Code Designer
Code Designer
  • Видео 22
  • Просмотров 45 983
Create a Quick Animation Clip in Unity with Mixamo and HDRP: No Coding Required!
In this tutorial, we'll show you how to create eye-catching animations in Unity using Mixamo and the High Definition Render Pipeline (HDRP), all without writing a single line of code! Not only will you learn to import and implement character models and animations from Mixamo, but you'll also discover how to achieve stunning visuals using HDRP's advanced features like volumetric lighting. Whether you're new to game development or a seasoned pro, this video is your go-to guide for quickly creating high-quality, visually captivating animations in Unity.
Downloadable:
www.cgtrader.com/free-3d-models/interior/hall/stage-for-dance
www.cgtrader.com/free-3d-models/character/woman/young-adult-woman-w...
Просмотров: 1 062

Видео

Singleton Pattern in Unity for Better Game Architecture
Просмотров 11710 месяцев назад
In this video, we dive deep into the Singleton pattern, one of the most useful and commonly used design patterns in Unity game development. Whether you're a beginner looking to understand the basics or a seasoned developer seeking to optimize your project, this guide is for you. Github Repository: github.com/CodedesignerRUclips/singleton-in-unity Captures: 00:00 intro 02:15 Singleton Class 05:2...
FPS Game in Unity (Part4- Weapon Selector/Inventory)
Просмотров 170Год назад
We are continuing our FPS tutorial by adding a second weapon and creating a weapon inventory that allows users to select their weapons. In addition, we are adding some sound effects to our zombies. The repository: github.com/CodedesignerRUclips/FPSGame/tree/WeaponSystemPart4Complete The shotgun mode: www.cgtrader.com/free-3d-models/military/gun/shotgun-remington-model-31-in-3-types Chapters: 0:...
FPS Game in Unity (Part3- Weapon System Improvement)
Просмотров 216Год назад
*Apologies for the audio issues encountered in this video. In this comprehensive tutorial series, we will embark on a journey to create a full-featured FPS game with Unity. This includes a deep dive into every facet of the game, encompassing weaponry, adversaries, inventory systems, save mechanisms, and more. This particular episode focuses on designing a zombie character with the capacity to a...
How to Build Immersive Cutscenes in Your Unity Game
Просмотров 351Год назад
In this tutorial, we will learn how to trigger a timeline as needed, not just at the start of the game. We will use a trigger collider to play the timeline. The repository of this project: github.com/CodedesignerRUclips/CutsceneTrigger Chapters: 0:00 Intro 0:41 Result 1:23 Timeline 2:10 Trigger collider 3:10 Activation Tracks 4:47 Signals Music: Run Free by Hotham is licensed under a Creative C...
FPS Game in Unity (Part2- Weapon System)
Просмотров 242Год назад
In this series of tutorials, we will create a complete FPS game using Unity. We will go through all parts of the game, including weapons, enemies, inventory, saving system, and so on. In this video, we will create a zombie that will attack and kill the player. In this video, we will add a weapon system to the FPS game. Downloadable contents: Find the repository for this tutorial, which includes...
FPS Game in Unity (Part1- Enemy System)
Просмотров 230Год назад
In this series of tutorials, we will create a complete FPS game using Unity. We will go through all parts of the game, including weapons, enemies, inventory, saving system, and so on. In this video, we will create a zombie that will attack and kill the player. This video shows how to create an enemy for our FPS game. Find the repository for this tutorial, which includes all necessary files, at:...
Creating Real-time Lip-sync in Unity Using Code
Просмотров 9 тыс.Год назад
In this tutorial we will use a script which is created by Gerard Llorach(20/03/2018) and lets us to generate lip-sync at runtime for any character which has the blandshapes open mouth, close mouth and kiss shape. This method is useful for games with too much dialog and lack of motion sensor and advance tools for recording realistic facial animation. Woman model: www.cgtrader.com/free-3d-models/...
Unity Console Access on Mobile Devices
Просмотров 450Год назад
In this short tutorial, we will use Lunar mobile console to fully access the editor console. Lunar mobile console FREE: assetstore.unity.com/packages/tools/gui/lunar-mobile-console-free-82881 Chapters: 0:00 Intro 0:47 Importing the asset 1:40 Scene explanation 2:23 The result on a real device 3:39 Access to console only on development :::::::::::::::::::: Music: Dreams - Bensound www.bensound.c...
Realistic lip-syncing in Unity using Nvidia Omniverse Audio2Face
Просмотров 3,3 тыс.Год назад
In this tutorial we will use Nvidia Omniverse Audio2Face which will generate realistic lip sync by AI. Then we import the result to 3ds max for applying the facial animation to other skeleton animation. Finally we import the result into Unity and create a video clip in Unity. Chapters: 0:00 Intro 0:46 What we will create 2:15 Prepare the character in 3ds Max 6:37 Generate the lip-sync 16:44 Cre...
Create a Process (running external program) in Unity
Просмотров 1,1 тыс.Год назад
In this tutorial we will see how we can start a process in unity to run an external program like CMD or Powershell in background and use the result in our Unity application. Chapters: 0:00 Intro 0:53 Setup UI 2:48 ProcessManager script 10:05 Custom commands :::::::::::::::::::: Music: Dreams - Bensound www.bensound.com Support by RFM - NCM: bit.ly/3c8WxMf ::::::::::::::::::::
Addressables Asset System and Its Benefits in Unity
Просмотров 654Год назад
In this video we will learn how to improve the performance of our game and use many of other benefits of Unity Addressables Asset System. Chapters: 0:00 Intro 1:59 Installing Addressable Package 2:47 Creating groups and add the assets 4:39 Creating ReferenceLoader class 10:08 Using ReferenceLoader 13:30 Final Result - Music: Like It Loud - Dyalla Support by RFM - NCM: bit.ly/3FpMvoI -
Create a Full Bowling Game in Unity
Просмотров 5 тыс.Год назад
In this tutorial we will create a bowling game with scoring and feedback system. Note: The pin dictionary and list (3:52) were used to set the pins back to the start place. In this video I reloaded the scene instead of it. So if you want to reload the scene as in this video, you do not need those list and dictionary at all. Project files on Github: github.com/CodedesignerRUclips/BowlingGame Bal...
Using ChatGPT for Game Development in Unity
Просмотров 609Год назад
In this video you will see some of uses of ChatGPT in game development in Unity chat.openai.com/chat Chapters: 0:00 Intro 0:53 What ChatGPT can be used for in Unity 1:28 Generate a code 4:52 Debugging errors 7:17 Learn Unity features 7:59 Create shaders
Improve Unity Performance by Using Delegate Events Rather Than Update Method
Просмотров 2,2 тыс.Год назад
In this tutorial you will see how we can increase the performance of our codes by using delegate events instead of Update methods if it is not necessary. Edit: You can delete the raycast from OnObjectMoved() too. We don't need the raycast anymore when we passed the position using the event. Chapters: 0:00 Intro 1:07 What update method does 1:33 Create the EventManager 3:48 Replace the Update me...
Create a Real-Time Cutscene in Unity (Part2)
Просмотров 866Год назад
Create a Real-Time Cutscene in Unity (Part2)
Create a Real-Time Cutscene in Unity (Part1)
Просмотров 2,7 тыс.Год назад
Create a Real-Time Cutscene in Unity (Part1)
How to Use Mixamo Characters and Animations in Unity
Просмотров 14 тыс.Год назад
How to Use Mixamo Characters and Animations in Unity
Create a Simple Mini Map (top-down map) in Unity
Просмотров 789Год назад
Create a Simple Mini Map (top-down map) in Unity
Create Enemy in Unity Using NavMesh and Animator
Просмотров 565Год назад
Create Enemy in Unity Using NavMesh and Animator
Lighting Improvement with Baked Lighting and Post Processing
Просмотров 915Год назад
Lighting Improvement with Baked Lighting and Post Processing

Комментарии

  • @du.4875
    @du.4875 5 дней назад

    can someone share the script? thanks

  • @AshwinSKumar
    @AshwinSKumar 5 дней назад

    Sounds should be included!

  • @josepalemany
    @josepalemany Месяц назад

    I can’t download the script now, it is still available?

  • @biocronic2986
    @biocronic2986 2 месяца назад

    music in the background

  • @emunilsson5002
    @emunilsson5002 2 месяца назад

    Is there any difference in creating and running Powershellas it is for CMD?

  • @Patricebrouh
    @Patricebrouh 3 месяца назад

    In 4:26, you clicked on "New Build" and "Default Build Script". Is it obliged to do it ? Why

  • @muhammadrizal2465
    @muhammadrizal2465 3 месяца назад

    nice tutorial

  • @ChristopherYabsley
    @ChristopherYabsley 3 месяца назад

    Hats off to you man, this is such a simple solution. Thanks for sharing!

  • @Lumever
    @Lumever 3 месяца назад

    Thank you for this tutorial. Your explanations were clear, and you’re an excellent instructor. Last year, I attempted to use audio2face, but I abandoned it due to confusing tutorials. However, your tutorial worked seamlessly for me. I noticed some comments about lip sync issues, which might be because you used a faster-paced rap. Nonetheless, I’m grateful to have this tutorial available for free.

  • @tastypatrick2903
    @tastypatrick2903 4 месяца назад

    This tutorial is way too slow and you are mumbling troughout the entire video. The result is good, but it's the same answer ChatGPT gives you within 5 seconds.

  • @user-tg1eo8tt9m
    @user-tg1eo8tt9m 5 месяцев назад

    What exactly is coroutine used for in the Start method in the ThreeLSControl class? Is it possible not to use a coroutine here?

  • @hyperdevil9997
    @hyperdevil9997 5 месяцев назад

    Thank you for this great tutorial! How are you importing blend shapes for this model? I'm using the FBX downloaded from CGTrader but blend shapes are not available in the skinned mesh renderer comp.

  • @ArtellBlender
    @ArtellBlender 6 месяцев назад

    Tested and works, huge thanks! Very decent quality considering the bare requirements. Tip: change the ThreeLS script to "LateUpdate()" instead of "Update()" if you need to apply it over existing animated blend shapes (FBX files may have animation tracks zeroed out for all blend shapes)

    • @ritamr2690
      @ritamr2690 6 месяцев назад

      do you have the unity project? if so, would I be able to use it?

  • @leelavinodh
    @leelavinodh 7 месяцев назад

    Its working in unity editor but not working in webgl build. Can you please help me with this

  • @leelavinodh
    @leelavinodh 7 месяцев назад

    The teeth is not moving along with mouth open. How to get this addressed

  • @user-fn8wl8de9f
    @user-fn8wl8de9f 8 месяцев назад

    Nice and clear explanation. Thank you!

  • @woodsmanthepeasant
    @woodsmanthepeasant 8 месяцев назад

    👍thank you

  • @regys9521
    @regys9521 9 месяцев назад

    Nice!!!

  • @juliobarrios503
    @juliobarrios503 11 месяцев назад

    How can you build that?

    • @codedesigner
      @codedesigner 11 месяцев назад

      You can just build it for Windows.

  • @MuxavirGee
    @MuxavirGee 11 месяцев назад

    Thank you very much, it worked.

  • @nuin9937
    @nuin9937 Год назад

    Thank you :) I like how you slam the enter key lol, I do the same

  • @paulrivieras9762
    @paulrivieras9762 Год назад

    Damn these Lip-Movements 0:00 till 0:38 look almost realistic, AI is really advancing fast, huh? xD

  • @user-bk8ih3tl7x
    @user-bk8ih3tl7x Год назад

    how can i save the animation to my files??

    • @codedesigner
      @codedesigner Год назад

      Animation should be saved as fbx file in Mixamo. Then use Animator in Unity to use them. This tutorial includes all steps

  • @mikeb3172
    @mikeb3172 Год назад

    The glow in the hair is caused by "preserve specular lighting" and/or depth prepass. You can set alpha clipping off and just use shadow threshhold

    • @codedesigner
      @codedesigner Год назад

      Thank you for your feedback, but I just used the model out of the box to show the lip-sync script.

  • @Leyverse
    @Leyverse Год назад

    GREAT +1 SUB!

  • @user-io3ql5jx4d
    @user-io3ql5jx4d Год назад

    Hello, is it intended for UnityEditor only or it is possible to build it?

    • @codedesigner
      @codedesigner Год назад

      Hi, Yes this script works fine after building and on the real devices too, including mobile devices. It uses blendshapes to simulate the lipsync

  • @cadu3dVideos
    @cadu3dVideos Год назад

    Impossible with the music. Totally unnecessary...

    • @codedesigner
      @codedesigner Год назад

      Thank you for your comment. I will reduce the music in the next videos.

    • @alexxkrehmen772
      @alexxkrehmen772 Год назад

      @@codedesigner - lower the music - speak louder or closer to your microphone - don't hit the keyboard too hard 😅 - do not display the subscribe animation so often 😉

    • @MLarios97
      @MLarios97 Год назад

      ​@@alexxkrehmen772For someone with 4 videos and 11 subscribers you seem to be an expert on how to make it on youtube

    • @alexxkrehmen772
      @alexxkrehmen772 Год назад

      ​@@MLarios97I'm a teacher. I know some things about being best understood by my audience and how to keep it focused. I don't need a big youtube channel to know that. 🙃

  • @Aditya_game_dev
    @Aditya_game_dev Год назад

    nice sir

  • @gleetch_yt
    @gleetch_yt Год назад

    Hello, pretty useful and simple script, but it doesnt works on a WebGL build, do you know how that can be fixed?

    • @codedesigner
      @codedesigner Год назад

      Hi, I have never tested it on webGL, but probably the issue could be related to the limitations of audio in webGl. You can read more here: docs.unity3d.com/2018.3/Documentation/Manual/webgl-audio.html

    • @sev8798
      @sev8798 8 месяцев назад

      Ehi, I also have the same problem, have you managed to solve it?

  • @KonigTheV
    @KonigTheV Год назад

    Nice Video. One tip: a bit louder and faster.👍

  • @durvids474
    @durvids474 Год назад

    good stuff!

  • @yunuset
    @yunuset Год назад

    that's me (over again)

  • @semihaksoy8182
    @semihaksoy8182 Год назад

    How can we use this cutscene on a specific moment such as when the character enters somewhere. I think we can use OnTriggerEnter method but I don't know the entire workflow. I think we need to convert this cutscene in mp4 format and when ontriggerenter, we will use rendertexture to show up the cutscene on fullscreen canvas.

    • @codedesigner
      @codedesigner Год назад

      You don't need to convert it to a video. First, make sure you unckech "play on awake" on the PlayableDirector component in the inspector. Then, whenever you want to start playing the cutscene, use GetComponent<PlayableDirector>().Play(); if you call it from the same GameObject or create a reference for it from another script, if you need to call it from somewhere else. Remember to use the activation track for your cutscene camera to ensure that it is active only during the cutscene.

    • @semihaksoy8182
      @semihaksoy8182 Год назад

      @@codedesigner thanks for your answer. I’m gonna research the things you mentioned

    • @codedesigner
      @codedesigner Год назад

      @@semihaksoy8182 I have uploaded a video now that explains what you need. ruclips.net/video/-EcjS6hfu_M/видео.html

  • @yunuset
    @yunuset Год назад

    wow thats very good

  • @mediaexposed6256
    @mediaexposed6256 Год назад

    you have to zoom in your video as your screen inches are high and thats why its hard to clearly see small things

    • @codedesigner
      @codedesigner Год назад

      The videos are 4K if you open them fullscreen, it is clear to see. By the way, I will zoom in on the code next time

  • @mediaexposed6256
    @mediaexposed6256 Год назад

    nice one

  • @mediaexposed6256
    @mediaexposed6256 Год назад

    thnks

  • @duaneamos619
    @duaneamos619 Год назад

    Very good tutorial. No animation yet on my model, but I will play around with it. Instead of a microphone, I want to add ChatGPT Unity SDK. Can you tell how to add AI? Thank you!

    • @codedesigner
      @codedesigner Год назад

      You need to be sure the blandshapes belong to the children of the gameobject with threeLS script(or change the script as your need). I haven't worked with Chat GPT in Unity yet, but if the sdk generates/produces an AudioClip, which can be added to an audiosouce component, then you can use this method. If not, you need to use a text2speech asset to create the audioclip at runtime using Chat gpt response.

  • @user-iz6zl9jw6l
    @user-iz6zl9jw6l Год назад

    Thank you for your guide!

  • @thejust219
    @thejust219 Год назад

    Do you have a code link?

    • @codedesigner
      @codedesigner Год назад

      This is the tutorial repo. I'll upload all projects to this account. github.com/CodedesignerRUclips/BowlingGame

  • @IslamAudioStation
    @IslamAudioStation Год назад

    Is there a reaosn you created a seperate script for the event to be fired (eventmanager)? you could simply do that in the DistanceCalculator.

    • @codedesigner
      @codedesigner Год назад

      If you have only one script, you can do that in that script, but if you work on a project, it is good to collect all events in a static script for an easier usage and better management.

    • @IslamAudioStation
      @IslamAudioStation Год назад

      @@codedesigner fair enough

  • @jeanallien
    @jeanallien Год назад

    Any idea on how to do it using Blender? Maybe even some video tutorial?

    • @codedesigner
      @codedesigner Год назад

      In Blender, the modifier that is similar to the "Cache Point" modifier in 3ds Max is the "Mesh Cache" modifier. The Mesh Cache modifier allows you to load and play back an animation cache file that has been previously generated by another program or 3D application. To use the Mesh Cache modifier in Blender, you need to first import the cache file into Blender using the "File > Import > Alembic" command. Once the cache file is imported, you can add the Mesh Cache modifier to your object, and then select the cache file from the modifier's settings.

  • @RobinsonTechnologies
    @RobinsonTechnologies Год назад

    I like the idea but, uh, I guess the question is why is the lip syncing so incorrect in the final result?

    • @codedesigner
      @codedesigner Год назад

      Hmm, you are right. Sorry I didn't notice that. Probably, the jaw bone affects facial animations since we applied the facial animation by cache point modifier. It's recommended to export only the head mesh into Audio2face and export the result with blendshapes. It this way, the entire face will be affected only by animation. Thank you for your comment

  • @Pos44Dami
    @Pos44Dami Год назад

    great content .. !! not easy many step

    • @codedesigner
      @codedesigner Год назад

      Thanks.This is an intermediate level tutorial, so some basic knowledge is needed.

    • @Pos44Dami
      @Pos44Dami Год назад

      @@codedesigner but what is an intermediate tutorial ?? witch basic knowledge is require ? programing nop there is no programing here ? knowing cuda programing nop ? knowing this software but if it the case we don't need the tutorial 😂 .. you just need to follow your steps .. this is a beginner tutorial and we need the only skill in the world attention 😂

    • @codedesigner
      @codedesigner Год назад

      This is not a programming tutorial. Some basic understanding about how animation works in unity, rigging, and so on. However, as you mentioned, by following the tutorial step by step, everybody can finish the tutorial.

  • @IslamAudioStation
    @IslamAudioStation Год назад

    Cool tutorial.

  • @alvaroortega1019
    @alvaroortega1019 Год назад

    Do you have github?

    • @codedesigner
      @codedesigner Год назад

      I have a plan to publish the projects on github as well.

    • @codedesigner
      @codedesigner Год назад

      The project is pushed into Github: github.com/CodedesignerRUclips/BowlingGame

  • @AMANKUMAR-mv6qm
    @AMANKUMAR-mv6qm Год назад

    when executing the script its showing the current windows version and directory and not executing the given command as argument

    • @codedesigner
      @codedesigner Год назад

      It could be due to the input value in the input field. Make sure that you are entering a valid command that can be executed in the command prompt. Have you gotten any error on console? Any exception?

    • @AMANKUMAR-mv6qm
      @AMANKUMAR-mv6qm Год назад

      @@codedesigner Thanks

  • @dev_ression
    @dev_ression Год назад

    A very powerful tool when used correctly! Well done bro

    • @codedesigner
      @codedesigner Год назад

      Yes, It can help a lot. Thank you for your comment.

  • @squdird
    @squdird Год назад

    The thumbnail tho

  • @intamate1566
    @intamate1566 Год назад

    Bro ran up to him and thought he was Derek Zoolander