Noble Steed Games
Noble Steed Games
  • Видео 16
  • Просмотров 18 475
2024 wrapup!
2024 has been a busy year! Here's what we've been up to!
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Join our Discord community or follow our socials for updates, resources and events!
⭐Discord: discord.gg/Ka8suskKcs
⭐Website: noblesteedgames.com/
⭐Twitter: NobleSteedAU
⭐IG: NobleSteedAU
Просмотров: 13

Видео

Games Exchange 2024 Opening Video (AU Edition)
Просмотров 2721 час назад
The opening video to our Games Exchange with the Philippines! Here we introduce all 8 Australian games we sent off to the Philippines, and say a few words about the event. Join our Discord community or follow our socials for updates, resources and events! ⭐Discord: discord.gg/Ka8suskKcs ⭐Website: noblesteedgames.com/ ⭐Twitter: NobleSteedAU ⭐IG: NobleSteedAU
WIP Night 5
Просмотров 766 месяцев назад
WIP Night is a night where we showcase various upcoming indie games, and invite their developers to share some of the game-making processes, challenges and insights! Here's three developers who share their work with us: 🔫Anticitizen: Red by Queebly Software (Presented by Sam Lovell) Steam link: store.steampowered.com/app/2097950/Anticitizen_Red/ 👁️Blink by David Kilford Website: lamingtongames....
Developing Games with Porting in Mind
Просмотров 168Год назад
Here's the recording of our recent workshop on our Discord server on developing games with porting in mind! In it, Reuben talks about developing games to make console porting easier down the line, sharing approaches to development, common pitfalls as well as a sample project to illustrate these topics! ⭐Sample Project: gitlab.com/no-moss-studios-public/porting-sample ⭐Transcribed version in Blo...
Steam Store Assets Template | How to use
Просмотров 954Год назад
Hello everyone! We made a PSD Template for all Steam Store Assets because we noticed the ones from Valve were all in different files. We also thought that the process to populate game artwork across the dimensions could be streamlined using Smart Objects and Artboards. We also made a single-page guide listing all the required dimensions/file types for the Steam Store page and more. Each comes w...
Noble Steed Games 2022 Roundup
Просмотров 672 года назад
That's a wrap on 2022!✨ We wanted to do something a little different for our EOY video, especially since we've been up to a lot we can't reveal yet (those pesky NDAs!). We also had heaps of team photos to share, that a video would be a little awkward for (We were too busy having fun to take regular videos, we suppose 😂) So, here's a fun and funky little zine about a year in our studio instead :...
Git 101: Version Control for Games
Просмотров 1,3 тыс.2 года назад
Do you pass your game for others to playtest via USB or even Google Drive files? If the answer is yes, then you're in need of something called Version Control! In this session, Marty will be introducing what version control is, especially in context of game development. We'll be covering the steps to install GIT, a free and open source software for distributed version control, GIT clients, and ...
Survivor Game Jam 2.0 | PAX 2022
Просмотров 932 года назад
We ran Survivor Game Jam at PAX 2022! Here's the full recording of the event, featuring teams from Chaos Theory Games, DragonBear Studios (The Innchanted Devs) and of course, Noble Steed Games devs! ~ What is Survivor Game Jam? ~ We pit several teams of game developers from Australia against each other in an epic, one-hour game jam for your entertainment! During Survivor Game Jam 2.0, teams wil...
Sea-Monkeys: Zen Aquarium Game Trailer
Просмотров 2332 года назад
Sea Monkeys® are back and now on mobile! Grow yourself a tank full of adorable Sea Monkeys® to care for, play with, and love! There's lots of Sea Monkeys® species to discover and collect in the sea, and minigames to play with your new pets! Keep them happy and healthy and build an aquarium to be proud of! Available on Android and IOS Sea Monkeys® and all affiliated branding are registered trade...
Noble Steed Games 2022 Reel
Просмотров 1872 года назад
Hello! We are Noble Steed Games (Previously No Moss Studios), an Australian indie game studio and consultancy. We pride ourselves in our unique game development processes, technical excellence, and attitude towards helping your game succeed. There is no idea too small, too weird or too outlandish. So long as it brings joy and good to the world, we're excited to work with you to make it a realit...
Photon Fusion 101
Просмотров 15 тыс.2 года назад
Join Marty as he goes through the basics about networking and using Photon Fusion! He'll run through the basics of Photon Fusion as a tool, an overview about the network topologies it supports as well as a Photon RPC example made for this event! ⭐Check out the Photon Fusion project repo here⭐ FUSION PONG: link.nomoss.co/fusionpong2 ~Join our Discord community or follow our socials for updates a...
Production Basics for Indie Teams
Просмотров 1282 года назад
Interested in project management in game dev? Our studio director Reuben shares some best practices for game production! ~Join our Discord community or follow our socials for updates and resources!~ ⭐Discord: discord.gg/Ka8suskKcs ⭐Website: noblesteedgames.com/ ⭐Twitter: NobleSteedAU ⭐IG: NobleSteedAU Noble Steed Games (Previously No Moss Studios) is an indie game dev...
SeaMonkeys Trailer
Просмотров 1502 года назад
The Original Sea Monkeys are now on your phone! Take care of your Sea Monkeys and collect them all! Available on Adroid and IOS.
Sea Monkeys AMA Recap
Просмотров 432 года назад
Sea Monkeys AMA Recap
No Moss Studios 2021 Wrap Up
Просмотров 1433 года назад
No Moss Studios 2021 Wrap Up

Комментарии

  • @rens652
    @rens652 4 месяца назад

    Very nice, thanks a bunch!

  • @Dante1243
    @Dante1243 6 месяцев назад

    Super useful thanks

  • @JosiahJames-h1c
    @JosiahJames-h1c 7 месяцев назад

    Ummm ok

  • @jayseonwoo8338
    @jayseonwoo8338 7 месяцев назад

    This game is lacking something.

  • @jayseonwoo8338
    @jayseonwoo8338 7 месяцев назад

    I don't think people will play this game.

  • @RaedTabani-b9g
    @RaedTabani-b9g Год назад

    Thank you so much for such a thorough tutorial

  • @CiroContinisio
    @CiroContinisio Год назад

    Good video, I've had it in my mind to make something similar specifically targeted at conflicts arising during game jams. It's great you show that scenes CAN be merged, so many people think it's impossible and it drives me nuts 😆

  • @joshuarobinson7422
    @joshuarobinson7422 Год назад

    fusion supports WebGL now.

    • @noblesteedau
      @noblesteedau Год назад

      It does! This video was made juuuuust a little before then! 😄

  • @phonglam1134
    @phonglam1134 Год назад

    in fusion how check masterclient same PUN 2?

    • @noblesteedau
      @noblesteedau Год назад

      Hey there! Thanks for checking out the vid! Our discord is the place to ask this, as the rest of my colleagues are there!

  • @Novita_L
    @Novita_L 2 года назад

    Such a heartwarming roundup! Congratulations with the rebrand and hope you all keep having fun making games!

    • @noblesteedau
      @noblesteedau 2 года назад

      Thank you kindly Novita! 💕

  • @alcatrazzle
    @alcatrazzle 2 года назад

  • @vetrinhtinh741
    @vetrinhtinh741 2 года назад

    Many thanks for you sharing, it's really useful for me.

  • @rickfuzzy
    @rickfuzzy 2 года назад

    MY feedback is I felt lost in detail most of the way through. I find stopping at every interface and explaining everything about is is quite jarring and makes it difficult to grasp the overall concept. I find it much better when a tutorial takes the simplest use case and flies through it, showing how to do a simple example. Then later you can come back and explain some other scenarios that are catered for or go more in depth. Hope the feedback is helpful.

    • @rickfuzzy
      @rickfuzzy 2 года назад

      @@noblesteedau thanks for the reply. I appreciate that. I've watched a couple of other networking tuts and I'm feeling pulled towards fish-net. The implementation is just so much more intuitive, but if i don't come right I might check out fusion again in future.

  • @joshuaohara7704
    @joshuaohara7704 2 года назад

    Thanks for the video! Are you likely to make a video demonstrating a dedicated server game? If not, do you know of any good resources that could help us build one?

    • @Xblade-Dev
      @Xblade-Dev Год назад

      I've found 0 resources on a *dedicated* photon server :/ having trouble finding, myself!

  • @workthenplay
    @workthenplay 2 года назад

    Thank you so so much. You explained a lot of the concepts really well and inspired me to make some progress debugging my game again. I am using the new input system which has some quirks to it and I’m trying to see if the component should be part of a player prefab or something global in my scene. Right now my inputs move all spawned players in the scene and also, I don’t know which player is the “local player”. I’ll keep at it but I might be asking for a help video :D

    • @workthenplay
      @workthenplay 2 года назад

      The reason I want to know the local player is I want to get my cinemamachine camera to follow the local player and no one else. Any ideas?

    • @X1N30F
      @X1N30F Год назад

      @@workthenplay I know this is quite an old comment, but thought I'd give some insight into how you'd do that, the simpliest thing would be to have a reference to a network object for the player and check the hasInputAuthority bool, because that alone will determine if the player prefab is locally controlled or not. The way I setup the game I'm working on is have references to all players spawned in the scene in a game manager, where I also just to save looping through a list a reference to the local player. For the new input system a good idea would be to limit where the events are registered only to the local player (which I guess loops around to the whole check input authority thing), and if you ever have a game that is multiplayer but also single player, don't rely on input authority, the local reference in something like a game manager will definitely help, but an alternative is to check the network runner to see if the game is running in single player mode or not.

  • @50kT
    @50kT 2 года назад

    damn no webgl support yet. thats the reason I was trying to get this set up. well thanks for informing me so I didn't spend too much time!!

  • @erickpassos
    @erickpassos 2 года назад

    Hi, Thanks a lot for the kind words and awesome video. As one of the core devs of Fusion and Quantum I wanted to acknowledge (not that you need) how accurately you got everything. This is incredible value for the community. I just wanted to chime on the topic of always using the photon cloud: - it is also the barebones of host and server migration (the cloud is used as a backup of the server networked game state). If you haven't checked this yet, we automatically select a new host and give the last snapshot of the game data from the previous disconnected server. For dedicated server we'll be using this to offer custom server migration (we have a few customers already preparing to use that for long running games, etc). (edit) I saw now that you do mention host migration in host mode. My point is that we are leveraging that also for dedicated servers, etc. As for the integration of this with hosting providers (like Gameye, Unity's Multiplay, Gamelift, Playfab, etc), we are working with most of them to make sure there's always a unique-match-ID that is available both at the server being instantiated, and in the clients, so you can use that as your "session name" in Fusion. In any case, thanks again for the video, and feel free to ask me anything directly here. Erick

    • @DeJMan
      @DeJMan Год назад

      Hi I have a question about Fusion and character control. I notice everywhere you mention using your own "NetworkCharacterControllerPrototype" with no actual documentation on what it does (so its kinda hard to use other character controllers. Anyways I also notice there is a NetworkRigidbody component as well. If i have a local controller moving a rigidbody character, then have the networkRigidbody component on it, would that be better/worse/same as having a networkcharactercontrollerprototype?

  • @robertboehm5571
    @robertboehm5571 2 года назад

    WebGL is working :)

  • @publicalias8172
    @publicalias8172 2 года назад

    little update I'm sure you're aware but just to mention because you have it down as a con; fusion now supports webGL! :)

  • @Revixter
    @Revixter 2 года назад

    Has this project been made available for download yet? I really want to see the details in how you are utilizing the Change delegation as I don't see this used in other provided examples.

    • @noblesteedau
      @noblesteedau Год назад

      Hmmm, I've somehow missed responding to this... 7 months late! So sorry, but yes, you can find the repo here: link.nomoss.co/fusionpong2 Hopefully you've managed without anyway!!

  • @Officialjadenwilliams
    @Officialjadenwilliams 2 года назад

    Thank you for the helpful video! Since there's a lot to take in, I would imagine that a video series on making a multiplayer game from cratch would be an extremely helpful series for young/new developers.

  • @patrikbarro4537
    @patrikbarro4537 2 года назад

    𝙥𝙧𝙤𝙢𝙤𝙨𝙢