Perttu Hämäläinen
Perttu Hämäläinen
  • Видео 34
  • Просмотров 155 486
WAVE: Anticipatory Movement Visualization for VR Dancing (CHI 2024 paper video)
We propose a novel method for visualizing and guiding dance in Virtual Reality. Paper accepted to CHI 2024.
Designed and created by Markus Laattala and Perttu Hämäläinen (Aalto University).
Paper authors:
Markus Laattala (Aalto University)
Roosa Piitulainen (IT University of Copenhagen)
Nadia M. Ady (Aalto University & HIIT)
Monica Tamariz (Heriot-Watt University & Edinburgh Napier University)
Perttu Hämäläinen (Aalto University)
Просмотров: 1 200

Видео

“I Feel My Abs”: Exploring Non-standing VR Locomotion (CHI PLAY 2023 paper video, short version)
Просмотров 806 месяцев назад
We explore a new way to move in VR. The supine variant shown on the video also provides an intense ab workout. dl.acm.org/doi/abs/10.1145/3611069
Neural Language Models as What If -Engines for HCI Research (IUI 2022 poster presentation)
Просмотров 57Год назад
Papers: dl.acm.org/doi/abs/10.1145/3490100.3516458 dl.acm.org/doi/abs/10.1145/3490100.3516464 Presented at ACM IUI 2022 conference, 22 March 2022 Still work-in-progress, more to follow.
Using deep learning to generate parkour spot maps
Просмотров 1653 года назад
Supplemental video for the Mindtrek 2021 paper "Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment"
Visualizing Movement Control Optimization Landscapes
Просмотров 1814 года назад
Video for the paper "Visualizing Movement Control Optimization Landscapes", accepted to IEEE TVCG. How to visualize trajectory and policy optimization/RL for movement? How are optimization landscapes affected by techniques like episode termination? arxiv.org/abs/1909.07869
CHI PLAY 2018: Avatar flexibility exaggeration in VR
Просмотров 3426 лет назад
Supplemental video for our upcoming CHI PLAY 2018 paper
SCA 2017: Augmenting Sampling-Based Controllers With Machine Learning
Просмотров 3546 лет назад
Supplemental video for our Symposium on Computer Animation 2017 paper, showcasing our super fast learning of complex movement skills. Paper: dl.acm.org/citation.cfm?id=3099579
Simple DIY balance rails
Просмотров 2,4 тыс.6 лет назад
As a one-day summer project, some simple but surprisingly versatile physical activity toys and levels for outdoor play with my kids
Predictive Physics Simulation in Game Mechanics (CHI PLAY 2017)
Просмотров 6 тыс.7 лет назад
The supplemental video of our upcoming CHI PLAY 2017 paper about novel uses for faster than real-time physics simulation in games. Paper and code: bitbucket.org/perttuhamalainen/predictivesimulation/src
SIGGRAPH 2017 climbing AI (full video)
Просмотров 1,6 тыс.7 лет назад
The supplemental video for our SIGGRAPH 2017 paper: dl.acm.org/citation.cfm?id=3073707&CFID=966489396&CFTOKEN=76609325
SIGGRAPH 2017 Climbing AI (teaser)
Просмотров 3,4 тыс.7 лет назад
A teaser of our upcoming paper on climbing AI
Augmented Climbing Wall CHI 2016 paper supplemental video
Просмотров 9697 лет назад
The supplemental video for the paper: dl.acm.org/citation.cfm?id=2858450
Kick Ass Kung-Fu ACM CHI 2005 video
Просмотров 2157 лет назад
A video highlighting the various features of the game. I showed this as part of my CHI 2005 talk. More info about the project (no longer active): www.animaatiokone.com/kickasskungfu/en/gallery.html Note that the url at the end of the video is no longer valid, use the url above.
QuiQui's Giant Bounce (research video, 2002)
Просмотров 1,6 тыс.8 лет назад
As the website of QuiQui's Giant Bounce (Kukakumma Muumaassa) is not online anymore, I'm uploading the video here. QuiQui was my M.A. thesis game, and possibly the first game where one could express oneself as the avatar using both body movements and voice. The first release was in 2001, as a free download for a Windows PC with webcam and a microphone.
FGJ 2016 gameplay (5 levels)
Просмотров 1 тыс.8 лет назад
A longer version of the gameplay. GGJ page: globalgamejam.org/2016/games/come-you-are. Public bitbucket repository: bitbucket.org/perttuhamalainen/fgj2016
fgj 2016 entry
Просмотров 1,8 тыс.8 лет назад
fgj 2016 entry
Using C-PBP to control a simulated bike with gamepad
Просмотров 1,3 тыс.8 лет назад
Using C-PBP to control a simulated bike with gamepad
Path planning with moving obstacles (MiG 2015)
Просмотров 31 тыс.8 лет назад
Path planning with moving obstacles (MiG 2015)
SIGGRAPH 2014 fastforward
Просмотров 8419 лет назад
SIGGRAPH 2014 fastforward
Online Control of Simulated Humanoids Using Particle Belief Propagation
Просмотров 4,2 тыс.9 лет назад
Online Control of Simulated Humanoids Using Particle Belief Propagation
Aalto Games Research Showreel 2014
Просмотров 2,9 тыс.9 лет назад
Aalto Games Research Showreel 2014
Character posing using PS Move
Просмотров 89310 лет назад
Character posing using PS Move
Online Motion Synthesis Using Sequential Monte Carlo
Просмотров 10 тыс.10 лет назад
Online Motion Synthesis Using Sequential Monte Carlo
Augmented Climbing
Просмотров 9 тыс.10 лет назад
Augmented Climbing
Unity Mecanim character to ragdoll and back
Просмотров 65 тыс.10 лет назад
Unity Mecanim character to ragdoll and back
Animaatiokone info movie, 2003
Просмотров 30210 лет назад
Animaatiokone info movie, 2003
Kick Ass Kung-Fu trailer, 2004
Просмотров 1,5 тыс.10 лет назад
Kick Ass Kung-Fu trailer, 2004
Aalto Games Research Showreel 03/2013
Просмотров 1 тыс.11 лет назад
Aalto Games Research Showreel 03/2013
A simple example of a fitness function landscape in a physics simulation control problem
Просмотров 76711 лет назад
A simple example of a fitness function landscape in a physics simulation control problem
Kinect trampoline games (work in progress)
Просмотров 79911 лет назад
Kinect trampoline games (work in progress)