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Asatte Games
Добавлен 17 ноя 2023
How To Use Built-in Tile Maps with Defold? Defold tutorial - 2D #tutorial #gamedev
I will try to upload more tutorials on how to do things with Defold so subscribe for more content.
Просмотров: 51
Видео
How To Use Sprite Sheet For Animation with Defold? Defold tutorial - 2D #tutorial #gamedev
Просмотров 432 часа назад
Hello everyone, this was my first Defold tutorial and I hope it is not bad. I will try to upload tutorials on how to do things with Defold so subscribe for more content.
Unity vs Godot vs Defold! Game Engine Comparison. What Is The Best Engine?
Просмотров 8134 часа назад
In this video, I compare Unity, Godot and Defold with many factors. These are my opinions and it may or may not be aligned with yours. If you do not like any of the ratings, please state in the comments and let me correct myself if I've made a mistake. Thank you for watching Please like and subscribe :)
What is Defold Game Engine and should you use it in 2024?
Просмотров 1,3 тыс.7 часов назад
Defold is a great engine but it has not been recognized by many developers so I tried to introduce what is Defold and why it's a good option to use as a game engine. Here is the link to the asset portal: defold.com/assets/ Please like and subscribe :)
Load Scene While Keeping The Previous Scene GODOT 4 Tutorial - 1 #turorial #gamedev
Просмотров 1917 месяцев назад
Tutorial #1 : Loading a new scene while keeping the previous one. If you need help please ask in the comment section! Thank you for watching the video. Please consider liking and subscribing as they mean a lot to me.
It is really hard to predict if Godot will be persistant free to use in the upcoming years. It depends on a lot of conditions. But Unity literally sucks. They depreicated a lot of effort made by personal game developers. It goes without saying that is betrayal.
I agree with Unity part as a former Unity user, they literally did the Breaking Bad meme (they and their ego). For Godot, as it's open source it is likely to stay free unless the foundation team decides to make a commercial engine over it and stop developing the open source one for quick cash (I want to believe nobody is dumb enough to think this would be a great idea but as Unity digged it's grave, with human greed anything is possible). So Godot is likely to stay free but I don't think it's able to turn all the hype and support (of both investors and skilled developers). Too bad that with better management, it could really shine even brighter.
Thank you :D
You can download the project from here: asatte-games.itch.io/defold-built-in-tilemap-tutorial If there is a topic you want me to make a tutorial on, you can comment here 🙂
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this is just I need thanks :)
If Defold is FOSS, how are they providing export to game consoles and other systems? Maybe they are covering the cost of the license, I assume you would need for this. Otherwise, other FOSS software has no excuse not to have these options.
Defold is indeed not open source but source available. But, I would argue they live up the name of FOSS more than open source projects and that's why I like Defold. Of course if they were to do a Unity move and change their license to make the user pay, my view on it would change. Still, it is nice t o enjoy the open source benefits (no charge, loyalty etc.) while enjoying the benefit of non-open source projects (free console port). Still, since it is not FOSS, it carries some risk to use it so I would understand if one to hesitate using it, I personally like it though
Thank you! 👍✌
Faydalı 👍
i prefer frameworks like monogame
Frameworks are really great as they grant more freedom to its users. But I still prefer to use a game as having an editor makes the development process. I used a Java framework for game development long ago (don't remember the name, could be some sort of SDK) and at that time the limitation was only my imagination (and coding skills of course 😅) unlike how it is using a game engine
Great video
You can download the project I use in this video at: asatte-games.itch.io/defold-spritesheet-for-animation
I tried defold and found it pretty frustrating. If you are making current tutorials i will definitely watch. Current frustrations include camera and collision. Collision being the first pain point and camera setup to control being the breaking point.
I just uploaded a tutorial on using sprite sheets for animation. I'll make sure to make tutorials on camera and collisions as well
@AsatteGames I did see that and I'll be taking a look later. I think more up to date videos would be great. It's quite hard to find anything current and dedicated to a specific topic.
Me libGDX in 2024: 😮💨☕
Frameworks are brilliant but I like Game Engines (insert meme)
Look forward to the future defold tutorials!! 👍👍👍👍
Thank you for the content, i think Defold is a engine with great potential and really needs more contents in youtube, i will wait for more content, thank you.
Thank you for watching. I want to chant the national anthem of non-english speakers: "Sorry for my bad English~" Follow for Defold tutorials and let me know what tutorial you would want to see on this channel
Explanation starts at 3:00 for those who are in hurry
hey just wanted to let you know that this is exactly what I needed for the game I'm working on. thank you for making such an easy to follow tutorial
Glad to be of help :)
Methods used in the video: //This method is used in the main scene to load the new scene and keep the main scene at by func _ConfigUnit(): var TheRoot = get_node("/root") var ThisScene = get_node("/root/MainScene") AutoloadScirpt.previous_scene = ThisScene #variable in Autoload script var NextScene = load("res://second_scene.tscn") NextScene = NextScene.instantiate() TheRoot.add_child(NextScene) TheRoot.remove_child(ThisScene) //This method is used in the called scene (second scene) to call back the halted main scene. For further explanation on how to use the code on your game, you can check out the video link on the post func _BackButton(): var TheRoot = get_node("/root") var ThisScene = get_node("/root/SecondScene") TheRoot.remove_child(ThisScene) ThisScene.call_deferred("free") var NextScene = AutoloadScirpt.previous_scene TheRoot.add_child(NextScene)