like that. For example, if he'll faint an enemy from which you want something (an item, himself (invite), poaching, an ability, etc) and you don't want to revive him you may use Esuna to heal the problematic one if you can't strike him. In reality, he doesn’t need to be in a bad status, you would cure someone simply if he’ll get in the way of your Searching if you don’t do so, but I think it’s a rare case, I don’t know. - He's sleeping/berserk or something and if you heal/cure/etc him he would do something good for you. I don't know if this's possible, maybe if he uses a multitarget attack that cure one of your allies or strike one of your enemies. - He'll faint due something (a jump, an attack from a IA ally in a near turn, etc) and you want to get something from him before that, or you want that he become the last enemy; you may cure/protect/etc him. - He'll cure another. You can cure a Chocobo for example, to avoid, maybe, that he cures another enemy. - You're doing a positive thing to an ally. For example you could use Cure against an enemy to cure an ally, but don’t do this on purpose to gain JP/Exp. - You want something from him (an item, coaching, etc) and it's fainted; you may revive him. Other things related to it that may not be so obvious: - Don’t do weak attacks without a good motive. You can use Dash instead Attack, for example, to have more chance to hit, damage without activating a Counter, etc, but if you can KO the enemy faster with no problems, use more powerful attacks. - If you have a weapon or anything that reduces the risk of losing a battle and the JP/Exp you’ll get, more than other weapon or anything, then you must equip the first said. Basically, you must equip the best you have. - You may not use JP if you’re unsure about which ability you’ll need, but if you can learn all the abilities that you didn’t learn, you must learn them. You may bypass this rule if you think that learn these abilities will be riskier than not learn them (maybe due Confusion/etc). - If you have abilities as Counter, Attack UP or anything that reduces the risk of losing a battle and the JP/Exp you’ll get, and you don’t have others more useful, you must equip the first ones. If you think that, for example, having Counter it’s perjuditial for the Searching, then you may bypass this rule. - While you’re Searching try to avoid to be targeted (because having to cure would give an excuse to gain JP/Exp).
And here’s the fundaments of these rules: 1- Don’t use/do cheats/glitches, manipulation of luck or save/load abuse. I’ve already explained this. The game becomes easy and unfair. 2- Don’t act as you knew what’ll happen if it’s impossible to know it without having saw it before. I can’t complain much about the initial positions, as one can say that Ramza was setting them while he was getting closer to the enemy (but in some battles they appear by surprise), and the game is even a bit confusing when it gives two places to put allies without showing how far are they, or if there’s an unpassable mountain or things like that by there. Even about equipping Teleport/Move HP Up/whatever one could say that Ramza could have done it while he was seeing the terrain. But the game is more as if the enemies one fight weren’t expected; it’s not realistic that Ramza team always go to the battles with the specific convenient setup for them, as he could foresee what attacks or effects will be dangerous in the next battle. 3- Don’t Steal Gil or Negotiate if it’s obviously not dangerous for you to use it. Almost as 1. Also, it’s not realistic that any enemy would have so much Gil. 4- Move on the cities map the least possible. Same as 1. Also, there are things occurring in the history; it’s not realistic that you could travel all you want without something happening until you go to some place. 5- Don’t do things that are just to gain JP/Exp. Same as 1. Also, in other version of this text I’ve written: 5.1- Don’t do weak attacks without a good motive. It’s pretty obvious that, if one do without it, he would gain more JP/Exp than he should. Also, in a battle, only a sadist would KO the enemy slowly on purpose. 5.2- Basically, you must equip the best you have. As 5.1 and also is unrealistic that one would go to a battle with bad equipment “to become better”. 5.3- You may not use JP if you’re unsure about which ability you’ll need, but if... It’s for 5.1 and 5.5. To not gain extra JP/Exp by not having more powerful attacks or abilities that increase damage. 5.4- You can equip Gained JP UP, Gained Exp UP, Move-Get Exp and Move-Get JP. Maybe these should be banned because a realistic fighter would care about to survive, not about “become better”; he would take the least risks possible, but well... Since using these abilities instead of better ones is risky, I think it’s ok. Sure, using weak attacks/weapons it’s also risky, but if these were permitted there would be a lot of senseless actions, like punching an enemy like there’s not tomorrow. 5.5- If you have abilities as Counter, Attack UP or anything that reduces the risk of... As 5.1 and also because a warrior would take the least risk possible instead of not using one of their abilities because “he’ll become stronger in this way”. 6- If you’re not Searching, finish the battle; don’t get Gil using Gilgamesh Heart. Same as 1. Also, if it were too easy to get Gil, the people would smash themselves while practicing, without the risks that exist in a battle against a enemy. 7- Don’t make a character to act as a mere meat shield or things like that to make others to get more JP/Exp instead of getting them with the said character. It’s not realistic that in the middle of a battle one would say "I’ll let you beat him so you can become stronger". Well, maybe psychology stronger, but in this game fighters don’t obtain Brave or something by this.
Can you try max stats at Mario Tennis:Power Tour and Mario Tennis Aces?
imagine how big this game would've been if it was originally for the NES. lol
Good clip! I thought you'd wanna listen to my version of Balrog's theme from Street Fighter. I would be happy to check o... ruclips.net/video/7nhBHrEzefM/видео.html
Cheated?
Maybe its not the correct term since its a code to make it harder, but yes, its with a code, which makes the shots of the machine to have more effect. For example, slices curve a lot. But in terms of power and angle maybe I dont changed anything. I dont know. Normally, the shots of the machine get harder as do good shots, they arent so fast in the begginig. I used the code searcher to help me to put the max record, then I observe what others values changed. I prove change these without change the record, and the code you see its what I find. Was like years ago, I dont remember too well but its more or less like that.
You mean downloading other videos from RUclips, right? aTube will download the audio and video in perfect sync, and have the video saved as any of the files from the converter. I personally prefer to save it in .wmv format if I'm keeping the full video, but I save it in .mp3 format if I just want the music. Personally, I tend to download in .mp3 format a lot, mostly for downloading remixes of video game music to put on my 3DS.
It make the videos smaller than any other program Ive used do! Sure is cool, thanks! But for download I will still using Realplayer and I need to confirm if it works too when audio was replaced with other program, or aTube Catcher can replace it too?
Well, you should try a free program called aTube Catcher. It can convert pretty much any audio/video file into another kind of audio/video file. Record the video uncompressed first, then use aTube to convert the file to a format with a smaller file size. ...Oh, and aTube can also download RUclips videos. Kinda crazy how such a good program is freeware.
I will but I want to put musics on them (and I dont know well how yet) and to make videos less heavy, cuz my Internet speed isnt so high and man, 800 MB for 4 minuts is just to much. Uh and visualboy advance dont record videos for me in the compressed mode
Hah, nice... I'll go ahead and sub if you plan on making more Mario Tennis videos.